Sentinel is a feat that focuses on opportunity attacks, which are triggered when an unfriendly creature moves out of your effective range. This is typically when an enemy moves away from being within 5 feet of you. War Caster allows the benefactor to cast a spell when they provoke an attack of opportunity from you. When a hostile creature moves out of your reach, you can use your reaction to make one melee attack against the creature. The attack occurs just before the creature leaves our reach. In practice, most characters can make an opportunity attack when a hostile creature moves out of your reach.
An opportunity attack is triggered when an unfriendly creature exits your effective range. Forced movement without using their action or reaction (e.g., shove them or use the Thorn Whip spell) won’t provoke opportunity attacks but will eat up your action. In 5e, spellcasting does not trigger opportunity attacks, and to cast a spell as an opportunity attack, you must pick up the War Caster feat. Spells that involve ranged spell attack rolls get disadvantage if the caster is engaged in melee when the creature’s movement provokes an opportunity attack.
There are two kinds of actions that can provoke attacks of opportunity: moving out of a threatened square and performing an action within a threatened square. Moving is the basic Ability that all characters have, while bite attacks seem to be provoking AoO currently. Opportunity attacks make positioning and movement important, as characters cannot simply run past their foes to close the distance with whoever they wish.
In summary, opportunity attacks are triggered when an unfriendly creature moves out of your effective range, and the War Caster feat allows for the casting of spells as an opportunity attack. Characters must be aware of the rules and strategies for triggering these attacks to effectively combat enemies.
📹 Warcaster and Opportunity Attacks 2024 PHB #5espells #dnd #spells #ruleslawyer #rules
The Gamers’ Hall talks about about how warcaster can now combo with opportunity attacks in the 2024 PHB.
Do spell like abilities provoke attacks of opportunity?
Spell-like abilities can be used defensively to avoid attacks of opportunity, but they can be disrupted like a spell. They are subject to spell resistance and can be dispelled by dispel magic. They have a limit on their usage, while those that can be used at will have no limit. For creatures with spell-like abilities, a designated caster level defines the difficulty of dispelling their effects and any level-dependent variables.
The caster level doesn’t affect which spell-like abilities the creature has, but sometimes it is lower than the level a spellcasting character would need to cast the spell of the same name. If no caster level is specified, the caster level is equal to the creature’s Hit Dice. The saving throw against a spell-like ability is not affected.
How to get opportunity attacks in D&D?
An Attack of Opportunity is a special reaction a creature can take when a creature moves out of their melee range. This is a universal mechanic within D and D, allowing a player character to make an attack of opportunity if a monster leaves their range. However, forcibly moved creatures do not provoke an Attack of Opportunity. Similarly, teleporting creatures out of another creature’s melee range does not provoke an attack of opportunity.
To avoid falling victim to Opportunity Attacks, all creatures, including adventurers and monsters, can take the Disengage action. This action prevents attacks of opportunity when a creature moves for the rest of the turn. Rogues gain the ability to Disengage as a Bonus Action when they reach level two through their Cunning Action feature. This helps avoid the nuisance of Opportunity Attacks while maneuvering around a battlefield.
What triggers an opportunity attack?
Opportunity attacks 5e are triggered when a hostile creature moves out of your reach, giving you one last chance to hit an enemy that is trying to run out of your reach. These attacks can have complex interactions and can be useful for different Dungeons and Dragons classes and races. A comprehensive rules explainer is provided, summarizing the most important parts of the relevant DnD books. However, it is not covered how each DnD class and race can use opportunity attacks to their advantage, so dedicated guides on those topics are recommended. Understanding the ins and outs of opportunity attacks is crucial for playing Dungeons and Dragons effectively.
Do spells provoke an attack of opportunity?
The casting of a spell at the time that an opportunity attack would normally be made is not, in and of itself, considered to be an opportunity attack.
Does gust provoke opportunity attacks?
It can be demonstrated that a creature propelled by a wind spell does not incite an opportunity attack. In the event that JavaScript is disabled or blocked by browser extensions, or if your browser does not support cookies, the functionality in question will not be available.
Does telekinetic shove provoke opportunity attack?
Roll20 posits that provoking an opportunity attack is not possible when teleporting or moving without the use of one’s Movement, action, or Reaction. This is due to the fact that JavaScript is either disabled or blocked by an extension, and the browser in question does not support cookies.
Do dissonant whispers trigger opportunity attacks?
