The Sorcerer table in Dungeons and Dragons 5E provides information on the number of spells that can be learned and the number of spell slots needed to cast them. A sorcerer is a powerful spellcasting class with the ability to enhance spells, and they have the shortest stick in terms of full-casters. They are not ritual casters, making spells like Detect Magic substantially worse for them.
Sorcerers gain class features such as Hit Points, which are 1d6 per sorcerer level, 6 + your Constitution modifier, and Charisma, which is their spellcasting ability for their spells. The power of their magic relies on their ability to project their will into the world.
Sorcerers must start with at least 9 Int and 9 Cha, plus any racial requirements. Their casting ability is not important, but they need Charisma for casting, dex for AC, and Con for concentration checks and HP. Half-Elf gets +2 Cha, +1 Dex, +1 Con Half-Elf is the second most important attribute for a sorcerer.
The only stat a sorcerer truly needs is charisma to make their spell DCs nearly impossible to resist and give them bonus spells per day. The Sorcerer’s spell list allows them to serve as a Blaster, Controller, Striker, and Utility Caster, and they make one of the easiest spells to cast.
The giant’s innate spellcasting ability is Charisma, which can innately cast the following spells, requiring no material components. To create a powerful sorcerer in Dungeons and Dragons 5E, choose the right equipment, spells, and origin.
📹 Elden Ring Magic Build Guide – How to Build a Sorcerer (Level 50 Guide)
Elden Ring Magic Build Guide – How to Build a Sorcerer (Level 50 Guide) In this Elden Ring Build Guide I’ll be showing you my …
Do sorcerers use an Arcane Focus?
An arcane focus is a tool utilized by practitioners of sorcery, warlockry, or wizardry to channel the power of arcane spells. Such an item may be employed as a spellcasting focus. It should be noted, however, that JavaScript may be disabled or blocked by extensions, and cookies may not be supported.
Do sorcerers use charisma or intelligence?
Charisma is the most crucial ability score for a Sorcerer, determining the effectiveness and potency of their spells. A high Charisma score ensures better spell impact and effectiveness. Constitution is vital for a Sorcerer’s survival, affecting hit points and allowing them to withstand more damage. A higher Constitution score means more hit points, making it a second-highest ability score. Dexterity is crucial for a Sorcerer’s defense, affecting their Armor Class and influencing initiative in combat. A solid Dexterity score significantly impacts a character’s survivability.
What skills do sorcerers need?
Dungeons and Dragons players can expeditiously construct an invincible sorcerer by concentrating on their charisma when selecting skills and backgrounds. A focus on persuasion, deception, and other charisma-based abilities will enable the sorcerer to assume a leadership role when required. This approach allows the sorcerer to fully leverage the class’s capabilities.
What should sorcerers be proficient in?
The character is devoid of armor, utilizes an assortment of weapons, and is bereft of any tools. The character possesses Constitution and Charisma as saving throws. The character possesses a variety of skills, including Arcana, Deception, Insight, Intimidation, Persuasion, and Religion.
What stats should a sorceress have?
Diablo 2: Resurrected offers various terms for playing as the Sorceress, including faster cast rate, hit recovery, magic find, resistances, and vitality. The energy attribute is crucial for an Energy Shield build, but standard gear can suffice. Vitality is easy to increase while maintaining gear strength and dexterity requirements. Resistances are also simple, maxing out at 75 or higher in Hell difficulty for best survivability. Charms can be used to enhance survivability. The game offers news, reviews, and guides for Windows and Xbox diehards.
Do sorcerers need spell components?
The regulations pertaining to the casting of spells are applicable to all classes, irrespective of the individual who performs the casting. Nevertheless, exceptions do exist, such as abilities that permit spell casting without the requisite components or magical focus, which may necessitate the utilization of specific casting methods.
What stats are best for sorcerers?
