Concentrating to maintain a spell is a standard action that does not provoke attacks of opportunity. It is essential to concentrate on a spell each turn, allowing you to take a move, speak, take other actions, attack, or talk (unless the spell specifies otherwise). In 5e, you can only concentrate on one spell at a time and it takes no action. In PF2, you can sustain multiple spells if you want but each spell requires an action.
The Casting Time entry in the spell’s activity specifies the length of time you must concentrate. The Cast a Spell activity includes a mix of listed spell components, but it is not necessary to break down which one you are providing at a given time. You can use your other actions as you please, such as moving or attacking (e.g., an attack of opportunity), so long as they do not break down which one you are providing at a given time.
The Wild Magic Surge specifies that if it creates a concentration spell, the sorcerer does not have to maintain concentration on it. Sustaining a spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration.
Bardic performaces do not have set lyrics or tunes, and you cannot cast a spell while concentrating on another one. Even if you can concentrate on a spell, you can prepare an action to attack them when they cast a spell, giving you two attacks and potentially forcing two Concentration checks. Spellcasters will make a Constitution saving throw to maintain your Concentration when taking damage while concentrating on a spell.
The spell harms, heals, creates, or alters a creature or an object in a way that can’t be dispelled because its magic exists only for an instant.
📹 Pathfinder 2e Spellcasters in 7 Minutes or Less
A spellcasters’ supplement for the video tutorial series on Pathfinder 2e combat. This series is made for new players or D&D 5e …
📹 Pathfinder (2e): The 3-Action Economy
Discussing the 3-Action Economy in Pathfinder 2nd edition. For more information, see: Initiative and Surprise: …
For more information, see: Initiative and Surprise: youtu.be/g8pDjNAuhXc Delay and Ready: youtu.be/6oEJ-e8AycI A Couple Misconceptions About the Delay Action: youtu.be/bmiemhbSdKQ Attack of Opportunity: youtu.be/UKVeeMZkOLg How Many Actions to Draw 2 Weapons?: youtu.be/ck4BC74NuDo Can You Use a Reaction Before Your First Turn in Combat?: youtu.be/FZSpZRfte6A Can I Start Casting a Spell on One Turn and Finish on the Next?: youtu.be/0PZLtcenn6A Can a Stunned Creature Use Reactions?: youtu.be/P5B2aHkJVnw Can I Leap in the Middle of a Stride Action? youtu.be/fz3h2z18gx8
Easy clear explanations with proper usage of visuals. The only thing I could think off improving would be using chapters. They’re a huge help for people using articles as an information resource. Regardless, keep it up, and thank you for your effort! Going to use your playlists to make the swith from 5e to 2e more palatable.
Hey Dave! Great article as always. I do have a suggestion, whenever I try to explain the limits of early game action economy to new or prospective players the immediate reaction is usually something like “well that sucks, you’re telling me I have to spend my whole turn standing up just to move 5 ft and attack somebody?” I find the thing that helps is leading off with a comment that at higher levels, you can do more on your turn through action economy boosting feats like Effortless Concentration for a free spell sustain or a Bashing Charge (just 2nd level) to stride twice and try to break down a door anywhere along your path. Higher level characters can just do more stuff and it really helps to know that
I really appreciate how condensed and visual these are. Been trying to cram lately to diversify my TTRPG portfolio – fortunately, I remembered this account from when I needed to learn Starship Combat in Starfinder, only to find you have Pathfinder 2E content by the boats! Thanks again, and consider me subbed.
@How It’s Played: Concerning retributive strike: i read several discussions about Retributive Strike and the Damage Reduction: does it really reduce different kinds of damage or only one damage. F.e. if the character receives slashing and fire damage, does retributive Strike reduce X damage slashing AND x damage fire? Or is this reduction applied only once?
I’m considering picking up Pathfinder 2E. I’ve never played before. I’m considering picking up Pathfinder 2E. I’ve never played before. I’m curious, if a character chooses to stride 15 ft. Example to get closer to an enemy, is the enemy able to counter? Let’s say that an enemy was in an open field, was 20 ft away, both the player and the NPC had swords drawn and were aware of each other. Let’s say that the player chooses stride as an action to get closer to the NPC. Obviously in real combat, when somebody approaches, the one would have the opportunity to retreat back, to move forward, or to stand their ground. Does the NPC have this option? When the other character moves? How would that work?