Which Magic Works Best With Conjurer Arcane Odyssey?

In Arcane Odyssey, the best Conjurer build is recommended to have a 120 Magic 130 Weapon and a 100 Magic 150 Weapon build. The best magic for a Conjurer in Arcane Odyssey is light, shadow, acid, and lightning. Light is good for attacking fast and blinding opponents, while shadow is balanced and can also blind them. Acid is the best with double dot, while water/shadow/sand are top tier. Lightning is great for speed and TP dash. DoT magic like acid or poison can provide good damage. Sand and plasma are other good imbues, but plasma reduces damage but compensates for it.

For the best Conjurer build, set your stats to 150 for Weapons and 100 for Magic. This may seem slightly antithetical to a Conjurer, but it allows you to unlock the snare spell for magic and the second set of abilities for weapons. For the best Conjurer build, divide your stats into Vitality, Magic, Strength, and Weapons. Acid is one of the best options for conjurers due to its corrode and bleeding effect, speed, and normal size. Bleeding from weapons increases Acid/Poison magic damage by 10, but they don’t clear bleeding and instead combine with it for simultaneous DoT effects.

The Sunken Sword + Ice Magic is recommended for conjurers, as every imbued hit freezes the target. Shadow is good for high damage and speed, while crystal conjurers have very high damage with crystalize.


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Which Magic Works Best With Conjurer Arcane Odyssey?
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  • I’m using Ash Conjurer, and me personally i find this as a W because now I can use dense/bursting weapons and can have so much size and yet doing so much damage, at the moment I’m using the Greatsword simply cause I find a skill that can cancel some attacks such as blasts. I used Ash since WoM and I loved weapons, so this Build is everything to me. Wish the Arcanium Stats were better than just 75% size

  • honestly, to this very day i still have no idea what intensity does for crystal conjurer but crystal still remains as a good magic to use as a conjurer personally. if anyone is a crystal user of any stat build, let me know how intensity works on the magic, please and thank you for making arcane less confusing for me

  • Not all conj gor nerfed with the xhange of Arcanium items builds based on the following elements got buffed instead. Acid Shadow Lightning Poison Glass Even with limited weapon options this element conjurer can still resurface in the meta specially acid bcs yall know how broken resistance penetration is rn.

  • Can somone send a question for me? Does weapon lvl. as of this update directly cooralate to weapon dmg? I switched frm exp to exp mage because I noticed a tanked dps, as I lost most of my guud weapons, and the weapons that I did keep were now set at lvl 60. So ig to be more clear im asking are the lvl #s as of right now just a title and they do the same dmg as the weapons frm last update? Or did the dmg changed cuz the lvl decreased?

  • gang i need help 😭 i dont know what build to make anymore, i asked around in the vetex games discord and all i’ve been told is that i’m a metamancer All im trying to do is make a build that holds up well in PVP, i admit i’m not the best at aiming but i’m trying to get better since i do have a skill issue rn

  • Ok so i spent like 4 hours one time just seeing which magic interacts the “best” with bleed. I made like 7 different categories, like total damage, initial damage, and damage in 1 second etc. Then did rankings based off of size and speed, then just got every single ranking and placed it into one final ranking, basically making so that the magic with the lowest number (highest ranking) was the “best”. I used the stats shown on the wiki for each magic, and added the buff with bleed as well as the bleed DoT, unless it was cleared. The overall ranking is so different from all the others, so let me post the more “important” ones. For Crystal I split it into with and without Crystallized, and the one with Crystallized isnt a 30% buff, as thats every 4th hit, so i averaged it out to 7.5% extra damage each hit. Overall damage: Posion dealt the most at 65% extra damage, followed by Acid at 62.5421875%. Lightning was the lowest at 5% extra damage. Initial damage: Just the damage from the hit, no DoT Ice at 14% extra damage, followed by Metal at 10.25%. Lowest was Poison at 17.5% weaker than normal. Overall Speed and Size: Water was the best, being 3rd fastest and 3rd largest magic, followed by Poison (3,4), Explosion (6,1), Lightning (1,6) and Ash (5, 2), with the worst being Metal. The overall placement after this and others such as “Plus 1 second of DoT”, is: 16. Glass 15. Plasma 14. Ash 13. Lightning 12. Poison 11. Explosion 10. Acid 9. Water 8. Fire 7. Crystal (No Crystallization) 6.

  • Could you make a remastered version of this article once the Nimbus Sea update comes out at some point? Since the armour is now impossible to achieve since Virtuous removes the atlantean tag and you can’t use atlantean essence on virtuous items. If you read this, Thank you for taking the time to do so.

  • IMO kai’s is only better with specific imbues that rely on their DOT effects, with it becoming more and more necessary the harder into DOT they swing. Eventually it becomes necessary to use single hits like kai’s when it comes to imbues like poison. And I can speak pretty confidently on this because I AM a poison conjuror. Have been since launch; and my performance is miles better on single hit weapons as a result of these mechanics. I actually have to use the greataxe to fulfill the same job as the greatsword because gs’s lower damage projectiles actually flat out nerf my build. Additionally, guns become far more valuable the more reliant on larger hitting moves you become. They do higher damage and are more directly reliable, at the cost of their spammability. My play time has been rather inconsistent so I’m not the best at guns and I have a lot to go but learning them at least a little has unlocked a lot of potential in my build. That’s not to say you shouldn’t look at the greenwish staff, of course. Strong or Ardent greenwish is the stuff of nightmares. All of that being said though, I do agree for non-dot conjurors that this is probably the best combo available. You can feel a real direct power difference when trying out these weapons unimbued (since it disrupts my damage to have them imbued, ofc). I do wish I had some experience with the sunken sword (or swords in general), though. I’ve only used the Ravenna sword here and there, admittedly.

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