The highest Sorcerer stats are Charisma and Constitution, which are tied to saving throw proficiencies. Charisma is crucial as it directly impacts your Spell Attack Bonus and Spell Save DC in battles. Early leveling can improve these stats. The best races for playing a Sorcerer in Baldur’s Gate 3 are the High Half-Elf, Lightfoot Halfling, Drow, and Mephistopheles Tiefling. The High Half-Elf gains a +2 bonus to their Charisma stat and a High Elf cantrip, making it the most flexible choice for a Sorcerer build. The Drow is a good racial choice for the Sorcerer class, with a +2 bonus to Dexterity and +1 to Charisma, boosting initiative rolls and spell-casting abilities.
What stat does sorcerer use for spellcasting?
Charisma is a spellcasting ability utilized by sorcerers to project the power of magic into the world. It is employed in instances where a spell references one’s spellcasting ability and when establishing the saving throw DC for a sorcerer spell or making an attack roll. An arcane focus may be employed as a spellcasting focus for sorcerer spells.
What ability score is important for sorcerer?
Charisma is a crucial skill for a sorcerer, affecting spellcasting ability, attack bonus, and save DC. A higher Charisma score makes spells more potent. A high Constitution score ensures durability in battle, making it a second priority after Charisma. Dexterity, on the other hand, contributes to Armor Class (AC), initiative, and saving throws. A decent Dexterity score makes you harder to hit and quicker to act in combat.
While not as crucial as Charisma or Constitution, Dexterity should still be a focus when assigning ability scores. Allocating the highest die rolls or point buy values to Charisma during character creation can help achieve this.
What stats are important for a mage?
Mage builds primarily utilize spells and intelligence, with survival being of greater consequence than DPS, provided that spells are available. In the event that an outdated browser is utilized, the display of this website and others may be adversely affected. For mages, strength is an inconsequential statistic, as the maximum value for any given stat is limited to intelligence, dexterity, or agility. As a level 63 mage, I am grateful for any responses and recommend either upgrading or utilizing an alternative browser.
Do sorcerers use charisma or wisdom?
Charisma is a potent instrument utilized by sorcerers, as it endows them with inner fortitude and capacity. Its efficacy extends beyond mere persuasion. The development of charisma necessitates a conscious and deliberate effort to cultivate and enhance its inherent qualities. It should be noted that the game may contain content that is not appropriate for all age groups. This may include general mature content, as well as nudity or sexual content. To update content preferences on Steam, the following steps must be followed.
📹 Elden Ring Astrologer Class Guide – How to Build a Mage (Beginner Guide)
Elden Ring Astrologer Class Guide – How to Build a Mage (Beginner Guide) In this Elden Ring Build Guide I’ll be showing you my …
Edit: Fromsoft removed these two weapon arts interaction with spells after patch 1.03! Ash of War: Royal Knight’s Resolve is even better than Determination for buffing spell damage. Cost the same FP cost but is a 80~100% damage buff compared to 60%. You get it from Volcano Manor. I put it on the Misericordi dagger and man, what a life changer.
Also, pro tip: if you’re up against a dodgy enemy and you can’t hit them with the pebble, try rock sling. Its slower and costs more but those dodgy bastards dodge a bit too early for rock sling so it’s slowness becomes its strength. And to make up for the distance they cover while casting it usually staggers them a bit.
I would like to recommend a dagger weapon you can get very early on called Misericorde, it has an insane critical hit at 1.40, its awesome for playing a shadow mage if you get it to just +10 which isnt hard to do and then it hits over 1100 damage on a backstab so you go around backstabbing as many enemies it works on such as humanoid and switch to staff once they know you are there, its gotten me through the game easily so far as a combination and greatly reducing FP cost. Make sure to slap a magic ash of war into it so it gives int scaling
Glintstone Arc is absolutely clutch for castles and dungeons. I’m tight corridors you basically send a blade of death that fills the whole corridor and it doesn’t stop on walls or most obstacles… it will clip through corners and some cover, letting you just mow down enemies in the tight spaces without needing to aim or anything. Arc is amazing. It’s fast, great for groups, dominates corridors and it really shines against zombies and foot soldiers.
