Which Multiclass Spells Are Known By Clerics?

The Multiclass Caster table (PHB pg165) allows spell slots to be used to cast either known Bard spells or prepared Cleric spells. A Bard 4 / Cleric 4 can cast four first-level and three second-level spells per day, and a few higher-level spells. To determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class, you must add up all your levels in the bard, cleric, druid, sorcerer, and wizard classes, and half your levels (rounded down) in the paladin and ranger classes.

Clerics know all of the spells in their spell list and can only prepare a number of spells equal to their class level plus their Wisdom Modifier. A 1st-level cleric is good for a wizard, as they can learn armor and shields, as well as several good spells like bless and guidance. A Lvl 5 Cleric / Lvl 1 Wizard should know every Cleric spell up to 3rd level and could learn every Wizard spell he can find up to 3rd level.

A Bard 4 / Cleric 4 can cast four first-level and three second-level spells per day, and a few higher-level spells. Clerics are masters of divine magic, versatile enough to fill any role on the battlefield with access to countless spells and holy blessings. For example, a Cleric 2 / Bard 5 knows three cantrips and three 1st-level spells from the Cleric spell list. Multiclassing in D and D 5E is a great way to add depth to your character, but not all classes mesh as well as others.


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CLERIC WIZARD 5E MULTICLASS GUIDE – A 5E GUIDE TO GODLIKE WIZARDRY Clerics are masters of divine magic, versatile …


Can a wizard multiclass as a cleric?

Cleric Wizards are masters of divine magic, offering access to countless spells and holy blessings. They are versatile enough to fill any role on the battlefield, while wizards are masters of arcane magic, powerful spellcasters with a wide range of spells. Playing a Cleric Wizard Multiclass provides access to about 90 of the game’s spells, making them a versatile magical powerhouse.

Clerics gain resilience that wizards typically lack, while the dnd wizard class gains powerful mid-level damage spells that usually leave clerics lacking in raw spell DPS. Wizards are often stuck in robes or light armor, while cleric levels provide medium or heavy armor. Providing a wizard with access to cure wounds and heavy or medium armor is worth considering.

Both classes are considered “full casters” for the purposes of a multiclass character, meaning that while spell level progression can be slowed with multiclassing, spell slot progression still goes full steam ahead regardless of level investment. Higher slots allow for full value fireballs with the best of them, making them a valuable addition to any 5th edition dungeon or dragon player’s arsenal.

Do clerics have spell failure?

It should be noted that clerics are not affected by the probability of failure associated with spells. Consequently, the information provided upon opening the spellbook may be misleading. It is permissible to wear medium or heavy armor.

What is a multiclass known spell?

The multi-classing rules permit users to select spells based on their levels in specific classes; however, they receive slots based on the combination of classes. A sixth-level artificer is permitted to select up to two spells from the provided list. It should be noted, however, that JavaScript may be disabled or blocked by extensions, and cookies may not be supported.

Which class knows the most spells?

A wizard is distinguished by the capacity to cast an unlimited number of spells, possesses the most comprehensive spell list of any full caster, and exhibits the greatest range of versatility. They are capable of casting the greatest number of spells in a single day, of learning additional spells at any time, and of learning additional spells at any level. Nevertheless, JavaScript is either disabled or blocked by extensions, and your browser does not support cookies.

How do you prepare cleric spells for multiclass?

In order to cast cleric spells, it is necessary to select an option from the provided list and then choose a number that is equal to the Wisdom modifier and the level of the character in question. It is also required that a minimum of one spell be chosen. The selected spells must correspond to a level for which spell slots are available. In the event that JavaScript is disabled or blocked by an extension, it is evident that the browser in question does not support cookies.

Do clerics know their entire spell list?

Clerics have access to all spells on their spell list, including domain spells. However, they are constrained by the number of prepared spells they can cast, which is limited to their level plus Wisdom. Consequently, at level 20, they are only able to cast 25 spells unless they enhance their Wisdom beyond what is possible for a mortal.

How many spells can a level 2 cleric know?

A second-level cleric is permitted three first-level spell slots and two domain spells that are always prepared; however, the cleric must utilize a spell slot to cast. Those belonging to the Light domain have four cantrips at their disposal, while those in the Arcana domain have five. It should be noted that JavaScript may be disabled or blocked by an extension or browser that does not support cookies.

What is the most powerful cleric subclass in DnD?

The Cleric in Dungeons and Dragons Fifth Edition remains one of the best classes in the game, with its subclasses offering tens of new spells, changes in playstyle, and powerful features. The best Cleric subclasses in D and D 5e add game-changing features onto a powerful chassis, creating a top-tier divine spellcaster and invaluable party member in most roles. The Forge Domain is almost unbreakable, while the Light Domain is the best healer by some margin. The Order Domain gets better with the right party composition, while Twilight Domain trivializes most damage. Peace Domain risks being too overpowered.

