Who Served As These Games’ Mascot?


📹 Which Franchise Killed The Mascot Horror Genre?

Hello fellow sandwich enjoyers! In today’s video, we are tackling the challenge of finding who killed the Mascot horror genre.


What is a mascot in games?

A video game mascot is a character used by video game companies to promote their specific series and franchises. These mascots can be larger-than-life animals like Pikachu or Crash Bandicoot, or more human characters like Nathan Drake or Lara Croft. The rules for which characters are considered mascots for a series are few, but they are typically featured in promotional media and known outside of the game platform.

Many mascots have transcended their original series and have been promoted across multiple games and platforms. Examples include Hudson Soft’s Bomberman, TurboGrafx-16’s Bonk, and PC-FX’s Princess Rolfee (formerly NEC).

What was the mascot of the Paralympic Games in 1984?
(Image Source: Pixabay.com)

What was the mascot of the Paralympic Games in 1984?

The 1984 Paralympic Games featured Dan D. Lion as the mascot, designed by Maryanne McGrath Higgins. The games were divided into five disability-specific categories: amputee, cerebral palsy, visually impaired, wheelchair, and les autres. The wheelchair category was for those using a wheelchair due to a spinal cord disability. Some athletes in the amputee and cerebral palsy categories also competed in wheelchairs. A wheelchair marathon event was held for the first time in athletics.

Trials for two wheelchair events were held in conjunction with the New York Games. Despite the long history of using “paralympic” terminology, the US Olympic Committee prohibited the Games organizers from using the term. The games featured seventeen contested sports and disability categories.

What does a mascot represent?

A mascot is an animal or character that represents a group, such as a high school soccer team’s “weasels”. Some mascots bring luck to organizations or clubs, while others are used for marketing. For example, Smokey the Bear is the mascot of the U. S. Forest Service, while Tony the Tiger is a mascot for Frosted Flakes cereal. Sports team mascots appear at games and matches, dancing and dancing with kids. A mascot is a symbolic figure adopted by a team or group and can be a living thing that can act or function independently.

What is its mascot?

Smoky is the mascot of the University of Tennessee sports teams, known as “The Volunteers” or “the Vols”. They use both live and costumed versions of Smokey. The Bluetick Coonhound mascot leads the Vols on the field for football games, while Smokey XI leads the charge since the 2022 NCAA Division I FBS football season. The Alpha Gamma Rho fraternity cares for the hound on campus. A costumed mascot, known for winning several mascot championships, also appears at every Vols game.

What is a person who is mascot?
(Image Source: Pixabay.com)

What is a person who is mascot?

A mascot is a symbol of luck or a group with a common public identity, such as a school, sports team, society, military unit, or brand name. They are also used as fictional spokespersons for consumer products and in sports for merchandising. Team mascots are often related to their team nicknames, which can be living animals or human-like characteristics. For more abstract nicknames, teams may choose an unrelated character, such as the University of Alabama’s athletic teams.

Team mascots can take the form of a logo, person, live animal, inanimate object, or costumed character, and often appear at team matches and related events. Since the mid-20th century, costumed characters have provided teams with the opportunity to choose a fantasy creature as their mascot. Costumed mascots are also commonplace and are used as goodwill ambassadors in the community for their team, company, or organization.

What does mascot mean?

A mascot is an animal or character that represents a group, such as a high school soccer team’s “weasels”. Some mascots bring luck to organizations or clubs, while others are used for marketing. For example, Smokey the Bear is the mascot of the U. S. Forest Service, while Tony the Tiger is a mascot for Frosted Flakes cereal. Sports team mascots appear at games and matches, dancing and dancing with kids. A mascot is a symbolic figure adopted by a team or group and can be a living thing that can act or function independently.

What is a mascot?
(Image Source: Pixabay.com)

What is a mascot?

A mascot is a person, animal, or object adopted by a group as a symbolic figure to bring good luck. Examples of mascots include Axios Richmond’s mountain lion, Buc-ee’s famous beaver mascot, RyanAir’s light-hearted spoofs, Duolingo’s green owl mascot, Layla Quaedvlieg’s Condé Nast Traveler, and the school’s mascot. These examples are programmatically compiled from various online sources to illustrate current usage of the word’mascot.’ Any opinions expressed in the examples do not represent those of Merriam-Webster or its editors.

Feedback is welcome to help improve these examples. Examples of mascots include Sabrina, who shares what Axios Richmond’s mascot should be, Mary Walrath-Holdridge, who highlights RyanAir’s viral spoofs, Layla Quaedvlieg, who highlights the school’s mascot, and Dave Quinn, who provides examples of mascots.

What is the mascot of the Paris Games?

Phryge, the official mascot of the Paris Olympics, has achieved a high level of popularity and has become a symbol of France’s transformation from an unwanted nuisance to an unqualified triumph. Indeed, it has become the hottest-selling item in town.

What is French mascot?

The Phrygian cap, also known as the liberty cap, is a symbol of French liberation. The Phryges were announced as the mascots of the Paris Games in November 2022. Paris 2024 praised the caps as “sporty, love to party. and are so French”. However, the Phrygian cap holds significant significance for the French Republic, representing freedom and inclusion. The mascots of the Olympics and Paralympics are chosen for their strength, as they represent mascots worldwide and the visible disability of the Paralympics mascot also sends a strong message.

Who is the mascot of Fortnite?

Llamas, also known as Llama Pinatas, are the main loot boxes in Fortnite: Save the World and Fortnite’s primary mascot. They come in various types, including Mini Reward Llamas, Upgrade Llamas, Melee Llamas, Ranged Weapon Llamas, Hero Llamas, and People Llamas. Players can purchase Llamas in the Llama Shop, which displays their items in the X-Ray tab. Basic Upgrade Llamas, obtained through mission rewards, can appear in normal, silver, or gold variants. Upgrade Llamas and Mini Reward Llamas may sometimes upgrade to silver, with a lower chance of gold.

What was the 1994 Paralympics mascot?
(Image Source: Pixabay.com)

What was the 1994 Paralympics mascot?

Sondre the Troll served as the official mascot for the Lillehammer 1994 Paralympic Winter Games.


📹 These Games will SAVE Mascot Horror!

Indie Mascot Horror games have been taking the internet by storm. But with so many new games coming out, are we heading …


Who Served As These Games' Mascot?
(Image Source: Pixabay.com)

Pramod Shastri

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  • The idea of Bendy is pretty interesting to me. It’s about how a hate filled man created a cartoony horror world to torment an ink version of his former coworker in a machine, and every time the former coworker “bested” the main villain (which is a more monstrous version of a popular cartoon character) everything would reset, creating a “time loop” of sorts, all while the former coworker retained the memories of his previous loops.

