Which City Has The Most Advanced Spell-Altering Technology?

Alteration is a magic arts skill that involves manipulating parts of the physical world and its natural properties. The Cheydinhal Mages Guild specializes in alteration, with Trayvond the Redguard and Orintur selling the most alteration spells. To increase your Alteration skill, you can train or cast Alteration spells.

There are four common Alteration spell effects that increase through training. The lowest Alteration spell is Open Very Easy Lock, which can be obtained from Calindil in the Mystic Emporium in the IC Market district. Advancing Alteration is as easy as any other magic skill, as all you need to do is get some Restore Magicka potions and a cheap Alteration spell, then spam it.

Alternation magic has spells that unlock doors and treasure chests, while Conjuration magic has a Turn Undead spell that causes undead enemies to flee. To practice this skill, create a spell with a dinky Feather effect and go to town with it.

In The Elder Scrolls IV: Oblivion, players can learn about Alteration spells, their effects, IDs, and levels for each spell category. Finding the Fiji Mermaid is like playing Calvinball, where you cannot do it the same way twice.

In summary, Alteration is a crucial skill in The Elder Scrolls IV: Oblivion, requiring players to train and cast spells to improve their abilities.


📹 This is how you play as an OP Alteration mage

This is how you play as an OP Alteration mage #skyrim -Reforging – To the Masses -SkyUI -SkyHUD -NORDIC UI – Interface …


Can I romance in Oblivion?

“Romancing Eyja” is a modification to the video game that allows players to hire a maid named Eyja as a domestic worker in the city of Skingrad. The mod utilizes authentic voice acting for Nord females, thereby rendering the narrative more realistic. Nevertheless, the mod concludes with a lack of compelling post-quest content. The mod is compatible with The Elder Scrolls IV: Oblivion and includes the option of undertaking romance quests.

Is Illusion good in Oblivion?
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Is Illusion good in Oblivion?

Illusion is a useful skill for sneaks and mages, but it is particularly useful for those with low Personality, Mercantile, and Speechcraft. The most useful spells in this skill set are not accessible until journeyman level, but they are ideal for sneaking around in dark dungeons. Chameleon, Invisibility, and Night-Eye are great for sneaking around, while Silence is useful for stopping mages. Paralyze is costly but can be lifesaver. Light spells are appreciated by almost any character, except for Khajiit.

Illusion is the magic specialty of the Bravil mages guild chapter. With 100 chameleon, a Hero can be completely invisible, but enemies can still hear any noises made. Charm is a useful spell for getting important information without worrying about Speechcraft. A cheap, high-magnitude, low-duration spell can be created by joining the Mages Guild, making it valuable for characters with low Personality, Speechcraft, or gold.

Is Illusion worth it in Oblivion?
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Is Illusion worth it in Oblivion?

Illusion is a useful skill for sneaks and mages, but it is particularly useful for those with low Personality, Mercantile, and Speechcraft. The most useful spells in this skill set are not accessible until journeyman level, but they are ideal for sneaking around in dark dungeons. Chameleon, Invisibility, and Night-Eye are great for sneaking around, while Silence is useful for stopping mages. Paralyze is costly but can be lifesaver. Light spells are appreciated by almost any character, except for Khajiit.

Illusion is the magic specialty of the Bravil mages guild chapter. With 100 chameleon, a Hero can be completely invisible, but enemies can still hear any noises made. Charm is a useful spell for getting important information without worrying about Speechcraft. A cheap, high-magnitude, low-duration spell can be created by joining the Mages Guild, making it valuable for characters with low Personality, Speechcraft, or gold.

How to quickly level alteration?
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How to quickly level alteration?

A Reddit user discovered a secret in Skyrim that allows players to level up their Alteration skill quickly and with minimal effort. By casting Magelight to the highest point of the mountain, players can increase their Alteration skill from twenty to thirty-five in just one minute. This trick is a testament to the game’s immersion and the fact that Magelight rewards XP based on the distance it travels. The player exploited this rewards system, resulting in fast XP.

Despite Skyrim’s reputation for immersion, some players find quick hacks useful to save time. This is a testament to Bethesda’s work in creating an incredible fantasy action-RPG experience that continues to attract players. The game is still hailed as one of the greatest RPGs, and its devoted fan base continues to share and revel in the game’s secrets.

How do you level alteration fast?
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How do you level alteration fast?

A Reddit user discovered a secret in Skyrim that allows players to level up their Alteration skill quickly and with minimal effort. By casting Magelight to the highest point of the mountain, players can increase their Alteration skill from twenty to thirty-five in just one minute. This trick is a testament to the game’s immersion and the fact that Magelight rewards XP based on the distance it travels. The player exploited this rewards system, resulting in fast XP.

Despite Skyrim’s reputation for immersion, some players find quick hacks useful to save time. This is a testament to Bethesda’s work in creating an incredible fantasy action-RPG experience that continues to attract players. The game is still hailed as one of the greatest RPGs, and its devoted fan base continues to share and revel in the game’s secrets.

Where can I learn Illusion spells?

Drevis Neloren, the Expert Mage of Illusion, is available at the College of Winterhold to teach and train players up to the Expert Level. Once nearing Master level, players can begin the quest to learn the Master Illusion Spell. The College of Winterhold is home to numerous experts, including Stephanie Lee, Hector Madrigal, and Brendan Graeber, who have contributed to the knowledge of Illusion.

Where is the best place for illusion spells Oblivion?

The Mages Guild offers various spells, with most available at the Guildhall at Bravil, which specializes in the school of Illusion. The Spell Maker requires only the effect, and Novice/Apprentice level spells are just as good as expensive Expert and Master level spells. The range, magnitude, and duration of these spells have been verified in-game, but some may differ from the Prima Guide. The author has identified at least one vendor for each spell, and may update this information as it becomes available.

What is the best spell to level alteration in Oblivion?

Alteration is a magic arts skill that involves manipulating the physical world and its natural properties, including walking on water, opening locks, shielding oneself from damage, and altering a target’s encumbrance. The Cheydinhal Mages Guild specializes in Alteration. A ‘Lock’ Spell is listed in the construction set (Easy/Average Lock) with warnings to avoid interference in scripts where an NPC is supposed to open a chest or door. Alteration spell merchants and trainers can be found on the Spell merchant and Trainers pages.

Where do you get alteration spells in Oblivion?

The text provides information on Novice Alteration spells, including Trayvond the Redguard in the Cheydinhal’s Mages Guild, Ungarion at A Warlock’s Luck in Bravil, and Calindil at The Mystic Emporium in the IC. It suggests that these spells are only available for apprentice or higher levels, possibly due to the player’s level being 32. The text also mentions that each Mage’s Guild specializes in a specific spell type, but cannot recall which guild specializes in Alteration.