Is charisma useful on cleric?

Charisma is a character’s personality, persuasiveness, leadership ability, and physical attractiveness, affecting their ability to lead and turn undead. It is crucial for paladins, sorcerers, bards, and clerics, and can be modified by adding a charisma modifier to skills like animal empathy, bluff, intimidate, perform, persuade, taunt, and use magic device. Charisma also affects blackguard, champion of Torm, and purple dragon knight classes, affecting their features and impacting their initial reactions to the player.

What spells do clerics always have prepared?
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What spells do clerics always have prepared?

Domain spells are prepared at cleric levels and do not count against daily preparations. If a spell does not appear on the cleric spell list, it is still a cleric spell. At the 2nd level, you can channel divine energy from your deity to fuel magical effects. Starting with two effects: Turn Undead and an effect determined by your domain, some domains grant additional effects as you advance. When using your Channel Divinity, you choose which effect to create and must finish a short or long rest to use it again.


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Which Multiclass Spells Are Known By Clerics?
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7 comments

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  • Holy symbol on the shield for the cleric, and a hat of wizardry (common magic item) for the wizard. Both function as a spell focus item. No conflict. I guess WC is kind of a mandatory feat, but if you’re not actually holding some kind of weapon, staff, dagger, etc…it’s not really necessary unless you have a magic item you need to hold. I would take the feat at some point, but for general builds, it’s not an early on must have. Add in a component pouch, and you’re covered. Unless you’re surrounded, the rider for shocking grasp allows AoO free disengagement as it negates reactions from the target. (Assuming you hit, of course) Arcana cleric with almost any 2 level dip in wizard is pretty strong, and nets you a lot of great spell options. Besides the obvious ones, the rituals are the big add. For wizards, I love the one lvl dip into knowledge domain cleric. Armor & shield, guidance, bless, sanctuary, command, etc…and free expertise in arcana and history skills. Huge boost to a wizard with no loss of high end spell slots. Very underrated combo from what I’ve seen.

  • One of my favorite characters is a war wizard I played that had 1 level in order domain cleric. The order domain feature that grants an ally a reaction attack doesn’t differentiate between spells from different lists. It also doesn’t differentiate between buffs or damage spells. An ally gets to make a reaction attack so long as they live through the fireball, not that casting it in them should be the number 1 priority.

  • Hello Skullsplitter Dice, been perusal your website for a few weeks now. I have been playing the strength score for heavy armor wrong. Didn’t know it cost the character 10 feet of movement if they don’t have the strength score. Even in Adventure League I think they played it that you couldn’t use the armor. Thanks for the article you have a wonderful day!

  • Im currently playing a Eladrin fate cleric / divination wizard. She is able to give an opponent disadvantage, while giving the attacker advantage (sametime) for 1 minute. At 20th level upto 6 times a day, even more with short rests to recover website divinity. While still be able to attack or cast spells or even modify more rolls on other opponents/allies. With fay step from Eladrin race, can misty step around to heal.or support others quickly. Plus able to heal allies thru familiar while its providing said ally advantages with the help action. Character can change an d20s, provide bonus die to most rolls. Character has the 3 feats that further boosts her class features, War Caster for concentration and use spell when opponents provokes attack of opportunity. Combat Reflexes for an extra reaction per turn. Lucky 3 extra d20 rerolls per long rest

  • I might be way off here, but after double checking and triple checking the rules on pages 114 and 164, wizards prepare spells using thr available spell slots AND can only know spells that are up to the same level of spell slots available. Could this mean that a 2nd level wizard / 15th level cleric that has access to a 9th level slot could theoretically copy to their spellbok a 9th level wizard spell since it has access to a 9th level slot? The rules say as follows: “When you find a wizard spell of 1st level or higher, you can add it to your spellbook uf it is of a spell level you can prepare and if you can spare the time to decipher and copy it.”

  • OK so at 13:00 you’ve missed a trick about the Bard class. With the ability to cheaply respec there is a very real choice for the Bard at level 5. You can stay as a pure Bard of whichever sort, picking up extra damage on Vicious Mockery and picking up 3rd level spells. On the other hand you can respec and multiclass into Level 3 Bard / Level 2 Warlock and get a consistently devastating cantrip with an Eldritch Blast with Agonising and Repelling Blast invocations. On hitting level 6 you’ll obviously respec back into Bard if you’re playing a Valor or Swords bard.

  • On the topic of martials: Sure extra attack is a power spike, but if I multi into Fighter after 5 Barb levels, the net result at 12 is 1 extra attack and -1 feat. Long term, switching after 4 nets me an extra feat with the same extra attack coming at 9. So the question is if final build potential trumps immediate needs. To answer that I’d have to know BG3 end game better, which I don’t yet, but either way ambition feels good. It might not be feasible on Tactician difficultly though, IDK. This is without considering respec’ing obviously, which is an option I don’t much care for personally.

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