The School of Conjuration, one of the five schools of magic in Skyrim, is used to raise the dead, summon creatures from Oblivion, and soul trap opponents killed in combat. The Conjuration skill, Dead Thrall, is a master that reanimates a dead body permanently, only working on humans. It offers a range of powerful spells, including summoning allies and raising the dead. Some must-have Conjuration spells include Soul Trap for filling soul gems, Banish Undead for instantly killing undead enemies, and Summon Arvak.
Starting out, the Breton and Altmer races offer skill bonuses to Conjuration, with Bretons starting with the spell Conjure Familiar. Conjuration spells can be purchased from various sources, including Calcelmo, Falion, Farengar Secret-Fire, Madena, Nelacar, Phinis Gestor, Sybille Stentor, and Wuunferth. Some must-have Conjuration spells include Bound Dagger, Banish Undead, and Summon Arvak.
Some of the best Conjuration spells in Skyrim include Reanimate Corpse, Command Daedra, Conjure Ash Guardian, Conjure Flaming Familiar, and Summon Arvak. Conjuration spells allow players to call weapons and creations from Oblivion with spells like Bound Sword and Conjure Flame Atronach. Conjure Familiar summons a Familiar for 60 seconds, Raise Zombie, and Reanimate Corpse.
All of the magical skills in The Elder Scrolls V: Skyrim can be used in Conjuration.
📹 All 30 Conjuration Spells In Skyrim Ranked | The Elder Scrolls V: Skyrim
Today, I attempt to rank all of the conjuration spells in Skyrim. Let’s Hope I do a good job. My sources That I used Elder Scrolls …
What does Unbound Dremora do?
Once a quest has been completed, the Unbound Dremora is able to traverse the college grounds without exhibiting any reactions to damage or dialogue. In the event that a follower initiates an attack, the Unbound Dremora will engage in combat dialogue, inflict damage, and remain unaffected. Nevertheless, should the Dremora be deprived of its weapons prior to its disappearance, the player is afforded the opportunity to utilize the “Take Weapon” function to retrieve said items from the ground, thereby allowing them to resume the quest without hindrance.
Is Conjuration a transfiguration spell?
Conjuration is an advanced form of Transfiguration taught at Hogwarts School of Witchcraft and Wizardry. It is distinguished from other branches by its ability to transfigure objects from thin air, unlike Vanishment which causes objects to disappear. Conjuration is more difficult than Transformation, Switching, and Vanishment and is only taught to students at N. E. W. T. level. Human Transfiguration is the only form that exceeds Conjuration in difficulty. Conjuration also overlaps with charms and dark charms, such as the Water-Making Spell and floating eye curse.
What is the death spell in Skyrim?
The spell “Instant Death” is a magical technique that launches a silent, visible projectile that instantly eliminates any target it encounters, rendering it invulnerable. The spell requires one unit of magical energy, known as “magicka,” and can be cast by any individual, regardless of their skill level or intelligence.
How do you get 100 Conjuration in Skyrim?
To reach level 100 in Skyrim’s Magicka-based Mage skills, cast Soul Trap on a corpse or the durable mount Shadowmere, obtained via the Dark Brotherhood questline. Alternatively, use the spell Bound Weapon while in combat. Leveling these skills is difficult due to their infrequent use. However, with maximum level Enchanting, all skills requiring magicka to cast are easier to power-level. Unlock all Perks for ‘Enchanter’, ‘Corpus Enchanter’, and ‘Insightful Enchanter’ and enchant yourself a set of armor or clothing with a 25 reduction in magicka cost for the skill you have in mind. With all four pieces combined, you can cast spells for free in that school, allowing you to infinitely cast them for power-levelling.
Which atronach is the best?
The Storm Atronach is the strongest atronach in Skyrim, dealing more damage than the Flame Atronach or Frost Atronach. It requires a conjuration level of 75 before purchasing a spellbook from a vendor. Despite its strength, most mages won’t have the chance to conjure it. Seekers, found in the Dragonborn DLC, are one of the most dangerous enemies players will encounter while exploring the Black Books on the island of Solstheim. These Black Books have various hazards, but the Seeker is one of the most dangerous enemies players will encounter.
