What Is Learned About Magic The Assembly?

Discover is a new Magic: The Gathering (MTG) keyword action introduced in The Lost Caverns of Ixalan. It allows players to exile cards from the top of their deck until they hit a card of a specific mana value. This mechanic can be considered a variant of Cascade, where Cascade was linked to the card’s mana value and triggered when the card was cast.

Discover can be thought of as a “fixed” version of Cascade, with no way to determine if it is just as busted as the old one. The “Discover N” keyword allows players to exile cards from the top of their library until they find a nonland card with a mana value of N or less. If the resulting spell’s mana value is less than or equal to N, the card can be cast without paying its mana cost. If not cast, the card is put into the hand.

Discover X allows players to exile cards from the top of their library until they reveal a nonland card with a total mana value less than X. When told to discover, players reveal cards from the top of their library until they reveal a nonland card with a total mana value less than X.

Discover allows for setting a value within the ability, unlike cascade, which is hardwired to the mana value of the spell that has it. The game offers a fantasy world with fierce battles, tactical gameplay, and powerful creatures.


📹 What IS Discover?!

Learn more about Discover on our blog: http://blog.cardkingdom.com/Discover-mtg-mechanics-explained/ Watch our streams: …


Is Discover Just Cascade?

Discover is a revamped version of cascade with more design space, focusing on keyword actions with a value. To discover a nonland card with mana value X or less, exile cards from the top of your library until you exile a nonland card with X or less. To avoid whiffing on counterspells, you can cast the spell or put it into your hand. Exiled cards are randomly placed at the bottom of your library. To avoid Hypergenesis issues, there are no Discover 1 or 2 cards, but most are 3, 4, or 5, with a series of difficult-to-guarantee Discover X spells and a pair of Discover 10.

What’s the difference between discover and cascade?

The “Discover” keyword action resolves an ability, whereas the “Cascade” triggered ability is placed into the stack. In contrast to Discover, Cascade can be countered by Stifle. To illustrate, a comparison can be drawn between a Bloodbraid Elf and a Geological Appraiser. In the case of a cascade card, the ability is resolved prior to the creature entering the battlefield. This ensures that the Elf is unharmed if it is targeted by a Pyroclasm.

What does R mean in MTG?
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What does R mean in MTG?

Magic is a card game that has various rarities, including common (C), uncommon (U), rare (R), and mythic rare (M or MR) cards. Basic lands have their own rarity (L), but are often marked as common. Rarity also applies to special cards (S) and tokens (T). It defines the scarcity of cards in boosters and indicates complexity, but not the quality of the card. Rare cards can be more complex but not necessarily better than commons.

The earliest expansions were packaged in 8-card booster packs, which usually contained 6 commons and 2 uncommons. Since Mirage, most expansions have been packaged in 15-card booster packs, usually containing 11 commons, 3 uncommons, and 1 rare. Time Spiral, however, has a 15-card booster pack that includes 10 commons, 3 uncommons, 1 rare, and 1 Timeshifted card.

Is Age of Magic F2P friendly?

The individual has participated in the game without paying, indicating effective resource management and a strong recommendation for the game as a free-to-play (F2P) option, as well as occasionally as a P2P through Battle Pass.

What does CDH mean in Magic?

Competitive Elder Dragon Highlander (cEDH) is a Commander game where players use the best decks and strive to win. With the increasing power of newer commanders and fewer competitive outlets, more people are entering the format. Chaff refers to unremarkable or worthless cards, often used in “draft chaff”, where the 42-45 card pool is stripped and the remainder left behind. Each color has a characteristic creature type, which represents the color in any given set. Characteristic creatures are smaller humanoids appearing on more mundane cards, such as vanilla and French vanilla creatures.

Is discover a triggered ability?

Discover is a keyword action that can be a comes-into-play effect or an activated ability. It comes with a value, usually a defined number, or X relating to another card or game statistic. The reminder text for discover is: “Discover X (Exile cards from the top of your library until you exile a nonland card with mana value X or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order”. There are no Discover 1 or 2 cards, but many Discover 3, 4, or 5 cards.

How do I use my Discover bonus points?

Discover offers cash back rewards, which can be redeemed through various platforms like Amazon, Apple Pay, and PayPal. The cash back can be deposited into a bank account or applied to a Discover bill. The rewards can be redeemed in any amount and time, and never expire. Currently, customers can earn 5 cash back on everyday purchases at various locations each quarter, up to the quarterly maximum. The offer is valid until March 31, 2024.

What is the average age of Magic: The Gathering players?
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What is the average age of Magic: The Gathering players?

The average tabletop player in MAGIC: THE GATHERING is around 30 years old, with the majority aged 13-45. One-third of players have been playing for less than three years, one-third for up to ten years, and one-third with over ten years of experience. MAGIC is the world’s first trading card game, created in 1993, and has over 50 million fans worldwide. The game offers highly strategic gameplay that can be customized to any individual’s playstyle.

With 13 million registered digital players, MAGIC is sold mainly through hobby stores and has developed a vibrant global community through The Wizards Play Network (WPN), the fastest growing and most important channel for the brand. The game has been played by over 50 million players globally and is sold mainly through hobby stores.

What is R&D in Magic: The Gathering?
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What is R&D in Magic: The Gathering?

R and D, or Research and Design, is a division within Wizards of the Coast that creates sets and cards for Magic: The Gathering. The team consists of several teams, with design creating the vision and development upholding it, even if it requires changes. This design/development split ensures that each set has two different perspectives, ensuring the best possible outcome. Other teams in Magic R and D include creative, editing, and digital. Despite the R in R and D, there is no research team.

