Ways To Obtain Every Tarot Card In The Quarry?

Polygon’s The Quarry tarot card guide provides information on the location of all 22 tarot cards in the game. These cards can be found in various locations, including out-of-the-way places. The guide also includes 72 collectible locations for Tarot Cards, Evidence, and Clues, which can be collected throughout the game.

The Quarry has 72 collectible locations, including 40 Clues, 10 Evidence, and 22 Tarot Cards. Finding all these collectibles unlocks seven trophies, including the ‘Decked Out’ Achievement. If you manage to collect all 22 Tarot Cards, you will be awarded the ‘Decked Out’ Achievement.

The Quarry features 22 Tarot Cards scattered around Hackett’s Quarry Summer Camp, which can be collected throughout the Prologue and the next ten chapters. These cards were once used for divination and are now scattered throughout the game.

To find all 22 tarot cards in a single run through The Quarry, players must make certain choices and take precautions. After every chapter, they will be taken to a caravan where any collected tarot cards will be explained. This guide helps players shape the story and earn the ‘Decked Out’ Achievement.


📹 The Quarry All 22 Tarot Cards (Decked Out Achievement / Trophy)

All 22 Tarot Card Locations The Quarry. Decked Out Achievement guide The Quarry Chapter Tarot Cards. You can see where to …


What happens if you miss a tarot card in The Quarry?

In The Quarry, players must find 22 tarot cards throughout each chapter to avoid Eliza’s wrath. Each card allows players to witness a vision, which can provide a heads-up of events and potentially save a character’s life. The cards are tied to specific locations in each chapter, and players must find them during the exploratory portions of each chapter. When in the right spot, the game will cut to a shot of the hidden card, and players will be prompted to press a button to pick it up. The cards can be found in various locations throughout the game.

How to pick up tarot cards in The Quarry?
(Image Source: Pixabay.com)

How to pick up tarot cards in The Quarry?

In this text, Laura and Max crash into a forest, and Max works on the car. Laura wants to explore, and Max lowers her into a forest path. The camera zooms in on the first Tarot card, The Fool, and you pick it up. Jacob sends the camper off for the weekend, and you enter the lodge through the window. Inside the main hall, the camera shows the second Tarot card, Temperance. After Ryan and Dylan go inside Chris’ office, Nick and Abigail head to the woods with Nick and Abigail.

They choose Rocky Road, sticking to the left side and staying on the path. The camera shifts to show the third Tarot card, The Hanged Man, after walking far enough along the path. The text is a summary of the Tarot readings in the text.

Can you get all the clues in one playthrough of the quarry?
(Image Source: Pixabay.com)

Can you get all the clues in one playthrough of the quarry?

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Should I dive in or help Abi?

In the prologue, Jacob doesn’t find Abi until she’s back with the group, while Emma swims away assuming you abandoned her. Max is attacked by an unidentified creature, bleeding out and still with you in the storm shelter. You can choose to leave Max or try to save him, but he survives regardless. Laura makes her way up the stairs and is tranquilized, but leaving Max can cause hurt feelings. The choice between helping Abi or diving in doesn’t change their paths.

Should Ryan pick truth or dare?

In The Quarry, the player is given the choice between ‘TRUTH’ or ‘DARE’, with the latter unlocking the kiss option. However, choosing ‘TRUTH’ adds more information about Ryan’s connection with Chris Hackett and other counselors, but it doesn’t allow him to kiss. Emma gives Ryan the choice, and both Kaitlyn and Dylan have a crush on him, as seen in Dylan’s flirtation with Kaitlyn. Ryan admits to not minding the attention, hinting that he isn’t attracted to just one gender. The Quarry contains numerous endings and dialogue choices, which can be influenced by events from previous chapters. For example, choosing to kiss Kaitlyn may leave Ryan disappointed.

What happens if Ryan kisses Dylan?
(Image Source: Pixabay.com)

What happens if Ryan kisses Dylan?

The Quarry, a game by Supermassive Games, offers players the opportunity to push characters together or make them kill each other through player choice and dialogue. However, the game does not impact story choices that lead to different endings. The Quarry features multiple opportunities for pushing characters together or making them kill each other through player choice and dialogue. One intriguing choice is an optional same-sex kiss between camp counselors Dylan and Ryan, making it a first for the developers.

Unlike games like Until Dawn, The Quarry offers a level of romantic attachment but lacks LGBTQIA+ romance. The opportunity arises when camp counselors play Truth or Dare, causing drama and causing the group to split up and defend themselves against The Quarry’s monstrous enemies.

