The strongest choice for runes in League of Legends is Sorcery (Primary) with Summon Aery (Keystone) and Precision (Secondary). The optimal Summoner Spells for this build are Placeholder and Heal. Yuumi can take Heal while her bot lane partner takes Ignite, Exhaust, or another summoner spell. This is useful when Yuumi builds Moonstone Renewer or Manoeuvre the Q (Prowling Projectile) around the minion wave to dodge minions and deal maximum damage to the enemy.
Yumi has the advantage of never having to take Flash, which is a useful dodging spell if you can predict their hooks. Magical CC Champions Morgana, Lux, Leona, Neeko, Seraphine, Zoe, and Sona’s (ult) Mikael’s Blessing is the best choice for Yuumi support.
Yumi’s unique abilities and gameplay make her unique compared to other champions. During laning phase, bait the player to think she’ll be in the open and quickly get behind minions to dodge it. Attaching to the jungler is better as it provides a vital boost of movement speed to dodge incoming skillshots, especially from champions with crowd control.
Users of Force-Field Generation or Intangibility can defend themselves and avoid homing projectiles, but they must keep such defenses active at all times. Yumi summons a missile that can change direction depending on the situation, dealing magic damage to the first enemy hit and slowing them by 20.
In this Demon’s Souls Remake Build Guide, the Soul Mage Build uses Magic to take down enemies effectively. Fly to the very top within point blank range next to the boss’s fin on the right side and tap dodge down very quickly when the beam attack starts charging.
📹 How To Use All 14 Elden Ring DLC Sorceries..
DESCRIPTION – – – An unrefined tutorial on how to use all of the Sorceries that you can get in the Shadow of the Erdtree DLC.
How to practice dodge lol?
The speaker is delineating their capabilities and the manner in which they intend to deploy them in the event of their return.
Is it OK to dodge in league?
Queue dodging is the act of repeatedly refusing to enter the champion select screen or prematurely leaving it, leading to lobby cancellation and time penalties. This can be intentional or unintentional due to technical issues like computer crashes. While it is considered to degrade matchmaking integrity, Riot offers dodging games as a solution to unexpected disruptions. Dodging does not affect the player’s MMR in the queue.
The most common method is closing the client before champion select, severing the game client’s connection to the server. Failure to lock in a pick before the timer runs out also cancels champion select.
Does dodging affect MMR 2024?
Dodging is a technique used to delay or delay a player’s matchmaking entry, often due to technical issues like computer crashes. While it is considered to degrade matchmaking integrity, Riot offers dodging games as a solution to unexpected disruptions. Dodging does not affect the player’s MMR in the queue. The most common method is closing the client before champion select, which permanently terminates the game client’s connection to the server. Additionally, players can fail to lock in a pick before the timer runs out, cancelling champion select.
How much LP will I lose if I dodge?
Riot players can face League Points penalties for queue dodging, which involves repeatedly refusing to enter the champion select screen or prematurely leaving it. This can result in lobby cancellations and time penalties, varying by queue. Dodging can be intentional or unintentional due to technical issues like computer crashes. Despite the potential to degrade matchmaking integrity, Riot allows dodging games as a solution to unexpected disruptions, and does not affect the player’s MMR in the respective queue.
How to dodge spells in LOL?
In League of Legends, dodge skillshots is crucial to avoid frequent deaths and recall issues. To improve, learn to play against certain champions and dodge incoming damage. To do this, follow these tips: get early boots, avoid using dashes, avoid standing in chokepoints, don’t stand in the minion wave, and stand behind minions. Mobalytics offers more tips to improve your climb in League of Legends. By following these tips, you can play safer and avoid being hit by damage repeatedly.
How to dodge in LOL without penalty?
Dodging is a crucial strategy in League of Legends, where players can avoid missed opportunities by quickly deciding to act. Dodging occurs in the Champion Select Screen, and exiting the game is the best way to do it. After dodging, restarting the game client is necessary to re-enter the game environment and queue again. However, dodging comes with penalties, such as a small LP loss in ranked games and a time penalty before you can queue again.