One consideration as a situational substitute for pebble is magic glintblade, it stalls the hit so enemies that dodge spells constantly dodge the CAST but usually not the HIT, have killed several difficult enemies with it Edit: and it only costs 12 fp which isn’t too bad, especially if u charge it all the way
See this is the exact reason why I watch every build article you post even if I’m not necessarily playing that type of build myself, because they all have information in them that does benefit my build or planned future builds. One of my other playthrough characters is kind of a cross between Spellblade Magus and Moonveil Samurai and I was thinking when I should switch from the meteorite staff to an upgradeable one AND which one should it be, and needless to say this article really helped towards answering those questions. Said before but it’s worth saying again, thanks for your (and anyone else’s if this isn’t a solo effort) for all the work you put into all the articles AND the Wiki, no matter what game it is Fextra is always the first and most wiki I turn to
I’m definitely doing a mage for my 3rd playthrough! (did the dual strength weapons jumping first, gave up after the academy, now blood dragon and I love the bleed and rot! This mage is definitely the ranged build I will need to try for the 3rd playthrough! Learning to use FP per enemy sounds like a challenge indeed!
I’m currently a level 120 mage, I’ve put almost 70 hours into my mage run, and Glintstone Pebble does NOT need to be a staple of your gameplay. I have not used it since I was around level 40. There are plenty of ways to make variety work just fine. It is true that it has some of the best damage/cost ratios in the game, but who cares if it is boring as all hell? Just experiment around with different spells that look cool to you and learn which ones are good against which enemies, look for niche uses of spells and have fun. In spite of not being as optimal as other spells, some of my favourite spells that I used in important battles to great success are: Glintstone Cometshard, Night Comet, Shattering Crystal, Cannon of Haima, Star Shower/Stars of Ruin, Carian Greatsword and Meteorite. Some of these really do have terrible damage/cost ratios or are completely outclassed by other, more “meta” spells, but one can of course make them work and they are a ton of fun to use.
Awesome articles and content. Truly Appreciate it! Just found your articles and then your Wikis. O my goodness, you have some very well made wikis and content. Thanks! Playing a Samurai up to 38, then got a bit frustrated, and started up a Mage (Astrologer) and it feels like easy mode. So many of the things I had issues going toe to toe with melee wise at well above the level of the content. Then come in with a mage at the beginning and taking down giants and trolls, and now got the meteorite staff and working on gear, already up to 25. I really need to work on the melee style I guess, but crazy what I am taking down without much of a sweat.
CohhCarnage (Twitch Streamer) Recently showed a article on how equipping a staff in the Off-hand with a “Boost Sorcery” Effect also effects the casting of that type of sorcery in the main hand. So if you are confident with dodging instead of blocking then i reccomend doing that. Instead of using it in the main hand.
The determination trick is AWESOME! whoa, I had no idea this worked for spells. Some of my favorite midgame spells, in addition to the ones you listed, have been ambush shard, the starlight spell, and the magic glintblade. Ambush is nice for any shielded enemies. Light spell is better than a torch, and gives you a free hand. Costs a slot and a minor amount of FP, but lasts quite awhile. I’ve seen the tops of caves before where stuff is supposed to fall in you. Really underrated. Lastly, magic glintblade is kind of just busted. Activating a full stamina bar of them before a boss even starts usually takes them super super low right out the gate. Being able to cast at range, then have them gap close and get hit, while you dodge, is incredible. Lastly, as a bonus, I wanted to say I use glintstone cometshard as my “better than pebble” thing. It’s still buffed by Roger’s gloves, it pierces through enemies, it has good speed, REALLY good damage, and like 30% further distance than pebble. A lot of times, if most of your spells, like rock shard, or pebble aren’t one shorting an enemy, just use this and your good
Mage from Minute 1 here: Lorettas Greatbow is indeed great. Not only for the situations you described, but also when you don’t have much space and know you are facing a harder enemy that might give you hell in a closer combat with Glintstone. Something else I’d recommend is getting Ash of War: Hoarfrost Stomp. It is a cheap Ash of War, that clears out trash-mobs very fast and very efficient at a decent range. Plus, you can already get it in the Lake Area (Caria Manor to be more precise).
So, the great (and also pretty funny) part about the meteor staff is that you can get it without fighting any bosses. It’s in a ruin in Caelid. It has remarkably low stat requirements (I think astrologer starts with 16 int) so you only need a couple levels, which you will most certainly have by that point.