Dissonant whispers may prompt an Opportunity Attack, yet they fail to elicit the booming blade’s effect, as it is compelled to do so, not moving of its own volition. It should be noted that JavaScript may be disabled or blocked by an extension, and that your browser does not support cookies.
What provokes attacks of opportunity?
Threatened squares are areas where you can make a melee attack, even if it’s not your action. This includes all squares adjacent to your space, including diagonally. Unarmed creatures can’t make attacks of opportunity. Most creatures of Medium or smaller size have a reach of 5 feet, allowing them to make melee attacks against creatures up to 1 square away. However, Small and Medium creatures with reach weapons can threaten more squares than typical creatures, and larger creatures have a natural reach of 10 feet or more. Small and Medium creatures can threaten all squares 10 feet away, even diagonally, except for 2 squares of diagonal distance.
Does frightened movement provoke opportunity attacks?
While charmed by a harpy, you can provoke AoOs (Action of Opportunity) by using your own movement. This is because a creature affected by fear and forced to run away from its source still provokes AoOs. The harpy’s “Luring song ability” states that you still provoke opportunity attacks. The target must move on its own turn towards the harpy by the most direct route, trying to get within 5 feet. It doesn’t avoid opportunity attacks but can repeat the saving throw when taking damage from a source other than the harpy. This last sentence is important as it allows an immediate saving throw to end the charm effect.
Does disengage provoke opportunity attacks?
In D and D 5e, opportunity attacks are a type of reaction that combatants can use to attack an enemy who moves away from them. However, when a player character takes the Disengage action, their movement won’t provoke opportunity attacks for the rest of their turn. This allows them to move away from enemies or through their space without allowing them to take a free attack on their PC. For example, if a PC is fighting a horned devil, they would provoke an opportunity attack for moving more than 10 feet away.
However, the main downside to Disengage is that it costs an action, and since players generally only get 1 action per turn, they won’t be able to make an attack, cast a spell that costs 1 action, or take any other actions on the same turn.
Does flight provoke opportunity attacks?
The act of flying past another creature at natural flying speed does not constitute an opportunity attack, except in instances where the flying creature possesses the “flyby” trait, which enables it to traverse the distance without triggering an opportunity attack. This is feasible in the event that JavaScript is deactivated or obstructed by an extension, or if the browser in question lacks the capacity to accommodate cookies.
📹 Opportunity Attacks D&D 5E Crude Refs
DnD Opportunity attacks in under a minute. https://www.twitch.tv/zeebashew https://twitter.com/Zeebashew.
This is a misunderstanding of the 2014 rules. “Forced movement” always meant falling, shoving, and the like. The 2014 version already said that if the movement involved your action, bonus action, move action, or reaction, it triggered opportunity attacks. I played with a DM that said dissonant whispers did not make the enemy trigger opportunity attacks because it was “forced movement” but I explained it used its reaction to move so willing or not it triggered opportunity attacks RAW and he used the “forced movement” line to say no it didn’t work RAW. That is not true in 2014
A lot of actions, Bonus Actions, & reactions that specifically used to move oneself, often comes stapled with, “This movement does not provoke opportunity attacks.” Dissonant Whispers didn’t. I’m guessing this is how it was determined. I’m considering this spell with Fey Touched OR War Caster. I’m leaning War Caster because I’ll be a Frontline Melee Cleric with the 2024 rules. Cure Wounds as an ally passes me, perfect~ Voice of Authority!
This is great, thank you! One critical distinction to keep in mind: if something *moves you*, you don’t trigger opportunity attacks. If something *forces you to use your movement*, like the Dissonant Whispers or Fear spells, you do trigger opportunity attacks. This is part of why Dissonant Whispers is such a great pickup for, say, a low-level bard with a rapier.
Some interesting feats that interact with opportunity attacks: * Polearm master, lets you do an attack as the enemy enter your reach if you wield a polearm weapon. * Sentinel, reduces an enemies movement to 0 when you hit them with an opportunity attack. * War caster, lets you use single-target spells instead of attacks for opportunity attacks. These 3 feats also have some interesting interactions between each other. For example casting spells when enemies enters your reach, or stopping your enemy from ever reaching/leaving your reach.
the “unless moved voluntarily” thing can also be used to your advantage! if your buddy falls unconscious in a cluster of enemies, a healthy ally can grab their limp body and drag it out of attacking range. because the person is unconscious and didn’t move themself, they won’t provoke opportunity attacks! this maneuver has saved our party’s palabarian at least once!
