The Spell Sniper Feat in D and D 5e is a powerful ability that doubles the range of any spell that requires an attack roll, allows ranged spell attacks to ignore half and three-quarters cover, and allows you to learn a new cantrip from another spell list as long as it requires an attack roll. This feat is particularly useful for spells that entail making a ranged spell attack.
To maximize the utility of the Spell Sniper feat, it is essential to determine which cantrips are best, pair them with other feats, and exploit loopholes. It is also important to find out which classes benefit the most from this feat and which cantrips.
The Spell Sniper feat can be used to cast spells from a distance and ignore cover with ranged attacks. Different classes, races, and spells are best suited for this feat. Choose a cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list, and your spellcasting ability depends on the spell list you chose.
The majority of spells that benefit from the Spell Sniper feat are those that require a ranged attack roll, so starting with all spells that require a ranged attack roll is recommended. Some of the best cantrips include Chill Touch (Sorcerer, Warlock, and Wizard), Eldritch Blast (Warlock), Firebolt (Artificer, Sorcerer, and Wizard), Produce Flame (Druid), Ray of Frost (Artificer, Sorcerer, and Wizard), Shocking Grasp (range-touch), Thorn Whip (Artificer and Druid), Shillelagh (while not a melee spell per se, it will allow you to fight in melee), Sword Burst Thunderclap Word of Radiance, Eldritch Blast (the best damage cantrip in the game), and Fire Bolt (another d10 damage cantrip).
In summary, the Spell Sniper feat is a valuable tool for enhancing ranged spells and cantrips in D and D 5e. However, it is not the best of cantrips, as it does not always provide the best benefits.
📹 Feat #53: Spell Sniper (5E)
Prerequisite: The ability to cast at least one spell You have learned techniques to enhance your attacks with certain kinds of spells …
Can you stack Eldritch Spear and spell sniper?
ES establishes a range of 300 feet, whereas SS indicates that when casting a spell that necessitates an attack roll, the spell’s range is effectively doubled. The Sniper skill effectively doubles the range to 600, thereby ensuring a balanced attack roll.
What is the strongest Warlock class?
The individual sustained 4. 7 million damage, yet lacked the requisite god roll class item to augment their damage.
What does spell sniper scale with?
This text describes a cantrip that applies to targeted projectile spells with a range greater than 1. 5m and no area of effect. It scales with character level, allowing a Level 5 Fighter with Spell Sniper to send two rays with Eldritch Blast or roll two damage dice for Ray of Frost. The cantrips use the character’s Spellcasting Ability for the class they selected when gaining the feat, such as Wisdom.
Does spell sniper work with distant spell?
The text explains that spells can only be used against targets within range, and that Distant Spell and Spell Sniper both double the range. However, their effects stack, resulting in a quadrupled range. Eldritch Spear replaces the range of eldritch blast with 300 feet instead of 120 feet. The 1200-foot EB seems overkill for most encounters, as it requires an Eldritch Invocation, Metamagic, and Sorcery Point per use.
The use of Distant Spell is an “as-needed boost” to an already large range, matching a longbow without disadvantage for long range. The text also provides references to other spells and spell snipers.
Can Warlock Eldritch blast twice?
In the context of 5e, the scaling of cantrips is contingent upon the character’s level, rather than their class level. Consequently, attaining an Eldritch Blast through a feat may still result in two blasts inflicting 1d10 damage each in the absence of invocations.
How does spell sniper stack?
The spell sniper feat is cumulative with other items or abilities that reduce critical hit range, necessitating an 18 roll for a critical hit when combined with an item that reduces critical range by one.
Why is Eldritch Blast the best cantrip?
Eldritch Blast is a powerful and customizable spell in Dungeons and Dragons (DnD). It can be modified with various effects, such as Agonizing Blast, Lance of Lethargy, and Repelling Blast. Agonizing Blast deals bonus damage with each blast, while Lance of Lethargy reduces an enemy’s movement speed by feet. Repelling Blast makes every hit push opponents 10 feet away, especially as the warlock levels up. Multiple Invocations can be used at once, stacking multiple effects to make Eldritch Blast even stronger.
As a cantrip, warlocks have limitless access to it, allowing them to use it in every turn of a battle. Eldritch Blast inflicts force damage, making it even more useful than leveled spells. A warlock can use Eldritch Blast as their primary or sole attack, saving other spells for special occasions. Eldritch Blast is essential for any warlock build, making it a popular choice among DnD players.
Is spell sniper good for warlock?
Spell Sniper is a spell with a narrow function, sparse cantrip options, and situational benefits, making it only useful for a few characters. Warlocks heavily reliant on Eldritch Blast will find the cover benefit helpful, while bards and sorcerers will enjoy the damage cantrip. Other characters will benefit from Magic Initiate, and even those classes that benefit from Spell Sniper may still benefit from Magic Initiate. Other spellcasting feats, including board, cleric, druid, sorcerer, warlock, and wizard cantrip options, are better served by Magic Initiate.
Is spell sniper worth it in BG3?
The -1 to a Critical Hit benefit is beneficial for casters, but it’s not as useful unless players have Advantage or high-enough Attack Roll bonuses. The additional Cantrip is less beneficial than Magic Initiate. High-level characters with multi-attacks and spells can obliterate extra HP from Tough. Hit Points are crucial for a character’s lifeline in Baldur’s Gate 3, as they can only be protected by Temporary Hit Points and an Armor Class.
What is the best cantrip spell sniper?
Select a cantrip from the following list: The following cantrips are available: Chill Touch (Sorcerer, Warlock, Wizard), Eldritch Blast (Warlock), Firebolt (Artificer, Sorcerer, and Wizard), Produce Flame (Druid), and Ray of Frost (Artificer, Sorcerer, and Wizard).