  • I remember perusal all of DanTDM’s articles on Hello Neighbour, including the alpha builds, when I was younger, and I swear it felt like a different game each time. Though I do remember thinking the concept of an AI learning to secure the house was cool, but noticed a distinct lack of that in the final game.

  • Honestly, Bendy was the one who helped start the “Fetch Questy” aspect of Mascot Horror and I believe that future games, like Banban and Poppy, were more inspired by it and from their further success, has created what we see of the genre now, with more bland and boring puzzles than actual intense horror that other horror genres have achieved

  • As much as I appreciate the game, I have to acknowledge that poppy playtme marked the downfall of mascot horror. Its lore, gameplay, etc. is, at least to me, extremely entertaining, and the jumpscares are scary. I vividly remember in chapter 2, practically having a heart attack during nearly the entire game, even AFTER perusal multiple playthroughs (which happened to a lesser degree in chapter 1) Unfortunately, their amazing horror is overshadowed by their cashgrabs. I love the game but I absolutely think that it started/exacerbated the issue with children’s horror.

  • The problem with mascot horror is TRYING to be a new FNAF, not trying to be an interesting game to begin with. Banban is an awful game, but blaming it for the state of the genre is being very unfair. Banban isn’t guilty of anything that others haven’t done yet. It’s just the reflection of the poor state of the genre, a shallow Unity conjunction of rooms with 2 or 3 mindless puzzles that ends in a basic chase sequence. Lots of “LORE” looking for the next Game Theorists article that even GT disliked the game as a whole.

  • Hello Neighbor just tried to follow the trend FNAF started. But unlike things like Bendy, it wasn’t made to work as “Mascot Horror”. It was a chasing action puzzle game with a learning AI. But the developers just started to focus and i mean LASER BEAM FOCUS in complex lore and making everything more exaggerated. Because, in FNAF you have haunted or just super robots, in Bendy you have ink and rubberhose style characters, even in Poppy Playtime you have toys that look like real toys.

  • Personally, I don’t think “mascot horror” exists, each horror game surrounds a specific type of horror. Fnaf = Paranormal and Sci Fi Horror (animatronics possessed by spirits and weird futuristic killer robots.) Batim = existential horror (take a look at Dark Revival) Poppy Playtime = Body horror (take a look at the last few VHS on the website.) But if you ask me, the thing that killed “mascot horror” would be Rainbow Friends, like, it’s trying to cash in on this “genre” and it fails so horribly, and yet, thousands of players play it for whatever reason. Also I love the foreshadowing in the thumbnail where Huggy has a sign with an arrow pointing toward the neighbour, I find that very neat lol

  • I would say over-saturation “killed” this subgenre. Whenever stuff becomes too popular and all over the place, people complain, regardless of quality. People just like to complain, and there is a ton of mascot horror out there right now. Something either needs to be of really high quality or unique in order to escape this.

  • Hear me out guys: “Mascot Horror” was huge years before FNaF even existed, and it isn’t at fault for “killing” the genre, nor are any of these games… because the genre isn’t dead. The concept of horror media that takes something nostalgic and innocent and turns it twisted is absolutely in no way new. There are countless games from the era of FNaF and even predating it that do that, and web series, TV shows and movies from the years and even decades prior to FNaF’s release that utilized such a trope. In terms of the barebones concept of turning cutesy colorful children’s mascots twisted and evil, none of these games are original, nor are they the reason for the trope’s success or its supposed “death”: It’ll continue to be used long, long after all of these games have faded fro relevance.

  • Hello Neighbor was never supposed to be anything huge. The problem is that the devs saw its popularity and decided to try and make it something huge, but it just didn’t have that in it. They should’ve just moved on and used the power of “From the Creators Of” on something genuinely designed to be a bigger, better project.

  • Now, I assume that I will get the hate for this, but hear me out: We shouldn’t be blaming the MOB devs for what the executives are doing. The DEV team is trying their hardest to make a legitimately good game, and the execs are the ones forcing the merchandise. Plus, they’re really focusing on making it a proper horror experience, especially the VHS tapes and the recent trailer for Ch. 3, and the fact that they’ve abandoned the ZAMination website and haven’t really advertised the merch as much as they used to.

  • For me, mascot horror is like a HP bar. It was full of hype in the Fnaf and Batim era. Hello Neighbor started slowly to decrease it and make it smaller. Poppy just made the process faster. The bar was at its 40% when ban came with a knife and cut all the rest to it’s death. Yeah, basically Hello Neighbor started, poppy just made the things worse, the banban bros just saw mob way of making money and made something even worse.

  • My thoughts? Bendy= unironicly the best Mascout horror game and if they can make the combat good then I unironcily think it will be nigh perfect! Poppy playtime= high quality knows it’s arg lore but the devs had a real SHADYYYY past with everything they did to ekroaster but even he thinks it’s time to forgive them (they did some messed up crap ok) Ban ban= I honestly think ban ban has poteintal as its aware it’s a fever dream and it strives to be stupid fun like that it’s bad but it’s also pretty fun Hello neighbor= the definition of WASTED poteintal. That orginal concept is awsome and the betas for hello neighbor 2 were better than the actual one and I wish it was better it could’ve been and I wish it was That’s just my take on it all

  • While garten of banban is undoubtably… something, the desire for it to be something more created a fanbase so loyal that it could be co,pared to bioshocks fanbase at this point. Because it’s so simplistic and boring people have gained the courage to expand the concept on their own terms which spawned a wave of fangames so big that it rivales 2015. The lack of anything for banban is it’s greatest potential weakness but also it’s greatest creative strength.

  • Personally, I’d get rid of Poppy. The devs seem like horrible people, the game isn’t anything special (from what I’ve seen), and Garten of Banban probably wouldn’t exist if Poppy didn’t exist. In my opinion, Hello Neighbor didn’t hurt mascot horror, it’s just a bad franchise. If anything, Bendy probably did the most damage to mascot horror by introducing chapters. At least BATIM and BADR are good games, unlike all the other options.

  • i agree! Hello Neighbor would be the one to go…just, in my opinion, not fully for the same reasons you said. I agree with your Hello Neighbor points entirely: the game lost its vision, it had too many awful spinoffs (and merch while we’re at it) and it’s “saving grace” was mediocre, but, what I disagree with is why Garten Of BanBan isnt at the bottom. To tldr my reason: Garten of BanBan is too late in the mascot horror timeline to fix it. To me BanBan was just the game that put crucial nail in a quickling building coffin, removing BanBan is strictly just…removing BanBan, and anyone could make a BanBan replacement that would be just as popular, but if we removed Hello Neighbor then (assuming this was like a removing the effects HN had on the mascot horror scene) we could reverse a lot of what was done while keeping good things like BATDR a possibility yknow?

