Whoa, Do Channeled Spells Interrupt On Line Of Sight?

Line of sight (LOS) is an unobstructed line drawn from a character to an enemy, which is essential for casting abilities, spells, and ranged attacks. It allows enemies to see and target on to the player, similar to how we cannot hit things that aren’t in front of us. Breaking the LOS of a mob after they start their non-channelled cast will fail, but there are some instances where it can completely break the LOS and walls.

In WoW The War Within (Season 1), the main Soul Shard spender spell, the main Soul Shard spender spell, does damage for each periodic effect on the mob. Channeled spells, such as Convoke, can be used while mounted or sitting, but they cannot be reflected and do not break stealth. Channeled spells generate no threat, allow dead targets, ignore line of sight, allow while invisible, and do not require shapeshift.

LoS should not matter for healing spells, as it makes no sense to target a spell where you can’t see due to blocked sight. Windwalk can be cast while channeling spells like Blizzard or Tranquility without interrupting, and Crystal Ball can also be cast without interrupting. However, for channeled spells, it brings back an obnoxious mechanic that was removed as a requirement in 2.3 with the precasting system.

In summary, line of sight is crucial for casting abilities, spells, and ranged attacks, and it is essential to have the necessary line of sight to avoid interruptions and damage.


📹 Top 10 Hidden Spell Interactions in World of Warcraft

In this video we’ll go over hidden interactions you probably didn’t know about certain spells and abilities that existed in the game …


Does evasion work against disintegrate?

It is not possible to use evasion against disintegrate, as this is not a spell that allows for half damage to be taken. Please be advised that JavaScript may be disabled or blocked by an extension, and that your browser does not support cookies.

Can spells miss wow?

The chance to hit with spells is capped at 99, with a chance to miss always. Talents can increase the chance to hit with spells, such as the warlock suppression talent, which increases the chance to hit with affliction spells by 2 (1pt) up to 10 (5pts). Spell hit rating, a combat attribute found on gear items, changes the chance to hit with spells by a percentage varying with the player’s level. A level 70 caster gains 1 chance to spell hit for every 12. 6 rating points. The table below shows exact spell hit rating values and the increase in chance to hit with spells for a level 70 caster.

How does line of sight work?

Line of sight (LOS) is the imaginary line between an observer and the target, crucial in high-speed communication. It refers to the direct path from a transmitter to the receiver, including any obstructions. A clear LOS is essential for high-speed communication, as it allows for clear vision and avoids out-of-sight or obstructed views. The concept of LOS has been significant throughout history, as seen in the example of a guard on a watchtower with an unobstructed view across a large area. This ensures that everyone in the area can see the fire and raise the alarm.

What does pug mean in wow?

In the context of video games, the term “PUG” is used to refer to pick-up groups. These are groups of players who do not know each other beyond their participation in a specific run, such as queuing in a dungeon or raid finder or searching through custom groups for multiple runs.

What is spell immunity in wow?

Spell Immunity is a passive ability that serves to protect units or heroes from the effects of magical abilities and magical damage.

What spell does the most damage wow?

This article compares most damage spells from seven different damage classes, including those with and without talents. It includes a list of top damage spells in different categories, including Starlight Wrath, Brambles, Improved Moonfire, Insect Swarm, Moonglow, Moonfury, Force of Nature, and Wrath of Cenarius. The article lacks citations and sources, so please refer to WoWWiki:Citation for more information.

Does evasion work on spells?

Evading an attack prevents damage and other harmful effects, including status ailments and stun. Only melee and ranged attacks can be evaded, and spells are automatically hit. The chance to evade is based on the defender’s evasion rating compared to the attacker’s accuracy. The chance to evade is limited to 0 to 95. Two modifiers bypass evasion: Cannot Evade enemy Attacks (e. g., Unwavering Stance keystone or Ezomyte Peak Quality), and attacks using Hits cannot be evaded.

Can you counter a channel spell?