What is the best alteration spell?
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What is the best alteration spell?

The Alteration school in The Elder Scrolls 5: Skyrim offers a unique range of spells that can be used by various builds, including mages, warriors, and thieves. These spells are divided into five schools, with the Alteration school being often overlooked.

One of the best-known spells is the Dragonhide, which can be used to transform a piece of iron ore into silver ore and gold ore. This allows players to purchase or mine vast amounts of cheap iron ore, turning it into wealth. This spell is useful in various situations, making it a valuable asset for players in the game.

In summary, the Alteration school in The Elder Scrolls 5: Skyrim offers a diverse range of spells that can be used by various builds, making the game an enjoyable and engaging experience for players.

Is alteration good in Oblivion?
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Is alteration good in Oblivion?

Alteration is a magical ability that can alter the physical world, providing useful effects to compensate for weaknesses in character strength. It can be used to open locks, protect against physical and magical damage, and alter encumbrance. In-game abilities include casting spells to breathe or walk on water, opening locks, and enhancing skills. Mastery perks, skill benefits, skill increases, and dialogue are also available.


📹 Everything About Spellcrafting That Bethesda Didn’t Want You To Know

Oblivion’s Spellcrafting system seemed pretty cool on the surface, but was very easily exploitable when you dug in to it. However …


Which City Has The Most Advanced Spell-Altering Technology?
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  • Interesting fact about using Fortify Speed on a horse: In Oblivion, a horse’s base Speed is actually relatively low, but it is affected by a multiplier to make it functionally higher. This is why fortifying a horse’s Speed results in them becoming a quadrupedal death rocket; the devs didn’t add any checks to account for the multiplier existing. On a side note, Shadowmere from the Dark Brotherhood questline is Essential, and while she will still easily be knocked out from utilizing a Fortify Speed spell and rocketing around, the player will take no damage from this and Shadowmere will recover in a relatively short time, ready and waiting to be yeeted across the map again. My two youngest sisters loved perusal me break the game with the spell system, and they sometimes insisted I load up Oblivion and show them “Super Horse” flying across the entire worldspace. Good times 🙂

  • The best fun glitch imo is this: 1:Cast an invisibility spell on your horse. 2:Get on your horse and get off before the spell wears off. 3: Your horse will be visible again but you won’t. 4:Any piece of armour you put on will become visible while the rest of you isn’t so for example you could make it look like you’re a floating head and pair of feet or you could just be a pair of floating hands. Any combination is possible.

  • Finally, someone who realizes how much fun damage fatigue is! 😀 I’ve probably spent a few hundred, maybe over a thousand hours playing a mage just for spellcrafting. I spent about a year experimenting with mechanics to create the perfect reflection-proof, chainable, 1-hit kill destruction spell. I’ve also spent a good while just playing around with the fortify speed and acrobatics effects. I love how stairs and other slopes just launch you like a boost ramp from mario kart, once I stepped off of a hill near bruma and landed at the gate of leyawiin. A friend of mine told me the secrets of a really messed up spell that just makes your character model melt, stretch and warp. It’s fire damage and restore health on self in equal amounts plus paralysis on self. If you jump over a slope and then cast it so you fall down and roll down the slope, parts of your body just stretch out all over the place like some sort of nightmare creature. Fortifying your personality by a few hundred points has a similar effect to charming people. Nobody will attack you with a personality of over 400, I believe, and guards will pay for your petty crimes. If you include the effects fortify intelligence 100pt 3s on self, fortify magicka 100pt 3s on self and drain magicka 3pt 3s on self in a spell, you get to cast it repeatedly without running out of magicka as long as the spell costs under ~650 (though if you’re not an apprentice you only get half that much) I also have a lot of fun just making weird combinations of spells to murder dungeon dwellers with, like a spell absorption, bound sword and summon clannfear spell so I can pretend to be a xivilai, or an aoe frost spell which travels as a fog instead of an exploding dot so you can kill massive amounts of people at once.

  • If you ever wanted to make a WALL OF CREEPING DEATH you can make a frost spell on target that does one damage for one second but has a max AOE. After that, just apply whatever spell effect (damaging or otherwise) as a subsequent effect. Because frost spells on target make like, a blizzard/snow storm effect based on AOE size and whatever is at the top of the stack is the primary visual effect and means of spell delivery, every other effect will fall under the frost spells spread. Great with paralysis and other effects. I used to blast this in towns and cities. For a few seconds it would appear as if the whole area was consumed by a slow moving, unnatural blizzard of death. I can recommend a reanimation of corpse spell on a similar frost base to follow this cast for a creepy “kill everyone then raise the dead” lich King kinda vibe.

  • My first Morrowind playthrough was a summoner/enchanter. One day I wondered if I could bind an active summon to me so I could always have company on my travels. I test trialed it with a plain shirt and the Scamp spell (Other spells/ equipment would make it extraordinarily expensive). From my surprise, I was able to do it by making the spell last 1 second, since I would wear the shirt, it treated it as consistent rather than temporary. Unfortunately, I was unable to ever take the shirt off, because it would crash the game; so here I am with a shitty Scamp making goblin noises ad nauseum. Btw, when he died, he reappears… so I was stuck with this turd for life. Good times

  • My favorite spell combos not mentioned Damage spell + light effect. Makes foes glow in the dark for easy targeting. Invisibilty + summon. Summon gets free hits while foes look for you, then you get sneak attack when they turn to fight your summon Night eye + invisibilty + detect life. Ultimate sneak magic Break armor + fortify armorer on self. Hello armor training Paralyze + heal on touch. Instant training dummy Fortify Magika +Intelligence + Willpower. If you can get up to 130 Willpower you have infinite magic (you get 100% back in (130 – your will) seconds) and launch big spell after big spell

  • Attaching a very brief Calm effect to your Destruction spells can allow you to stunlock a target or even targets to death, especially with block casting. Calm is cheaper than Demoralize, keeps targets still, and remains fully effective against Daedra and Undead and targets immune to paralysis. Attaching a Dispel on Self effect to the bottom of a Touch spell effectively makes it Reflect proof so long as the cost of the spell is not more than five times the magnitude of the Dispel. Very handy for Lich’s.

