In the “Main” tab of a character sheet, enter a class name to create a spells entry in the “Spells” tab. Enter the number of spells of each level you can cast to create blank spell level headers. There is no plan to allow users to enter their own custom spells into the Spells tab, but it currently pulls from the official PHB. This leaves out people making their own spells and allowing for automation of attacks.
To add spells to a character in the Pathfinder rules, go to the relevant “spells” list from the Players Handbook in the library and drag the spells onto the spell entry. If an NPC can cast spells, you can automate the population of the actual spells into the NPC sheet. With the correct wording, Fantasy Grounds will work out the spell page.
A new line headed “Spells” is created in the actions tab when a spell-casting class is added to the main tab. If a second spell-casting class is added, a new spell casting group will be created for that class. To add a spell to a character in the Pathfinder rules, click on the Library and then up at the top, click on the Big Spells button.
Spell actions are only contained in a spell, so you need to add a spell first. You need to assign how many spell slots there are per spell. No, spells already selected are shown as innate spells in the Character Wizard, which doesn’t affect how they appear in the character sheet.
To add spells to a character in the Pathfinder rules, open the spell window, open the desired spell, drag it back to the spell window from the red dragon, and you should find a duplicate spell has been created.
📹 Character Creation Spells
Continuing the series on character creation for the 5e ruleset in Fantasy Grounds. In this one we look at adding spells to the …
📹 Fantasy Grounds Unity – Castles & Crusades – Adding Spells to your Character Sheet
This a quick video showing how to add spells to your character sheet in the new Castles & Crusades ruleset on Fantasy Grounds …
Add comment