Spell components are mechanical features that represent the process by which a spellcaster works their magic. In Dungeons and Dragons 5E, each spell requires up to three components: verbal (V), somatic (S), and material (M). Verbal components can be spoken incantation, prayer, or song, while somatic components require elaborate hand gestures. Casting time is typically one action, but some spells require a bonus.
Components in a spell description include abbreviations that indicate the type of components it has. Specifics for material, focus, and XP components are given at the end of the descriptive text. A spell’s components are what players must do or possess to cast it. There are three components for spells in D and D 5E: verbal (V), somatic (S), and material components (M). Verbal components are magical words, while somatic components are gestures used during casting.
A searchable/sortable table of all material spell components for Dungeons and Dragons 5e and the spells they correspond with is now updated with 2022 spells. Spell casting generally requires all listed components casting, unless a holy symbol or arcane focus can substitute for some material components. Some spells have components with associated costs, which need to be owned by the character and cannot be produced from a single source.
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