Does spell sniper work with cantrips?
The Spell Sniper is a feat described in the 5e Dungeons and Dragons Player’s Handbook. It allows the user to cast spells from a greater distance, to ignore half and three-quarters cover, and to choose any cantrip from any spell list as a free action.
📹 Spell Sniper 5e: S-N-I-P-E-R
Bob and Sam discuss the feat Spell Sniper. Our written review can be read here…
Fighter – Fancy Non-Magical Robes – Look like Mage – Proficiency in All Armor, and All Weapons. – Concealable Shortsword and Concealable Light Armor – Magic Initiate: Type = Warlock – Eldritch Blast – Spell Sniper – Long Range Eldritch Blast, Ignore some cover. Possible Playstyles: a) Sit next to other spell caster, Spamming Eldritch Blast in order deal damage and act as guard. When enemy tries to delete you or spellcaster buddy, Delete them instead with surprise STR 20 + 3 Extra Attacks b) Fight on frontlines as first line of defense but take opportunities to snipe enemy Archers/Spellcasters/Flankers c) Fight on sides of battle with Eldritch Blast baiting enemy to to come after you. When someone comes after you expecting an easy duel against a spellcaster, BAM STR 20 + 3 Extra Attacks. d) play normal melee fighter but use Eldritch blast to remove Flying enemies from the sky/take out enemies from fortified locations (the top of a castle’s outer wall)
You say it doesn’t apply to AOE, BUT rules as written say it only requires an attack roll and a spell like steel wind strike does cover an area and you can choose 5 targets (I believe). So, combine spell sniper with a wizard or ranger or character with steel wind strike for a huge area you can attack and teleport to. Just a crazy thought, I’m still new. Awesome article btw
Spel SNiper + Thorn Whip. You don’t gain the cover bypass (i’m not sure how cover+melee works in general actually). But you end up with. 60ft range xd6 cantrip that pulls them 10ft. Add in fly, or climb, to be above them. and you pull them 10ft into the air. they fall. take 1d6 fall damage–and if they take the damage, they are prone.
I’d argue with you regarding booming blade/green flame blade. The increased range does apply to whips/polearms meaning you could get it for some serious damage bonuses to your 10ft range attack or even better when paired with warcaster for booming blade opportunity attacks with a 10ft range… Throw in polearm master and you can get really dangerous
I gave this to a Sorcerer in a PvP match. Not only does it give me access to Eldritch Blast, which benefits from Charisma along with my other spells, but at Level 5 I get two blasts for the price of one. On top of that it also doubled the range of Witch Bolt for my Storm Sorcerer, meaning I could maintain a relatively safe distance (Mirror Image was up either way so good luck hitting) and keep the connection. I might have to burn an action to maintain the damage afterwards, but Quicken Spell makes it so that I could fire another barrage of Scorching Rays while doing it.
Here is a fun thing. The DM set up a base of surprisingly intelligent goblin’s, we had to try to sneak in and get some Intel needless to say our rouge and ranger had a fun time, we got to the end there was nobody except one hobgoblin 650 ft away, it was a warlock, with Eldritch spear and spell sniper that was the best boss fight we had in a long time because it was still capable at short range so it was not like the goblin archers. Yet it was still better to be up close then in sniper range.
Here is a weird question… This is wordered differnetly than other “learn cantrip” spells. It tells you where the Cantrip coms from. But it doesn’t say it is of that list. So.. Does this add that cantrip to your spell list? Or does it give you the casting of the other class’? This is a bit important for.. Artificers. Spellsinger is wordered badly “you learn the cantrip” but doesn’t have the same wording as others.. unlike other ones the feat requires you to have a spell list already-it doesn’t give you the abilty to cast spells. You only learn the cantrip. So.. Presumably you have to have the casting ability to start with. Because if it wasn’t adding to your pre-exhisting list. That means that you wouldn’t actually be able to cast the cantrip.
Why exactly wouldn’t Booming Blade work??? It says within 5 feet so why wouldnt it go to 10 feet? And honestly it’s using the weapon to apply the magic anyway so why wouldn’t it work with a glaive at 10ft reach in the first place. ..and if that’s “too powerful” then why wouldn’t the sacrifice of using a feat fix that?
I combine this with the spell blade barrier. Getting all of the benefits of the spell without any drawbacks is great. Also gaining access to spells like eldritch blast and chill touch is already really good. As a cleric this feat is pretty solid if you want to be in the back line instead of the front line. If you choose damage you have eldritch blast combine with blessed strikes is respectable damage for a cantrip. If you want utility chill touch is situational, however that means, regeneration abilities on enemies is something you will always have an answer to, at no cost. This also pairs well with the fact if you kill an enemy with chill touch you can stop them from being healed until the next turn, which could sway the fight in your favor.
Having alternate types of damage is always useful for your cantrips. Granted, Force is very, very rarely resisted, but Chill Touch does more than just the damage. Preventing trolls or vampires from healing can be devastating. Casters don’t need to be the damage dealers of the group. There’s also the lack of importance of cantrips for some classes; my pact of the tome celestial warlock has 12 cantrips.
Umm, this feat is useful. You can literally become a satalite sniper. Take fly plus spell sniper/Eldritch Blast plus distance metamagic and now you can hit people from 480 feet in the air. If you want to grab 1 lv of warlock with eldritch adept or two levels of warlock you can grab eldritch chain which then ….doubles your distance again. So 480 feet then becomes 960 feet. What is a fire giant going to do against that? Even if you only pelt them for 15-25 damage per round, you can do it for quite awhile. With speed (cunning action) and super distance feats, you can just kite things and blast them to the abyss.