Channel is an ability that cannot be countered by normal counterspells like Counterspell or Cancel. However, it can still be responded to and activated by certain spells like Stifle and Disallow. Flexibility is a key aspect of charms, as cards often have multiple modes that are not enough alone. The channel mechanic is a key focus in this discussion, as it allows cards to be more effective when combined with other modes. This flexibility is crucial for cards to stay alive and avoid losing valuable cards.

What is los in WoW?

The technique of LoS (line of sight) is employed to facilitate the relocation of a boss or group of adds to a more advantageous position. By breaking this line of sight, for example, by standing behind a wall or around a corner, the player can prevent enemies from targeting them with ranged spells.

Does evasion work on spells in WoW?

The text provides new rogues with the information that evasion is an ineffective method of countering spells.

How does spell damage work in wow?
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How does spell damage work in wow?

Spell power is an attribute that enhances the effect of spells, increasing the damage and healing amounts of both types. It was initially only gained by enchants, and healing spells were only increased by the healing attribute. However, in Patch 3. 0. 2, spell power now affects both types of spells. Some items can increase bonus healing independently of damage spells, and some items grant bonuses only to certain magic schools like fire or nature.

As of Patch 4. 0. 1, the ability to downrank and spell power from gear was removed. Information about spell power can be found on the Character tab of the Character info window under the Spell heading. The Bonus Damage attribute shows the bonus damage for individual schools of damaging magic, typically equal to or greater than the base bonus damage attribute.


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Whoa, Do Channeled Spells Interrupt On Line Of Sight?
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  • I should probably clarify a small little thing. A lot of these things are known to the people who play these classes and to pvpers, but are not as well known to people who dont play these classes or pvp. So a warrior probably never heard of the SW:D trick for example, thats the “hidden” part. The title is obviously more clickbait in nature, but not everyone plays every single class in the game so the average wow player will learn a “hidden interaction” or two from the article!

  • I remember a funny side effect for the Shadow Word: Death interaction on a specific boss. During Cataclysm the reflect damage was still a thing and in BWD Chimaeron used to have this funny interaction, where it would bring everyone in the raid down to 1 hp. If you had a stupid priest, he would kill himself if he used the spell at the wrong time. Back then it was used to regenerate mana when used and usable on all health levels iirc. I can imagine my brother remembering that one too :>

  • Citizens of Dalaran! Raise your eyes to the skies and observe! Today our world’s destruction has been averted in defiance of our very makers! Algalon the Observer, herald of the titans has been defeated by our brave comrades in the depths of the titan city of Ulduar. Algalon was sent here to judge the fate of our world. Cold logic deemed this world was not worth saving. Cold logic, however, does not account for the power of free will. It’s up to each of us to prove this is a world worth saving. That our lives… that our lives are worth living.

  • Another use for Distract is in arena, when you see the enemy healer drinking for mana, you can use Distract which as a big range and AoE to stop their drink, even if its behind a pillar. Also, you can Mass Dispel Cyclone to remove it. While spriests dont have SW:Death at the moment, BFA discipline priests can opt in for Premonition (honour talent I think) which has a similar effect. It heals you and nearby targets, extents atonement by 3 sec, and causes you to take damage after a second, letting you break polymorph if timed well. Shamans as well as druids can avoid repentance if they shapeshift/ghost wolf before the cast goes off, giving them immunity to it. Certain spells don’t trigger diminishing returns in PVP, I think the stun from summon infernal is an example. This doesn’t work anymore, but in battlegrounds like Temple of Kotmugo, you used to be able to Mind Control the enemy orb carriers, and then while they were MC’d, you have a friendly paladin use blessing of protection on them, which would remove their orb without needing to kill them. If a restoration shaman uses spirit link totem before he/she gets polymorphed, the healing from polymorph is free healing for the rest of the team in the totem until it breaks. It’s also a reason why vitality conduit is so broken in 8.3, because you use it before you get polymorphed, and the ally target gets free health siphoning from you, who is being healed by polymorph. Also, health-siphoning effects like spirit-link totem and vitality conduit are unaffected by mortal wounds effect, making them extremely effective even at high dampening levels.

  • This was pretty fun. I remember the druid shapeshift hibernate from when i used to use it a lot in TBC. The hunter disengage is pretty basic when performed alone. The hard part is using it in stressful situations like raids or PVP where you also have to concentrate on other factors like raid mechanics and CC.