PSA on staves: staves that boost particular sorceries will apply their bonus even when you cast the spell with the (better scaling) staff in your other hand! Lusat’s staff, which boosts ALL sorceries, however, only applies its bonus to spells cast with it. For maximum damage you can cast with Lusat’s and passively boost with Prince of Death’s, Meteorite, etc. In terms of FP efficiency, this way of boosting spells makes Lusat’s even less appealing for general gameplay, but there are situations in which dps is king, and screw the costs.
Thanks for taking the time to explain this. I was making a mistake using rocksling with what I thought was a more impressive staff based on what I had to go through to get it 😂. I now realize there’s an entirely different way to play this game than my og sword with bloody slash added to it. First ash of war I got and I’ve stuck with has been that and the same basic shield since like 2 hours into my play through. Now after 48 hours I realize going balanced with all stats at level 20 Ive just been doing myself a disservice. I do however have a +3 confessor sword though 😂
So pro tip on determination. Let me know how you guys like it. I run a light weapon, but I make sure to run one that I don’t have sufficient stats for as well. If you use determination on a weapon that you are not proficient in, it’ll activate still with no fp cost! It seems that the animation is sightly faster as well, as it’s not truly activating. The goal is to have a weapon that keeps you at medium weight but you cannot proficiently use. This way you can use determination as much as you like without worrying about fp cost. You’re not swinging it no way. Happy hunting 😉😉
I’d add a few tips based on my own experience. Another useful nice to have spell is meteor, it’s very effective with large bosses/enemies such as dragons, giants and so on, paired with meteor staff it’s even more effective, you can easily get the spell right after you get the Loretta one. As for a melee weapon, the best one for a pure intelligence build is the Carian Knight sword, it deals decent damage and scales nice with intelligence, it also requires only 10 dext and strength points, making it possible to save points to invest in intelligence as far as you’re not willing to pump up dext/strength for a hybrid style.
Left hand Lusat’s staff at +10 :int: S :SS: 339 Azurs Glintstone Crown Right hand: Wakizashi Dagger :Major Knights Resolve Left hand, golden order seal Physick: Cerulean Hidden tear Magic-cracked tear Talisman: Primal Glintstone Blade Radagon Icon Graven-mass Talisman Marikas soreseal Rotation: golden Valor, barswap, Terra Magicus, Physick, Dagger ( Major Resolve), comet Azur.
Fex, take a look at this: 1) Lightning resistance is LOWER than any other resistance. Try it out, respec and put 99 in faith and then in other stat that give resistance and you will see that the rest is 224 while lightning resistance is at 150… BUG? 2) Armor defense does not properly increase your numbers on your stat sheet. I tried it out of a lot of Armor and I can say with 100% certainty that your Armor stats are higher than your character’s stat sheet. Example: 4/4 Bull-goat armor should give Phy 45 but on my stat sheet my Phy is 39… BUG?
If you dual wield the Meteorite Staff (off-hand) + Lusats Glintstone Staff (main hand), the dmg boost from Lusats Glintstone Staff applies to Rock Sling ONTOP of the Gravity dmg boost from Meteorite staff. My rock slings were going from 1200 dmg to 1500 dmg with this setup when I upgraded them. I have not tested if you lose the Determination buff if you swap to another offhand, but theoretically you could be throwing Rock Slings out at an increased 80-85% dmg. If you use Marika’s Sorceal Talisman as well as Primal Glintstone Blade Talisman, this should offset the higher FP costs of using Lesats + Determination. Rock Sling Meteorite Staff = 1200 damage Meteorite Staff + Lusat’s Glintstone Staff = 1500 damage Meteorite Staff + Lusat’s Glintstone Staff + Determination = 2200? damage
One thing I’ll add (level 100+ glass cannon sorcerer here) is that one massively overlooked spell in this game is Magic Glintblade. When I first got it and saw the delay in cast-to-hit I was like “why?”, but in boss fights when your spirit summons is tanking, magic glintblade is simply unbeatable. You can hyper cast like 10 of them, facing in any direction (so good for horse combat too, or just when running away in general) and then they all auto target and hit. I didn’t start using it until very late game where I tried it on a whim, and man … it is the only thing I use now. I have all the most powerful spells in the game and this one dumb early game spell beats them all. It’s also great for NPC invasions which are tough for glass cannon builds … but with this thing they end up spending all their time trying to roll away from the initial cast, only to be hit by the delayed cast! It’s terrific. I highly recommend it. Not needed for day to day trash clearing, only tough fights where u need to unload and be mobile.