These penalties escalate with repeated dodging. Despite these drawbacks, dodging can be effective in League of Legends, but it’s important to use it sparingly and consider its impact on your gaming experience and others.
Can you get banned for dodging Valorant?
The user reports experiencing poor internet connection and hardware issues, which are not intentional. The company has implemented systems to prevent severe punishment for occasional tech and connection issues. If disconnections were due to server issues, any AFK or queue dodge penalties incurred during the issue will be forgiven. Agents who consistently go AFK, queue dodge, or show a history of bad behavior will receive harsher penalties, such as game bans.
If the user experiences consistent connection issues, they should submit a ticket to prevent future AFKs and stay in the game. Sitting out until the connection stabilizes can prevent penalties and benefit the squad.
Does League use anti-cheat?
The Vanguard client contacts the driver when launching League to ensure the environment is trustworthy. If successful, a valid anti-cheat session is provided, allowing players to connect to the game server. The driver then activates features to monitor potential tampering with the signed League process. Users can disable the driver at any time, but a fresh reboot is required to recertify the trust chain.
The current Lutris-based implementation for League does not meet the Vanguard driver requirements, as Linux does not have sufficient ability to attest boot state or kernel modules. Emulation is dangerous, as cheats can manipulate or analyze the VM without Vanguard’s visibility.
Vanguard’s job is to prevent tampering with the environment, which is difficult on Linux by design. Developers can leverage any backdoors left open for cheats. Riot Games decided this risk was not worth the payoff, and League of Legends will permanently prevent Linux users from playing the game.
How do you dodge easily?
Dodging a punch involves combining several steps into one movement: rotating onto your rear leg, pivoting both feet in the same direction, using knees and hips to pull your head back, and only moving as much as necessary. If you cannot avoid a punch to the face, take it with your forehead. This skill is mainly learned through practice, not innate reflexes. To practice, hold your fists up to your face with elbows down in front of your chest, turn slightly to the side, and step back and shift your weight onto your rear leg while bending your knees. Use this movement to pull your head back. To avoid a head punch, step forward and duck down 6 inches (15 cm) before moving through the step and making a counterpunch.
Can you get banned for dodging in league?
To prevent exploitation, it is imperative to refrain from failing a Ready Check on multiple occasions, as this can result in penalties such as timed queue bans, temporary game bans, and even permanent bans.
📹 10 Ways To Dodge A Blue Shell In Mario Kart 8 Deluxe!
Welcome to my 100% Gameplay Walkthrough of Mario Kart 8 Deluxe for Nintendo Switch. In this Tips and Tricks series, I’ll be …
VIDEO PATCH NOTES 1.01 Just a couple math clarifications here. 3:48 → These values represent the TOTAL amount of base damage, since both spells have multiple hits. Just something to keep in mind when thinking about enemy defenses. 7:19 → Lusat’s scaling at 80 INT is 413, not 414. Don’t think most people care, but I’m mentioning it anyways.
You’re not crazy, Vortex of Putrescence CAN double hit. Both the impact on the outer ring, and the flame in the center can hit. It either requires the enemy to be massive, or aggressive enough to get hit by the ring and then rush in. Get right under a dragon and cast it and you will see it hit twice.
Hey Rusty, started playing Elden ring couple weeks ago, I have been perusal your articles and subscribed right away ever since the first one I watched. I’m going to be honest with you I think you are hilarious, you carry on good, and are far funnier than a lot of other Elden Ring YouTubers. I fw your content heavy man. obviously you must take time to write your scripts, gotta say they are masterpieces. man you give me good laughing moments and to simply summarize this far to prolonged comment. Thank you
16:08 while i mostly agree with this section im surprised you didnt mention the spells range and tracking. short of a dodge its rare they ever miss, and it was funny perusal those rings relentlessy chase a flailing dragons face to then inevitably hit. despite being hard to get off i used to keep lorettas greatbow slotted for when i needed to reach out or perhaps standoff. and this always seemed to reach just as far. even if the damage wasnt as high it was so versatile i could actually use it for more than fringe cases. its not a great sniper, pressure, or general purpose spell. but its decent at all those roles at once and thats what makes it so flexible to me.