What is the highest damage spell in Skyrim?
The Elder Scrolls: Skyrim offers a unique approach to magic-exclusive gameplay, with spell crafting being absent. However, the game offers powerful and satisfying spells such as Fire Storm, which deals 100 damage in a massive area around the caster. This master level fire spell takes five seconds to fully charge and can kill nearly everything in the game. Destruction magic, which allows players to throw fireballs, shoot arcs of chain lightning, and summon blizzards to freeze enemies to death, is a popular choice for causing destruction.
These ten best Destruction spells for Dovahkiin in Skyrim are listed below, ensuring that players can effectively use these powerful and satisfying spells to defeat enemies and create a memorable experience. The game’s elemental mage archetype is arguably one of the most enjoyable to experience in RPGs.
Does a Dremora Lord count as an Atronach?
Atronachs are summoned from the dead, and undead are raised from the dead. Your IP address has been temporarily blocked due to a large number of HTTP requests. Common causes include the latest version of the Opera browser sending multiple invalid requests to our servers for every page you visit, using the Brave browser or Ghostery add-on, which send extra traffic to our servers for every page you browse, and using GameFAQs regularly with these browsers can cause temporary or permanent IP blocks.
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What is the best beast to conjure?
The “Wolves” spell is a powerful tool for summoning animals, offering an action economy and a respectable damage output. In low to mid-level games, they have the potential to alter the course of combat. A crocodile is capable of holding its breath for a period of fifteen minutes. Upon impact, the target is grappled, restrained, and rendered unable to bite another target. This spell is particularly efficacious when employed in low- to mid-level games.
What is the master Conjuration spell in Skyrim?
Master Conjuration spells can be unlocked by completing the “Conjuration Ritual Spell” quest at level 90. These spells, part of the Path of Sorcery or The Mage constellation, can be used to summon creatures from Oblivion or create ethereal weapons from soul energy. The skill is raised by casting Conjuration spells while enemies detect the caster. Soul Trap, a Conjuration spell, was removed from Mysticism. The following books provide permanent skills up to Conjuration, with their locations found on their respective pages. The skill is part of the Path of Sorcery or The Mage constellation.
Where can I find all conjuration spells in Skyrim?
The College of Winterhold is a popular destination for Conjuration spell tomes and quests. Phinis Gestor, a Conjuration instructor, offers books and can unlock quests for master tier spells. He also teaches the Dragonborn about summoning and soul trapping adversaries. A grand shrine dedicated to Azura, the Daedric Prince of dawn and dusk, is located south of the college and town. Players can start the quest “The Black Star” to obtain a reusable soul gem.
After completing Phinis’ quest and unlocking master tier spells, players can summon a permanent atronach with a “Thrall” spell to their side, which can be resummoned, making them a powerful ally-summon.
What is the most broken spell in Skyrim?
The spell “Elemental Blast” is a particularly potent one, capable of inflicting considerable damage to the opponent’s magicka and stamina through the application of fire and shock effects. In order to gain access to this tome, players are required to download the Arcane Accessories Creation Club content.
📹 Skyrim – Conjuration Guide
Conjuration Apprentice Level 25 Spells -Bound Sword -Conjoure amiliar -Conjoure Flame Atronach -Raise Zombie -Reanimate …
Just a quick note. I know a lot of the gameplay in this article will contradict some of my points that I have made. This gameplay was made on a high level character. Also keep in mind that all of these summons are fighting different enemies with different strengths and weaknesses. Don’t take the gameplay too much to heart. Thanks for reading this and I Hope you enjoy the article. 🙂
Just a quick note, I didn’t know this until recently, but flame thrall and frost thrall are higher level and have different moves than the regular spell. This also stacks with the perk that boosts atronachs. The storm one is glitched and although the stats for the thrall version exist in the game files they aren’t used. You can test this by using expell daedra and dual casting it. The different thralls will more resistant to the spell. Also the flame thrall explodes on death and seems to spend less magic on fireballs.
The moment I realized Familiar was an absolutely terrible spell was when I started a new Breton playthrough and saw it run away as soon as getting hit TWICE. I don’t use the spell often so I never knew it would actually do something like that. I’ve seen my Flame Atronach stand around like an idiot. But running away like a bitch when you get touched once gets you sent to the shadow realm tier. Even regular wolves don’t do that.