One of my favourite adventures is one that I made to teach newbies about opportunity attacks A ghost disturbs a carnival, and possess a set of pan pipes, summoning a bunch of giant rats from a long alley. The players must stop the rats from disturbing the rest of the carnival down the street (if 5 or more get past them the guards stop the festivities). If they manage to defeat the ghost without destroying the possessed intrument it becomes an item called pipes of the sewers.
The change to allow you to move through enemy’s threatened squares without provoking an attack of opportunity really bugs me in 5e. I can appreciate why they did it, having gotten rid of the 5 foot step mechanic, there is no easy repositioning mechanic anymore, but being able to run circles around an enemy who put themself in front of you to block you so long as you don’t move away from them just feels wrong.
Nice article. Great quick reference guide for new players and quick refreshers alike :). Some sub-points I’d add are: 1) Disengage action applies to any opportunity attacks for the rest of the turn; 2) Magic/effects that force a hostile character to use their movement does trigger opportunity attacks (i.e. Dissonant Whispers); 3) Even if a hostile creature isn’t engaged with a creature (i.e. they are running through a field of enemies), if they enter and leave the creatures range of melee attack, the creature can use its reaction, if available, for an opportunity attack.
Lovely bit of animation, the lack of unnecessary details makes what you are saying very clear, (like only two figures, one weapon, no floor texture) liked the internal organs getting spilled so you remember casually running off is dangerous. Can picture a paladin pushing a shield shove to save a wounded wizard
Our table still uses the 4E “Shift” mechanic, where you can take 1 5ft step out of range in a straight line (no diagonal cos they’re movement and 1/2), cos it’s essentially like taking a different position. It makes combat a lot more fun for players, especially us squishy folks who need to get some distance (especially for spells)
I think the biggest hang up for me on Opportunity attacks is a holdover from 3.5e/pathfinder: in 5e your threatened area is one continuous blob, and an enemy can move freely inside it as long as they don’t leave it, rather than your threatened area being a series of squares, and each time they leave one of those squares they provoke an attack of opportunity. It does make certain things like reach weapons a lot less powerful, but that’s what polearm master is for.
Don’t forget, “your reach” is to within 10 feet of you if you’re wielding a long weapon such as a glaive, pike or halberd. If the enemy gets within 10 feet of you, then tries to nope out of there, you can still give it a smack in the butt as it does so. As many people have pointed out, Polearm Master feat also allows you to do this when the enemy enters your reach as well: just don’t forget you only get one reaction a turn, so a DM could be sneaky and move a high health enemy into your range to provoke an opportunity attack and let a low health, higher priority opponent slip away from combat.
One of my favorite little interactions with AoOs is using War Caster with Booming Blade. By using your reaction to cast Booming Blade as your attack of opportunity you can force the creature you’re attacking to decide whether or not to continue with their planned movement. If you’re trying to play a tank for the party it puts you in a lot of win-win situations where you either force the enemy to fight you or instead force them to take a lot of damage to attack your allies 😀
Such a big change from previous versions. Used to be able to get an opportunity attack if they moved at all once within your reach, now they can just dance around you and if it’s something with a reach of say 10+ft you can move even more where as before it was harder to avoid such attacks from a creature that could hit further.
My DM once let me create a wing suit. I would fall 5ft per 10ft traveled. The party wanted a short rest before heading to the top floor of the tower we were climbing, I was still in a pretty good condition, decided to scout ahead. Quickly surrounded by enemies, forced to the edge of the tower, and jumped. The party was more than surprised to see their gnome artificer crash through the window, covered in battle wounds. And that, kids, is why you never split the party.
Another important distinction from older editions is that you only trigger the attack of opportunity when you attempt to leave the reach of your enemy, not if you move around inside the threatened area. Older editions allowed for attacks of opportunity any time you left a threatened space, even if you were moving to another threatened space. Basically, in 5e, you can jink around a melee combatant without penalty, only when you retreat from him or attempt to move past does he get to attack you.
Ik im a year late but i just started my first dm’ing session earlier and we primarily focused on character creation but i ran a sort of practice encounter for the newer players to learn how things work and how roll20 works etc and a few of my more experienced players asked about this because they thought it would provoke on approach and this really helped explain things
The “something else moves you” part is also important if you’re on a mount. Technically the mount is moving you, so if it moves out of an enemy’s reach it will provoke an opportunity attack while you don’t. That’s what makes the mounted combatant feat useful, you can move the attack back to yourself.