So I would like to take this time to write out an apology. I don’t know if I had gaslit myself or if there was a patch that fixed some of these changes (like how I was able to use the misericorde with the parry ash of war with the milady sword until they for some god forsaken reason made it no longer able to do so), but the two handed talisman does not boost incantations and sorceries. However the Raksasha armor still boost spell and incantation damage and will post a article of the proof.
Rings of Spectral Light has another perk i found- Range. It can cover the distance of the Rancor spells but does so far faster, and in a predictable path. When clearing out areas, or pre-firing on bosses, this one was the most reliable use of fp out of the INT/FAI themed spell list i had. The rancor spells far out-damaged it for sure, but needed more travel time and setup.
I went out of my way to test out glintstone nails and I gotta say I think Stone of Gurranq is still the GOAT for poise breaking. Nails absolutely does more stamina damage but in practice it just doesn’t work well with an aggressive enemy and it isn’t as spam-able as Stone. Nails is more efficient but stone is more effective.
I’m not sure how I feel about Glintstone Nail. I’ve gone back and forth on it a lot. The tracking on Nail is obviously better, but it struggles with smaller enemies and ends up being weaker than GGS DPS-wise, even WITH the robe that boosts it. It might have better FP usage, but by the time you get the spell, your FP should be high enough to not really need the lower cost. Granted, the stance damage is really nice, and I think Glintstone NailS is still a really solid pick. But for your bread and butter spell, something to use as you go, idk how I feel about Nail vs GGS.
Honestly just a little question; The new transformations, like em or hate em? One gives a bonus to Dragon Incantations, the other gives a boost to Dragon Cult incantations, and then the last one… uh… raises Arcane a little. And you can’t wear armor. …The Dragon Priestess one though looks absolutely great.
This is totally unreal, I just discovered these summons I have never seen before in the base game – letmesoloher who throws pots, finger maiden tank/healer and the Dungeater with Insane f%cking Insane Armor that He can practically Solo bosses, I discovered this last night when I’m doing the Ranni Questline
Damn, 14 new sorceries, and a good deal of them are even more variations variations of “magic missile”. Like, miazaki, i already have comet, i can charge it and i can chain cast it. If i min-max it i can do 3000 dmg per cast. Why would i want 30 other variations of it? Meanwhile the clerics have stuff like rejection, ancient lightning strike, fast weapon buff, a str scaling seal, rushdown magic with 400 poise and burgerflip, % DoT, destined death, strongest buffs in the game, and easy access to 2 damage sources that are almost complete opposites.
Ngl the nails feel like they have worse tracking against aggredive enemies (all dlc bosses). They are prone to flying behind the target instead of hitting them, and due to high enemy mobility, when they decide to fly again the enemy is out of range. And that is when they don’t just slam into the ground and dissapear.
somehow you always manage to find a thing or two i never knew about or never thought about and that’s why i appreciate your articles. i’ve been struggling to make miriam’s vanishing work in pve only because enemies track you through the teleport REAL well, but i’ll switch up my gameplan with it a little.
My main build that went through the DLC is a mage build and the putrescence spells are my friends. They can do about half someone’s health in PvP, and i’ve had greater success with them than even the thorn spell. However, the one you fire off has a chance to not send out the flames if you hit a roof or wall. Which i think is bullshit.
I’m surprised the range difference between Microcosm and Grav Missile wasn’t mentioned; Microcosm appears right below your locked on enemy up to a pretty great range, whereas Grav Missile doesn’t travel further than just out of melee range. So the first is a nuke to start a fight with, the latter is a middle-of-the-fight nuke.
the funny thing about arguing between Grav missile and microcosm is they work best TOGETHER. with a fairly simple timing you can get the detonations to sync close enough enemies will get hit by both even when blown away, after grav missile drags them in and microcosm staggerlocks them. I’ve been clearing rooms with this combo braindead.
Despite what some may say, their is actually some tech with these sorceries – especially if combined with base game spells and incantations. I might as well make a actual wizard character, rather than a unga bunga caveman who just so happens to snipe you with madness filled eye lasers. Honestly surprising I haven’t yet, guess melee is just that good.
