The Pekka Bridge Spam is a powerful card that can be used with various troops and spells to enhance its effectiveness. Some good troops and spells that work well with Pekka include golems, wizards, and bowlers. The medium-range spell, Poison and Zap, can stun enemies for 1/2 a second and knock out air troops, making it easier for Pekkas to attack enemy towers.
The deck has 12 elixir 4-card cycle with Zap, Bandit, Royal Ghost, and Magic Archer. Fireball, Poison, and Lightning can be baited with the Pekka, while Ram Rider, Little Prince, and Barbarian Barrel can be spammed on. The current setup uses 4 spells: log, zap, poison, and freeze.
P.E.K.K.A’s high damage and hitpoints allow her to easily knock out opposing Heroes, especially when paired with Rage Spells. She can one-shot Grand Wardens, Archer Queens, and Royal Champions even at max level, and Barbarian Kings may take up to three hits if they are at a high enough level. The inferno dragon is easily countered by the electro wizard, but there are many more counters available.
In conclusion, the Pekka Bridge Spam is a versatile card that can be used with various troops and spells to enhance its effectiveness. The combination of Rage, Freeze, Tornado, and other spells can help create a fun Pekka deck that can effectively counter opponents.
📹 Clash of Clans Spell Tier List
There are so many spells in Clash of Clans, well it’s not that many but still every spell has its own unique ability and purpose.
Why is my P.E.K.K.A chasing a butterfly?
Pekka will depart from the military installation and pursue a lepidopteran specimen throughout the premises until the insect evades capture.
Why is P.E.K.K.A so powerful?
The Power P. E. K. K. A is an offensive tank with high hitpoints, making it useful for lower-health troops and triggering explosive traps. It can be deployed to distract defensive buildings and support other units. Power P. E. K. K. As are effective in taking out Giant Cannons and can be backed with Hog Raiders to stun and take out other defenses. They are weak to Inferno Towers, but can stun them with Hog Gliders and Lightning Spells. A poorly defended Capital Hall can be severely damaged or destroyed by a single Power P.
E. K. K. A, and Rage Spells can increase its damage further. Grouping multiple defenses together can leave defenses vulnerable to the Power P. E. K. K. A’s Overcharge explosion and enable other troops to exploit their proximity. The post is doubly useful if placed behind walls, as defending troops must break the wall to reach the Archers, further stalling them.
Is Mini P.E.K.K.A a girl?
The Mini P. E. K. K. A., based on a female troop, has been identified as male in the Clash Royale Mini P. E. K. K. A. commercial.
What are Pekkas good for?
The P. E. K. K. A is an Epic card that can be used as a distraction for enemy air troops due to its high hitpoints. It is a slow melee fighter with heavy armor, team-colored horns, eyes, and a large metal sword. Unlocked from the P. E. K. K. A’s Playhouse, it spawns a slow, single-target, ground-targeting, melee troop with high damage. Deploying a P. E. K. K. A costs 7 Elixir. For battle decks featuring this card, click here.
What kills P.E.K.K.A fast?
The P. E. K. K. A. is a crucial card in this deck, as it can be countered by air troops, multiple troops, and even the Princess Towers. The deck allows for a fast cycle of 3. 3 Average Elixir and cards not above 5 Elixir, making it easier to destroy enemies in the 2x elixir mark. Mastering this deck can lead to reaching Legendary Arena as a level 8. The strategy depends on what you have in your hand. To get the P. E. K. K. A., try cycling throwing Spear Goblins, Goblin Barrel, or the Ice Golem behind your King Tower.
However, don’t go too far, as you might be in trouble if you run out of elixir. If the P. E. K. K. A. is too deep in your deck, consider having the Skeleton Army to defend from pushes and try to get the Wizard.
Is P.E.K.K.A stronger than Barbarian King?
The P. E. K. K. A is a powerful and versatile troop with high damage and hitpoints, making it an effective defensive strategy against opposing heroes. It takes over 18 housing spaces, making it immune to Spring Traps and proxy troops behind her. However, she can surprise attackers by killing heroes in one or two shots that come too close to her and delaying their troops for a good amount of time due to her tremendous hit points.
The P. E. K. K. A is also ineffective against large groups of low hitpoint troops, such as Barbarians, Archers, Wizards, and Goblins when defending in a Clan Castle. To counter this, one can use a Witch or any aerial troop that can target the P. E. K. K. A, such as Minions. Skeleton Traps set to Ground Mode can distract the P. E. K. K. A for several seconds, buying time for defenses to attack her.
