The text discusses the use of cards in EDH to prevent opponents from casting spells or killing creatures. It suggests that certain cards can be used proactively to prevent opponents from killing or countering spells during combo off. Some examples include Veil of the Wild, Grand Arbiter Augustin IV, Teferi, and Drannith Magistrate.
Preventing non-combat damage is a great way to disable alternative wincons in EDH. Blessed Sanctuary provides an anti-card draw spell. A list of all pertinent anti-card draw spells in EDH includes cards that prevent or punish opponents from drawing cards or casting many spells in a single turn.
Silence, which costs just one mana and prevents all spells, is one such card that can protect your own cards or hinder opponents on their own turn. Dragonlair Spider, Managorger Hydra, and Forgotten Ancient are also useful deterrents as they can quickly get out of control.
Mana Maze is a fun card for multicolor decks to run against mono-colored ones. The default keys to do this are Ctrl + Shift, but the spell’s controller decides which opponent will make the choice. Iona, Shield of Emeria naming any color but red will stop an opponent from casting Atraxa.
In summary, the text highlights the importance of using cards that prevent or punish opponents from drawing or casting spells in a single turn, such as Veil of the Wild, Grand Arbiter Augustin IV, and Iona, Shield of Emeria.
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