  • Bendy and the Dark Revival’s title isn’t just about the game, but RATHER the dark revival of the series as a whole, since during the DEVELOPMENT HELL that Dark Revival went through, people thought the Bendy franchise was DEAD, but Dark Revival managed to reboot the series in a way we could have never expected! Thank you TheMeatly and all who worked so hard on this series 🖤🖤🖤🖤

  • Five Nights at Freddy’s released 4 games within a year, yet contrast to BanBan, it had quality and effort in it. And keep in mind, it was one guy, Scott Cawthon. Also, (I am genuinely asking,) what about Hello Neighbor makes it a “mascot horror game?’ With mascot horror, you take everyday objects/products, and give a horror spin on it, like FNAF with animatronics, Bendy with cartoons, Poppy Playtime with toys, and… to an extent, BanBan with kindergarten. Hello Neighbor is just you going up against a messed up neighbor with a sketchy past. If anything, it’s more of a “survival thriller game,” than a “mascot horror game.” Also one major pro Hello Neighbor has over BanBan: I can tell what I’m up against. What is Jumbo Josh supposed to be? What is BanBan supposed to be? With the exception of a few characters, they look so grotesque and disgusting, that I would willingly play the other Hello Neighbor games NUMEROUS times. At least my eyes won’t be engulfed in flames when I look at the visuals. I respect your opinion, this is just my opinion as well, but I say that BanBan DESCIMATED the state of indie horror, as people think its okay by adding the bare bone effort into making these games now.

  • Fnaf, bendy, hello neighbor, baldi, granny and all of that shit were fine But if it wasn’t for trending becoming a word stuff like poppy playtime, rainbow friends and banban wouldn’t be like they are now I honestly think we are the true killers here, we ruined the genre by making it go trending when it was maybe time for it to die out

  • They all introduced certain elements that went on to water down mascot horror as a whole but I don’t think any of them are the sole reason for why the genre has been “ruined” or anything like that. I think the real issue is how so many of these horror games are just trying to copy what FNAF has already succeeded at which is why a lot of the modern day mascot horror games are incredibly lifeless, bland, and uninspired. Say what you want about any of these games but trying to shift the blame onto only one of them for “ruining” the mascot horror genre is just unfair imo.

  • One of the biggest reasons why I would remove HN and not GOBB id because of how they got bad. GOBB was bad from the start, there was no effort put into it, it was low quality, and overall was basically a cashgrab. HN on the other hand, originally was going to be a good horror game, however the devs were blinded by marketability and fame that they lost the core mechanic of the game in favor of filling their pockets. When a game is bad, it’s bad. But when a game that had potential to be really good turns into a cashgrab that can be marketed, that’s when I have a problem. So overall, HN gets the bin.

  • This is very well-researched and an interesting watch! “Hello Neighbor” is definitely a keeper, and not because it’s good. In fact, we should keep it because it’s awful. It’s a sign to wave and warn other developers “Hey, don’t do this! This is what can happen to your game!” It’s got its bad moments, and it used to have really good ones. All the points you made are the reasons why it should stay. It used to be a game people would have LOVED but now a ton of people can’t stand it. Aspiring game devs, look at “Hello Neighbor” and learn from their mistakes. DynamicPixels, be like your alpha-build Neighbor, and learn from your mistakes! On the other hand, I would choose “Poppy Playtime.” Personally, I can’t comment on “Garden of BanBan” because I’ve never played/watched it, and I love Bendy so much that these three others don’t deserve its ink stains. “Poppy Playtime” itself is a good game, as you said, but the dev team? Not so much. They’re the face of what’s wrong with game culture today and in indie form! We get enough of these cash grabbers at high and mighty corporate giants levels, we don’t need that trash at indie levels! Fellow devs don’t learn anything from Mob, and Mob doesn’t learn anything from their mistakes outside of being sneakier. Hardly anything in their “Dead by Daylight” game worked, but the merch link was functional. I couldn’t even complete the tutorial because it was so bugged, but I could buy a plushie! Thus, I would take “Poppy Playtime” out.

  • Hello Neighbor definitely started the downfall of mascot horror, but saying that it’s the only reason is a lie. I would also address this to the success of Poppy playtime. After it was release mascot horror continued it’s descent. The only problem I’ll attribute to Garten of Banban is trying to get people to buy merch basically at the start of franchise. But it’s not Garten who started this trend, so it’s not Euphoric brothers fault entirely. I’ll even give them respect for trying to make something good. I just think they don’t need to rush chapters. The game that is actually a good example of genre going downhill is Sparky Marky. Whole story of second chapter feels AI generated so much. In his article, Markiplier confirmed that he hasn’t played the first chapter. And he was very confused about everything in the story of the game. A lot of comments were contributing this to Mark skipping first chapter, but under them were replies, that people were confused as well even with the knowledge of the story of the first chapter. Chapters just feel like completely different stories. Another problem I see with this game is “notes” mechanic. Half of the “notes” you find in the game are just discord bot commands, that you have to use on the developers server. For me it doesn’t feel as a way to make the lore more interactive, but just an attempt to attract more people to their server. So, in the the end I would remove Poppy playtime

  • I KNOW I KNOW IM LATE but me personally i find that poppy playtime while being a good game in itself, used bright colors and easily identifiable characters which is very good for one thing content farms, it left an example that you can easily just make a game similar to poppy playtime with less effort but still have all those bright colors and characters and make a lot of money doing that, many games have been made due to this such as garden of banban, rainbow friends etc. leading to the downfall of the genre (sometimes i feel it was intentional)

  • Honestly many people say that these games are trying to copy fnaf and are succeeding but honestly, they aren’t really copying fnaf. Sure, the mascots are bright and colorful but that’s one of the things games can steal from fnaf but honestly. I think we are all forgetting the game that started indie horror or horror games itself. Amnesia the dark decent is a master crafted game. I’d say these games are trying to copy more amnesia or fnaf mixed. The 3d gameplay is from amnesia and the colorful mascots are from fnaf.

  • 1. bendy could save mascot horror, it’s honestly a great game and I really enjoy the concept. And it’s not even bias, bendy actually could. 2. Poppy, I mean, it’s not that bad, the 3rd chapter coming out and that’s definitely gonna be a good spike in sales for the game. 3. Hello Neighbor. This game man…It used to be good but it’s not that good anymore. I only like it because of the tiny bit of nostalgia I get when perusal it playing it. 4. Gobb is well, not the best but I do like what the brothers are doing are doing and the concept of it honestly isn’t that bad. anyway, good article.