I remember my first time fighting Ymir, I died to the tracking spell…Need to fight him 3 times because his finger was annoying too. All the while I was wondering what is that spell that creates finger around him do. Is it just to block physical attack? Jokes on him as I just spam Wrath of Gold and he dies <_< That finger walls actually hold him back from being pushed too far and I can spam much better because of it.
For the meteors that Radahn shoots, I THINK they bypass shields because they count as hitting you from above and therefore are an overhead (maybe?). I’ve found some luck backing up if you want to block them, but sprinting sideways seems to make them miss with some consistency. But even that feels somewhat random so I really don’t know what the intended method of dodging them all is (This is specifically for if you’re still far away from him, I know you can dodge them relatively easily if you run underneath him when he throws them)
My mimic solo’d messemer with impenetrable thorns. I dodged the first attack and ran to summon hornsent and missed the summon and started running back to it and suddenly phase 2 started. I dodged the first attack again and started looking for the summon sign again and then fight was over before hornsent spawned in
haha i’m mainly a strength build but this game is so fucking cool i’ve been all builds at one point and they are so fun to use and see all the ash of wars . I understand playing the game with strength, it’s fun n challenging, but i love trying all the cool stuff the game got to offer i feel like im playing myself if i don’t, but great sword is goated n my day 1
For mantle of thorns, isn’t the point of it that it is completely passive ‘free’ damage for a melee build? Cast it and wear the briar set, then just do the fight like normal. You’re getting a bunch of free damage just by dodge rolling around the boss like you would be anyway. That adds up during a long fight.
The finger nail does less damage than night comet with power stances loss staves, but not by much. I still think night comet is better overall, but there are some situations finger nail is better for. Night Comet prevents dodges and is better against bosses and invaders. Finger Nail has slightly more range and really good tracking, making it ideal for initial engagement and very mobile enemies. It is also hands down the best spell on horseback. You don’t even have to turn around, which lets you hit enemies as you speed away!
Glintstone nail just plain sucks, first its staff requires 80/80 int/arc for a 414 scaling, even altering the high priest robe into the finger robe, doesn’t really help its abysmal damage averaging 2600 charged, short range and 10fp cost, as 80int with filigree reducing glintstone kriss ash to 8fp, adding godfrey icon and alexander shard its charged was doing 4500 at longer range with better tracking and faster velocity. No i respecced out of maternal staff. 91/91 int/fai PoD 440 scaling, and rh meteorite for its 30% gravity boost and then aiming down and charg casting gravitational missile can just one shot invaders in the RL250-350 bracket with ease, hits through walls, destroys humanoids with huge knock down, consistently 3.5k aoes.
Vortex of Putrescence, Fleeting Microcosm (or Grav Missile, I just prefer Microcosm), and the fingernails, are great complements to spellsword builds. I found they actually compensate in areas melee weapons lack, and are fun to use interchangeably with melee combat. Vortex is a good 360⁰ AoE similar to Radagon’s Ring of Light; Microcosm is good for ranged AoE, suprising enemies from around walls (since it spawns from the ground you do not need direct line of sight); and the fingernails are just all around the best ranged option (with sorceries).
I feel a touch sorry for your RAM with this question, but I have to ask… Could you perchance rank the Dark Souls 3 weapons? I watched your Spells tier list and figured it’d be a nice pairing. Plus having a vague idea of what to key myself towards for the eventual NG+ run would be quite nice. Plus, getting your CPM up has become a rather fun passtime for me.
so in short: 1: Blades of stone fucks 2: cherishing fingers is interesting 3: Microcosm is reasonable 4: Trio in theory has cool shit but gets gapped by better spells 5: nail is a bullet. its comparable to all other bullets. So loses to night shard. 6: Nails is our new poise breaker 7: missile fucks 8: thorns did the impossible and beat night comet. 9: mantle is ass 10: mass is ass 11: vanishing is INSANE TECH 12: Twin moons is flashy but unecessary 13: rings is playable 14: vortex exists.