From Magic 2014 until Dominaria, design and development teams were officially referred to as “Initial Concept and Game Design” and “Final Game Design and Development” teams. Starting with Dominaria, they were officially referred to as Vision Design and Set Design, with the addition of the Play Design team.

Why is Discover better than Cascade?

Cascade is an on-cast trigger that occurs immediately after casting a spell, allowing the spell to resolve before the original spell. Discover, on the other hand, is an etb trigger or part of the spell’s resolution and can be found on activated and triggered abilities. It is more flexible and has more design space, but is not resilient against countermagic. Discover allows for the setting of a value within the ability, unlike cascade which is hardwired to the mana value of the spell. For example, a 7 mana card can discover for more or less if desired, unlike cascade which is hardwired to the spell’s mana value.

Is it too late to play MTG?
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Is it too late to play MTG?

Magic is a game that offers a competitive edge for those who have put in the time to improve. Although starting out with a disadvantage compared to those who haven’t, the satisfaction increases as you become decent yourself. If you’re looking for a game to compete with top players, Magic isn’t for you. However, if you’ve been playing Arena since at least open beta, you have nothing to lose and everything to gain.

There will be a steep learning curve at the beginning, but everyone was there at one point. In summary, Magic is a game that offers both opportunities and challenges for those who haven’t played it yet.


📹 History is repeating. It’s not good… | MTG Rules – Discover

With the new MTG Lost Caverns of Ixalan set, comes a brand new mechanic that is strikingly similar to Cascade, Discover. But is …


What Is Learned About Magic The Assembly
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9 comments

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  • Cascade is a cast trigger which is harder to stop than Discover. However, it requires you to build your deck in certain ways to maximize the Cascade effect. Meanwhile, Discover is stronger if it resolves because even if you don’t want to cast the spell you discovered, you still get a spell in hand which makes it more splashable in many more decks.

  • I appreciate the deep dive into these more complex and favored mechanics, showing us their rules changes. While I was aware of these changes, it was nice to take a look at Cascade part 2, aka Discover. It seems wizards likes to replace mechanics that have been busted with new ones as they design new sets.

  • So, if anyone here could help me shed light on a few gameplay questions I have about Discover, that’d be lovely: 1. If I discover for 5 and have two “2 mana” cards, can i play them both until i reach the mana value of 5 or is it still only one card and thats it? 2. Can you discover more than once each turn if cards continue to chain trigger Discover? Thanks yall 😌

  • Discover should had just been “side cascade” and been only different in telling you what your CMC limit you can “Discover” into is, rather than the casted spell’s CMC. So no “putting the card into your hand” if you don’t cast the card, it goes to the bottom. Especially since you actually have more control over what your getting versus cascade has to be a lesser value than the card being casted.

  • Let’s be honest with ourselves this mechanic was made for Commander that they threw into the standard set without thinking how it would impact older formats. It’s not like we have it done this before with initiative like creatures tearing up legacy, or adding treasure tokens to modern which lets blue decks play ahead of curve something that fundamentally breaks the color

  • Good that they “fixed” a busted mechanic by removing its only downside and therefore making it possible to include in more decks without any deck-building skills at all. Cascade: Gambling, strong deck building and skill required Discover: Not risky at all, worst case is “when this thing etb’s you draw a card”. – Every degenerate combo player ever in the history of MTG: Whaaaat this is not broken, leave my funny shizzl alone. You simply have to have the perfect answer at the perfect time, where is the problem?

  • It’s ‘fixed’ in the same way Lion’s Eye Diamond is a fixed Black Lotus. From what I’ve seen now, a single counterspell can stop any Discover card from getting the card advantage Cascade had, which is good. But it doesn’t address the problem of being able to build a combo deck around what card(s) it will let you play for free. The Discover number would have to be something above 4 for it to not be automatically busted in that regard, and then if the card with Discover on it isn’t even higher MV than the Discover number on it, you kind of have to start worrying about how big of a problem would it be and how high of it can a deck build pump the odds for someone to ramp into a turn 2-3 Discover 6 that rolls into Primeval Titan?”

  • The utter incompetence of WOTC the last 5 years is astounding. Magic is just turning into a Yu-gi-oh clone where every card requires 18 lines of text because the designers have simply gotten too lazy and too stupid to come up with a good design mechanic. And all the cards are simply overpowered to the point where WOTC has managed to even start making Commander unplayable. I’m glad that I stopped purchasing WOTC product back in 2020, because it’s turned into nothing more than collector garbage by printing 15 versions of the same card. In my opinion, if they want to make a good format, it wouldn’t be Pioneer, Explorer or whatever lame idea they have, it would just by any format that excludes every set from the last 5 years.

  • It’s going to get banned, but make no mistake. This is not going to be a ban for the “health” of the game – this is going to be a ban for profit reasons. The combo is strong, and Discover is a very powerful ability – but appraiser, the card that makes this a thing, is an uncommon they didn’t crank up the rates on (like Fatal Push from Kaladesh). Maybe Quintorious is a decently pricey piece? But it’s certainly nothing like Oko, Thoracle, or the Incarnations – which the Incs still aren’t banned after a good year or more, Thoracle is still getting secret lair reprints, and it took Oko a HOT minute in every format even though it’s fundamentally broken in a way Discover can’t even dream of. Those broken pieces made wizards MONEY – this strong archetype won’t. It’s strong as a combo tool, and definitely comparable to the power of Cascade, but I don’t see it being more than a side grade: this just looks like a slightly mid-rangier flavor of Cascade decks. The reason it’s still going to be banned is cause it doesn’t line Wizard’s pockets and use the brand-new Chase Cards.

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