  • I think Hello Neighbor is the culprit. Not only is it a bad game, as Phisnom himself proved, but it had WAY too big of a reach when it was popular. I remember seeing books of it on sale at Schoolastic School events, despite knowing what the game was but never seeing any gameplay (probably because it was so bad). It made a bad game that was more focused on people talking about it rather than making a good game. Poppy Playtime is actually a good game with a really interesting story. I think it’s trying to be interesting and has some good ideas and mechanics. Bendy, while it did contribute to the issue, was pretty reasonable and kept it’s story consistent and didn’t try to make 10+ games. They had their original and their sequel, that’s been it for like a decade. They didn’t do the greatest, but Hello Neighbor just blows it out of the water with the amount of shit they tried to pull. Garten of BanBan is a clear and stupid cash-grab, but I think the Mascot-Horror genre was already in a weird place when that came out. Also, there’s not a single person who takes Garten of BanBan as a serious game, so it doesn’t even deserve the “Mascot-Horror” title.

  • Even though I love Bendy, and it was a major part of my childhood, I’m axing it. It started the god awful trend of chapter games, which allows devs to make quick, theory bate,one fifth of a game cash grabs for less work and finish the rest later than instead of making full games, like what BanBan, Poppy Playtime, and most other random mascot horror games. The only game to really do this right was Deltarune because the chapters feel like full mini stories themselves without making a half of a game.

  • Since I never really seen it, my assumption for banban is that its a satire of the mascot horror genre. I believe your conclusion that hello neighbor started the downfall of mascot horror as poppys playtime and banban were made after and influenced by hello neighbor. Without it those two wouldn’t exist.

  • Bendy definitely started the downward trend. Main guys made the first game in five days, realized “oh, we can make a lot of money from this” and then improvised their way through four sequels, none of which were any good — which is what every mascot horror game that you list after Bendy also did. So, if we’re asking which game started the downward trend, it was absolutely Bendy. Yes, maybe the Bendy lore “makes (you) want to learn more” but objectively, if we’re looking at the original series of games as they were, few if any of those questions the community had were answered satisfactorily — and if they were, it’s most likely because the devs literally took the ideas of the community without credit and added them to the game. FNAF has had a similar problem, actually, so an argument might be made that FNAF is actually where some of those underlying problems started, but I would argue Bendy is the first game that actively abused them — and we know this because the devs are on record saying as much. They’ve also done a bunch of other shady stuff since the first release. On the other side, Hello Neighbor is a curious case, in that the devs had an original idea for a game . . . but developed their way out of it along the way, and then were bought out by a larger company that wanted to use the property solely to make money. Of course, it has a bad name now, but there was absolutely something to get excited about initially which they then did the Bendy thing to and made bad. Also, whether or not they could actually implement their adaptive AI sufficiently (which is what initially excited people) is debatable, so that it fell into the same problems as Bendy and the others may have been inevitable.

  • Ok, lemme give a statement. Lets say there’s a coffin in a room with five holes for nails to go in, and a crowbar and hammer on the wall next to it. FNAF made the room itself, carved the coffin, and bought the tools and nails from Home Depot. The next 3 did nothing to help or hurt. Hello Neighbor nailed one of the nails in halfway. Sister Location hit another nail in 25%, (it wasn’t that bad, but I’m too tired to do precise measurements, its night time) BATIM took it out about 25 percent. So far, we have 2 nails in the coffin that are each 25% in. You get it? Good, cause its gonna get so much worse. I’ll need to give updates every now and then just for some to keep up. Prepare for a mouthful: Pizzeria Sim, UCN, and Help Wanted did nothing. Security Breach hit that nail in 50%. Poppy Playtime hit another nail in 25%, then came back and hit it all the way in. (So 100%, 25%, 0%, 0%, 75% so far) Garden of Banban (1 and 2) took 2 nails and hit them in 100% each. (100%, 100%, 100%, 25%, 75%) Banban 3 took 1 of those nails and took it out 50%. Here comes FNAF again! Ruin got two of those nails and hit one out completely, then got one out halfway. (50%, 50%, 0%, 25%, 75%,) And that my fellow readers, is the end of the story. No I will not improve any further, take this template and do what you wish with it. Goodbye. I’ll see you around.

  • I figured it would be either Banban or Neighbour. Banban lacks a lot of the appeal of the other games, but it’s pretty easy to tell early on if you’re going to enjoy it or not. If you don’t like Banban, at the very least, it doesn’t waste too much of your time. Neighbour on the other hand had a very strong start, got fans hyped for the mystery of what the neighbour was hiding with each new build of the game, and then changed their direction to focus on the MC’s trauma. Now, a story of recovering from trauma is perfectly respectable, but it was so far from what the game advertised itself as that it only adds to the hurt of the mess that the game came out as. It took so much time from players for a mediocre at best experience that it’s arguably made worse than Banban for that fact alone.

  • I agree with your loser pick. FNaF has it’s flaws, but its THE Staple of Mascot Horror. Bendy had a rough time at first, but became AMAZING with the release of Dark Revival. Poppy Playtime was uhh… the lead directors or so are bad people, but why punish the people that just made the games for fun? Hello Neighbor is definitely the loser. Not only did they retroactively make things canon and retconned because of theories, but they also tried to get MatPat to make more theories on their games and books and show. Defending Garten of Ban Ban with you, the 1st game was a joke, the 2nd game was petty, but now I just see the 3rd game as them just making something for fun. It DOES have a story, and they aren’t deviating from it. You can NOT tell me they’re trying to make an uber serious game now, with that freaking car scene- lmao.

  • It’s honestly kind of sad that Bendy gets lumped in with Poppy Playtime and Garten of Banban nowadays bc, it is leaps and bounds ahead of all the other games here. Poppy Playtime is definitely the most generic one here. It’s definitely fun to play and is very well made, but it can be pretty uninspired at times. Garten of Banban is probably objectively the worst game here, but now the devs seem to be taking it at a parody angle and if nothing else, it’s fing hilarious and an ironic masterpiece. Hello Neighbor is genuinely lifeless. It started off promising but just got worse and worse and worse as time went. The game is buggy, poorly made, and borderline unplayable and the puzzles feel like they were made for an NES game 30 years ago. Bendy is good, Poppy is well-made, Banban is at the very least ironically enjoyable, but Hello Neighbor? It’s genuinely worthless, and I’d even go as far as to say it’s my least favorite game of all time.

  • Im not too sure with this because after ban ban was released. There was no real good mascot horror game with the exception of Maybe “My Friendly Neighborhood” (I haven’t played that one yet) that ended up being popular to some extent. Ultimately Hello Neighbor is worse but I would have combined chapters 1-3 together + some more tweaking and Polishing and released it as 1 package instead of 3 chapters, or have it face the wall

  • Mascot horror isn’t dying it’s just being ruined by people who see it as another content farm. Nonetheless I do have to agree with your points. FNAF does have its problems but it’s ultimately what started all of this, BATIM didn’t age well it’s just a bad game and is what started the influx of mascot horror games constantly crapping out clones of other games (which is the reason why games such as poppy playtime and garten of BanBan exist in the first place) but it did sort of redeem itself with BATDR, say what you want about poppy playtime but everything after chapter 1 is legitimately high quality and the devs (aside from mob) are for the most part okay people, garten of BanBan is shit but it’s definitely not the worst out of all of them, hello neighbor is just the culmination of everything that is wrong with mascot horror it deserved its failure.

