Where Can I Find Inferno Lo Spells?

In the Lords of the Fallen game, you can find the first Inferno spell in Lower Calrath, accessible from Fitzroy’s Gorge. Head forward and progress until you reach the Alehouse/Vestige of Lydia the Numb Witch. Inside, drop down and turn left, then leave the building through a hole in the wall.

The Inferno Spells Guide for Lords of the Fallen provides information on where to find all 20 Inferno spells needed for the Inferno Adept trophy. To cast any spell from their respective school, you need a catalyst of their magic type. There are 20 Inferno spells in Lords of the Fallen, with the deadliest being the Seismic Slam.

Inferno spells dropped from enemies can be found at Skyrest Bridge, Fitzroy’s Gorge, Lower Calrath, Upper Calrath, Sunless Skein, Cistern, Bramis Castle, and Defiled Sepulchre. The Fextralife wiki lists most of these spells from remembrance or late game areas, but there are some listed as not found.

Infernal Weapon Information in Lords of the Fallen includes Cataclysm, Seismic Slam, Severing Blades, Magma Surge, Infernal Decree, and Blistering. A video shows the process of unlocking the Inferno Magic shop by freeing the Tortured Prisoner from start to finish.

A list of all Inferno Spells in Lords of the Fallen is provided, featuring descriptions, locations, and other requirements to cast features. This guide is essential for players looking to explore the Inferno Playstyles and find the best Inferno spells for their objectives.


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Where Can I Find Inferno Lo Spells?
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  • The Lightreaper heal up due to the umbral entity under the grid in the center of the area. Go to the umbral in the area before the boss, there’s an invisible ladder that you can climb and you can reach the area where you can soulflay the unbral thing to destroy it. There’s a chest there as well if you didn’t got it.

  • Get rid of the ring of night’s fire, it only gives you 5% fire and wither damage. Might as well use the Puissance Root ring for 10% sorcery damage which includes your fire spells. Or the Barrage Root ring which gives you 20% more spell damage at the cost of losing one spell slot. Or better yet use the Grayson’s Ring to give you 10% extra damage when dual wielding weapons.

  • Dual Fallen lords sword, rhogars heart, pumpkin event helm, any chest you like that weighs 8.7, peita gloves and legs. Fire ammulet, fire knights ring. Equip load ring. level 110 started as condemned. 25 endurance, 40 vitality, inferno. Spells, adrys attack and defense shouts, flame weapon, hammer, lava burt. Eyes loash for super armor. Happy Halloween Edit: runes Belram

  • after using these swrods fully upgraded with the special moveset, and using two bloodlusts, i think the bloodlusts are better. the bloodlusts bleed and fire procs hit like a truck and soulripping someone while using these and procing both bleed and fire melt bosses sometimes in one hit. the fire move on the lightreapers swords is great and is the only real reason to use them, but that move isnt much better than the seismic slam. its only better than the slam cuz it doesnt use mana, which is pretty amazing i wont lie. but with 75 inferno its pretty easy to not run out of magic. i end up using the lightreapers swords as backup incase i do end up running out of magic, and i imagine this will be useful for NG+ runs with less vestiges. i do think raw damage output though if you are swinging on something the duel bloodlusts put out more damage

  • Getting locked out of quests is fine when it’s “choose this path or that path” you cannot have both. BUT the problem here is that you are punished for defeating the lightreaper during an optional boss fight that you get only one chance in his previous arenas. THAT is where the poor game design comes in. You are somewhat rewarded for killing him at the tutorial arena but even that is not worth the loss of the various quests that require his final arena.

  • Fun build but radiance is much stronger especially since a lot of enemies are strong against fire damage. I could do far more damage with bloody glory or Greg’s without trying. I’m messing around with the inferno build atm trying to level the weapons to +9 at least to see if it’s put out more damage compared to radiance

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