  • Shadow word death trick was the coolest thing back when it first showed up. You knew who the good priests were by how consistently they could remove poly and blind in the rmp mirror. Then you’d also end up playing mind games with the mage trying to fake you out into using swd prematurely. Good times, man.

  • Ok, here’s one more..shadowstep/feral charge. When target is in higher platform and is about to jump down to you, you time your shadwostep/feral charge just a split second after they jumped, you end up on that higher platform and your target is down.. this allows you recover while they try to run back to you. Very useful in pvp, especially in wsg while holding flag. Im not sure if this is still working, I played long time ago, but still love to watch articles like this.

  • Just thought of another, back in cata mana burn became really popular in pvp, a good counter was for druids to shift into bear form right before a priest finished their cast. Since they have rage instead of mana in bear form the mana burn would cancel. Another trick on druids against a stealth class is to cast nature’s grasp on yourself and jump to the left and right over and over. When they open on you, even if it’s a stun, they’ll be rooted but you’re body will keep moving from the jump, usually out of melee range.

  • Disc priests can still currently “death” cc with the pvp talent “Premonition”. Every 15 seconds you can press premonition which heals up to 5 friendly targets with atonement active, extending the duration of atonement, and damaging yourself slightly shortly after. You can use this to break cc even with 0 atonements applied.

  • Honestly, the dark side of spell reflect like using weak dots to reflect a dot back onto the player to prevent CC like poly. Also, gambling a fear (with the warrior in reflect), cast fear onto the warrior, reflecting it back to get on a fear/blind DR and get some distance between me and the warrior, possibly even blow a charge/intercept. The draw back is if the fear blows me back into the warrior.

  • 2 Tricks for Warriors. Charge can be used to prevent fall damage, as long as there is a target within range before you hit the ground. Useful against bosses. Heroic Leap can be used kind of like a hunter disengage hop, but requires targeting a landing spot and hopeing the pathfinding doesn’t bug out.

  • Really late commenting on this article, but the Priest mind control trick; I use to use that for the opposite effect for World PvP back in Burning Crusade. If I saw a lowbie/anyone getting ganked; or just having trouble in general, I’d MC them, quickly throw on either PW:S, or a renew to keep them safe. Would always aim to get both on though. If I was lucky, I could talk gankers into leaving them alone. If not, I’d annoy them into leaving by just MCing them until they went away. The best way to do this was to have them targeted, and to use one of the spells to break the cast, as they’d be friendly. You could also cast Fort on them too. I’d follow my husband around to help him out with his quests this way as well.

  • I remember the good old cataclysm days, where I was as an orc hunter jumping half of the lenght of some battlegrounds, especially twin peaks, wsg and ab. I absolutely loved doing disengage —> readiness —> disengage and cloak parachute from engineering with the flag. Everyone wanted me in BGs. It took like solid one year or even more until they learnt to use disengage the same way and not to attack me, when I was with the flag on a high place, since it could be only used while in combat. Ofc there were some good players who knew it immediately or learnt that very soon, but there were only few of them 😀 It was funny as hell. Hunter on cataclysm was the biggest fun and the most powerful class, he had everything.

  • Similar to number 2, I used to cast stoneclaw totem (threat generating totem with a lot of health) during duels/pvp if I noticed an enemy targeting my totems. They’d usually hit it a few times before realizing what it was and targeting me again. At witch point I would drop one my other totems again. Of course this was before the introduction of the stoneclaw glyph. I would also sometimes use my hearthstone to try and draw an interrupt since both it and shaman healing spells used nature spell animation.

  • I relation to that SW:D trick I remember that in certain boss fights my group used to use a tactic where we intentionally dotted ourselves to break certain CC mechanics, though I think none of our priest used SW:D for it as Shadow Word: Pain was more useful as you didn’t have to time it just right (or we simply got hit by a boss mechanic that gave us a dot).