A fun forced-movement non-exception is Dissonant Whispers, because it forces you to use your reaction to move. Since it’s using your reaction, you provoke an attack of opportunity, even though it’s forced movement. Really great way for a bard to do a ton of damage with a low-level spell slot to something in melee with multiple party members.
One of the most noteworthy interactions is with Dissonant Whispers. This specifically mentions that the enemy is forced to move using their reaction on a failed save, so it does provoke opportunity attacks. Also worth noting that Rogues can use sneak attack with an opportunity attack so long as the opportunity attack isn’t occuring on the Rogue’s turn (or it is but the Rogue hasn’t used sneak attack yet this turn). These two interactions mean that Bards and Rogues can set up some truly devastating combos with Dissonant Whispers for multiple sneak attacks per round
So, a fun thing you can do is grapple a party member and pull them out of an enemy’s reach without provoking an attack, which is far more useful than you may think, even if your stuck at half move while moving with them. It can be really helpful for just positioning in a fight or saving the squishies
Tasha’s Updates: – Blind Fighting now gives you 10 feet of blindsight, so even if they’re invisible or you’re blinded you can still do your op attack! – Crusher lets you move a creature to an unoccupied space within 5 feet when you hit them with a Bludgeoning weapon, once per turn. So for example, if someone 10 feet away from you tries to run away, you can make an op attack and move them 5 feet closer using your Lucerne Hammer. You’ve used your reaction, but it helps you keep enemies close since they’ve just wasted 5 foot of movement to move 5 foot closer to you.
An important part oft missed: ‘you can see’. If you cannot see a creature, you cannot attack of opportunity them. Relevant within a fog cloud or darkness spell, relevant for invisibility… If you are ever considering the disengage action, consider your obscuring options like the ones listed as well, often you can get more out of that action over just getting away.
DM: “You fail the Stealth check, but your hit lands the mark, so… It’s no longer a sneak attack, but a regular one, so no sneak bonuses apply. Oh, and the enemy notices you.” Rogue: “Damn it! I guess, I’ll have to use the Artificer’s grenades as the booster charge then.” DM: “Wait, do you realise you’re standing in the middle of an ABANDONED MINE that got abandoned SPECIFICALLY because of the METHANE LEAKS? And that the methane is a HIGHLY FLAMMABLE GAS? Right? RIGHT?!” Rogue: “I DON’T WANT TO GIVE THIS BASTARD ANY OPPORTUNITY ATTACKS!” DM: “…” Rogue: “…” Wizard: “Wait, so, you’re saying that I can’t cast a Fireball here? That’s my only spell!” DM: “AAaAaaaAaaAAA!”
I would add that reach is determined by your weapon, for absolute clarity. All melee weapons have a reach, and melee weapons with the reach property has more reach. opportunity attacks only happens on leaving the reach of the current weapon. This is normally 5 feet, or 10 for weapons with the reach property. Same goes for larger creatures with a naturally increased reach. Bonus info: it is perfectly legal to step 5 feet away from someone with a reach weapon. and shoot them with a ranged weapon without disadvantage.
And if you take the Sentinel feat, your opportunity attacks ignore the Disengage action entirely, and if it hits it makes the attacked enemy’s speed immediately drop to 0, forcing them to stay right where they are for the rest of their turn. I’m currently in a campaign as a bear totem barbarian, and literally every other member of my group is a squishy caster (except technically the Moon Druid I guess but we’re still level 4). Sentinel is a godsend.
But if you’re targeted by Dissonant Whispers from my Glamour Bard, which on a failed save forces you to use your reaction and all your movement, you’re also a target for opportunity attacks. At low levels I used it to seriously troll bosses or big enemies. Though one of my favorites was a non-boss giant spider. I frightened it and it’s retreat provoked an Opp. attack from our Cleric who tripped it to add additional damage and knock it prone. And our DM just looked at us and was all “You just…terrified it into retreating and then stopped it from retreating?” Yes, and now it’s taken that much more damage and we get advantage on attacks. 😀
You should do a article (or series of short articles) of exceptions to commonly known rules. Like, making an opportunity of attack is pretty straight forward (especially thanks to this article), but there are certain situations, spells, and feats that change how the opportunity of attack can function. As an example, sentinel will reduce an enemy’s movement to 0 if your attack hits while normally the creature getting attacked can still move (unless they died). This will help newer players who might want to try more unique builds or strategies, but may not know what their options are or might have a DM who is too strict to the rules to homebrew their own exceptions.