  • The thing with banban is that its profited off of the problems of mascot horror. Its a terrible game and highlights the downfall of mascot horror however mascot horror was getting worse before its release. My vote is for hello neighbour as its the epitome of bad and shoehorned in lore. Its what showed poppy and banban whats profitable.

  • I’m mostly with you on Garten of Banban. I’ve watched Markiplier’s playthroughs of 1 and 2, and reading about the cases I’m so curious about what they’ll all add up to! The gameplay really needs to be edited and optimized like you said (it feels like a lot is just there to increase play time), but I’m still into it!

  • Technically the first popular game considered to be a “mascot horror” would have been the define result to the “death” of “mascot horror” as without the original mascot horror there would be little to no chance of newer and lesser games following suite. Without the existence of the first-ever mascot horror game the mascot horror brand / concept would never die, this however, would also mean that the genre would cease to exist. Sorry, when I can’t sleep I write essays on YouTube

  • A little thing about poppy ot wasnt exactly full of bugs, thats more of a chapter 2 problem tbh. The main issue people had with poppy was the nft stuff, the merch button on release, mob entertainment past and this type of stuff, and the fact the game was like a 30 minutes paid game and just later became free when chapter 2 was about to release if im not mistaken

  • Bendy was really good, Hello neighbor was good too but if they kept the same art style and gameplay since Alpha 1, but I still love both. Poppy playtime a tiny bit scary and then Garten of banban witch was not scary the characters were too colorful. but the green key room in Hello neighbor was kind of scary NGL BTW Hello neighbor 2 was too easy that I beat it in one day

  • I agree with u so much i think garten of banban kinda saved it the reason of that is cus We were just waiting for poppy playtime chapter 3 and so much more to reasle but boom garten of banban came out and if garden of banban didnt come out we would still be waiting and then horror genre would start to die oyt

  • I would say that Bendy added more to the horror genre as it popularised a more active gameplay loop than that of fnaf’s ( by no means it’s gameplay is boring, but sometimes it’s ridiculous when you are a sitting duck). Hello neighbor didn’t have an actual impact in this horror genre itself, it just showed how to make a game in general. Garten of banban nails everything in the wrong way and it’s probably the reason as to why there’s the “mascot horror is dead” rumor .

  • I love half of these games but banban has to go because I feel like its being tore down by all the little kids and view farms that are on youtube and horrible character ripoffs that are more popular then the actual characters it is a good franchise but I feel like something is missing or being miss used

  • I say Hello neighbor, but because it was the least improved overall. 3 spin off games, 2 main games, several early builds, and even a pilot episode, yet still suffers. Plus, maybe without Hello neighbor, ban ban might not exist. Banban was trash, through and through, and would have gone under the radar if uhyeah didnt meme it (not hating him, love his vids!). Nobody expected great things from banban, and we should ignore it. H.N. did thoug.

  • truthfully, all of these are to blame in some capacity, its just, atleast bendy redeemed itself by branching off the mascot horror genre in dark revival into an actual game with a more than surface level story and actual characters that arent the same “scary” things posted over and over again, but truthfully, poppy would probably be the one to blame for the fatigue, hello neighbor would be the one to blame for wanting mystery and actual impossible to solve lore while banban is there just further securing the death. hello neighbor and poppy playtime however, are probably the worst offenders for starting the trend of “oh look at our lore its so quirky, try to solve it! oh what? you cant solve it while looking at literally every part of the game and piecing things together? well too bad lets just subvert expectations by changing the entire story to make more theories about our games! that’ll totally make more people want to play it instead of getting bored past the first hour of gameplay they cant solve!”

  • I’m also gonna say it wasn’t Banban’s fault because it was already going downhill before the release. Mascot horror just stopped being scary, and just started to become essential cash grabs, which ban ban is the embodiment of. I’m not defending ban ban. Having a constant release flow of poorly made games doesn’t make the series good. I’d rather have a series with a single good game than multiple sucky games. If I were to blame a specific series though, I just wouldn’t know who to blame.

  • 0:01 the answer is banban! Hello neighbor is just glitchy but has great and cryptic lore without being too complicated. Bendy is probably only 15% less popular than Fnaf, Poppy Playtime is just Fnaf and batim’s love child with a coat of toys R us slapped on… but banban is a bad game with strange lore, terrible gameplay, low quality, and is just poppy playtime if you melted it down and molded it with ai and terrible voice acting. The only redeeming quality is that the game come out every 4-6 months so the hype is always alive (especially for content farms)

  • Poppy playtime is actually really good and they take their time releasing chapters and is actually pretty scary, Hello neighbour could of been a really good concept if they took it in another direction but it just fumbled all together, And garten of banban ruined mascot horror they do not take time on their chapters the voice lines are clumsy the game has the most random plot (chapter 4 being the most random) and the devs of banban hated the fact that people refunded their game which in my opinion the refunds were deserved for the terrible short chapters but i will give banban one thing i get excited for the chapters just to see how much more terrible and worse it can get not because its a entertaining game, And batim was just a neat and amazing concept i could see how people didnt like the game being in chapters but i dont get how it could ever ruin mascot horror. -Note this is my opinion feel free to disagree Unless your trying to defend banban then you cant disagree Edit: (And yes mascot horror has not died i agree with the people saying that its just been bad recently)

  • I feel like Poppy Playtime spelled doom for the genre in many ways, but that doesn’t mean its a bad franchise. it set the bar for design and creativity REALLY low (especially in story). not only did it becoming popular set in stone that even poor design and story is still profitable, but it also hammered home the “mascot” aspect by milking the fanbase for as much money as possible with hilarious amounts of toys and even NFTs. The true death of the genre rose with garten of banban which is worthy of its own paragraph here for how much it has ruined the image of mascot horror, but I’m too lazy to type allat.