Swift Glintstone Shard seems to be more or less a straight upgrade over Glintstone Pebble in terms of initial casting speed & mana efficiency; slightly less damage but costs less FP, is spammable, and fires faster. Paired w Great Glintstone Shard its basically a light & heavy version of pebble, which is a bit more engaging that just spamming pebble. I’m not sure about the range difference, most early spells seem to have annoyingly weak range or a shallow trajectory, and for whatever reason there’s no menu page to see a spell’s statistics.
Awesome vid! I’m a lvl 50+ mage; but I’ve increased my strength and dex to 20+ (EXTREMELY NECESSARY) I find ranged weapons are obviously most effective in groups, but if a boss is really after you- the minimum damage output in comparison to the ability to effectively conduct yourself in combat is why I did this!
Get a good 1H weapon that scales off Intelligence and doesn’t have crazy strength / dexterity requirements. You can blast from range 99% of the time, but you really should have a good weapon (i.e., not a +0 dagger) for crits and backstabs, if nothing else. In practice, you will actually use it for more than that — “last hitting” to conserve FP, etc. Carian Knight’s Sword is a good choice and can be obtained really early if you don’t mind going a little out of your way and taking down a caravan. (Not trivial, but doable even at low levels.)
I’m kinda surprised you didn’t make a build focused on shields/greatshields, with the guard counter mechanics. I’ve been running your barbarian builds, but transitioned into Black Iron Tarkus, with a greatshield and greatsword, with most bosses you can just stand your ground and trade hits, or see them bounce off your shield
I’m beyond level 50, but still watch all your articles as I usually learn at least one new thing. I was using the “Burger King” mask and didn’t realize that my HP was taking a hit, along with my weight and only for 3 more intelligence over the Queen’s crescent. I’m at 70 INT and the 3 extra is not worth it.
I have something that might be a challenge for you what about a melee brawler build? Right now i’m starting on a new character going to see what i can do with this build myself i managed to get Bloodhound step via cheese and it pairs nicely with fists as for everything else i have no idea yet lmfao Strong Arm Alchemist build!
Glintstone Shard is the exact same damage to fp ratio as Glintstone pebbles, fires twice as fast and takes 1/3 of the stamina per shot. At the cost of about 1 roll worth of range, also the projectile travels at almost double the speed. in 99% of the situation is just a straight up upgrade over glintstone pebbles. Highly recommend using it instead.
The bit with “Same S-tier scaling = same damage” is wrong IIRC. Scaling can still be different even if two staffs both have an “S” written there. When trying to change the equipped staff between them, you’ll see that “S” letter can be red or blue (better or worse). And the damage of the spells will be different. Tested it yesterday with Meteorite and Carian Regal staffs.
Astrologer’s first spell Glintstone Pebble is the ultimate spell of elden ring in PvE. Its damage to fp cost efficiency is the best. Aside from Rocksling, the other spells are too slow and too niche and too mana intensive. Come to think of it, i only use pebble and rocksling for almost of all my fights.
I swear my Loretta’s Greatbow spell does not go NEARLY as far as yours does in the article which baffles me ._. Was using it to try to fight a specific very large Ganon-esque man and it had the same range as Pebble for me. Fully charged. I quit using it because it didn’t seem very good, but this article shows it has massive range. I wonder what the heck I’m doing wrong lol
If you don’t have it, get Comet Azur spell from Primeval Sorcerer Azur and Cerulean Hidden Tear from the Ulcerated Tree Spirit boss. I one shot Radahn soon after getting these. And when I say one shot I mean I used one spell, once. The spell being Comet Azur. Since then I’ve one shotted two more great rune bosses and a plethora of other bosses and I’m only level 63.