  • Also something for rogues, which was around for a lot longer than you think, was rogues immune to everything exploit on vanish. Funny enough back in vanilla vanish was stupidly useless cause when you vanished sometimes, some npcs would just hit you right when you vanished, breaking you out of stealth, making it useless. The hotfix at the time was to make rogues immune very very briefly, prob >= global cd, and could be useful for things like boss events that did raid wide stuns (i remember doing this in Prof. Putricide :D) and in pvp to avoid dmg and or waste cc (i remember doing this on other rogues ks to cause them to lose cp and force cd :D). Then they changed it and i was sad :c

  • In Wotlk you could use a talent called divine guardian to reduce all raid damage by as much as 50%. It would be redirected to the paladin until the paladin dropped to 20% health. You could stack your bubble with it. Came in very very handy for healing. Sadly it didn’t count towards heal meters, but I was able to argue that this ability made paladins better aoe healers for certain boss mechanics and get raid spots. Plus I could keep healing the tank!

  • disengage is also good to do sticky feet and climb up walls if you time it and angle it right you will stick onto the wall and just rinse and repeat boom you can by pass anything blocking your path it is really game breaking and you can skip many trash mobs, bug the boss out of the boss room, or even get out of the playable game zone and stalk about in the beyond with ease by just climbing the wall if you want your friends joining mount up on a two person mount, it use to be with a pillow or a seesaw but blizzard had to remove it from dungeons because hunters was just climbing the walls and placing chairs for the group and made the dungeons a joke by climbing up the walls to the last boss skipping all that had to be done, druids can also do this but not well the transforms make them slip off the walls too much and the jump is too weak or too strong by making you miss the mark or over shoot where you need to go sending you to the floor and if you climbed high most likely to your death

  • Helping the Enemy: When a target is mind-controlled, it turns into a friendly target. Instead of killing the target, you could heal it and buff it. A couple of times, it happened to me playing Horde on a PvP server where a team of Alliance players would mind control me and buff or heal me. It is bizarre but friendly.

  • As a Blood DK in Wotlk, you could stand outside your main city and watch people duel, whoever lost you could cast Hysteria on them and kill them while they were at 1% health as it did a couple ticks of damage over time in return for the damage boost As a Fire Mage fighting outdoor raid bosses with pvp turned on, you can build stacks of ignite on the boss while it is immune immediately after spawning, and then the ignite will spread to nearby players of the opposite faction. However the ignite damage dealt to the raid boss is likely millions, due to legacy damage scaling…. Which means when it spreads to the other faction player it still does millions of damage per tick. As a Warlock, drain life heals based on how much damage it deals, if you are fighting horde or duelling in a vanilla area, when you are low health you can tab target a low level mob and drain life for 1 tick, it will do millions of damage due to legacy scaling and heal you for millions

  • An extra tip for mind control: You can mind control a humanoid in dungeon and let the other npc kill that particular humanoid, while your whole group HAVE to don’t interact in the fight at all or they get aggro. It is extremly powerful when you have problems killing that particular npc. So let the enemy do the job for you. It works perfectly fine with that last trash group before King Mechagon

  • A good hidden interaction is that mage’s ring of frost switches teams whent he mage is mind controlled. So you can mind control a mage and as soon as you do their teammates standing on the mage’s ring will be CCed, or you can run a MCed player through their oen teammates ring to cc them. SW:D was replaced with a pvp talent called premonition for disc that has the same cc breaking effect since it is so essential in arena. Another good mage trick is spellstealing certain buffs to dispell them (paladin’s uninteruptable cast thingy for instance, or the buff on the starting trash of Underrot) this is hidden because it looks like the buff is not dispellable. I also like using shadowstep on rogues to avoid spellcasts. Since it instantly puts you behind a caster, their casting chaosbolt or greater pyro will fail to go off if you use it at the right time. Mass dispell can remove Ice Block, Divine Shield, and Cyclone. The gust of wind spell shammans used to have and druid’s wild charge (travel form) can be used to jump into the corner of a wall to clip around it in a way where anyone directly behind them will be out of line of sight. This is really useful versus casters in arena.