  • Personally I would get rid of Bendy, to me Bendy was truly the game that truly took all the wrong lessons from games like FNaF and used them for it’s artificial success, it’s the game that started the walking simulator trope, the 5 chapters thing, the lore that was made up to appease fans and to get attention, while sure other games did their fare share of damage to mascot horror, to me Bendy truly is the game that showed how you could abuse and manipulate the mascot horror genre, I mean Merchandise came out before the second chapter even released, and I know Bendy is cool and Iconic and all but honestly looking back this was the game that laid the foundation to what Mascot horror would become, we just didn’t see it then

  • Five nights at Freddy’s came out and did a decent job, but perhaps has overstayed its welcome a tad. Bendy and the ink machine was a sizable project, and I genuinely believe they tried their best to put something of quality out. Poppy Playtime is a shameless cashgrab by a shameless company. The quality is… Middling, let’s be honest. The scares aren’t terrible, but the art direction screams rampant marketing, same as Rainbow Friends and same as Banban. When you look at Mob as a whole, they’re just a bunch of assholes marketing to children with design, lore, and genre. Banban is bad. Everything you said about it could be said about all the others. The only difference is the others had a veneer of quality. Between a total lack of skill, polish, storytelling, scares, and development, it is simply the worst series and the fact that it is being platformed as much as it is is more of a problem than a grace point. But the thing is, they are the symptom, but not the root of the disease. Hello neighbor saw everything Five nights at Freddy’s was doing, and abandoned everything it was working towards to steer towards it. They wanted bigger, they wanted better, they wanted to sell off everything about the actual heart of the series, and they wanted money over quality. You can see as time has gone on they have abandoned every possible goal laid for them, both by themselves and by the community, and have single-handedly dug their own grave. Bendy and the ink machine was colored by fnaf, no pun intended, but it remained itself.

  • About poppy playtime’s movie production, recently if I am not mistaking they said that they have done the whole lore script with PPT. Meaning they already know everything about the game and lore, so making a movie is pretty much acceptable. In addition, they also said that movie will be in 2025-2027 so we will have 4-5 chapters which are close to the completion

  • Five Nights At Freddy’s The Main reason indie horror games exist and Totally didn’t rip off Chuck E Cheese. Bendy: Solve puzzles while a monstered version of a children’s cartoon kills you Granny Solve clues while a monster family member tries to kill you. Hello Neighbor Solve clues while a stalker neighbor tries to kill you. Baldi Solve math problems while a creepy teacher tries to kill you. Piggy Solves mysteries while a granny version of a kids show tries to kill you. Poppy Playtime Solve puzzles while a blue monster tries to kill you. Rainbow Friends Go into an abandoned factory while a giant blue monster tries to kill you Choo Choo Charles Solve mysteries while a spider version of your favorite train cartoon tries to kill you. Garten of Ban Ban Go into an abandoned kindergarten while colorful characters try to kill you.

  • Bendy is absolute perfection, it helped mascot horror just like FNAF. Poppy Playtime started ass but has redeemed itself Hello Neighbor, yeah it sucks but never really fucked up the reputation of mascot horror Banban is by far the worst of the bunch but I think it’s the reason Poppy Playtime has improved, they didn’t want to be Banban

  • To me banban came out because of poppy playtime, banban had merch, in the first chapter, they knew websites like thinknoodles and Dawko would eat it up because of their large audience of children, the kids who just love quantity, and always want more. The (idk how to spell) brothers are smart, they knew their target, and it was a bullseye, making good mascot horror games past tense. (A dishonorable mention to security breach, although it has improved)

  • spooky’s jumpscare mansion did a deconstruction of the entire genre before it even became a thing, then it peaked at fnaf 1t hen hit rock bottom with fnaf 3 and it’s been digging downwards so hard it’s reached the center of the earth, collapsed into a black hole and it’s still going down this entire genre sucks so much ass it’s genuinely unreal how bad stupid and not scary all of these games are

  • honestly, i totally agree with the bendy part, even though i love the 1 game, it had it problems, like the bugs with the rushed release of champter 5, or the greedy of mike mood, but it still a good game, but as you said, bendy and the dark revival upgraded bendy and ink machine by 1000x, with great graphics, almost no bugs (and no serious bugs) and the optimization for weak pc’s (which is my example). i simply love this franchise and (almost) everything made with it

  • I would say Bendy ruined the gameplay and scariness of mascot horror and what inspired Poppy Playtime and Garten of BanBan, but the storyline is too original. Sure it’s kinda similar to how the kids were stuffed into animatronics in FNaF, but that’s the only real comparison I see. Other than that, the design and storyline is completely original. Hello Neighbor would’ve stayed more of a horror game if they kept the old graphics from Alpha 1. The old house just sitting there out of place. The neighbor doing very strange things in the cutscenes that didn’t fully make sense, yet you could tell they were telling a story. It made you want to learn more. It made you want to investigate more. Alpha 1 was perfect. The other alphas are alright too, but I think the first one was peak Hello Neighbor. One of the reasons why I really don’t like Poppy Playtime so much is because how the kids who are currently invested into the storyline don’t realize how much they copied off of Bendy, a much more original game.

  • mascot horror. a horror game with a simple gameplay loop and marketably designed characters. FNaF came first, but with it brought lore. Hello neighbour was next, good promise but cutting corners made release terrible. Then bendy, and baldi too. Back in 2016 this wa mascot horror, these 4, but during the pandemic there was a shift. Combining the last 3 with the lore focus of fnaf came poppy playtime. and after it was rainbow friends, garten of bamban and more. then since these were catching on, tiny build began to ride the train and pester matpat. it all came down to poppy playtime, hello neighbour just messed up 3 times, with the two main title releases and the begging to matpat, but poppy playtime created E fetch quests, with introductory spooks, e fetch quest, chase then repeat for the next chapter. then same thing happened with bendy, and then garten.

  • i blame the articles. youtubers immediately saw games were getting popular so they took that chance to make nsfw, random scenarios where a character gets pregnant, gets kidnapped, of falls in love with another character and so on (like what happened to TADC). banban truly had a bigger part in it too as it just seems like a cashgrab, but the articles some youtubers make of the games is truly what caused the downfall.

  • FINNALY SOMBODY WHO DEFENDS GARTEN OF BANBAN, ATLEAST THERE COMPANY DOESNT SELL NFTS AND SCAM, they are actully caring, people have forgot what caring for fans mean, it’s a awesome game, wish I could play it, a great simple game, it always gets new games… LIKE IT RELEASED 2023 and IT ALREADY HAS LIKE… 10 chapters mayb?

  • The thing you said in the first part of the article about Bendy I personally think that the first game is better because it tells you the story well, yes the second game finishes off the story but the first game just gives off that feeling you know or I might just be being biased because it’s the first horror game I played.

  • I’d actually say that five nights at Freddy’s security breach was what killed the mascot horror genre. Although there have been other horror games like security breach, that came before it I do think that with security breach being a part of such a massive series caused other not very good horror franchises to be spawned like Poppy playtime or Garten if Banban because horror game creators started to think that that’s what the people wanted due to security breach, being a part of such a massive series.

  • In my perspective, the Mascot Horror genre wasn’t killed by any of these franchises, bcuz articlegame genres are not people they can not die. What I trying to say that will always has games in a specific “genre” that are bad, good or in between, for example: there will be platform games are good like (specially anyone would respond) Mario or even Cuphead and then there will be platform games are bad like Bubsy or any garbage platform game out there. Back to my perspective, I guess the Horror Mascot genre wasn’t quite improved nowadays (perhaps bcuz it’s a latest game genre) and the My Friendly Neighborhood which it’s a Horror Mascot game, it did differently. So, I think it’s possible we have good and different Horror Mascot games as well!