Upgrade differences for the P. E. K. K. A include significant visual changes at all levels. At level 2, the P. E. K. K. A grows in size and the tip of her sword turns pink. At level 3, the armor and sword change from dark blue to dark brown, while at level 4, the P. E. K. K. A obtains another sword and the horns are slightly pinker. At level 5, the armor color and sword change from dark brown to dark navy, and at level 6, the swords become pinker and the eyes glow brighter.
At level 9, the armor appears darker, and at level 10, the swords glow and become white. At level 11, the armor color changes to a very dark shade of blue, making it almost black. The horns and swords become light green, and the glow of the swords is removed.
Is Big P.E.K.K.A a girl?
The P. E. K. K. A is a female character in Clash Royale, with her armor being so heavy that Spring Traps don’t affect her. She takes over 18 housing spaces, making her immune to Spring Traps and proxy troops behind her. However, she can surprise attackers by killing heroes in one or two shots that come too close to her and delaying their troops for a good amount of time due to her tremendous hit points.
The P. E. K. K. A is ineffective against large groups of low hitpoint troops, such as Barbarians, Archers, Wizards, and Goblins. To counter this, one can use a Witch or any aerial troop that can target the P. E. K. K. A, such as Minions. Skeleton Traps set to Ground Mode can distract the P. E. K. K. A for several seconds, buying time for defenses to attack her.
Single-target Inferno Towers can quickly defeat P. E. K. K. As, but to stall long enough, place a Giant Bomb and a Wall at least 2 tiles away so supporting ranged troops will be destroyed before the Inferno gets attacked.
The P. E. K. K. A undergoes significant visual changes at all levels. At level 2, the P. E. K. K. A grows in size and the tip of her sword turns pink. At level 3, the armor and sword change from dark blue to dark brown, with her horns, eyes, spikes, and tips turning darker. At level 4, the P. E. K. K. A’s swords become pinker, and the eyes and “nose” glow brighter. At level 9, the armor appears darker, and the horns change to dark blue. At level 10, the P. E. K. K. A’s swords glow and become white. At level 11, the armor color changes to a very dark shade of blue, making it almost black.
Is P.E.K.K.A the most powerful troop?
The P. E. K. K. A is one of five Elixir Troops with upgrade differences at each level, with the highest DPS and hitpoints among all Elixir Troops. It is one of 13 units that appear in scenes, with the others being Barbarian, Goblin, Balloon, Hog Rider, Barbarian King, Baby Dragon, Skeleton, Archer Queen, Grand Warden, Dragon Rider, Cannon Cart, and the Party Wizard. The P. E. K. K. A is one of five troops to inspire a Hero Skin, with the other five being Goblin, Miner, Valkyrie, and Golem. The P. E. K. K. A is one of 13 units to appear in a loading screen image, and the P. E. K. K. A King is one of five to inspire a Hero Skin.
📹 TH10 Bat Spells Are Easy with This Guide! How to Use Bat Spells for Pekka BoBat in Clash of Clans
TH10 Bat Spells Are Easy with This Guide! How to Use Bat Spells for Pekka BoBat in Clash of Clans ▻ Track Your Base: …
Use of clone spell :- Electron, bowler bomb, th10 blizzard Use of invisibility :- Blizzard and many times with Royal Champion and sometimes also to create a temporary funnel Use of bat :- Pekkabobat, Dragbat, With Super Archers Use of skeleton :- Skeledonut, Inferno dragon, Distract defences in hog attack, and sometimes also to kill / distract heros in hog attacks or hybrid.
I definitely disagree with your ranking somewhat but the presentation is nice and it’s good that you gave your reasoning. Personally I’d say: S – Rage, Freeze –> Extremely Strong spells useful in almost any situation A – Jump, Quake, Poison, Lightning –> Extremely strong spells useful in some situations B – Bats, Invisibility, Skeleton –> Strong but situational spells C – Clone, Heal, Haste –> Strong but only for very specific armies And I wouldn’t put any spell below C because every spell gets used by pros to 3 star maxed bases
Ngl i think that clone spell is so underated even if it takes 3 spell housing space it is still pretty underated it has a area and its good for medium troops and sometimes small troops (same to big troops) and by 30 seconds it is just 6 times less than the match (Skelleton spell is underated as well🙂)
I use the bat spell a lot. Once I destroy a few defensive buildings and maybe a some wizard towers, I drop freeze on one of the remaining wiz towers and quickly deploy 6 bat spells. Then, Everytime the bat’s get close to a wiz tower, I freeze it. It’s insanely OP. It can basically erase all of the defensive buildings in seconds.