Should Jacob run or hide?
(Image Source: Pixabay.com)

Should Jacob run or hide?

In the sixth chapter of The Quarry, “Prayers by Night”, Jacob must complete a mash QTE to escape a werewolf, or hide in bushes with a Don’t Breath segment. He will be caught in one of the bear traps. The chapter takes place from 10 PM on August 22, 2021, to midnight on August 23, 2021. The player controls Jacob as he searches for Emma, encounters the creature, and encounters Kaitlyn, Abigail, Emma, and Ryan. The section only plays out if Jacob is alive.

At 22:30, Jacob hears a ghostly voice and returns to the boathouse to find Emma. He is startled by her and is unsure if Emma is alive. The chapter ends with Jacob finding Emma and a newfound sense of hope.

Can you collect everything in the quarry?

The game requires two complete runs to collect all clues and tarots, depending on who lives and dies. The game requires completing the game from the beginning to end and collecting all clues and tarots, as everything resets from the previous chapter. Dark pictures are easier to collect, and using chapter select can help accumulate achievements. However, an all-live or die playthrough can make the game unholy. The most recent run missed two tarots, so players must complete the game from the beginning to end.

Can you get all tarot cards in one playthrough?
(Image Source: Pixabay.com)

Can you get all tarot cards in one playthrough?

The game features a unique tarot card system, with each character having unique segments with varying levels of tarot cards. Max is the only character with no tarot cards, while Laura has the most tarot cards. The Hermit, Death, The Sun, and Judgement have multiple premonitions based on the player’s choices, while The Hermit and Judgement have multiple in-game descriptions. The Hermit and The Hierophant show events that occur before the game begins, and the High Priestess does not provide a vision.

The tarot cards are similar to totems from Until Dawn and The Dark Pictures Anthology, as they show future premonitions. The player can gain all Tarot cards in one playthrough, but this is mutually exclusive with getting all the Clues. Collecting all the Evidence is also compatible with getting all the Clues.

The Tarot cards originate from Eliza’s Tarot deck when she was alive, leaving it ambiguous whether they were supernatural before her death. The game also features various collectibles, such as a Harum Scarum Poster, Escapology Trunk, Broken Cage, Newspaper Headline Scrap, Damaged Memorabilia, North Kill Gazette, Charred Sheriff’s Badge, Discarded Signage, Ticket Stub, Family Photo, Ranger Box, Trail Camera, No Swimming Sign, Old Camp Photo, Police Car Keys, Box of Matches, Triggered Bear Trap, Scrawled Limerick, Bizarre Yet Bonafide Podcast, Old Quarry Tools, Miner’s Lunchbox, Rum Still, Scrapyard Note, Hunting Trophy Wall, Hackett Family Tree, Chalkboard Doodle, Inscribed Jewelry, and Ancestral Portrait.

Should I run as Emma?

Emma is a character in The Quarry, a series of terrifying chases and showdowns that follow the intense climax of the last chapter. The sixth chapter features a series of chases, showdowns, and more. The protagonist, Jacob, is on the right path to Emma, but is not the only one on her trail. As Jacob stumbles through the woods, he hears a ghostly voice call his name nearby. Emma must escape the monster’s grasp and run away, or she will be bitten. The chapter ends with a walkthrough providing tips and tricks for escaping safely, along with a breakdown of clues, evidence, and tarot cards.

Can you get all the tarot cards in one playthrough of The Quarry?
(Image Source: Pixabay.com)

Can you get all the tarot cards in one playthrough of The Quarry?

To collect Tarot Cards in The Quarry, you must collect them in one playthrough or select the first chapter you missed a Tarot Card in and continue playing until the end. At the end of a chapter, you can pick a Tarot Card and have Eliza show you a possible future vision. These can be replayed from the Tarot Card section of the pause menu. It’s recommended to pick one to know the consequences of your actions in future chapters. One Tarot Card can be found in the Prologue of The Quarry.


📹 The Quarry – All Collectible Locations (Clues, Evidence, Tarot Cards)

The Quarry has 72 Collectibles (40 Clues, 10 Evidence, 22 Tarot Cards). Finding all collectible locations unlocks the following …