  • Bendy was the game that first scared me in my life it even made me hold my parent’s end tightly while we were walking sometimes to go to a restaurant as I was scared of every dark corner thinking Bendy was somehow going to spawn in real life till this day I haven’t physically played bendy since I have not enough power to run it however it will and will always be one of my favorite games.

  • The changing houses of hello neighbor were so cool, i think the very first playabld version had no second floor and was very small but you could get nightmares too, i think the second version finally had a second floor with a shark, third version was bigger i think and was the one with the huge containers hanging, i forgot the others but its such a shame that it died, its artstyle was decent and the houses changing every version was very interesting and it made me feel comfy cause of the wacky structures at times.

  • the new banban trailer looks pretty promising ngl, the designs are getting better (even though they still look like something a child drew BUT WHATEVR) and i really hope itll get better along the way. And even if its not scary or its bad i wont complain, its definetly fun to watch while waiting for the next FNaF game.

  • Garden of banban was definitely one of the ones that caused its downfall, but I think poppy playtime also had a lot to do with it. I feel like poppy playtime just had a lot more attention, and, although it was a decent game, it was actually its audience, which consisted of a lot of little kids, ruined it and the overarching genre. A lot of them hadn’t even ever played the game, they simply had too much exposure from merchandise and popular content creators, which made them obsessed with the game. And, as little kids always do, they ruined the game for everyone else

  • So in summary, Bendy was a slow starter, Playtime was just not good enough at the right time, Hello neighbour layed a massive trap that maimed the genre, And Banban was just there to put it out of misery. Neighbour did infact leave it bleeding on the ground, Letting it die, And banban was simply unlucky to be at the wrong place at the wrong time.

  • Something I like about GOBB is that it keeps me guessing, which I like. When you think it’s gonna zig, it zags. When you think it’s gonna be over, it’s not. When you think it can’t outdo itself, a sky beam shoots from the queen’s abdomen. And even when you think you understand it from this comment, it probably has that on you too.

  • I unironically love Garten of Banban because it doesn’t take itself seriously. If the creators confirmed that it was a troll game that became a passion project after chapter 1 got so much attention, i’d fully believe it. It’s so fucking ridiculous (choo-choo charles cameo??? hello???) and it knows it, and yet so many people take it way too seriously. Also, I don’t like “mascot horror” as a concept cause it’s way too vague. A horror game with a marketable mascot? So many games have that but only a few games are labeled “mascot horror”. I thought maybe it needs to be a horror game centered around a literal mascot of an in game company (freddy fazbear, huggy wuggy, bendy, etc.) but then hello neighbor wouldn’t fit and it seems everyone agrees hello neighbor is mascot horror sooo… idk

  • What about Dark Deception? I’m not saying it killed the franchise but i thought it was unique about a man going through purgatory trying to earn a better life and that purgatory being all sorts of levels where you run from the monsters and collect shards of past souls its a good concept in my opinion.

  • The only reason Garten of Banban can’t be classified as “what killed mascot horror” is because the game is exactly a RESULT of everything that kills Mascot Horror- hell, horror in general. Just because the devs have done a decent job at building a fanbase, doesn’t make the game itself any less garbage- and the “hype” that comes from waiting for another chapter dies down pretty quickly. Literally the only thing keeping this franchise alive IS the consistent content, because once they finally give up or “finish” the story for good, and all the genuine gameplay articles have been made, you’ll only ever see it again if you stumble upon Gacha Life articles of it (meaning the only possible people who will continue to enjoy the game are kids, which, in and of itself is not a good thing) or content farm/Elsagate websites (also targeting kids alone, shocker). Garten of Banban is only memorable for how god awful it is, and the “if they put more time into it, it could be good” argument is especially sad; Because with how fast they keep churning out chapters for fame, they’re just never going to do that.

  • I honestly disagree. I do think that Hello Neighbor is bad, but as a kid, I loved it because of content creators who played it. Looking back, I now realize how bad it was. I think the same thing is happening with Garten of Ban Ban. It is a terrible game, but kids love it because of content creators. Idk… just a thought.

  • Is the mascot horror genre “dead”? Wouldn’t that require people not playing the games? That day may doom soon, but the fact garten has the level of interest around it that it does, would indicate that as of writing this, the audience is still there… It may not be at the all time peak, but still seems solid as an observer. But I am only a casual observer, I fully accept that I may well be missing something here

  • Before even perusal the article I predicted Hello Neighbor would be the loser. It just feels like a whole heap of nothing, just smoke and mirrors. -Bendy had some stumbles, but you won’t see a single person complaining about it now. -Ban ban isn’t even of consecuence because it’s so recent it hasn’t even had time to make a dent. -I’m pretty confident in saying that nobody even thinks about Poppy playtime anymore.

  • FNaF was the reason that we went from games like Silent Hill to Rainbow Friends, it was such a massive hit that no game will ever be able to imitate Bendy expanded the formula in such a good way, its basically the only game that can actually be on pair with FNaF I think Baldy is also worth mentioning, because such a simple yet appealing concept, a strange school with a crazy math teacher that wants to kill you because you couldn’t answer correctly his questions, Baldy was the example that you dont need to have crazy mechanics or high budget to make a good game Then Hello Neighbor came… Its the perfect example of how you dont do a Mascot Horror Game, in other words, do it for money: “Complex Story” If you call that blasphemy a story “Interesting Mechanics” Most if them were deleted before the game even released And basically lots of products and merch just because they wanted to do money with what its cool with the kids And then the list goes on, Garten of BanBan, Poppy Playtime, Rainbow Friends and lots of other games got infected with the “Hello Neighbor Syndrome” and just do things for the sake of money, even for simple proyects made for fun, they eventually became the new Hello Neighbor

  • Also Garten of Banban has millions of dollars, they can easily hire a dev team to optimize and improve the games, but they instead refuse to, they keep the cheap low quality games, make chapters shorter and make the price higher, with absurdly expensive and bad merch for children to buy, they don’t even attempt to make the game better. “Oh but it’s just two people”, as i said, they have a lot, and i mean, A LOT of budget for the game, but instead they keep the game bad and make it a cashgrab.

  • (Another mouthful, watch out!) Also, unrelated to my last mouthful of a comment, the Euphoric Brothers aren’t very good at making games too well, unless I’ve misunderstood something, there is a youtuber called Dani out there (check him out he’s cool) who basically works alone, aside from Evan King/Context Sensitive who makes music. (Check him out too) Dani codes alone and makes great games in short amounts of time. (He does Game Jams for the idiots who can’t tell) Again, he works ALONE, unlike the Euphoric Brothers, (who I assume are 2 people) whose games are garbage. Do you see what I’m getting at? Are you picking up what I’m putting down? Dani creates the games himself and only gets the music from Evan, while the Euphoric Brothers work together, get the music together and are still not very good at it. Now I don’t know if Dani worked harder in school or something, but if they worked the same amount, that’s just sad.