Imo Swift Glintstone Shard is better than Pebble thou. Because most of the time you would fight enemies that would dash very quickly or just straight up side step it. Swift Glintstone Shard moves alot faster with 2 less fp for abit less damage, but hitting 2-3 Swift Shard is better than spamming 3 Pebbles which would be dodged by the enemies.
This is largely how I was playing up until radahn but in my opinion icerang or magic glintblade are worthy successors to pebble. Glintblade has the ability to queue up shots before combat starts so no stamina is used and if you can further stack that damage with another spell. Icerang seems like a direct upgrade to pebble with added frost damage but less range. Another honorable mention for a more spell slot build is the mage circle spell and night maidens mist, I’m assuming those might come into play for a high level build though
As a Spellblade Caster player at the moment, there is another Talisman you can wear, in order to boost your tankiness is using a Talisman called “Dragoncrest Shield Talisman” and this Talisman helps with Physical Damage Negation which means you take less damage against physical damages. When usually you get knocked around with a Greatsword or enemies with a large weapon, they usually one shot you in Mid-Game. So this Talisman helps you to survive those hits so you can plan your next attack.
would be awesome if we could transmorph some gear items that hat is not fashion souls at all but i do love the bonus reminds me of the crown of dusk from ds, im always running a half/half ranged/spellblade type of build get the health down and then switching from staff to shield popping barricade and finishing them off
The determination situation is probably an oversight and it might get patched. It simply doesn’t make sense to get that huge % spell damage increase for 10 freaking seconds for the cost of what… 20 FP or something? A worthy mention is the bloodhound step ash of war, which provides you with excellent survivability for those fast boss fights, like blade knife assassins for example
I love playing a pure mage. I feel a little like im missing out on the fun melee builds, but for a first playthrough I have so many options in combat to deal with threats and rock sling absolutely destroys bosses with the meteorite staff. I’d also recommend getting Cannon of Haima, it melts huge trash packs of tough enemies with 1 or two casts
Hello, why are you holding staff in left hand??? I understand you do that for the buff from sword in right hand, but if you mount up, that means you wont be able to cast spells while mounted up because while mounted, you can only use your right hand to attack. So, by having staff in left hand, and sword in right hand, you are effectively STOPPING yourself from using mounted combat as a mage, or am i missing something ????
Qutation from wiki: NOTE: As of patch 1.03 Determination no longer applies the buff to any source of damage other than the weapon to which the Ash of War is applied. It can no longer be used to increase the damage of sorceries or incantations. See the next build for a similar updated variant of this build. Where is that variant exactly?
looks like the Determination ashen weapon buff was nerfed in this last update. making it so the attack power boost it gives you only applies to the weapon you put it on. This means it won’t boost your spells (which are cast using your staff), right? I thought that was a cool way of using a second weapon for mage (as opposed to just having a backup sword for when/if you run out of FP, for example)… sucks that it got nerfed. I mean it was a nice damage boost but wasn’t game breaking, or anything.
Don’t you think also? It would be a good idea to give us at least the location of the talismans and the items that you want. We should use when you just say it’s like OK great. But it’s also in there with about 10 million. Other items that ar easily forgotten because there’s so many it seems like a destination would be a good Addition to the explanation of its importance
How could you not include Night Maidens Mist broooo!!! It’s so good on groups and slow moving targets. Do we know what the best staves are for end game yet? I know Lusats for power and Azurs for cast speed. But what would be next? Like a staff that doesn’t consume EXTRA Fp? Would it be carian scepter or academy staff? Or something else? I just don’t want to use something that makes spells cost more FP and i dont know what to invest in.