  • Couple of fun things -beefing up your summons, especially nice in max difficulty, because creature time beings(non humanoid npcs) interact in a weird way with fortafy speed, since it makes them insanely fast, and completely fixes the weakness of summons like the lich and gloom wraith, looks real funny with flesh atronachs and clannfears Beefing up summons is especially fun with the staff of the Everscamp, since you basically get 4 summoned scamps, which with buffs are very fun to use -frenzy 25 points in 100 feet, its incredibly cheap to cast for some reason and is jolly good fun -command 25 points for 2 seconds, instantly turns any enemy into an ally (Just remember to keep your spell effectiveness at 100%) -drain spells are very good especially in the early game, and a good 40 point drain speed spell cast on a creature completely disables its ai apparently (again creatures have weird interactions with the speed stat) -with 100 spell absorption, which can be fairly easily gotten with the atronach sign, the spell drinker amulet and a warlock ring, every telekinesis spell will be absorbed, giving you back the cost of the spells depending on your mysticism i believe, up to five times the original casting cost at level 10p, allowing for infinite magicka casts without having to waste welkynd stones or wait up on potions

  • So, I made a spell which would fortify magicka, fortify intelligence, and fortify willpower since base magic regeneration is based on your max magicka, and is further increased by willpower I would effectively increase my magic regeneration rate so much that it would give me effectively infinite magic for about 60 seconds which would let me use stupidly overpowered spells like they were child’s play.

  • My favorite Oblivion build was a Personality build (that I later learned wasn’t the stat that governs Illusion spells…). My bread and butter was a custom spell of Command Creature/Command Humanoid/Invisibility and called it “Metamorph”. When I ran into baddies, I’d command them and immediately become invisible. The role-play was that I had transformed into that creature or person, since that’s what the enemies saw. With a group of enemies, I had as many allies as I wanted. The best part is I didn’t need a huge duration on the expensive Command spell because of the highly aggressive AI – once an enemy was aggro’d they didn’t stop until they died or they killed the aggressor. Most of the game was me running around perusal the fights I set up. If there was only 1 baddie, I had the option of sneaking past, paralyzing with my high Illusion skill, sneak attacking, or commanding in case more baddies were around the corner. It was a great way to really stretch the game since I wasn’t 1-shotting anything, but also gave the flexibility that I had as many allies as I wanted to reduce the time of larger fights.

  • Enchanting a mage’s hood or a black hood with a damage health or damage fatigue spell made for a great way to stealthily eliminate targets. Those two hoods weigh nothing, so they can be reverse pickpocketed into a character’s inventory. Give it a name starting with “A” to put it at the top of the list, and they’ll put it on, quickly rendering themselves unconscious or dead. I remember there was one quest where I had to steal something from a countess of one of the cities, but kept failing at it. Gave her a hood and took what I needed when she passed out. When a character is unconscious, they can’t catch you attempting to pickpocket them. However, using damage fatigue means that it’s essentially a single use item. Once you’ve given them the hood, you have to steal it back, and NPCs won’t equip stolen gear. Zero weight hoods are also pretty rare, but the duplication bug easily fixes that.

  • I remember not getting quite as involved with the spellcrafting system as you had here, but I specificially remember creating a spell with stats that were something like, “Deal one flame damage in 100 meters” for the express purpose of firing it into rooms with a ton of props and perusal everything fly over the place. Nearly crashed my game a few times doing it (On an original Xbox 360 – the white ones that were notorious for their technical issues) but it led to hours of fun, irreparably breaking every shop, tavern, and home I went into. It was great.

  • I made a spell that drained my restoration skill to zero. So I would use the spell to get free restoration training in Bravil. The only issue was I had restoration as one of my major skills so it also helped power level me. Long story short after training in Bravil for a while and getting as much free training out of her as I could, I left only to realize that having super high restoration didn’t really help when it came to actually fighting all the new high level enemies. Ended up having to train one handed on a conjuration for a couple hours just to give myself a chance to survive simple encounters.

  • My favorite was huge amounts of drain life for 1 second. It would cause weaker enemies to die instantly and allowed me to finish off stronger ones after dealing some damage. I viewed it as a dark spell that stops the target’s heart for a second which could potentially kill them if they aren’t healthy. Good times.

  • Open Very Hard Lock (target) + Charm 40 pts 2 sec (touch) + Fortify Mercantile 40 pts 2 sec (self) + Feather 100 pts 120 sec + Light 30 ft 120 sec. This is my favorite “Swiss Army Spell” in the game as it consolidates most of the non-combat spells I use frequently (SAVING quick slots), only costs around 100 Magicka at skill 100.

  • A favourite spell combo that I discovered when I was a kid was stacking multiple bound weapons onto a single spell. If you drop a bound weapon, it becomes a permanent, weightless daedric weapon – Clearly very OP. But thankfully, you can’t drop equipped weapons, and unequipping a bound weapon dispels it immediately, even in menus… …But if you spawn multiple with a single spell, they’re just… placed into your inventory. So you can just drop them, no problem.

  • wow im honored to have my old speedruns featured in this vid lol, i will say though that the movement speed in those clips is due to stacking skooma rather than spells, but skooma does technically apply a spell effect, and the jump height from the lower bridge to the higher one is actually just from hitting a slope at a high movement speed and jumping at the right time, converting horizontal momentum to vertical momentum

  • Fun fact if you stay lvl1 and get to spell creation you can use spells to -100 of any skill this allows you to get free training lessons 5 times per lvl. If you do this every lvl before you sleep you can gain additional lvls in the game. 5 training is 1/2 a lvl. Do this with major skills and when the spell wears off you will be at 105 putting you over 100 cap. This can be done with any trainer but for quickest results I used beginner trainers. Adding 100 magic enhancement on spells adds ~10 magic cost but gives you 100 extra magic to use net gains. also allows you to cast stronger spells. Make a armor set with enhance max magic. I cast spells with a cost of over 600. Paralyze everything within 100ft for 30 sec and burn 50 points for 30 sec. If you cast a spell with 100 or more chameleon or enchant a set of clothes you will be invisible but can interact and attack things. max out sneak fast. Using the enhanced speed is best used with Shadow Mare the Immortal horse. When he faints use him as extra storage. Create a regen spell that cures x amount over time and as a lvl4 vampire walk in the sun restoring your hp instead of losing it. Unfortunately you can’t fast travel while doing this. You can also jump on lava without getting hurt.

  • my favorite spell combo was having a full set of bound armor spells with bound dagger and bound shield. Especially playing a mage with 1 handed heavy armor and block as major skills and all the spell casting stuff as minor. made leveling take forever but once I had the ability to do so I could just tear through enemies and was untouchable.