  • Honestly, My list is actually that same as yours! Here are MY reasons: Bendy – Great concept, lore that was weird but then fixed up, pretty creepy, and something I would appreciate without hesitation. Poppy – Same reasons as Bendy, though lore is somewhat needing of a tune up, a little less creepy, and kind of something I would want to be considered a great BanBan – Not very scary and the lore is unusual for this “genre”, but not too bad because I feel it was shown in the wrong time. Neighbor – …Screw this one. They made the lore complicated and didn’t even try to make the game scary. It’s not a horror game at all. You think BanBan is the pinnacle of mascot horror laziness? Have you seen Hello Neighbor?! That is my thoughts for all 4 of those franchises from best to worst. Looking at all these games made me see how a mascot horror game should be done. Bendy and maybe even Poppy can contribute. Make the games scary (duh) and have the lore make sense in some way. If I were to make a mascot horror, I honestly would do it in my own way. And I might just have a few ideas.

  • For earlier I apologize for the mistakes, I do not know English well and I write through a translator. I personally feel very sorry for hello neighbor, the game had huge potential. At the alpha stage, the neighbor could be called a horror game, the very idea that we have to get into the house using everything that comes into our hands while avoiding the AI was ingenious in its own way. The neighbor in 2016 was unique in its own way, which managed to keep me in suspense without violence and blood, the pre-alpha and the first alpha had excellent suspense that was fueled by riddles like – who is this neighbor? What’s in the basement? Why does he do it and so on. But alas, the developers were more concerned not with the game, but with how to become a new fnaf, which ruined the franchise. But despite all this, the first alphas will forever remain in my heart.

  • Garten of Banban isn’t really mascot horror. Sure it has mascots, but it’s more of an adventure game with strange characters, much like Alice in Wonderland. It has a light comedic tone that breaks the tension of any scary atmosphere the game might have, but that’s clearly intentional. Poppy Playtime on the other hand is clearly a mascot horror game, as it goes to great lengths to set up the horror and the uneasy atmosphere. You feel like you shouldn’t be in the factory and should escape, but in Garten of Banban, you’re eager to explore.

  • Alright I have a good answer for which game “ruined” mascot horror. First we need to understand what negative aspects of the genre are contributing to its downfall. The main ones that come to my head are: there’s too much focus on profiting off of external products rather than focusing on the quality of the game itself, the story of mascot horror games try to match the complexity of fnaf in order to capitalize off of theory articles, and the concept for the games are typically derivative or uninspired. FNaF is definitely excluded from this list, as it was a passion project that gained success organically. Bendy was the first big mascot horror that came after FNaF. It was released by chapter, and had an interesting premise and nice aesthetics. However, as each chapter came out, the game’s quality began to deteriorate as money became the main focus. Before the game was complete, Bendy plushies and other merch began being sold in stores. The story became increasingly convoluted. Plot points would be introduced and then quickly discarded after a chapter. The flow of the game overall became very messy, as each chapter was designed to have a big reveal or hastilly thrown in lore exposition. It was clear that this was made for YouTubers and theorists to keep talking about the game. All of this is pretty clever from a business perspective, but it definitely hurt the game in the end and showed that mascot horror games can get away with this type of hyper monetization, even before releasing a finished product.

  • the biggest issue I have with banban now is the first game was so bad that you cant help but love it. Now the devs are clearly self aware of its meme status and are falling into it, which doesnt make it as fun anymore As Rich from Red Letter Media says: “A bad movie isnt fun unless the person who made it tried.” Tommy Wiseau lost a lot of steam once he became self aware of The Room’s cult status. Now it’s just sad to see him try to recapture that same magic Also, I wanna throw out a thought: While I would never say they’re the straight up downfall and I dont doubt them being nice people, I do feel Youtubers has somewhat of a hand in making mascot horror what it is. They have a lot of power (maybe too much) in claiming if a game gets seen/liked or not, so game devs obviously wants to market towards that. I’m sure everyone was aware of how the Hello Neighbor twitter account begged Matpat to make a lore article about them. Basically im saying is are the people making the games because of genuine interest, or they want to get that YT lets play bag?

  • Poppy Playtime did seem underwhelming at first, but I don’t think it ruined the Mascot horror genre. I absolutely love the game and the horror that it has. I remember thinking it was trying to capitalize on Bendy at first, but I was wrong. It’s becoming it’s own thing, but I do think Bendy did possibly inspired it.

  • You cant blame Poppy Playtime for planning a movie already because the story was written before all of Chapter 2 and 3 before the game 1 releases its already in there just sitting in the corner waiting for it to be dropped, and theres evidence actually because a picture of Huggy coming out on the Tv is actually in Chap 1 and later come out on Chap 3 and also the soundtrack “Deep Sleep” Deffending Garten Of Ban Ban is kind off a good decision since its created by only Two College students who needed money, and keep in mind that Garden of Ban Ban is not the only Game they’ve created

  • A lot of people say garten of banban, but the one i’d delete is poppy playtime. Not only was poppy playtime the game that caused the mascot horror game genre hate, but Garten of banban was a knock off of poppy playtime, meaning garten of banban wouldnt exist, rainbow friends wouldnt exist, and the the mascot horror hate wouldnt be NEARLY as big.

  • It’s really sad that since early 2017, there hasn’t been a single good horror game that isn’t a sequel or prequel to one of the OGs, only one worth mentioning is Choo Choo Charles. Like I’m not kidding, only good ones since 2017 are Resident Evil and Outlast sequels, FnaF VR, a couple of FnaF fangames and a few others. Hello Neighbor and Bendy were very promising with the story, atmosphere etc until Hello Neighbor Alpha 3 and Bendy Chapter 3 and then everything went to shit because of trying to appeal to little kids and changing the graphics and story respectively. These 2 were the last promising original games and anything after that is not even worth mentioning.

  • I agree that Banban is the best game ever even if the quality looks bad and it looks simple the second Banban 4 came out the euphoric brothers are killing it! The first part looks a little boring and the second one was great and popular and the third one was so awesome and we all loved it so much, but the series started dying with the release of rainbow friends chapter 2 and skibidi toilet (it’s an animation made by @DaFuqBoom and it is so disrespectful to me and everyone liked it unaware that Banban is dying and more unaware of how disrespectful and inappropriate skibidi toilet is!!! And even he added a girl TV Head who has the >w< face and people started making inappropriate stuff and thumbnails of her, I mean just look at a skibidi toilet, its literally a man stuck in an unflushed disgusting toilet, i mean isn’t that bad?!) but all of this popular franchise wannabes have come to an end the second Banban 4 came out and it was so crazy its killing the mascot horror genre!

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