My groups like to rule it so that if forced movement pushes a creature into your reach that you get an opportunity attack. All that forced momentum gives you a good amount of time to line up an attach when they get close. Makes for really awesome moments when your druid’s thunderwave pushes a quaggoth into your two ally rogues’ rapiers.
While it is not RAW, i allow players to use Opportunity attacks as an attack action. People are having s blast with it, shoving people as they run into some barrels, or sweeping someones leg with their staff to make them go prone. My favourite is that it resulted one of my players to become a cliche disgruntled cop from crime dramas, chasing enemies trying to grapple them with opportunity attacks as they try to escape. Recommending this to any DM, as the buddy cop movie of Gnar the loose cannon Orc and Oglen the by-the-book dwarf is one of my favourite DM memories
Interesting fact for mounted combat: If your mount carries you outside of an opponent’s reach, this qualifies as being moved without using your movement, and you do not provoke an opportunity attack. Your mount will provoke though, but since your mount can get its own action to disengage, this gives you a lot of movement freedom that you would not get otherwise.
There is also the Mobile feat that allows you to leave the combat range after you make an attack of course this is countered by the Sentinel feat that allows you to make an attack of opportunity regardless of weather or not you disengage so if you ever have a rouge to need to kill before your party’s plans to stop their boss is exposed and they disengage remember to pick up the Sentinel feat it could save you and more importantly your spellcasters lives.
When I was new to 5ed, I made a bad ruling and pretty much killed one my players when he was pulled through combat past 3 large elementals. It was awhile before I realized that the warlock actually made a good play and the rogue should have survived. 1/2 the party died that adventure, still feel kind of bad about the bad ruling. At that time though some of my players were discussing strats to really dish out some damage. Their plan was to have a warlock and a druid constantly pull enemies in and out of areas the other players threatened so they could get opp attacks. So when the warlock pulled that move, everyone at the table was expecting 3 opp attacks vs the rogue. I mainly wish I had known sooner so the attack to save the rogue would have been just cool, rather than a death sentence.
You also don’t provoke attacks of opportunity of you have certain subclass features (rogue swashbucklers fancy footwork and the drunken masters….I forget the name of it) or the mobile feet but it’s only the creature you attack that turn, creatures you didn’t attack can still take a swing at you so pick where you attack with this feature carefully
Hey Zee, could you do a discussion article on obscure qualities of weapons and monsters? Like how the sunblade does radiant slashing, would a creature that is immune to either take no damage? or how the Oni can turn into use gaseous form then use use darkness, both of which are concentration spells, because both are part of its innate spellcasting?
My favorite way to avoid an opportunity attack is heave the person behind me yank me away from the attacker. If done in the correct order, it’s very effective for a retreat. Of course, in real life, there is no way an attacker would not see the person standing 10 feet away run up to 5 feet 1 inch and grab another person, then run away with them. But it makes for a clear humorous visual while playing by the rules.
I’ve never had problems with opportunity attacks, but so many people screw it up. “you entered a threatened square, that triggers an attack of opportunity” no it doesn’t! “yes it does, if you walked upto an enemy they’d use the opportunity to attack you” “you used power attack, that triggers an attack of opportunity” no it doesn’t! “yes it does, why does improved power attack exist then? It’s so it doesn’t trigger” “you took a 5 foot step without withdrawing, that triggers an attack of opportunity” no. “you cast a spell, the guy with the bow across the room can target you so he gets an attack of opportunity on you” NO!!! “you drew your rapier, it triggers an attack of opportunity” FOR GOD SAKE NO!!! Sometimes it’s like… If you’re not gonna bother to learn the actual rules, just don’t use AOO rules at all, especially if you’re just gonna make it up as you go along :/
Because as we all know, if you walk past someone, even if they are distracted by fighting someone else, a sword grows out of their ass to swing at you and slithers back in. Likewise if you just cut and run, they gain a magical boost of adrenaline to swing at you as if you were on Quaaludes. Assuming you’re already out of distance, a 180° and run should take 5ft off your total speed at most, not leave you open to a free shot. This has always been a stupid rule better left out unless you’re fighting something that already gets multiple attacks in the turn anyway.