Invis is one of the best spells because of its increduble versatility you can protect from single infernos, you can invis something so it can have to to heal by healers, you can invis garbo buildings to go for defenses at the end of a raid when troops are tight, you can do a blizzard, idk if this is viable but you can path the royal champion shield by invising a defense too
My tier list S rank -Rage(just can’t messed up with that) -Zap (petty useful in lower th specially in air strategy) -Poison (u just need it tho😂) A rank – Invisibility (when u use it properly it becomes so useful) – Heal (mot really using it personally but gotta give it to him) – Earthquake (crushing wall and damaging buildings what else🤷♂️) B rank – Bats (its literally a troop wipe out a base in a blink) – Speed (useful but u can find better options) – Skeletons (skellydonut ) C rank -Clone(it’s good but 3 housing spaces) E rank -Jump (we using u just because u there we got plenty better options)
At TH9 jump spells are absolutely busted . It turns attacks like GoWiWiPe from a 2 star attack to a 3 star attack more often than not, since getting into the core of the base is so important with the strat. A few wallbreakers to get past the outer walls, and a well-placed jump spell can siphon the offensive heart of the army straight to the core of the base, which can nab you the town hall and allow you to wipe out the primary defenses in seconds, especially paired with a complimentary rage spell. Another jump spell allows your troops to quickly get out of the core to wipe out any remaining resistance on the outer fringes of the base. It significantly streamlines those ground attacks, and IMO is incredibly important for a much higher success rate.
AHH I feel like you’re a balloon user cause rage spell,lighting,haste all are related with loons In my opinion(also as a hybrid main with blizzard and sometimes super bowler pekka bat smash player): S tier:poison,heal Between s and a tier:rage,bat spell A tier:Lighting, earthquake,skely spell,invisibility,haste B tier:freeze,clone(would be a, it’s worth 2.5 housing space but it isn’t available,so supercell should buff them with more housing space,s for blizzard,but otherwise not useful) C tier:Jump D tier: E tier: F tier:
Supercell did say that dark spells require keen insight to master. Meaning, only smart and creative players can use their powers to maximum. Welp jump is actually great. You only need 2 space and you can even cross the base freely. 1 min is enough for medium troops to do cleanup, and king and queen can also go inside to help destroy core buildings too. They’re bad only if there’s a base where you don’t need to break walls to go inside so B tier is okay. But the key is they are helpful to cross the close range troops straight to heroes hiding behind walls and instantly let them clap them without being slown down
guys this guy made this tier list in consideration of the usage difficulty not every new player knows how to use invisibility, bat, or even skeleton spell strategically Even I can’t fully master the skeleton spell But I think their tier should be higher by one because the fact still remains that they are used in global tournaments And I think haste spell should be placed in A tier because it’s only limited to certain strategies, Rage, freeze, and poison are almost always used in every strategy compared to haste
If spells is very dificult, it don’t bad, they can switch clone spell in hindenburg + clone spell, control your unit and use instead of freeze, because you are use freeze in all enemy’s base if you invise all your army. I think they in future will become S. Earthshake is trash in high rank, max its 1 earth + bolts. Anyway, thx for the article
I crunched the numbers on 30 pro-level TH14 attacks from recent clash with eric articles, and here are the results: Spell | Used | My Rank | Space Rage: 30/30 – S++ 186 Freeze: 30/30 – S 88 Poison: 23/30 – A 26 Invis: 21/30 – A 30 Quake: 9/30 – B 9 Haste: 7/30 – B 17 Heal: 7/30 – B 20 Skelly: 6/30 – C 12 Jump: 5/30 – C 12 Zap: 4/30 – D 11 Clone: 3/30 – D 9 Bat: 0/30 – E 0 I analyzed it by spell count instead of space used, the only real differences would be freeze dropping a little and quake dropping to D tier. This doesn’t seem entirely fair, as a single quake to trigger town hall or in combo with zaps has a lot of value. That said, this is only 30 attacks, from the current meta (queen charge everything), at TH14, and there didn’t happen to be any dragbat attacks on the wars I watched (admittedly quite rare at TH14).
S Tier: Freeze, Rage A Tier: Lightning (the new edition) B Tier: Heal Bat (just use 5 ore more of them and freeze the Splash Damage) C Tier: Jump Clone (for Clancastle Troops inside the Base) D Tier: Invisibility Earthquake Poison E Tier: Speed F Tier: Skeleton (nobody uses them, except of course the Skelli Donut)
Clone might not work on tanks but i find it very usefull with units like the ballons. have a battle blimp rush the town hall after clearing any anit air buildings like air defenses or inferno towers and drop the clone down on the town hall cloning your blimp full of ballons,yetis,valks ect. And i think ya got a good strat. Imo clone is maybe a B tier due to it having a limit and taking 3 houseing space.
