Pathfinder: Are Paladin Spells Worth It?

Archon’s Aura is a reliable -2 atk/ac debuff aura that a paladin consistently sticks to due to high charisma. Paladins are 1/2 casters and get very few spells per day from a limited spell list, but their spell selection complements their other abilities. Paladins combine melee, defense, and healing in a single package, but they are not particularly good at any of these abilities.

The Paladin spell list is surprisingly good, with many powerful buffs unique to Paladins. Most utility spells will also be available to your cleric, so you may not get much use out of Resist Enrgy or Death Ward at later levels. However, spells like Divine Favor and Weapon of Awe can help with your damage.

Paladin spells typically lend themselves to self-buffing, defensive buffing, healing, and diplomacy/truth-telling/minor investigation. The holy warrior paladins are capable of great magic, and these are the most useful spells for this D and D character class. If you had a higher intelligence, go for Unsanctioned Knowledge – you choose 1 spell per spell level from the bard, cleric/oracle, or… It’s only worth a spell slot if you know your spell will eliminate them. Otherwise, let the Fighter/Paladin/Barbarian do the job and you can…

In conclusion, Paladins are a great choice for those looking to improve their combat abilities. They have a limited spell list, but they offer powerful buffs that can enhance their abilities. Paladins can also unlock cleric and special spells, which some may be better than what their “spell level” would suggest.


📹 PATHFINDER: WOTR – PALADIN Guide: The BEST Class vs EVIL with DIVINE Bond & MOUNTED Builds

Master the Paladin Class and learn all about Paladin Unique Abilities like Smite Evil & Mark of Justice, and how to build your …


Is Paladin a hard class?

The Holy Paladin class is relatively straightforward to learn but presents a significant challenge to master, largely due to its reliance on healing spells and triage. In contrast, Prot Paladins, particularly at lower levels, tend to prioritize Consecrate and win, which makes them more challenging to master.

Who is the strongest Paladin?
(Image Source: Pixabay.com)

Who is the strongest Paladin?

Paladins, wielders of the light in World of Warcraft, are known for their unyielding faith and selfless dedication. They are trained to uphold values of compassion, holiness, retribution, justice, and protection. Turalyon, a renowned paladin of the Order of the Silver Hand, was once a priest before becoming a renowned paladin. Other paladins, such as Tirion Fordring, Uther the Lightbringer, Yrel, Arthas Menethil, Bolvar Fordragon, Alexandros Morgraine, and Maraad, are also known for their unyielding faith and selfless dedication.

However, not all paladins’ goodness gives them great power. Liadrin, the matriarch of the Blood Knights, lost faith after the light failed to protect her people from the undead during the invasion of Quel’Thalas.

Does divine smite count as a spell?

It should be noted that Divine Smite is a class ability, rather than a spell.

Who is the strongest paladin?
(Image Source: Pixabay.com)

Who is the strongest paladin?

Paladins, wielders of the light in World of Warcraft, are known for their unyielding faith and selfless dedication. They are trained to uphold values of compassion, holiness, retribution, justice, and protection. Turalyon, a renowned paladin of the Order of the Silver Hand, was once a priest before becoming a renowned paladin. Other paladins, such as Tirion Fordring, Uther the Lightbringer, Yrel, Arthas Menethil, Bolvar Fordragon, Alexandros Morgraine, and Maraad, are also known for their unyielding faith and selfless dedication.

However, not all paladins’ goodness gives them great power. Liadrin, the matriarch of the Blood Knights, lost faith after the light failed to protect her people from the undead during the invasion of Quel’Thalas.

What does a level 6 paladin get?

At the sixth level of advancement, a friendly creature situated within a ten-foot radius of the player gains a bonus equal to the character’s Charisma modifier to their saving throw, with a minimum bonus of +1. It is important to note that this bonus must be granted consciously. At the 18th level, the range of the aura is increased to 30 feet. It should be noted that this functionality may be disabled or blocked by extensions or browsers that do not support cookies.