Ways To Obtain Every Tarot Card In The Quarry
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  • #1 – Tarot #1: The Fool – 0:00 #2 – Freakshow Fire #1: Harum Scarum Poster – 0:24 #3 – Freakshow Fire #2: Escapology Trunk – 0:46 #4 – Freakshow Fire #3: Broken Cage – 1:16 #5 – Camp History #1: Bloodied Collar – 1:41 #6 – Camp History #2: Hunting Notice – 1:58 #7 – Camp History #3: Camp Plaque – 2:22 #8 – Tarot #2: Temperance – 2:58 Preparation for Evidence #3 – 3:48 #9 – Freakshow Fire #4: Newspaper Headline Scrap – 4:08 #10 – Camp History #4: Camp Song Recording – 5:20 #11 – Evidence #1 – 5:52 #12 – Camp History #5: Information Signpost – 6:31 #13 – Freakshow Fire #5: Damaged Memorabilia – 6:46 #14 – Camp History #6: Lodge Renovation Plans – 7:10 #15 – Evidence #2 – 7:58 #16 – Hackett History #1: Family Photo – 8:31 #17 – Camp History #7: Counselor’s Ledger – 9:07 #18 – Tarot #3: The Hanged Man – 9:42 #19 – Hackett History #3: Trail Camera – 10:25 #20 – Hackett History #2: Ranger Box – 11:44 #21 – Tarot #5: The Tower – 12:12 #22 – Tarot #4: The Star – 12:46 #23 – Hackett History #4: No Swimming Sign – 12:55 #24 – Freakshow Fire #6: North Kill Gazette – 13:08 #25 – Hackett History #5: Old Camp Photo – 13:26 #26 – Evidence #3 – 13:52 #27 – Tarot #7: The Magician – 15:16 #28 – Hackett History #7: Box of Matches – 15:44 #29 – Hackett History #6: Police Car Keys – 17:17 #30 – Evidence #4 – 19:31 #31 – Tarot #6: Strength – 22:03 Preparation for Hackett History #9 – 22:15 #32 – Hackett History #8: Triggered Bear Trap – 23:51 #33 – Camp History #8: Letter to Camp Nurse – 24:43 #34 – Tarot #8: The Devil – 25:24 #35 – Evidence #5 – 25:43 #36 – Tarot #9: The Hermit – 26:29 #37 – Evidence #6 – 26:38 #38 – Tarot #10: Justice – 27:43 #39 – Camp History #11: Campers Photo – 28:19 #40 – Tarot #11: The Moon – 28:37 #41 – Camp History #10: Spooky Drawing – 28:54 #42 – Camp History #9: Kid’s Letter Home – 29:13 #43 – Tarot #13: The World – 29:55 #44 – Hackett History #9: Scrawled Limerick – 30:30 #45 – Tarot #12: The Chariot – 30:30 #46 – Evidence #7 – 30:52 #47 – Freakshow Fire #7: Charred Sheriff’s Badge – 31:22 #48 – Hackett History #10: Bizzare Yet Bonafide Podcast – 32:14 #49 – Hackett History #11: Old Quarry Tools – 34:42 #50 – Hackett History #12: Miner’s Lunchbox – 35:17 #51 – Tarot #15: The Lovers – 35:52 #52 – Evidence #8 – 36:40 #53 – Tarot #16: Wheel of Fortune – 37:28 #54 – Tarot #14: The Empress – 38:00 #55 – Hackett History #13: Rum Still – 38:16 #56 – Tarot #17: The Emperor – 38:32 #57 – Evidence #9 – 38:52 #58 – Tarot #18: Death – 39:40 #59 – Hackett History #15: Hunting Trophy Wall – 39:51 #60 – Hackett History #16: Hackett Family Tree – 40:12 #61 – Tarot #19: The Sun – 40:49 #62 – Hackett History #14: Scrapyard Note – 41:10 #63 – Tarot #20: Judgement – 41:53 #64 – Freakshow Fire #8: Discarded Signage – 42:34 #65 – Tarot #21: The Hierophant – 43:05 #66 – Camp History #12: Camp Letter – 43:28 #67 – Tarot #22: The High Priestess – 44:17 #68 – Hackett History #19: Ancestral Portrait – 44:39 #69 – Freakshow Fire #9: Ticket Stub – 45:36 #70 – Hackett History #17: Chalkboard Doodle – 46:09 #71 – Hackett History #18: Inscribed Jewelry – 46:47 #72 – Evidence #10 – 47:33

  • Um it’s stupid you can’t chapter select they make you replay the whole game again having to collect everything again to get the clues trophy or tarots trophy. So what this means is I have too play too get all evidence and clues then play again too get all Tarots all because in chapter 2 I’ll miss a clue or Tarot how stupid

  • ugh I just realized the collectible #45 isn’t in the “chapters view all” section part of the description. it does show up in the written “timeline” part you put though. dangit! and there’s no way to go back. if I start from chapter 7 woth chapter select after I finish this playthrough will it keep my progress from the previous chapters?

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