Spell Usage In Castle Clash?

The Ultimate Castle Clash Guide Part 1 is a free-to-play fantasy strategy game where players test their heroes against monsters in dungeons and join guilds to share benefits and fight together against bosses. The game requires an initial Spell Upgrade Priority, which is influenced by the player’s attack style. The first priority is to use 4 skeleton spells to completely take out the defending clan castle building.

A Clan Castle is needed for creating or joining a Clan, which houses reinforcement Troops, Spells, and Siege Machines. There are both support and offensive spells, and multiple spells can be held simultaneously as the Relic Hall is upgraded. Gold Mines are used to level up buildings, make purchases, and upgrade Spells.

The Relic Hall is a building where spells can be purchased or upgraded using Gold. Elemental magics are specialized and more useful on some targets than others. The player needs 15 points in magic to perform non-standard attacks, and it only works if the player doesn’t toggle magic and isn’t attacking an enemy.

To win the $20 giveaway, players must constantly replay the Barbarian Boss fight, as it’s the easiest way to get tons of cash. The higher the player’s level, the easier it is to defeat bosses.


📹 Castle Clash Best Spells To Use

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📹 Castle Clash Soldier Title and Magic Every Spell in the Game in Action

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Spell Usage In Castle Clash
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  • Arrow rain is a great spell to have until you get aeres frenzy in my opinion. You’ll probably be using the cheapest (arrow rain, restoration, and ares fervor) spells for a long time in raids and dungeons (guardian angel in dungeons 4+). Sand does a really good job at demonstrating the effective way to use the restoration spell. And yes, to everyone posting, those are level 2 griffins. General rule of thumb I follow when pumping out troops: don’t use your next level unlocked troop until you upgrade it to at least 2 star. 3 level 5 mages might be better than 2 level 1 griffins (and you can recruit them cheaper and faster).

  • Forgive me for commenting on an old article but I have to disagree about Meteor being useless. Obviously against griffins, yes it is (doing a maximum of 7,200 total damage to 20 level 5 griffins, while Arrow Rain hits for 13,600). Meteor is useful against enemies with higher health, such as heroes or ornithopters. Against 5 level 5 ornithopters, meteor will hit for 39,600 total damage, while Arrow Rain will hit for a pathetic 11,800. Against heroes in an ideal situation (max level Paladin, Atlanticore, Snowzilla, Immortep and Cupid all grouped together with level 5 tenacity), Meteor can hit up to 86,447 total damage versus a maximum from Arrow Rain of 22,210. edit: Not to mention that a group of griffins will be wiped out by a single Thunderstorm anyway.

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