What Effect Does Action Speed Have On Pillars Of Eternity Spells?

Dexterity is a crucial factor in combat, as it affects the speed at which a character performs actions such as casting a spell or making an attack. Armour also impacts the recovery speed, which is the time between completing one action and starting the next. High dexterity and lighter armor can increase action speed, making all actions faster.

In Pillars of Eternity, actions have animations, and most of them have a recovery time. Dexterity is an abstraction of a character’s hand-eye coordination, balance, and overall grace. It can be used for sleight-of-hand and fast reactions in interactions. In combat, it indirectly affects recovery because both attack time and recovery time are affected.

Action speed is a measure of how fast a character carries out combat actions, with the base value defined by the type of attack. Heavier armor hampers recovery time between actions, decreasing attack/action speed. Weapons have different action speeds, including cast time and recovery time (and reload time).

A character’s action speed determines the relative rate at which its animations play, affecting the overall speed of their actions. Longer actions have a proportionately longer recovery time, which is increased or decreased by a percentage based on Dex.

Action speed is a stat that determines how fast or slow a character performs actions, such as running, swinging a weapon, casting a spell, or recoiling from. Adjustments to action speed provide linear returns, allowing players to improve their performance and reduce the time between actions.


📹 Combat Mechanics GUIDE! (Pillars of Eternity 2, No Spoilers!)

Action Speed: 00:35 Defenses & Accuracy: 03:40 Penetration & Armor Rating: 05:23 Afflictions, Inspirations & Resistances: 06:40 …


How does action speed work?

Action speed is a stat that determines the speed at which a character performs actions, such as running, swinging a weapon, casting a spell, or recoiling from being stunned. It affects all animated actions, including moving, attacking, casting spells, throwing traps and mines, shouting warcries, summoning totems, and recovering from stuns. Modifiers to action speed have a multiplicative effect on a character in conjunction with stats that affect the speed of specific actions, such as movement speed, attack speed, cast speed, and stun recovery.

An example of a character’s action speed is the Arcanist Brand Spell, which creates a magical brand that can attach to a nearby enemy and periodically activate while attached, triggering linked spells. The brand will detach if the enemy dies. Modifiers to cast speed also apply to this skill’s activation frequency, deal, area of effect, chaining range, deal, more damage to the enemy, and limited projectile range.

The Arcanist Brand skill is affected by modifiers to the character’s cast speed, but not by modifiers to the character’s action speed. The total modifier to the character’s action speed can be viewed on the Character screen under the Defence tab.

Does culture matter in Pillars of Eternity?

Culture significantly impacts a character’s appearance, including clothing, food, holidays, traditions, language, and communication. It is chosen during character creation and determines available backgrounds. During gameplay, a character’s culture can lead to unique social interactions and dialogue options. In Pillars of Eternity, culture affects the equipment received at the start of the game, with only about half of the classes available during character creation. Deadfire does not have this effect. The remaining classes are reserved for NPCs and companions.

Do spells use the attack action?

Although spells may potentially involve an attack, they are not typically cast as attacks. The casting of spells is technically classified as either an action, a bonus action, or a reaction, depending on the spell’s casting time. Nevertheless, additional attacks necessitate the expenditure of an attack action and are not subject to the same rules as spells.

Can spells crit in Pillars of Eternity?

Pillars of Eternity and Pillars of Eternity II: Deadfire follow a similar attack resolution system for all attacks, regardless of weapon or spell type. Each attack can result in a Critical Hit, Hit, Graze, or Miss, with the likelihood of each outcome based on the difference between the attacker’s accuracy and the target’s defense values. The attack roll represents an attempt to strike an opponent, and the chance of rolling a Critical Hit, Hit, Graze, or Miss depends on the difference between the attacker’s accuracy and the target’s defense.

Does attack speed affect spells in Poe?

Normal attacks and attack skills are based on the weapon’s base speed, which can be increased by attack speed modifiers. Dexterity-required weapons have higher attack speed than strength-required ones. Attack speed does not increase spell casting rate; it is used for casting. Characters have specific attack speed stats, such as 10 more attack speed while Dual Wielding and 4 increased attack speed per Frenzy Charge.

Does accuracy affect spells in Pillars of Eternity?
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Does accuracy affect spells in Pillars of Eternity?

Characters have an Accuracy stat that applies to all weapons, including swords, guns, spells, and talents. Each class has its own starting Accuracy. The Weapon attribute (fine, accurate) and Weapon Focus talent apply only for regular attacks with that weapon, not for spells.

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What does action speed affect PoE?
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What does action speed affect PoE?

A character’s action speed is a crucial factor in determining the rate at which their animations play, affecting the overall speed of their actions. This includes moving, attacking, casting spells, throwing traps, shouting warcries, summoning totems, and recovering from stuns. Modifiers to action speed have a multiplicative effect on a character in conjunction with stats that affect the speed of specific actions, such as movement speed, attack speed, cast speed, and stun recovery.