  • Honestly… I LOVED the spell crafting system. I, as a player, WANT that level of freedom. The fact that it breaks the balance and even the game itself ADDS to the fun. Maybe tweak it a bit so the parameters aren’t so crazy, but, like… that was my favorite part of oblivion and I was DEVASTATED when they not only removed the crafting system, but also just flat nerfed magic altogether in skyrim. :/

  • Oh boy, I got a juicy one. A commonly used tactic to powerlevel armorer is to summon a skeleton that holds a weapon and disintegrate weapon on it until it drops the broken weapon that will stay in the world after the summon dies or despawns. When performing this trick within a store or any area with non broken weapons nearby the summon will try and rearm themselves by picking up another weapon. Disintegrate weapon can be cast again to force them to drop this other weapon. If done in a shop the weapon will no longer have the stolen tag applied allowing theft of stolen goods which may now be sold to any vendor. I find this amusing since it shows how the crime systems work as a stolen tag is only generated from player actions and not NPC’s. This may be intentional so as to prevent constant NPC crime and fighting guards which was a reason to walk back a lot of the radiant AI system.

  • My favorite spells were simple low damage (10-20pts) over time (5-10sec). Soul Trap + Drain Health 100pts for 1 sec was always fun. Instantly kills everything early-mid game. And even late game it made a powerful finishing blow. Charm 100pts + Fortify Mercantile was another good one. Then there was weak Fire Damage spread over a long duration Turn Undead spell. Undead flee and burn to death at the same time. So good!

  • Oblivion has a really funny mechanic where if a fire or lightning (might also work with frost, not sure.) damage over time spell deals enough damage to kill a character, it ragdolls them on cast, before they die. This means you can hit people with a DoT spell, knock them over, and they instantly die when they stand up. Or, a trick I learned with lightning magic, is that if you cast an aoe spell at their feet, the lightning bolt knocks them flying straight up, which means they often die in midair or as they land, which is even funnier.

  • I don’t understand why they took out spell crafting, everyone saying “It’s too overpowered” are very stupid to me. How does that make sense? No one is forcing you to make OP spells. If I want to be OP then let me be OP, everyone CHOOSES to play how they want to play. You don’t see everyone downloading hacks because it’s available, people will choose to not make the game easy because they choose to play that way. Taking things away in game that seem too OP is just dumb. I really don’t understand how players enjoy less features in games.

  • There was a glitch that worked with the duplication glitch that caused enchanted items you wear to unequip and become unequippable ever again, but their enchantments stayed on you forever. Using this I made my character have an absolutely absurd amount of mana allowing me to cast such powerful fortify acrobatics/speed/athletics spells that I could fly across the entire map by running into a rock at the right angle. Oblivion was a fantastic gem.

  • Damage/drain personality poisoned arrows on late game goblins had a interesting causality. It seemed like every other goblin had suddenly huge interest to kill single goblin, like when you cast Command on a creature has. Also other Destruction damage/drain stat spells seem to be alternative way to have other school spell’s effects and some even more powerful than one could assume (damage/drain speed causes creatures to stop move/forget aggression on you faster etc)

  • One of my favorites was drain health. Its cost increased a lot for duration but not much for effect. So drain 20 health for 20 seconds would cost like 120 magicka and required master destruction, but drain 100 health for 1 second cost 15 magicka and required apprentice destruction. It was basically a health check insta-kill. I called it death touch.

  • If you equip an enchanted piece of armor with fortify magicka, and you add a bound armor piece (1 sec) for that slot in a spell, you gain that amount of magicka after casting the spell. You can avoid cooldown adding dispel on self. If you want stronger spells, just add the whole armor set, and you can cast spells up to 300 cost this way.

  • Spellcrafting in Morrowind was even more of a treat. Damage strength 20 points for 5 seconds, totalling up to 100 damage to strength. Essentially strength would drop to 0 and the target would be unable to move as their carrying capacity would be nullified. Also jump 300 points for 1 second on self, if wearing an enchanted apparel of slow fall 0 points on self would allow you to cast the spell and immediately jump to get lauched into the air, allowing you to traverse the map in seconds.

  • I created a series of spells I would cast in succession that boosted my Magicka pool and regeneration, the last of these boosters I popped in athletics and speed and a few others “health regeneration, shield and such”. With the large pool size “it’s been a while but I think it was north of 2 thousand” I matched it with huge destruction spells and the end result was me running and jumping across the map fast enough to crash my computer. I was jumping right over the cities. I’d go to the populated sections and cast a lighting bolt into the ground that launched a crowd of people into the air like bottle rockets. It was some of the most rewarding gaming to date. I miss those games that allowed me to discover exploitable systems and have a blast creating my own adventures in a sandbox world or just being a complete game breaking badass.

  • Command spells are awesome in Oblivion. Walking around with my own personal Ogre bodyguard was always a favorite of mine. Or going into imp city starting a fight, then commanding everyone so a mass brawl broke out while you sit back and just chill and watch. Oh the nostalgia for this game gets me everytime.

  • One thing I had alot of fun with is the tcl command (toggle collision). It allows you to run through solid objects, locked doors etc, but it also freezes all objects in place (items, corpses). The fun part is that while an object won’t move with collision turned off, it will still register all impacts and store up the force until you toggle it back on again. I combined this fact with a max area destruction spell (minimum damage, you just want the collision of the explosion) to see how far I could launch objects by spamming the spell on them while collision was off. Me and my friend spent like an hour one time just doing this to my horse, and then we toggled collision back on and launched it across the map. Good times!

  • Another great Oblivion article man, loving it! 6:35 I can’t help but feel that the freedom Oblivion gives to the player would have been brilliant and incredibly engaging as more than a gimmick if it weren’t such a buggy mess. Making this system “balanced”, or at least functional looks like a herculean task, so it’s no wonder that it’s so hilariously broken in the final product. Also, many people never even see this system in their play-throughs because a lot of people who want to play a mage character will likely be put off by how under-powered you are in the early game compared to a fighter, making the game way less enjoyable (it was certainly the case for me). It all just stinks of being a major after-thought. Bethesda loves sticking half-baked ideas that sound really cool in concept but clearly have had next to zero play testing into their games (I’m looking at you Fallout 4 settlements). Keep up the good work Ephi!

  • I made a thief trickster that made cursed magic items, then reverse pickpocketed them onto whoever. That person would eventually put on the item, especially if I had stolen that characters equipment. Imagine putting on a set of clothing only to burn to death, or be poisoned, or, my favorite, be drained of all stamina. I then tried an Illusionist/Enchanter. He would make weapons that would mind control enemies. He would hit an enemy, then the enemy would stop attacking, sheath their weapon, and turn around. I would hit again and the cycle would continue. I did try the weakness/destruction effect with an assassin/mage. Came up with a weakness to everything spell by touch that paralyzed enemies as well. It only lasted a couple seconds, long enough to cast a second touch spell that blasted the enemy with Drain Health max effect and a medley of all other damage spells as an afterthought. That combo would devastate anything. Was hilarious to sneak up behind the Ebony Warrior and drop her before she even had a chance to draw her sword.