6:07 Sorry, what? It’s been stated again and again that enemies do not have stamina in this game. Unless you just skipped Sellen’s quest, or you decided to kill her, there’s pretty much no reason to bother with Glintstone Nail (singular). It’s absolute trash compared to the AoW you get on the Glintstone Kris. Glintstone Dart is the most efficient “spell” you can cast. Crazy good range, only 8FP, very high damage and pierces. Also gets enhanced by stuff like Godfrey’s, Shard of Alexander, Magic Scorpion Charm, Spellblade set and the Magic-Shrouding Cracked Tear. Glintstone Nails is rather decent, but it’s also disappointing. It’s basically just Rock Sling with better tracking. Pretty much all of the DLC spells other than Impenetrable of Thorns are extremely underwhelming and are either super niche to the point of being a non-factor, or the Sorceries from the base game are already better. Which sadly, besides Shard Spiral, there’s not much worth casting from the base game anymore anyway. Glintstone Dart and especially Ice Spear are better than almost anything you could actually “cast” for PvE. Ice Spear in particular can carry you through pretty much everything. Great damage and insane poise damage, builds up frostbite faster than Glinstone Icecrag and also had the added benefit of acting somewhat like Night Shard/Comet. The “animation” (button) reading AI will react to the initial startup (that can hit for even more poise damage) and then get hit by the actual projectile.
Another article on the pve uses and not the pvp uses… Blades of Stone: Sucks in PvP and PvE, too many enemies go forward and dont stay in one place to even consider using the 2 SLOTS to have this around. Cherishing Fingers: As said, good against projectile spammers, but only in PvE, in PvP you better hope you’re fighting someone who JUST uses spells, though tbh, some spells ignore this and I’ve seen glitches where I’ve gotten hit by something and it delayed activated? I randomly died a few seconds later, there was no indication of lag, so it must be glitched vs certain things. Fleeting Microcosm: Speed is Key. Both in PvE and PvP. It’s got the same problem as Blades of Stone but it’s more reliable and only costs 1. In PvP it can serve as area control as you heal, buff, charge up another spell, etc. More so than gravitation missile since grave missile doesn’t stagger enough on players to stop them from smacking you. Glintblade Trio: Tbh, this would be a great spell in both PvE and PvP, if they all had different timings. But they don’t. So yeah, only good to kill fodder or poise break slightly better than regular glintblade. Glintstone Nail/Nails: Yeah… I mean it’s better in PvP than the typical glintstone things but it’s just straight worse for PvE than Ancient Death Rancor and possbily for PvP as well. Just worse damage, poise break, tracking and duration. Gravitational Missile: See Fleeting Microcosm except it is slower overall and does less damage. Impenetrable Thorns: Yes, it is great vs anything with multiple hit boxes.
I have always liked the Page enemy’s flute music, especially when it overlaps seamlessly with Leyndell’s somber background music. So your outtro was a pleasant surprise. Also I’m glad to see that you’re having fun with the new content that the DLC has to offer. Your ranking articles are popular because you always have something sharp and sarcastic to say, which makes your rankings very entertaining. But these “tips” articles really sell the website for me because helping people find good ways to make all sorts of different items/spells work better just feels nice compared to only ever sounding off complaints, funny as they may be. Don’t let me dictate your website of course. I’m only one guy amongst a hundred thousand that would love to listen to you go hoarse over a regional grass texture tier list (why does the DLC grass feel more like Sekiro than Elden Ring??), or whether it’s fair to give us more hair options when their eye patch variety is only left/right/full coverage from a tattered dirty sock. Exposed dark empty socket when? None of it matters really because you’ll do what you want. Overall I’m just happy that you’re having fun.
First time commenting. I’m just going to say, your weekly lunacy makes me laugh so damn much, it’s much appreciated. Now, the big question I actually have: I have the Glintstone Nail spend, and I would really want to use the multi shot one primarily, but I keep missing some of the nails per casting, and I’m not sure if there’s some weird spaghetti code going on or if I’m doing something wrong. Anyone have an answer or suggestion for why this could be happening?