If you are alone, surrounded, have a speed of 30ft>, and cant disengage as a bonus action, its a mistake to run. 1st, on your turn you disengaged using your action then run 30ft. The enemies surrounding you get an opportunity attack. 2nd, on their turn they run up to you and make their attacks. You just handed them an extra attack on you during your turn. Its a deadly mistake I’ve seen many players make. You may still die, but standing your ground may give you extra time for an ally to come to your aid. (This is assuming you have no way of getting extra distance, some sort of cover between you and the assailants)
Yeah, I don’t think I’d allow that “someone else moving you” rule at my table. Seems super cheesy. I can’t think of a good justification for it, for realism nor for meta/balance. Gravity/explosions makes sense though, and I might extend this to give disadvantage if the target is running past the opportunity attacker as part of a dash.
I don’t play, though I’ve wondered if someone was pulled into another players reach; if that would allow an opportunity attack? I guess not, since they are not ‘leaving’ someone’s reach. I just thought it would be cool if you used thorn whip to pull an enemy close to an ally and then they got to hit them too.
I play a rogue with the sentinel feat (because reasons, @my DM), and I’ve had the situation arise where I have used my reaction to attack a creature that was running from an ally adjacent to myself. The argument this caused was about whether or not I should get the sneak attack bonus damage. From my POV, the opponent was moving in such a way that when I used my opp attack, he was within 5ft of an ally, but my DM said that because the enemy was moving to a square that was no longer adjacent to my ally, my sneak attack wouldn’t proc. Not sure I’ve explained it correctly, but I’m interested in others’ thoughts?
Zee, I have a question about combat in relation to some homebrew mechanics I want to implement. You know how in old movies there’s the scene where two people are going at it with swords, slowly moving across the scene, up stairs, over a bridge and what have you? I want THAT! More rather, I want movement incorporated into combat so that battles feel more dynamic. Like chess! I’ve imagined making attacks move an enemy automatically. An enemy can either stand it’s ground, preventing the movement but lowering AC (or adding damage) or they can submit to the movement and gain AC or Soak equal to what they would have lost in feet. The issue I run into is making sure people don’t move back and forth between two positions over and over. Like a chess game with only kings.
Should also point out that movement from one point within reach to another point with in reach without leaving reach does not provoke AOO…. I know it sounds obvious, but I’ve had to explain it to people many times…. this is the downside to long range melee builds (Read “Bugbear with a polearm”), because it gives the opponent a lot of room to maneuver without provoking AOO
What about when a fear effect causes you to run? Would you then provoke OA from any enemies who were within 5ft of you when you were forced to run? Like turn undead. If the cleric/paladin turns an undead and that creature moves thru my threatened area do I get an OA? My DM counts it as forced movement and says no we don’t get OA. Which to be clear I am fine with because he is consistent and it goes both ways. We don’t draw OA from monsters when frightened away. But curious how other people have read it. By the way Zee, LOVE your articles. You make dnd more entertaining than TV ever was! And can I see more JoCat on your website and you on his? You are both very talented in vastly different ways
How does the Mystic Talent: Psychic Hammer work? Would moving an enemy outside of my allies attack range count as an opportunity attack or does that conflict with the last rule mentioned? I ask because of the interaction with Dissonant Whispers and Opportunity Attacks. edit: Found out Dissonant Whispers is forcing the target to use up their reaction to move of their own accord satisfying the Oppertunity Attack requirements while Psychic Hammer is yeeting the opponent 10ft so that doesn’t count. The target for opportunity attack must (willing or unwillingly) choose to use their movement speed to leave the area of an enemy.
Question; How does a lance reach play into it? Had an mini argument break out in our game, where one player had reach, but their target wasn’t in the normal square format. Like, they were 1 square to the side, and 2 squares away from my friend. But still within, 20 ft i think it was, within their reach. (not sure, how to properly describe it thru text.)
Quick question to see about a gimmick character, what happens if you have longer reach and they move away, but within your reach? For example, I have one weapon that reaches 5 ft, but another that reaches 10 ft. Can I take opportunity attacks at 5 AND 10 feet? What about a Bugbear’s long reach trait? If a Bugbear uses a 10ft weapon, do opportunity attacks happen at 15 ft?
I have two questions about this. 1: if the enemy is running by you. As in they were not in your range before, but they’re running past you to get to their destination, that means you can perform an opportunity attack right? 2: if you’re a spell caster with the feat ‘war caster’ which means you can cast a spell as an opportunity attack, doesn’t that mean any enemy within the range of your spell Prox an opportunity attack?