Action speed does not directly modify these stats, which is relevant for game mechanics that consider discrete modifiers to those stats. Action speed is a multiplier on top of other specific speeds, such as Movement speed, meaning that an effect lowering Movement speed to zero will result in an effective Movement speed of zero, regardless of the character’s action speed.

Does race matter in Pillars of Eternity?
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Does race matter in Pillars of Eternity?

Races in the game offer varying racial bonuses, with Godlike receiving stronger bonuses but not being able to wear anything on their head. The Aumaua, coastal race, provides resistance to might afflictions, making it useful for tanky characters and general damage dealers. Dazed, a common affliction, can be reduced to a less painful Staggered. The Aumaua, island race, makes you unable to be slowed down in slog zones, which is situational and not a significant change in the game.

While the racial bonuses are fun, players should not expect superior performance compared to other races. The game’s encounters typically do not occur in or near slog zones, and DLCs have not significantly changed this situation.

How important is concentration in Pillars of Eternity?
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How important is concentration in Pillars of Eternity?

Pillars of Eternity is a tactical game that uses a real-time with pause system and a slow combat toggle. Players can select and command their party members to issue orders, ranging from continuous activities to limited-use tactical abilities. Positioning and coordinating attacks and abilities is crucial for success. The game also features a melee engagement radius, where characters with melee weapons project a small radius around them.

If an opponent enters this radius, they are instantly engaged and stop moving. Attempting to move away from the attacker will provoke a Disengagement Attack. The game’s mechanics are designed to help players resist interrupting attacks and maintain concentration.

What is the best race for ciphers in Pillars of Eternity?
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What is the best race for ciphers in Pillars of Eternity?

The Cipher class in the world of Pillars of Eternity is based on the player’s magical and stealth abilities. The Elf, Orlan, and Godlike are the best races for this class, each with their subraces that can further enhance their abilities. The Elf starts with a plus one in dexterity and perception, with two subraces, Wood Elves and Pale Elves, providing bonuses for their abilities. The Wood Elf gains the ability of Distant Advantage, while the Pale Elf gains the ability of Elemental Endurance.

Orlans, a special race to the world of Pillars of Eternity, have a plus one in resolve, a negative one in might, and a plus-two in perception. Their two subraces are Hearth and Wild. Hearth Orlans gain the ability Minor Threat, while Wild Orlans gain the ability Defiant Resolve.

Godlike, another special race, has physical aspects related to a god and all subraces receive a plus one to dexterity and intelligence. Death Godlike gains the ability Death’s Usher, Fire Godlike gains the ability Battle-Forged, Moon Godlike gains Silver Tide, and Nature Godlike gains the Wellspring of Life, which gives them a bonus to their might, constitution, and dexterity when their endurance is below 50.

Does crit affect spells?
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Does crit affect spells?

The initial inquiry is erroneous insofar as the concept of “generic crit” is applicable to all spells and weapons. Moreover, if the inquiry pertains exclusively to spells, the aforementioned crit would only be applicable to them. The revised inquiry was formulated prior to the publication of the original query, as the individual responsible for its inception was otherwise engaged, namely, at a dental appointment, and thus unable to access the requisite materials on their mobile device.


📹 Pillars of Eternity – 2023 Beginner Guide (Attributes, Skills, Classes & More)

In this video I walk through all the basic mechanics in Pillars of Eternity. This video is in preparation of our series ranking all 11 …


What Effect Does Action Speed Have On Pillars Of Eternity Spells?
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Pramod Shastri

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3 comments

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  • Talking to fast and bombarding with detailed information is just confusing. imo I really wish someone, ANYONE, would explain combat damage and reading damage during combat in an easy to understand tutorial for both games, the original and deadfire. NO ONE has yet to accomplish this. At the most you get explanations about character creation, which everyone already knows or is limited in surprise knowledge. For a game as popular as both this is truly amazing… I guess everyone just plays on easy and lets the AI figure out how to do the attacking. lol

  • I’ve just finished POE1 and really just got the hang of the combat system there, so now, very lost on the POE2 combats system. Does anyone know why when I have auto pause on spell cast that when I am exploring in POE2, all the NPCs are casting spells (they aren’t but in the dialogue box it says they are) and it keeps pausing the game, only by exploring not combat???

  • I just got here to see what I was doing wrong in the combat compared to POE1, I can’t understand for the life of me why my characters are not acting when I command them to cast a spell or use a skill. I even disabled their AI so they don’t change the spells at their own all the time, which they do, if it’s on, and spells are only cast after I spend 2 turns trying to cast them. First it takes all the action bar to cast the spell and nothing happens, then I wait for recovery, and then try to cast the spell again and THEN the spell is finally cast. WTF is happening in this Deadfire game?????

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