So I’m running pretty much melee only for my first playthrough. I think I’m gonna go through the game (fighting malenia rn) and then once I beat the game with Ranni’s ending, I’ll play through another time using a spellblade moon/fire theme wizard knight as if I am returning from my honeymoon w ranni and she taught me some magic. I’m excited. I’ve really never used like any spells lol
Some extra info about Miriam’s Vanishing that might make it your new favourite sorcery: If there’s literally any other target for whatever enemy is focusing you (so a mimic tear with a shitton of defense and prayerful strike, some other of the defense-focused spirit ashes or just a good friend with a two-handed greatshield) the boss will switch targets and stop focusing you instantly. This means that you can pretty much throw whatever shitton of damage, three hundred year long windup sorcery you have against the boss, vanish and repeat. Your signature tank will keep the boss’ aggroo at all times and you’ll be free to cast all those cool spells you don’t have any idea how to fit in a bossfight because of their 6 year long startup, it’s really useful in PvE. (Quick note, I haven’t had the ability to test this myself, but it has been confirmed to me by like 4 different people, so feel free to try it out and tell me if you find the same results)
I think you are actually wrong about Rings of Spectral Light (to the point that I think you are disregarding the second best sorcery in the DLC after Impenetrable Thorns when it comes to PvE). It is not meant to be a build-up spell, nor a single target nuke, but it has almost a bow range while doing significantly more damage than bows and shortbows, not wasting an arrow either. Plus it has an amazing tracking. So what you can do is to poke an enemy from very very far away and keep casting spell 2-3 more times before the till they die. Range is so big that you can easily cast a second one while first one is mid air. And kill hard mobs like Horned Warriors etc. without taking a single damage. Like in this footage you keep trading with spells like gravitational missile etc. Even Impenetrable Thorns there are situations that forces you to trade unless stealth is an option. Fair comparison to this spell should be Loretta’s Greatbow, and even though initial cast doesn’t do more damage than LG, second cast while first one is mid air does. And frost build-up is bonus. Greatbow obviously has more range, but RoSL has more than enough too.
All the Putrescent spells need a massive buff. They are absolutely terrible. Terrible damage compared to basically any other sorcery, too high FP cost, AoE doesn’t last long enough, AND you have to invest into Int and Faith to use them. The fact that a boss remembrance is required for one of these garbage spells is a slap in the face. I sure hope they get buffed next patch!
Honestly Impenetrable Thorns feels like a massive apology to not only INT/ARC builders but like. Sorcery users in general. The entire main game and DLC wants Incantations to be the preferred class of magic, to the point where there’s like 3/4 good sorceries in the DLC total out of the 12 and INT/ARC had absolutely nothing of value outside the Briar sorceries being somewhat ok in a few scenarios, despite wanting to be used with a INT/FAI staff that didn’t boost their bleed build up. But also holy shit this thing feels erroneous is this a devtool they left in or something.
7:49 ???? h u h ???? that took like, maybe 3 or 4 toothpicks/match widths (thicknesses?) thats n o t h i n g compared to a lot of spells and this is someone who thought “hee hoo funny mage” when the game initally came out ((ie. lotsa fp and anything that makes casting more efficient equipped the second i got it)) i refuse to turn back, ill drown every npc, enemy & boss in an ocean of cerulean tears if need be
Mantle of Thorns was the most disappointing spell in the game. Moreso than like… poison armament. It should deal damage to enemies when you roll into them, when they hit you, and when you block them hitting you. Some damned Hemorrhage would be nice too. But nah, just make it deal damage to enemies under more conditions. Ain’t nobody gonna beat boss by intentionally rolling at them to deal damage. If someone does, to that someone: Why do you hate yourself?
I actually got two for ya. First there’s a tough way where if you have 1 or 3 banana peels, throw them in front of you at the right time, and you’ll only take the peel slow rather than the blue shell. The second, is more of a funny thing to do when there is people close behind you. When you see the blue shell on its way, watch behind you and slow down at the right moment to have others feel the wrath of the blue shell with you lol
I learned the boost method from back in Mario Kart Wii in literally the most situational manner possible. I was playing Mario Circuit and there was a mushroom that dropped from a hit goomba and i had a blue shell on my tail. Me panicking obviously i hit the mushroom and i hit the mushroom at the exact moment the blue shell was coming down and I dodged it. Thats like a 1 in a million chance of happening
-number 4: mushroom -number 5: golden mushroom (basically a mushroom why repeat it?) -number 7: super star -number 8: crazy 8 (basically super star why repeat?) In that case you forgot: -number 11: triple mushroom because it is not a mushroom nor a golden mushroom -number 12: when other players drop their super star and you take it, because you didn’t get it by grabbing an item box (very situational) Did I get my point?