I watched the whole article & agreed with pretty much all of it so you definitely earned a sub from me. I love to see people still making content on Skyrim, I have thousands & thousands of hours in that game but I never get bored of vids like these just discussing the different aspects of the game. Keep up the good work!
I probably like arvak and dremora best. I hate horses but arvak always comes in clutch when I need to climb a mountain wall or fast travel over encumbered. Dremora is probably the best summon for any situation. I also really appreciate bound bow because its infinite arrows allow for much easier level grind to 💯
Hi. I watched your article and honestly, you nearly got it spot on (of course depending on preferences). However, you have missed one new added spell added by the creation club. Summon undying ghost spell is a tank conjuration spell which in my personal opinion is actually more than a tank; it rivals if not all options (the only downside it consumes all magica).
The upside of infinite duration is actually huge if you aren’t investing anything into conjuration spell cost reduction or are only using enchanted items to reduce spell cost if you’re a designated mage, because you don’t have to start each combat by draining your magicka completely to summon something. Very useful if you rely on flesh spells for defense. Granted by the time you get thrall spells, you should still use dead thrall because you can put OP equipment on the body and they’ll equip it when they enter the next cell
Thrall spells work best to summon them after a fight or generally when you aren’t in combat so you have them ready to go when a fight does break out, saving you the effort of summoning then swapping to a fireball or something. As for frost mobs dealing more damage than they seem like they should, I can’t confirm cause the numbers certainly don’t support it, looking at UESP frost effects have the same power as their respective fire or shock variants, but it does feel like frost in general deals more damage and is only offset by being a nord or stacking resist enchantments/potions. It doesn’t help that frost spells, especially the higher level ones have a slowdown effect that’s rough.
Dead thralls only equip the armour geared on them, but you can take that off, level it up and put it back on their body and raise. They will equip it when you move to the next cell Weapons go nuts but they will tend to use their class weapons(ie ranger vs 2h). A fun option is a s&s bandit chief with dual life and stamina leech. It’s a blender and if it dies, dead thrall again
Arvak is more reliable than a regular horse however, considering that if ye dies you can just spawn him again, you can also use arvak to clip into areas in the game that would usually be inaccessible until you complete the dungeon, such as tower mzark and the tower near mzinchaleft, he is also the only horse that can be used in the soul cairn or blackreach
As for Soul Trap and Arvak – this is just my RP issue here, but I find these extremely important for me. First Soul Trap – I’m being very picky about which creature to soultrap (especially when it comes to Black Soul Gems – knowing that victim trapped in Black Soul Gem is sentenced to Soul Cairn – I usually reserve this on especially despicable people, mostly Thalmor. Hell, I’m a strong Stormcloak sympathizer, but even I cannot bring myself to soul trap common Legionaries. Kill them on sight, sure. But screwing up their afterlife, that is something completely different.), most usually casting it on undead, daedra, frostbite spiders, Falmer and bounty-bound Giants in Eastmarch. Second, Arvak. I know it’s just a summonable horse, but it has (for me) several advantages over “living” horse. Arvak can’t die, and I do not like when my horse die because of bug (it’s not about the money, I get personal attachment to the creature). And second, it’s nice to know you can comfort poor hose trapped in Black Soul Gem and sent to soul Cairn by allowing it to once again gallop in less depressing environment.
I know this has nothing to do with this, but downloading necromancy mods and just becoming an immortal lich who has an army of undead at his command is amazing. I like to have one of each creepy monster at my lair, dead of course, which I summon to me at my beckoning call. I also equip dead necromancers with staves that allow them to continue to raising the dead even after theyve given me their lives. Almost like a plague of death.
i agree with your last 3, yuor points are pretty food, but the boneman genuine can make a useful distraction, its farley cheap for a mid-game spell, please note im a stealthy archery person, id put all 2-handed conjurables in the order: from slowest to fastest, the ice thrall is a little higher up, but arvak is like from #5 – 3, mistman takes bonemans space and my list continues the same as your’s untill bound dagger, bound dagger is 3 or 4 places higher, sword is one higher then it and bow is #2, i agree with the conjurable exclusive monsters. i agree with wrathman and storm atronach dead thall is #1 and arneil’s shade is lower down a bit because of the aqquisation. the rest i mostly agree on,
I used bound sword because it didnt seem to be affected by disarm shouts, it would do good damage, soul trap and also have the effect of banishing/turning enemy summons. Really Op. And once you get the banish enchant from a normal weapon you can basically have infinite gold selling iron daggers for 1k gold.
