Might And Magic Doors To A Different World?

Might and Magic: Gates to Another World on the Genesis is a game where players control a party of adventurers tasked with exploring the dungeon. The game begins in Middlegate at level 1 with limited weapons and resources. GameFAQs offers 27 guides and walkthroughs for the game. Players must defeat Sheltem and head into the dungeon, which is tough. To win, players must buy green tickets at Middlegate and a green key at Lock and Key Ltd. They must also win battles at the Arena, Monster Bowl, and Colosseum. The adventurers must travel through CRON, the four elemental planes, and time to help Corak stop Sheltem from flinging CRON into its sun. They must buy arena tickets and fight in three different arenas: Middlegate’s Arena, Sandsobar’s Monster Bowl, and Atlantium’s Colliseum. To maximize their might, players must visit Druids Point Cavern at 1,15 and magnify their intelligence by visiting the Caven below Atlantium at 11,15.


📹 Might and Magic – Gates to Another World | Mega Drive (Playthrough + Ending)

1991 || Might and Magic – Gates to Another World para Mega Drive (Playthrough + Ending) Might and Magic – Gates to Another …


📹 Might and Magic: Gates to Another World (Genesis) – World Record (17:07.764)

This is a run on our stream of Jason D. getting the WR speedrun for Might and Magic: Gates to Another World (Genesis) on my …


Might And Magic Doors To A Different World
(Image Source: Pixabay.com)

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3 comments

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  • G’damn! I had this game as a kid but I never beat it, it was so impossibly hard and the interface and sound design were so grating I didn’t stick it through. Even as an adult, I picked it back up and tried it again but it just didn’t hold my interest long enough to get anywhere. So I went looking for a speedrun to see how it actually ends and wow, that space ship plot twist is buck wild!

  • It seems that this abuses not one, but two bugs in the Genesis version. Not only does the state corruption at the beginning really make a difference, but Teleport is not supposed to work in the Square Lake cave at all. (It doesn’t in the original Apple II version.) On the other hand, the lightning bugs slowed down, …

  • I’m currently trying to route the glitchless run for the german SNES version of the game. Right now it is possible, but not smooth enough for my taste ^^ The one thing why I can’t end the run is the puzzle at the very end. Instead of “PREAMBLE” it’s “ELEMENTE” in the german version, but I still don’t get how to solve it.

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