Prefer skeleton than bat cause they have shield and when i played coc i usually use air deck so lighting spell is useful but if the brewing spell is upgrade i use the dark elixir spell for destroy air defences like skeleton spell and if i still have a few like 2 or 1 i use to distract inferno tower and its easy to use
Haste shouldn’t be that high it’s honestly only used with balloons. Dragons and pekka you might as well use rage, same as edrag. The jump should be a tier, higher level bases you can use the jump to redirect troops into the heart of the base, without it the troops could just walk and ruin the attack. Lower levels its still useful like at th10. Skeleton spell i sorta get but bat spells? Cmon. Sure they need a freeze but they’re deadly. They can wipe out an entire side of a base and the slander of putting them below invisibility spell
Yeah your not wrong, if you are not a very top player or do serious Clan War Leagues, the invisibility spell is hard to use and does not grant value. However if you a top player it can be very useful since you know all the mechanics and timings. It’s mostly used with Wall Wrecker with CC Troops Suoer Wizards so that it can chain the centre of the base while using Invisibility spells to protect Super Wizards.
Invisibility spell should be A tier, it’s very versatile and can win you the attack. Clone spell B tier niche but powerful when used correctly. Heal spell B tier, decent spell but only for certain strats,it’s lack of versatility drops it down a notch. Poison spell S tier come on, it’s taken in every single war hit and is a crucial part of any attack. Can also nullify enemy heroes. Skeleton spell B, could be A but it’s not versatile so like the heal spell it’ll be dropped down to B. Bat spell B, strong but weakens considerably from th13 and above. Also not very strat friendly as you need to base your attack around it. Haste spell not versatile at all because it’s only ever useful in lalo attacks. With that said lalo is the best strategy in the game so that alone bumps it up to an A.
You should prob have done some more research, clone spell isn’t bad, it’s useful for lalo and just balloons combined with dragons, not a c tier, invis spell, bruh you say it’s bad but have you ever heard of the super wizard blimp method? Don’t just say a spell is bad when you don’t do any research. For the bat spell, its insanely powerfull in a batslap, freeze wizard towers and bats will be able to tear apart bases
there is pretty much nothing right in this article… thinking that haste and rage spell are the best just because make troops stronger and fastwr is stupid… also i think haste spell is a class above rage… bat and skeleton are useful and super strong spell if used correclry i think they should be s and b tier respictevely… invisible spell should belong in a tier near freeze spell… even tho invisible spell is better in most of the case. but its hard to use i could continue but i dont wat lose more time writing
I think the cloning spell is actually the worst. The limit of 40 or something troop capacity makes it very limited in it’s uses to begin with, the 30s are just too short to make any significant impact with so little additional troops in addition to the 3 housing spaces which are absolutely ridiculous for such a mediocre spell.
Invisibility & Freeze might be the only spells you’ll see on every Clash Of Clans eSports tournament attacks . Clone is mainly used in Hy-Dra attacks. They had to change the META cause it was WAY TOO OP a few months ago. Rage Spell is also used mostly but is rarely seen in a Sui-Lalo attacks. Healing spell is used mostly in Hybrid & Mass Hogs attacks.. Also in some Dragons and Lalo attacks Jump is almost a ‘must’ spell in Pekka Smash attacks which is the current META. Also useful in QC, Super Bowler or Super Witch attacks. Lightning Spells are still commonly used especially in Zap-Lalo attacks. Skeleton spell is a strong spell especially when doing a Killsquad or a Sui.. And is the best spell when using Mass Inferno Dragon attacks. Bat spell is joining the META again but it’s base dependant. Haste is a core spell especially in Lalo attacks I think i don’t need to explain poison spell. Freeze spell works on ANY strategy Invisibility is a reserve spell that is always put on stanby in case of emergencies. Correcting Funnel fail, Saving Queen Charge, Mass Sneaky Spell & clutch the Royal Champion if necessary… But anyway, My opinion is wrong 🤣🤣.. Pekka said so.
Invisibility spell is good, you’re just bad. Bat spells need to be used at the edge of map to let more spawn and get higher DPS Skeleton spell is great for distraction. Use it at start of attack to distract starting defences, or use it to distract/destory inferno tower. S tier spell, I get 3 star everytime i use, you are just bad.
hi jo can u make article on hybrid attack on th10 without queen or war attack th10 without heroes ya iknow saw the old article but that didn’t help cuz u showcase some low level deff in that or there is no way to 3 star th10 without heroes just wanna know cuz m looking up for this particular article i found very old articles about like an year ago i mean game change since then that stratge dosen’t work any more