I just wanna point out that on master and legendary, the summons are significantly better. They dont take the dmg hit or increase in dmg taken that the player gets. They actually benefit from the dmg reduction that enimies do on higher difficulties, so the wolf summon is actually quite good…on higher difficulties
Technically you can’t get creatures with Dead Thrall, unless you mod it in. Dead Thrall only works on playable races. This means you can’t use it to grab enemies like Draugr Deathlords. For those you’d have to use the regular Raise spells. They’ll also only use the armor they spawned with, though you can smith and enchant that armor then give it back. Note that they only benefit from enchantments that work on followers, such as giving them extra health or magicka.
I think conjure flaming familiar should be higher. It’s a tiny amount of magicka to cast adept-level damage, which is fantastic if you’re not high level or not playing on legendary. It allows you to conjure a bunch even if you’re not a Magicka based character. In addition the spell has a super high range so you can do all kinds of shenanigans where you cast the spell behind the enemy from far away, or if they are located on a 2nd/3rd floor castle wall you can still reach them. Also I’m not gonna look up the numbers but the elemental “thrall” atronachs are significantly more powerful/durable than the basic atronachs, so I think that should have been ranked higher. I’ve done mage playthroughs with a couple storm thralls following me around + storm call shout and you become an absolute one man army. Agree Dead Thrall is the best… I believe I looked it up before and I think one of the strongest NPCs to use it on is that one Orc leader from the Volendrung quest, he’s a beast.
Arvak, Boneman, Mistman, and Wrathman have always been my favorite purely because they look amazing and lore wise The Last Dragonborn is the only one (aside from durnhiviir) that can cast them. It makes you super unique in comparison and they simply look like what a TRUE necromancer could accomplish. Summoning the dead from the realm of the dead. Like Ainz and his Death Knights.
Okay 2 technical mistake. 1. thrall spells are actually summoning higher level atronachs. So it is not the same as the normal spell. Your flame thrall is way more powerful, than your flame atronach. 2. Arvak DOES have benefit over normal horses. Specifically the simple fact, that it CANNOT truly die. Plus it can be summoned anywhere. Even locations where normal horses cannot go like the forgotten vale, or Soul Cairn. On vanilla your normal horse will attack everything, and might aggro something, and die. Arvak too, but if it dies, then you can just re-summon it. Otherwise the list is fairly accurate. Though any creature being slow, or large is irrelevant except for thrall spells. As you can simply conjure them into the face of your enemy.
Flaming Familiar might be a gimmick but its a good one. Its fireball damage which is decent for much of the game. And most importantly its seeking. You can be in full cover and toss it out on repeat. As a bonus on legendary difficulty since its a summon doing the damage the damage of the fireball is not cut in 1/4.
Can’t agree about Familiar. For a breton straight out of helgen it works a treat. Tanks enemies plenty at lvls 1-3. Easy to recast for breton. At legendary it deals 4x the damage of the PC Ash spawn is a great tank. Much better than storm. You forget to look at their tactics. Storm tends to retreat immediately and shoot from a distance leaving u vulnerable. Ash spawn never retreats. The only downside is u have to be conjuration 40 to get it by which time I’m nearly finished the main quests. That’s a key factor you don’t mention, what lvl you need to be to get a summons. Late level summons like dremora lord are useless because by the time you get them you’re already unbeatable. That’s why Ash guardian is way underrated by you. He can be obtained at Tel Mithryn easily by lvl 5, when your conjuration may be only 20+. Also heartstones don’t matter. By simple clever tactics you can get him tanking the enemy without a heartstone.