  • I loved this system. give the players the tools to do as they wish, play it how you want to, increases the replay-ability factor for sure. I don’t get why some say “imagine having to cheat to complete the game”, since i’m sure we’ve all played as an overpowered god as much as we’ve just played it normally, or even tried to handicap ourselves, that’s the beauty of these games and i’m sad games now seem to have to be completely balanced and force you to play one of the three pre-determined ways…

  • Though not truly all spellcrafting, some of my favorite things to do were: -“Bound Armor”, a spell that bounds a full suit of armor with a claymore -“Town Riot”, a max area, max range, max magnitude frenzy spell. Cast it in a major city and watch the NPCs slaughter one another -“Invisibility Armor”, enchanting a full set of armor (rather robe, hood, ring, shoes, amulet) with 25% chameleon. Have fun breezing through Thieves Guild and Dark Brotherhood quests -stacking “Fortify Acrobatics” and “Fortify Athletics” to fly up to “heaven”, the platform where you talk with the ghost knight during KotN -enchanting “damage fatigue” on a hood, reverse pickpocketing, and whatch an NPC become Sleeping Beauty -And finally, “Damage Skill” to drop skill levels to a low level, leveling them up, which leads to essentially infinite level ups (or until you max out your attributes and can no longer level up) As much of a mess this game is, it’ll always be one of my favorites. A beautiful, broken experience

  • Getting access to the Arcane University really early on and knowing a Drain Health spell – creating a 100 for 1 spell – basically acts like a 1 hit kill since enemies at really low levels often have less than 100 health. Throwing a weakness or two or three? Haven’t tried that but you could probably extend the usefulness of that spell for longer assuming you have a Destruction skill of at least 50.

  • I’ve read a interview with a Larian Studios employe. He said, that he’s exited to see how the players abuse the systems in their games. For them finding ways to abuse the rules to get what you want seems to be the core experience. So maybe Oblivion is not broken, but ment to give you these oportunities.

  • Hey, thanks for the tips on spellcrafting! I’ve been using 100% spell absorption Atronach character recently, and it’s been super fun. The most ridiculous thing I’ve done so far is restoring my magicka by absorbing my own telekinesis spells, completely getting rid of the downside of no magic regeneration, so I’m really going to have to use some of this to make spellcrafting even more ridiculous!

  • Stacking fortify Wisdom (to enhance magica regeneration speed) and Intelligence (+2 maximum magica for 1 Int) and Magica effects allows for absurd levels of available magica and magica regeneration. If you create different names for each of the same spell, you can stack it so high that you have over 10K available that regenerates in only a few seconds. You can imagine what sort of ludicrously destructive spells this lets you eventually cast after the (Dragon Ball-esque) powering up.

  • I’m very surprised people are still playing oblivion, and I’m glad since it’s an awesome game. I used to play this when I was little, and i looked back on my previous account and I had a rusty iron bow with 5 attack damage, and my character was freakishly small. I’m currently doing a new attempt, and I maxed out my conjoring, and my magic stats are getting very high. Once I’m done with the dark brotherhood, I’m hoping to make my own spells in the images guild, and I’m wondering if I could make an invisibility spell that I can spam with my high magica to help me progress in the game. Very nice article by the way 👍

  • I like how magic susceptibility can stack on everything. Puting magic + every type on magic on fast sword and hitting multiple times also can stack effect from 100% + 100% and another times making thousnads of susceptibility damage in short perioid of time. And using prolonged damage effects also counts as dmg stacked, so it will make the most dmg (spells over time use less mana than instant versions). That way I created super strong fighter who slashed couple of times fast to stack susceptibility effects and put 1 cheap spell that made super dmg killing target in few seconds. Using susceptibility effects on self allows to put more powerful buffs, that can buff your magic potential to use spells that are too strong to normally use, and do it again and use buffs again. Fun to have thousands in stats thanks to magic, spending 3 minutes to buff character before fight and rush a dungeon like a hero 😛

  • My friend and I quickly discovered we could stack athletics+acrobatics buffs, so we jumped from the DLC wizard tower where we made the spell (Frostcraig Spire, I think it was called) to the moat on the far side of the imperial city. We jumped from the spire balcony, and instantly froze for a loading screen while it loaded the next area. Then we jumped straight to the next area’s loading screen, then the next, then the next. We were effectively at less than 1 FPS, because each new area took a few seconds to load on his console, and we’d go straight from one loading frame to the next. I can’t remember how we survived the fall. I think we might have discovered that paralyzing yourself right before you hit the ground cancelled your fall damage? Either that, or we just landed in the water. I distinctly remember swimming around the moat after landing at like 200 MPH, (because increased athletics also affected your swim speed…)

  • stacking enchanted rings to permanently bind stats to yourself to make a single punch one shot anything, also used in tandem with 95% permanent chameleon and a ring that added 10% chameleon so you can wear it and be entirely invisible at all times, the guards would never catch you and nothing would ever fight back, it would only run or stand there and die. The key to the ring with 10% was so you can be seen during quests, if you were 100% then some characters wouldn’t approach you while you were frozen because they couldn’t see you, leaving the game softlocked.

  • 2 of my favourites were a max damage drain health spell, that only lasted 1 second, it cost barely any magicka to cast and most enemies had less health than the max you could apply, so they’d just instantly die, but anything with more health than the spell would be completely unaffected, and the other was an “invisibility on touch” spell, because I found out, if you cast it on a horse, then ride the horse, you share it’s invisibility, but if you get off the horse before the spell wears off, you stay invisible, you don’t gain any of the actual affects of invisibility, but you can’t see your own character model in 3rd person, this can be fixed by changing your equipment, but only the body part you change is affected, e.g. if you remove your helmet, your head becomes visible again, but the rest of you stays invisible.

  • I found that a long-term damage spell that did minimal damage would allow you to cast at a target and then leave the area. The target dies but since you’re in another zone the guards don’t target you. Another good one was the Regenerate or Shield that was very weak but lasted a long time and recharged quickly. Cast 5 of them on yourself and now you’re heavily shielded, regenerate at an insane rate and it costs very little mana.

  • Lol I know you probably already known or seen this, but using the mechs for Frost spells and its unique projectile and its range and duration causes a damage area, example: 3 damage, 100 ft, 120 secs duration remember to hit the ground for the damage area and depending on your duration and damage as long as they just touch the area they take the full damage, and think of it like the frostfire glade’s frost mist, and if you use the 100 damage, and 100 ft you can cause the largest range with maximum damage. P.S. if you use 3 damage, 100 ft, 120 secs duration you can make it look like it’s snowing

  • One spell I created was a fortify strength with a few other effects I couldn’t remember which would basically let me one shot pretty much every enemy in the game with a melee weapon if I stacked the effect enough times. It also broke my weapons pretty regularly, but that wasn’t an issue if I was using a bound weapon, so I often swung away without a care in the world.