A tactic I always use is very similar to the bail method. Purposefully run into an item obstacle, like a banana or even a koopa shell. Time it right and the blue shell won’t be able to impact you, because you’ll still be taking the damage from the item on the ground, which all take much less time to recover from than the blue shell does. This helps a lot, especially on tracks with no pits to fall into so bail isn’t an option. You still get bananas in 1st place fairly commonly (more often than mushrooms), so a bit of advice, hold on to them and if a blue shell is coming, throw it ahead and run into it. It’s pretty easy to time and saves a lot of seconds.
I haven’t played Mario Kart 8 Deluxe, but this method works for the Wii U version. If you notice the blue shell early enough and someone is closely behind, you can press b, reverse the cart and let the person behind you come in 1st place. Then when the blue shell arrives, the person in front will get hit with it. After that, you can speed past your opponent and get back in 1st place.
Here is a list for those of you who hate it when articles are over 10 minuets. 1:00 Bait. Basically all you do is back up and let 2nd place have 1st for the Blue Shell. 1:32 Bail, Jump off the track at the right time and you can avoid the cell (although you still are going to need to be pulled back up it’s worth it though.) 1:59 Super Horn, I shouldn’t have to explain this one. 2:59 Shroom, if you have a mushroom at 1st and then use it at the right moment. You can dodge the shell. 4:14 Golden Shroom, same as Shroom but with a Golden Shroom. 5:05 Bullet Bill, If you somehow have a bullet bill at first then you can use it at the right moment to escape a blue Shell. 5:54 Super Star, pretty much the same as Bullet bill. 6:37 Crazy Eight, honestly. Just Super Star but with more of a risk and items to use. 7:32 Boo, same as Bullet Bill And Super Star. Invincibility frames. 8:20 Hold, if you get the Blue shell, and are able to hold onto it all the way to first then because you’re holding it, nobody else’s can get it. That’s about the list.
I’ve got one that works. If you have an item that spins you out, use that item and hit yourself with it. During the spin animation, the blue shell will hit you, but won’t flip your kart as you’re invincible for that time period. I’ve done this twice. One with a bomb and the other with a banana peel. (Edit): I saw that someone already commented on this, but it’s fine. Just putting it out there 😅
You can call me a liar if you want, but this happened when I was playing online in a private room once: My friend who was in 5th ( there were six of us ) got a blue shell. I was in first so I slowed down. BUT my other friends in 2nd 3rd and 4th also slowed down. In the end, my friend who threw the shell was about to pass us all up but the blue shell got to us and blew us off. Unfortunately for my friend, we bumped into each other in the air and he slid of the edge ( Wario’s Gold Mine )
11) if (for example in sherbet land) you go under and the blue shell goes via the top, he won’t hit you and just disappear 12) if you get hit by lightning at the right moment you won’t get hit by the blueshell, and everyone behind just got as slow as you are so you didn’t even lose anything from the lightning
I find myself returning to this article a lot and remember that there is another way to dodge it. This one time I Saw the blue shell when I was somewhat near the finish line and thought “I’ll outrun it” and then I got reded so that idea was thrown out the window. But I got reded at the best place because there was a boost panel and once the blue shell dived the panel made me go fast and I dodged it the Blue Shell. One of my more epic gaming moments.
For methods requiring to hold items all along that doesn’t look quite worth it, ’cause then you can avoid 1 blue shell but are gonna be snipped by all the red shell… I don’t know if the drop rate has increased but I take at least 10 a race when I stay first, without all my bananas/green shell I would have given up long ago
There’s another way to dodge the blue snitch,but you need a banana. All you do is throw the banana at the front of you at the right time to spin u. You can also use a green shell as well to hit you,but the green shell requires you to find a spot where you can get it to bounce back or hit you some how. There are more,but im not giving all my ideas away.)