So personally I have found that once you have mimic and wolves most bosses dont require you to have heavy armor. You just need your summons to be aggressive and stun the two headed academy helm and rogiers armor gloves and boots give you so much damage its ridiculous. I ditched glintstone pebble once i got rock sling and meteor staff because you can hit more than 1 enemy for full damage at 3 to 4 times glintstone and the talisman to buff spell speed is only good for lorettas bow spell any other it doesnt come out at a fast enough rate to bebenificial. Mages are meant to be slow unless youre doing carion. At least thats my opinion especially if you have the stance of night and flame sword. Which i got before the first boss. Im a mid range mage that has 60 int but can still use a great shield and sword for when things get dicey. Invest just enough for scarlet rot dragon spell and most of the game becomes cake just play smart and be okay with dying once or twice to a boss to learn moves its a marathon not a sprint. All respect to this guy though he takes into account a universal playstyle and easy to comprehend mechanics to use love his articles
Could you talk about how dex effects cast speed in your lvl 100 version? I’ve seen mixed info on whether it’s worth investing points into dex. I’m using the Marika, the +5 int talisman, and the Double Whopper helm to get to 70 int but if dex isn’t worth it I could move those to int and use better talismans or armors
Isn’t there a talisman that is like the HP one but for FP. It slowly restores ur FP. I could of swore I saw someone in a article using a talisman like that but I could be wrong. I haven’t found any talisman like that but I’m also not far into the game. I’ve been search all over the beginning area. I have beaten the 2 bosses in stormveil castle though but when I tried to move onto the next area the skeleton kick my ass and I didn’t do a lot of damage to them so I figure I wasn’t suppose to go there yet and decided to finish weeping peninsula stuff
How do you kill Very aggressive bosses like RuneBear and starcaller Radagon or what he is called you cant stand still casting. So i wonder since i a played a Maged until level 55 and yes i was very over leveled since i wandered around blindly for a longer time and when i got to bosses and get constant killed i though maybe 5-10 levels will help but it didn’t so i got to weeping peninsula got to bosses like RuneBear and i gave up since people say that boss is easy as eating pie compared to bosses from that point on. So i wonder when you can insta kill or cheese a boss how do you kill stuff when you dont have Time casting spells you have to move constantly evading attacks. I have no idea how else to ask you this…. I know I’m not a very good DS players so it might be my skill at playing but still i can kill basically everything with another Astro build using Sword of Night and Flame
As long as you have 18 dex, 12 strength, then you can switch between this and any of the mage builds you’ve posted. I think the Samurai build with the Moonveil Katana is the strongest one, but the arcane knight is what I’m having the most fun with. Though to be fair, I didn’t use the arcane knight build until after getting Adula’s moonblade, and leveling up the Azur’s glintstone staff so my melee sorceries would be faster. I was around level 110 instead of level 50, and I’m not really sure if the arcane knight would have enough FP for me as a level 50 build. P.S. I like the determination trick, I’m going to have to try that when I’m ambushing an enemy.
The pebble is sorta mediocre. Yes its low cost but its also low damage and doesn’t stagger, which means you are giving enemies a much larger window to close the distance and hit you. Its not even that good early game because you can get the rock sling as soon as you get torrent with no real effort. Its pretty redundant once you have rock sling (which hits harder, tracks better and staggers very nicely). Pair that with carian slicer as your low FP backup/cost effective coup-de-gras spell and early game is sorted without ever having to equip the pebble again.
Please retest your Determination skill. I am playing with patch 1.04.1 in effect & I see no damage bost to my spells when I cast/activate Determination then cast a spell from my left hand while the buff is still going on in my right hand. I think FromSoft must have gotten rid of this feature, although I tried looking for it in the patch notes, but I couldn’t find Determination mentioned, but I could have just missed it. I would love if you could confirm or deny my suspicions throw a test of your own.
@Fextralife – any chance this build will be getting an update now that From Software have ‘fixed’ Determination and this trick doesn’t work any more? I’m currently L60-something and using the Meteorite Staff in my Left hand and the Crystal Sword in my Right hand, so that I can melee/ backstab when needed and save FP. Also Blessed Dew Talisman is in a L80 zone and you’re L50 and already have it? How do you do that?
I was searching the comments but im not seeing anyone have this problem. When i put the dagger in the right hand to use the skill, you cant cast spells while on your horse. Its kind of anoying because what are you gonna do whit a tiny dagger on the horse. Is there any way around this? Besides of constantly switching things out in your inventory?
while I love the guide I highly discourage people from actually following this, I think just using one spell completely kills the fun of a magic build, there is literally soo many fun spells in the game, are they as effective? clearly not, but you will have more fun than just using the bland beginner spell IMO.