  • My best discovery in spell chaining in vanilla Oblivion: Fortify magicka 100pts + fortify intelligence 100pts + drain magicka 3pts 120s + drain intelligence 100 pts 1s allow you to cast spells infinitely with less than 500pts magicka cost, and buff your magicka pool with at most 700pts (2*INT + actual cost of this spell) for 2 minutes after casting it a few times.

  • An interesting thing to note for multi-effect spells is that certain magic skills take priority over others. So you could make a Destruction spell that requires 75 Destruction to cast and hide the destruction effect behind a Mysticism effect that requires 75 Mysticism, and for some reason the game would only require you to have 75 Mysticism, and not 75 Destruction, to cast both spell effects. I don’t know why or how the different magic skills take priority, I just remember that Mysticism was the one that always one out provided the spell effects required the same degree of mastery in their respective skills.

  • I am the best at this. I did this when the game first came out. First thing to do is start buffing your willpower with spells, then start casting speed spells like 60 of them, then cast like 8 jump spells. You can also eat flax seeds to increase willpower even more. After you have 60 or so speed spells and 8 jump spells you can stand on the mountains in the north and jump south and fly over the entire map like Morrowind. It’s fun.

  • I quite like the fortify magicka + willpower + intelligence loop. You essentially buff your maximum magicka, then buff your magicka regen so it refills basically instantly, then repeatedly buff your maximum magicka over and over again until you’re able to afford casting some utterly ridiclous spells.

  • How to win the game with one simple trick: learn Chameleon (the spell which cloaks you for x%) and buy the biggest soul stones that you can find (buy at least 7 soul stones) now you go to the university and enchant all of your clothes (Helms, boots, pants, gloves etc.) with Chameleon and boom you should now have permanently the Chameleon spell on you with 120% which means that you are invisible but can open doors or casting spells (with the invisible spell you can’t do that because you would make yourself visible again) and there you have it, you won the game because nobody can see you which means nobody can attack you…

  • My Favorite chain of spells that I crafted although really mundane, was a chain of ever-increasing fortify intelligence spells. ( or was it fortify Mana or fortified willpower I can’t remember it’s been awhile). Anyways it allowed me to push my Max mana and Mana regen to vast Heights. It was a really simple utility spell chain, but it is entertaining to be able to cast absolutely insane spells that in no way shape or form you should be able to cast by any conventional means.

  • So, I combined a few exploits for this. If you summoned bound armor, got it damaged, then repaired the armor. You could the. drop it on the ground and after the timer expired, it became a persistent object. An interesting exploit exists from the existence of poisons and the poisoned apple. Zero weight objects can be reverse pickpocketed. So, if you were to enchant the Zero weight bound armor, you could put it in someone’s inventory. A little known fact is that NPC equip every slot that they normally have filled, in alphabetical order from their inventory when their model is reset. (Performing an animation or leaving and entering their cell.) So, if you enchant the bound armor with something like drain health or drain fatigue and name it “a(something)”, then put it in an NPCs inventory, they are forced to wear it. I went through the entirety of the guards in the imperial city and, quite philanthropically, gave them a new set of armor. Crime has never been easier when every guard is knocked out on the floor.

  • You can make training spells for all magicka disciplines without having to cast on another creature, using almost no magicka by making weak cast on self spells. Light on self 1s for illusion, damage fatigue for destruction, heal self for restoration, feather for alternation etc. Also max damage fatigue + 100% weakness to poisons and + 100% weakness to magicka (for say 5 seconds) is a great way to then use damage fatigue potions and have a whole group of enemies paralysed for 30s or more

  • My broken spell was much simpler. Max Drain health for 1 second. Drain was intended to temporarily reduce someone’s health like illusionary damage, but if it was more than their current health they would just die. But Because it was meant to be temporary it was way easier and cheaper to cast than an equivalent damage spell. When enemies would have more than 100 hp, just add on a weakness to magic for 3 seconds, then cast.

  • Any sort of damaging spell over time combined with paralyze would sometimes melt opponents instead of falling over their character model would legit melt into a pool and it was terrifying you could also sorta exploit spells in a category you werent a high enough level to use since theres only ever 1 skill requirement for a spell if you made a destruction spell require 100 Destruction you could put any spell modifiers on there from other categories as long as the spell requirement was below 100 example something like 120 fire damage on target paired with something like 30 seconds paralyze would let you use that spell even if your illusion was 0

  • On morrowind I remember making a “spirit bomb” spell. It was an explosion with max damage and max range. Don’t remember the specifics on it. I also remember eating so much moon sugar that I was able to move from one side of the map to the other in less than a second. I might have crashed the game a couple times. On oblivion I remember having bound armor and summon golden saint constantly. Each armor piece had some sort of feather enchantment and fortify strength. On skyrim I got to lvl 900 before I realized that I’ve done everything I ever wanted to and stopped playing. On Elder Scrolls online I got to veteran 150 and then they changed the lvl system. But I did solo myself to that lvl.

  • its enchanting so not exactly spellcrafting but if you put chameleon 20% on all 5 pieces of gear (i just used 5 generic light clothes so its really cheap) it effectively breaks all combat and stealth mechanics. You are totally undetectable even if you’re standing in front of an enemy and hitting them in the face, or stealing in front of someone. Supposedly there was a never finished “sound” mechanic that they planned to give enemies a way to detect you.

  • I combined Frenzy on touch with Invisibility on self. Reapeted uses can winnow any group down to one injured survivor – and since Frenzy isn’t considered assault in Oblivion you can use it on inconvenient vampire hunters, racist countesses and the like in towns with impunity. I also made several low powered ranged spells with a brief but high magnetude Fortify Magica on self. Since that effect pays for the next casting, if I hold the cast button down I can ‘machine gun’ the spell endlessly.

  • It’s been a minute but also…. if I recall correctly, some creatures are immune to paralyze but none are immune to losing their stamina to the point they fall over and can’t move lol. Maybe I have that wrong though and no one is immune to paralyze. Either way… still more fun to use the broken spell. “So you dont have to break all your repair hammers…” You mean… THESE repair hammers? drops five hundred hammers causing the graphics to bug tf out for a full minute trying to render all the models on screen scroll duplication glitch means you never go without a repair hammer again

  • Not spellcrafting, and not Oblivion, but in the original Elder Scrolls: Arena, I would ask to have my gear repaired over exactly 8,192 days in order for it to be repaired instantly for only 1 gold (or sometimes a bit more gold for truly legendary artifacts). By default, when you ask a smith to repair a piece of gear, he offers to get it done for a given price within 10 days. You can either accept the offer or reject it, and if you reject it, you get the options: “Can’t you afford it?” and “Can’t you wait that long?” If you choose “Can’t you afford it?”, you can specify a price (presumably a lower one), and the smith will give you a new time (presumably a longer one) for the repair. “Can’t you wait that long?” lets you specify the time and get a new price. Presumably, the designers intended the player to make a note of the store where they left their gear to be repaired, go stay at an inn for a while, and then come back for it at the appointed time. Here’s the thing: when you choose “Can’t you wait that long?”, you don’t HAVE to choose a time shorter than 10 days. You can specify any number of days with 1 to 4 digits. Arena then translates that number of days into a number of minutes, stored as an unsigned integer. At exactly 8,192 days, the corresponding number of minutes overflows and loops back around to precisely zero the most times possible within the 4-digit limit, and the cost is proportional to the change in duration. For example, choosing 5 days doubles the price, 20 days halves it, etc.