Flaming familiar was really useful for me when I was just starting to level up my conjuration. Low cost, spammable = easy conjuration exp. Really really good at drawing aggro during fights as well. Can definitely handle strong bosses if used correctly. It’s ai usually gets confused when there are a lot of enemies tho. Imo, would place it at top 5 based on how useful it is in level up conjuration without exploit.
I think you really underrated soul trap. While it is nice to have it as an enchantment that requires you to carry around an additional soul trap weapon and to use a weaker weapon than your primary damage weapon which you probably have enchanted with fire or something. Also bound weapons suck (except for bow) cuz they don’t benefit from crafting perks, they cost mana which you need for casting actually useful spells on your mage build meaning you can’t even use them as a backup for when you run out, and they’re on a timer. Maybe I’m being a bit too harsh to bound weapons cuz they are strong for early game but the soul trap perk for bound weapons is a waste of a skill point in my opinion. Also assuming you’re playing a mage and not a melee build that specs into conjuration I think frost atronach should rate higher than fire because it’s the first tank summon you get and the frost resistance is really good given that a substantial portion of mage enemies are necromancers using frost magic. If ur playing melee fire is probably better. Great article tho I pretty much agree with most of ur placements
I feel bound battleaxe is only really good if you’re not playing a conjurer/ mage or are building off of a high level warrior build to begin with which makes it kind of redundant when you find better weapons when you get items that can output better damage than a daedric battleaxe. In concept it’s a fine spell but as mentioned the lack of an offhand spell is infinitely more detrimental as a downside to a higher dps weapon than a bound sword.
I know this is just a personal list but there are some oddities all the same. The bound weapons have limited damage if smithing is involved in the build and it would be best just to carry a normal weapon if you need to switch to one. there also the problem of it potentially despawning mid battle if you are fighting multiple enemies which can be a death sentence. They also not very magey if you think about it and fit a spell sword rather than a classic conjurer build really. I would rank them all much lower as if you are forced into melee as a conjurer you may not be as efficient as you could be perhaps. That said they are good for PC that are under level 30 and are encountering disarm shout Deathlords who will still waste time trying to disarm giving free hits. It also past a certain point faster to just conjure Bound sword over and over in battle than to soul trap on a dead body past about level 60 in Conjuration. There no way the Flame Atronach should be put in front of the frost one. The fact that high level vampires can one shot it means at a certain point it as useless as the familiar. They also tend to miss with their fire bolt spell a lot and can get stuck floating behind objects and are not good distractions like the Frost one that charge at anything they see. I would even place the Frost Atronach in front of the storm one which also can get stuck behind objects. Storm Atronach will also flee if low health and may drag what ever it’s fleeing from to you. they can be just as bad as they are good at times.
I’m going to counter Summon Familiar being terrible by challenging you to play on Legendary, with no exploits and not immediately getting the Dragonstone after escaping Helgen, go do all the side missions around Whiterun (including some of the Companion Missions) up to around level 20, then go to Bleak Falls Barrow. you’ll have an appreciation for the summon familiar spell
Yes, but the regular horses can die and when you are on danger they run away and disappear. Arvak has everything a regular horse has, but without disavantages. I call him a “Pocket Horse”. When you need it, you have it. One of the best spells. And I don’t think Skyrim is meant to be played with fast travel since you just can’t explore new locations and there’s a great amount of random events that you can’t face. Fast travel is a tool that you can use sometimes, but is unwise to abuse.
I used to find dual Atronach Thralls and Dremora and invisibility enormously useful for Falmer and Draugr, since after about 20 plus hours into a playthough, I’d get sick to death of all the tedium associated with those trash mobs. Creature mods for TES 4 and 5 have been crash prone AF since forever. TES 4 had the highest variety of creature mobs in dungeons it seems… who at BGS thought it was a good idea to drastically reduce the variety of creatures for Skyrim?
Your logic on Soul trap is flawed. First you would have to switch out of playing as a mage and into using a bound weapon. Second bound weapons do dramatically less damage than regular weapons. Even with mystic bindings. Third Soul trap is ranged and affects multiple targets. Fourth that’s a perk investment. Even if you take it that’s an opportunity cost whereas the spell was only a gold cost. Fifth even putting all of that aside investing your perks like that is against your best interest. The Magic trees have some of the highest perk tax of all of the trees in the whole game.