Is paladin a good class in Pathfinder Kingmaker?

Paladins are powerful warriors who fight against evil on the front lines, destroying powerful creatures. They gain access to basic divine spells, focusing on healing and empowering themselves and their allies. To maintain their powers, paladins must have a Lawful Good alignment. They have a hit die of d10, skill ranks per level of 2 + 1/2 Intelligence modifier, and class skills of Knowledge, Lore, and Persuasion. Paladins are proficient with all types of weapons, armor, and shields, except tower shields.

How many spells can a paladin prepare Pathfinder?

In order to prepare spells, it is necessary to have spell slots for each level. For example, a 5th-level paladin would require four 1st-level spell slots and two 2nd-level spell slots. A Charisma score of 14 allows the combination of these spells. At the initial level, hit points are calculated as 10 plus the Constitution modifier. At subsequent levels, they are determined by 1d10 or 6 plus the Constitution modifier. In addition to the aforementioned attributes, weapon proficiencies encompass both simple and martial weapons.

How many spells should a paladin have?

To prepare a list of paladin spells, choose from the spell list and choose a number equal to your Charisma modifier and half your paladin level, rounded down. The spells must be of a level for which you have spell slots. For example, a 5th-level paladin with a Charisma of 14 can include four 1st or 2nd-level spells in any combination. Casting a spell doesn’t remove it from the list. You can change your list of prepared spells after a long rest, but it requires time spent in prayer and meditation, at least 1 minute per spell level for each spell on your list.

Can I lay on hands myself?

Lay on Hands is a Holy spell that instantly heals a friendly target for an amount equal to the Paladin’s maximum health and restores X of their mana. It has a 40 yards range and a 20-minute cooldown. If used on self, it cannot be targeted by Divine Shield, Divine Protection, Hand of Protection, or self-targeted Lay on Hands again for 2 minutes. It also cannot be used on self within 30 seconds of using Avenging Wrath. Lay on Hands causes Forbearance, but only if used on the Paladin. This “emergency” ability allows a Paladin to “live twice” by using it.

Is paladin just a better fighter?

Paladins are generally stronger than cleric/fighters in key combats at lower levels, as they have more resources to smite enemies and can perform more versatile tasks. They are not weaker than fighters/clerics, but articles from 2014 may not be suitable for the current meta. Both the 5E ranger and 5E paladin suffer from similar issues, as they are both casters with a strong melee focus and little identity beyond being slightly magical fighters with abilities borrowed from other classes. If designing the 6th edition, Paladin should be a subclass for Fighter or Cleric, and Ranger should be a subclass for Fighter or Druid.

What is the difference between a paladin and a warrior of the holy light?
(Image Source: Pixabay.com)

What is the difference between a paladin and a warrior of the holy light?

A Warrior of the Holy Light does not gain any spells, spellcasting abilities, or Caster Level, as this ability effectively replaces the need for spellcasting and channeling energy.


📹 A Crap Guide to D&D (5th Edition) – Paladin

Joseph makes a dumb Dungeons and Dragons guide for dumb people intro/outro music is original piece by JoCat ▻Support me: …


Pathfinder: Are Paladin Spells Worth It?
(Image Source: Pixabay.com)

Pramod Shastri

I am Astrologer Pramod Shastri, dedicated to helping people unlock their potential through the ancient wisdom of astrology. Over the years, I have guided clients on career, relationships, and life paths, offering personalized solutions for each individual. With my expertise and profound knowledge, I provide unique insights to help you achieve harmony and success in life.