I don’t know how but one time I was playing the first track in special cup (idr the name) and I got blue-shelled but I had a coin in my hand and I think I did some sort of frame perfect cancel because the coin hit me at the same time as the shell and I didn’t get hit by it dunno how it happened, but that was awesome
This article is so terrible that it’s sad, and funny enough it’s exactly 10:02 and sure, there is nothing wrong with 10 minute articles but when you repeat yourself and keep stalling, like: “yeah! He did it like a boss!” You said something around those lines, like 5 times and you just said a bunch of pointless dribble, this article could of been 6 or 7 minutes long. P.S if this article is intended for mario cart players then why include the golden dash mushroom and the bullet bill, it’s the exact out come as the star and the regular mushroom.
Once I had three green shells on top of three mushrooms and a blue shell was coming for me. I didn’t want the shells to go to waste, so I started spamming all my items… and what do you know, I timed my last mushroom just right and dodged it! 😮 Timing with shrooms is a bit precarious, though. It’s often down to a matter of frames, so having more to spam definitely helps. I totally missed a chance with just one the other day. I even told myself to use it as soon as it dipped, and it stILL HIT- I even think my sister might have thrown it. Ouch.
Me: gets a star in first place while a blue shell is coming and a red shell Another person: uses a boo and takes my star Me: gets hit 2 times in a row and gets 4th place The bad ending The good ending: Me: gets a banana while a blue shell is coming and I’m in first place The blue shell: runs into a wall and brakes Me: then gets a horn
This item is useless for both the player who launched it and the player affected because if your all the way in 12th place, how is slowing down the player in first going to help at all, you won’t be able to pass them and you can’t pass the player in front of you. If you’re in first and this hits you, there is nothing you can do and it messes you up. I understand it’s for balance but, this doesn’t help anyone. If you’re going to give this item to someone give it to second place because otherwise, it’s useless.
The other day, I was in Bowser’s Castle, and a blue shell was coming up. Now, I was in first place, and I’ve taken thousands of blue shells before. Unfortunately, Rosalina thought it was the perfect time to use her item on me. Coincidentally, she had a horn. The horn blasted me, and she got in first. But the worst part is: The blue shell still hit me, so I got hit twice while Rosalina got away Scot-free.
The i-frames in this game can be pretty generous: I’ve had times where I hit a banana peel and the subsequent blue shell didn’t do anything. Dunno if this is actually any better than just taking the blue shell, though. Also I’ve found in tracks with branching paths the shell sometimes just plain gets lost.
Another tip, if you are not able to do the bail trick, you can hit a hazard (banana peel, Piranha plant, goomba, etc) you will still spin out, but will get invincibility frames against blue shell. Similar to bail out, it’s a sacrifice but still faster than taking the blue shell. I have even thrown my own bananas in front and ran over it to zip through that blue shell.
If you see a blue shell you should cross the finish lines and the blue shel will hit you but dose the coins includ after you finish? And dozen when you redo the cups in Mario kart seven do you Diamme the Spohn the cops like Autre carts in the hutch we can we collect them again oral if you do like him like for example yesterday I ended up and see my my friend play my friend play at my 3ds for example if you finished all the 3 tree stars and do you hove to get three stars again
Me: NOT A BLUE SHELL!!!!! Friend: Come on its not that important to be first! Me: comes 2nd Me: nooooo Friend: gets 6th Friend: well second place is better than sixth. Me: yeah ur kinda right but it is not better than first! Sorry if i sound selgish being second its just best being first if u know what i nean QwQ
Hey I have a HUGE question to ask… I was playing on Rainbow World earlier, and I was in second place. The blue shell went after the 1st place guy. I’m in second place. At the last third part of the race course the 1st place guy drives his kart off the course to avoid getting hit by the blue shell at the last second (before the blue shell hits him). I kid you NOT… the freaking blue shell goes into the middle of the race course and blows up right on top of me! I end up finishing the race in last place because of this freaking GLITCH/TRICK/??!!!!! Can anybody explain WTF happened?? I thought the blue shell was supposed to follow the kart off the race track, not spawn in the middle of the course after the driver races off the course! What gives?!