  • It’s not about the effects of a spell but about a general game breakdown that began after I crafted a spell. First, I was pursued by invisible, non-attacking, non-interactable but still very hostile enemies that prevented me from resting and travelling (persecutory delusions?), then all guards and their horses qent mad and began entering random doors just to vanish behind them, then everyone but some Bravil beggar disappeared, my character model likewise ceased to exist and the game crashed, damaging all saves.

  • I just like making a Dim Mak spell 😂 I put drain health to max for 1 second and then soul trap for 1 sec on touch. After hitting them a couple times, I just touch them and they drop and I get their soul. If destruction is even a little high, it barely costs anything. I made a hand-to-hand character with destruction on the side named “McFisticuffs”. Hand to hand kinda sucks, but it’s really fun. I made him a vampire to boost the stats along with the gloves of kuang lau. My hand to hand is around 125. Oh Oblivion…good times!

  • I know they tried to limit spells by having them become super costly in terms of magicka when they were too powerful or Aoe, but enchanting armor with sigil stones that increase your magic gave me an insane amount of magicka, and I did in fact make extremely powerful aoe damage fatigue spells that would render entire crowds of guards into ragdolls, I loved this game 😂

  • I remember exploiting the scroll duplication glitch to get a ton of money and all the transcendent sigil stones I wanted and just totally broke the game on the 360. I am replaying on PC now with Oblivion XP and trying to do less buggy broken things in general, but I know I will be counting on the spellcrafting to make up for all the attributes I dont have naturally like charm and speed. But of course once you get to endgame its fun to just go full ham and spam god-killing spells at guards.

  • Knowing what we know about Elder Scrolls lore, I refuse to believe that any of this is “cheating” or “abuse”. If anything it’s still underpowered compared to uses of magic you read in in-game books. I didn’t abuse any of it as a kid, probably didn’t have enough imagination, and it’s locked (literally, in the Arcane University,) but also to skills that are super hard to level unless you’re a mage. It seems like a balanced feature that was removed because of pathetic “streamlining” in modern game design and a desire to reduce agency in the player. This actually makes me want to try Oblivion out again 🙂

  • Master Wizard in Morrowind: Flying through the air, launching elemental cluster bombs and summoning hordes of daedra and undead while any attacks leveled at you are deflected with ease and nonchalance like the God King you are Master Wizard in Oblivion: Jumping over the land, skipping over water, paralyzing anything that looks at you funny, again launching elemental cluster bombs in all directions, lightning chaining between all foes and what the hell, set yourself on fire a couple of times just for some more XP and the intimidation factor Master Wizard in Skyrim: Summon an atronach that dies in 2 hits while you try to cast an AOE destruction spell with a 3 second animation build up only to either get ganked by an arrow before it goes off or the people the spell inevitably fails to kill run a train on you or you piss off your own followers because they get caught in the blast and the scripting for the “don’t harm companions” ability is broken so you just say “Fuck It” and go back to stealth archery

  • My favorite Spell from Bethesda games I called the Grease Doorknob of Despair Although this was in Morrowind & I was said to see them remove it in oblivion, it was a very broken spell. Lock door for 1 point, great to training, better on NPCs, because NPC’s cant lockpick, it completely broke dungeons.

  • Two things. First, I’m surprised you didn’t mention chain spells. Have fortify magicka and fortify intelligence for 2 seconds by an amount exceeding the final cost of the spell, then whatever other effects you want. Then as long as you repeatedly cast the spells, you’ll keep increasing your magicka by more than the cost and can endlessly cast. As a result you could make a super heal self and fire on touch spell and just become unstoppable as you heal for tons of health and endlessly dish out damage. Two, you can get some really hilarious bugs to occur. If you ever conjured bound daedric gear you could see that despite looking like daedra armor, most of ut was classified as light armor and it all weighed a lot less than the normal kind. Well, utilizing a bunch of powerful or chain “self” targeting spells, you could damage the condition of the armor and weapons until they hit 0 condition, break, and fall off you. Then you can pick them up, wait for the conjure spell to end, repair them, and equip them. Voila, bound gear that has higher stats than light armor for those slots, and it is way lighter. They had awful sell prices though.

  • I never liked breaking the mechanics too much, so I often tried to keep myself away from the temptation of spells like these, although I do remember making a self-cast 5 second invisibility spell that was so cheap, I could cast it constantly without putting a dent in my Magicka. The reason being, interacting with anything breaks invisibility, but refreshing it every few seconds meant I had the freedom to loot and pillage at will

  • I own Oblivion but I never even considered messing with the magic system of the game. Skyrim was my first Elder Scrolls game so I had no idea that Oblivion has a magic crafting system, and I usually play as a melee character. Next time I feel like getting into Oblivion I think I’ll give a mage build a shot!

  • As a young 21 year old, I remember telling myself that the reason they removed levitation magic was to prevent players from turning themselves into a living B-52 bomber like you could in Morrowind, soaring across the landscape dropping custom AOE spells on all the pathetic non-flying riffraff below. I later learned it was to hide how horrifying many of the locations look from the air, and how tiny it makes the Imperial City look. However, you drink enough skooma and run off the edge of a cliff and you’ll start flying, in a sense.

  • “Red Bolt” a really high value health drain spell that only lasted for a second. It would kill any trash mobs that were annoying to deal with but anything that could survive it would take no damage. Those harder mobs were normally fun to fight anyway. That way it was less of a game breaker and more of an ease of life update.

  • I don’t know if this was a bug or not but how strong my enchantments were was often decided by how strong my version of whatever spell I was enchanting on them was. However… it only mattered how strong it was. Not if it cost so much magicka that I could never cast them. Soooo this lead to me making weapons with enchantments I had no business having. Enchant an arrow with the spell known as: Ok Boomer (Damage health, drain health, frost damage, shock damage, fire damage, all max damage, size, and duration). Basically a Nuke. I had a dagger that could destroy any weapons and armor on one hit. A bow that had unlock maxxed on it (never got the chance to test it). It was kinda insane.