Address: Sector 8, Panchkula, Hryana, PIN - 134109, India.
Phone: +91 9988051848, +91 9988051818
Email: [email protected]

About me

13 comments

Your email address will not be published. Required fields are marked *

  • I only play the game with solo builds, and for so long I struggled to make it work with paladin in kingmaker, since I adore the power fantasy of it. But in WOTR it finally clicked. Only in act 2 right now but Im already clearing stuff more easily than with my previous fighter (a trusted build that took me all the way through kingmaker)

  • Paladins are a no Brainer for this story. Seelah is a must have, so I never think of doing a mc Paladin. I always give her a level of beast rider cavalier because I hate horses. I’m really liking an aggressor Elk or smilodon as her mount. I know you favor dogs, but I like the other ones more. It sucks that monitor lizard and centipede are so weak cause they would make great pets for lann and wenduaug for rp reasons BTW I am noticing a large number of orc double axes in the game, I might do a wildlands shaman who use then when I do an angel run.

  • How about picking archon blooded aasimar for the persuasion and perception bonus and then getting acolyte as background for using wisdom for persuasion checks? You can then dump charisma (as it will have no use other than use magic device) and then pick the newly added tortured crusader (paladin subclass) which uses wisdom instead of charisma for smites and spell casting? This way you’ll have very high perception and persuasion (top picks for mc) and extra skill points due to tortured crusader’s passive bonus. You’ll have slightly weaker smite and your paladin buffs will only affect yourself. But if you have seelah in your party it doesnt matter that much.

  • That CHA to saves is one of the more compelling dip targets for me. I’ve been mulling over trying to build a character splashing through Paladin, scaled fist, and inquisitor to get to obnoxiously high saves, evasion, and stalwart. The only thing that gives me pause is that’s a lot of inquisitor levels for a character who wants to be built around charisma synergy. Might work for a legend build though, probably not a super powered build, but the ability to border on magic immune seems pretty satisfying.

  • I don’t have a paladin character, but Seelah is a mainstay of my party. Would you say that it was a bad move to dip two levels into Monk with her for Crane style and an extra feat? She has a horse btw. Speaking of horses, I hope 1.2 makes it so that mounted characters aren’t faster than those on foot until you reach combat. It’s frustrating to constantly have to rein her in since she gallops off far in front of everyone else.

  • Just in case you were wondering, here are your sub classes Devotion: basic white knight (y’know what I mean, holy powers, light and buffs out the ass) Ancients: essentially a paladin with druidic powers (you get a bunch of buffs for fighting in forests and wooded areas, and a greater bond to the land) Vengeance: edge knight with a vengeance streak (anyone allied with those that you have sworn to destroy will die) Watchers: Ayo fuck those aliens (bonuses towards things that like to sneak and stay in the shadows, bonus bonus towards extraplanar creatures) Open Sea: YOU ARE A PIRATE (bonuses when at sea or near water) Redemption: No violence. At all (you get a bunch of spells to ease tensions and to help stop combat before it happens) Crown: Essentially a Paladin bard, who boosts teammates and soaks up damage (high charisma, high defense, should be played as a nice character, willing to defend the innocent) Conquest: Leave nothing behind but scorched earth (punish any who don’t listen to you, or who would DARE STRIKE YOU) And now the oaths that require less rp, since they actually don’t have tenets Treachery: Tricky hobbitses (sneaky paladins that don’t care for anything unless it helps them in a way) Oathbreaker: Edgier even then the Vengeance paladin (anti-paladin, using only dark spells and inciting dread in their enemies)

  • I will soon be playing a sword and shield (dex) paladin of conquest. The ultimate “1v1 me bro” guy with the power to compel wussies to shiver, and p*ssies to quiver. With a home brewed world with the Norse gods, I say I don’t like my enemies odds. With sword and shield, and the Allfather’s might, evil beware this Paladin’s SMITE!

  • I know it’s heretical, but my paladin uses two-handed heavy weapons. The Great Weapon Master bonus is just too good. Every extra attack is a new opportunity for SMITING. Using a greatsword Holy Avenger against a devil he rolled a critical hit, 4d6 slashing +4d10 radiant damage, plus a third-level smite granting an *extra 10d8 radiant damage*, and Great Weapon Master allows him to roll an extra attack (which can spend spell slots to smite as well) as a bonus action. He missed one attack but still dropped the strongest monster of the encounter in one turn.