  • It’s possible to beat umbra at level 1 with some damage stacking So you start off as a mage class like a Breton or high elf And then you pick the serpent sign I think that’s what it’s called the one that gives you the paralysis spell for free You speedrun the mage quest line to get recommendations You make a spell that is weakness to fire 100% for 5 seconds and weakness to magic 100% for 5 seconds or 3 seconds if you’re feeling risky on touch of course Get about 10 to 20 Welkind stones Paralyzed umbra with the serpent effect And then block because blocking makes you cast spells faster and repeatedly cast the weakness spell over and over again You’ll wants to have a high damage overtime fire spell as high as you can possibly manage as well I went with fire because fire is cheaper When you run out of magic while stacking the damage use a welkind stone When you step the damage high enough preferably before the paralysis wears off you hit her with the flame spell also on touch for more effective cost And now you have one of the best swords in the entire game Great if you’re playing a blade wielding Battle Mage

  • I had a touch spell in Oblivion that would “drain” the monsters HP pool to “1hp” for 3 seconds and then stacked immediately after I would hit them for 5 fire and 5 ice damage. Only cost I think 25 mana to cast and 1 shot basically everything in the game. The huge monster you have to kill in the dlc with the butterflies took 2 hits 🤷‍♂️

  • I had a few spells I’d play around with, whether for practical uses or just for fun. Drain Health 100 points for 1 sec on touch is extremely cheap and could OHKO low-level enemies on easier difficulties. Something I liked to do was to create a Soul Trap Target spell mixed with a damage health spell. Not just was it useful for capturing souls, but because it used Soul Trap visuals, it looked like you were casting bolts of dark magic at opponents. Charm 100 points for 1 second is an obvious and easy exploit, and I’m surprised at how many YouTubers decide to waste hundreds of gold on bribery when you can just do that. When creating HoT Healing/Shield spells for followers, I would also add a short-range Light effect. This would allow me to see when the spell wore off so I could apply it again. If I’m not mistaken casting Water Walking for 1 second on self while swimming created some pretty goofy scenarios. Something dumb I would do is 1 Fire damage and Healing on self for like 20 seconds. It had no purpose, it just looked cool.

  • the touch spells cast faster, you can also hold block to spam any spell faster anyway. also, I’m sure projectiles do more damage than touch.. from what I remember playing the game:p Also if you turn your horse invisible, mount it then dismount, your character turns invisible to you but doesn’t have the invisible effect.. when you UN-equip any gear you have on, then reequip say a helmet, only the helmet will show up on your character model :p is really fun to RP as animated armor or a headless horseman lol

  • I loved alchemy in Oblivion. Used to make all sorts of potions and name them random shit like “Aids juice” and “Dr Pepper”. Best one was fortify carry weight by like 600pts, drink 5 of them, go into a dungeon and being able to take everything not nailed down, walking out and selling it all earning 15000 gold per dungeon. Good times

  • I was playing a shithead Wood Elf when I was around 8 or 9. Mastered Illusion and made a 100% chameleon spell that would last for 50 seconds, in which time my magicka would fill with time to spare. I could go on a mass killing spree or steal shit off people’s shelves like a kleptomaniac’s ghost. That was the same file I sparked a war between the university mages and the imperial battlemages by using mass frenzy spells. Good times.

  • Drain Health was busted AF at low character levels. Because it’s intended to last a long time, it’s very cheap, so you can just make a high magnitude spell with a tiny duration that’s very easy to cast. At low levels, that high magnitude exceeds most enemies’ total HP, and it just instantly kills them for very little magicka where otherwise you’d struggle to do the job in four or five casts of a fire damage spell.

  • I always loved combining drain speed, burden, and absorb speed……. If memory serves it also slows stuff like how fast they attack so it gets very funny. I may be remembering that part wrong and maybe they just stopped tho….it’s been many years. (you can make it slow instead of completely stopping them by lowering the power I think)

  • I always make F Speed+Athletics 100 for 2 sec as soon as I get to the Arcane University. It’s the usual way of traveling faster. Whenever I get stronger I add Invis 3 sec to it to move unnoticed. When my Illusion gets high I replace it with Chameleon 100 for 5-10 sec. Basically keeping casting I can move very fast and I can do anything I want even without Chameleon gears. 10 sec is enough to spot an enemy in my way, sit down, stab, dealing huge damage, and recast. Best for dealing with bandits and wild animals. Maybe even enough for 2 stabs for a fat opponent. I dunno, I enjoy Chameleon, just walking around enemies, not even killing all of them. I don’t consider that a cheat since ALL ways of dealing with enemies are OP. Paralyze, stacking weaknesses, overweighting, sneaking, even circling around and blocking. I remember how proud I was when I first discovered I could make full Chameleon gear. My last piece was of course a ring. I put it on my finger and disappear from the world… forever. No more NPCs noticing me in the street. No more enemies. I hugged Mannimarco before finishing him off. I walked into the Oblivion towers like at home. It was a bit sad that I didn’t need to sneak into the Archmage room to steal the staff for the Thieves Guild since I was already…. well, Archmage. I think many people finished Mages Guild first and faced the same joke. It’s a nice reward for knowing the game well. After all, I can always remove the spells and go fight enemies “fair and square”.

  • Sadly I only came up with one broken spell that was just funny. I cant recall specifics but. It was a lightning spell that dealt like 1 damage. Had an enormous area of effect and.. something else. But what it did. If you hit the ground in the center of a bunch of enemies. It would launch them hundreds of feet in random directions. It was a relatively low cost I think. enemies died from fall damage. Was great fun.

  • I got the spell crafting mod for skyrim and made a few busted spells, including one where I hurl s sun ball that explodes into fire and almost always one shots any actor especially if undead. Another spell combines extreme carryweight boost with enhancing armor rating to a point where you become nigh invulnerable for thousands of seconds

  • I just used to create the lowest level spells I could on self and then put a weight on my cast key then come back after 30 minutes and click the accept button for the different levels you could do this with every magic type including destruction by casting weakness to fire on self over and over. I’m pretty sure you could grind up a lot of skills like this. The logic is sound for the real world I suppose like if I practice something over and over I’ll get better at it but it doesn’t make for very interesting gameplay.

  • What you want to do is be a high elf with the mage sign wearing full enchanted gear that you enchanted to increase your maximum magika, then create a spell that fortifies magika on self and that lasts long enough for all your magika to regen, then cast an even STRONGER fortify magika on self…Basically, you can get stupidly high magika and magika regen to spam all the most busted spells you can physically make in the game with ease. You want paralyze enemy for 360 seconds? You got it! 300 Fire, lightning, and cold damage on touch? Easy!

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