  • Light’s Vengeance: The Paladin’s Crusade Chapter 1: The Rising Storm In a world plagued by darkness, a beacon of hope emerges – a paladin named Aelar. Driven by his faith and guided by his divine powers, Aelar embarks on a crusade against the growing evil. Chapter 2: The Battle Cry Aelar, armored in gleaming plate and brandishing his holy warhammer, charges into the heart of the darkness. His battle cry resonates across the battlefield, a call to arms against the forces of evil. Chapter 3: The Clash of Powers Aelar unleashes his divine fury upon his enemies. Each swing of his warhammer sends dark creatures sprawling. His holy light heals his wounds and shields him from the onslaught of the enemy. The battlefield trembles under the might of his righteous wrath. Chapter 4: The Demon Lord The epic battle reaches a crescendo as Aelar confronts the leader of the dark forces – a fearsome Demon Lord. The two engage in a fierce duel, their powers clashing in a spectacle of light and darkness. Chapter 5: The Final Blow Despite the Demon Lord’s formidable power, Aelar stands resolute. He websites all his divine energy into one final, devastating blow. The impact shatters the Demon Lord, his dark essence dispersed by the overwhelming force of Aelar’s holy light. Chapter 6: The Aftermath With the Demon Lord defeated, the remaining dark forces scatter, their reign of terror ended by the relentless might of the paladin. Aelar stands victorious, a symbol of the triumph of light over darkness.

  • True way of playing playing paladin is Chaotic good with a massive shield as your main weapon with a bag of holding bomb as your backup. Keep as many promises as you can no matter how immoral they are and always have a teaspoon of salt for eyes. Hit hard and stay unpredictable this is a crap guide to D&D

  • Paladin is still the best class especially when you reverse card the hell out of anything with only three stats strength, dexterity, and CONSTITUTION. my character had 16 str, 16 dex, and best of 18 con. any hit he took was either no damage or practically nothing then slash the with a rapier or smack them with the mace (mace and shield is underrated severely) it got to the point where my group used me to clear out most of the traps in a dungeon and undead just flee in my presence.

  • I think I actually pissed off my DM playing as a Centaur Paladin. Being a centaur I am able to use lances and shields without hurting myself and at level one my AC was 18 and i was just broken compared to everyone else in my party in terms of combat. He forced banned a handful of things so I’m not one shoting everything for the next 6 sessions.

  • I’m kinda surprised that you didn’t make a joke based on the different oaths, like what songs they are best represented by (I’m just gonna use a sparse amount of lyrics as reference, see if you, dear viewer, can guess then all!) Devotion: “IN THE NAME OF GOD, WE GO TO HEAVEN!!!” Redemption: “You know better than I. You know the way. I’ve let go the need to know why, fir you know better than I.” Conquest: “PUUURRRRRRGING WIIIIITH MY KIIIIIIINNN!!!” Crown: “Mighty heroes time to ride as one You are the only ones to save the Twilight Kingdoms.” Ancients: “WOOOAOOAOOH! THE ECHOES OF ETERNITY!WOOOAOOAOOH! VAHALLA CALLING ME!” Heroism/Glory: “All our lives are on the line! We need a hero – Hero! Unknown avenger from afar! He’s the Chosen One! The Saviour of the People! HERO! From sorrow’s lands our bleeding hearts, Cry out for a Hero!” Vengeance: “I AM THE RIGHTEOUS HAND OF GOD! I AM THE DEVIL THAT YOU FORGOT!” Oathbreaker: “I steal your sanity! Betray your heart and let it bleed! Burn down your paradise and drain your love!”

Pin It on Pinterest

We use cookies in order to give you the best possible experience on our website. By continuing to use this site, you agree to our use of cookies.
Accept
Privacy Policy