  • Some things I encountered or found out over the years (dont know if it still aplies): I) curse of tongues makes Nefarian speak demonic so you cant understand what he says (class call Hardmode) II) Lichborne made DK a legal target for Pala UD-fear/sense UD/exorcism 100% crit III) Treeform druids could be bannished by WL IV) beastform players can be “scaned” by hunters for properties like armor V) presence of mind made managem instant and at leaste the 3 use one from late tbc gave more mana than its cost. VI) at least in MOP it was possible (is it still?) to use camouflage while using the goblinglider – I used to stealth bomb the EFC in EotS BG with the exploding trap to knock the enemy team in to the whirrling nether while flying by… what a great time 🙂 itembased not skill based: my favorit was the genderswap – drink Pygmy Oil untlil you are a gnome and use any (with exception of deception orb) including CoT instances and you change your gender. I love that kind of content. Yours and ingame 🙂

  • I give you one you didn’t have here. When you talked about Feign Death and your pet name same as yours I remembered what I did in arenas in Cataclysm. When you use macro and before Faign Death with melee opponents you will use Snake trap then every little snake made by that trap can be targeted, so if you Faign Death after trap was triggered, your oponent will lose target and if he attempt to use TAB for targeting, there is big chance he will target a snake. He would have to manualy target you with mouse or macro.

  • Arcane Mages can cast Ring of Frost while Mass Invisibility is active to completely disguise the Ring from the enemy team in PvP often causing them to willingly walk right in to it and incapacitate themselves, this only works if you COMPLETE the cast while under the effects of Mass Invisibility, if it gets broken or ends before the cast finishes the enemy will still be able to see your Ring of Frost; your allies can still see Ring of Frost regardless. Back in Legion Arcane Mages could also use Displacement to instantly Blink from the enemy flag room to the middle of the map in Warsong Gulch if they took the PvP talent Rewind Time as it + your artifact weapon Aluneth modified the duration of Displacement Beacon to last 32 seconds and before BfA Displacement had no max range on it outside of leaving the current zone you were in. This ability alone made Arcane Mage the best flag carrier in the game. You can still use Displacement to Blink back up ledges you walked off of as long as you Blinked before hopping off.

  • you missed the hidden property of stealth/vanish which permit to evade a bolt spell (even instant traveling spell but it need frame perfection) the time it travel to your location (rogue and elves trained to evade Mortal Coil was just insanely skilled and unfair^^). It worked like the last trick but a level higher. You missed too the ultimate niche trick of Warrior who could cancel their own ”spell reflect” to tricked a good mage who wanted to get polymorph reflected on himself^^. Bladestorm was frequently cancel to surprise kick a healers cast. Another trick with spell reflect who required some lag, permitted to get hit by a spell while on ”spell reflection” to reflect the next spell (this one was usually more a problem that an advantage^^). You could lastly reflect hunter’s trap, and even a CC not targeted on you with the defensive charge to an ally who was targetted by this CC. That last trick was insane to making you’re opponent mad and confuse in arena (but it didn’t work usually if your ally had a melee player on him, except if you have frame perfection reflexes^^).

  • okay this was pretty click bait ngl. im not gonna fault anyone if they never dipped their toes in pvp before as some ability interactions are not so obvious at first but the hunter disengage thing was just so troll… maybe some complete newbie wouldnt think of that at first but to consider it a hidden feature….

  • true hidden interaction was the time when hunters could stack spellpower equipment to buff arcane shot and devaste players for luls or the ability to cast farsight after farsight as a shaman and being able to basicly look over the whole continent or banish on tree form druids AND Metamorphis turns you into a demon so you are also suceptable to banish and all the pala spells and banish works on abborations witch is a mob type that mostly consist of sha but the priest shadowfiend is also an abboration and can be banished.

  • My favorite interactions are the ones that save me from falling to my death. I think they’ve added an option for every class at this point – disengage for hunter, wild charge in travel form for Druid, heroic leap for warriors, etc. Use any of these abilities before you reach the ground and you’re good, can’t tell you how useful this was in Nazjatar

  • Corpse explosion to blow up ghouls, I remember it was the one way to burst as an unholy DK after all the nerfs. Also, curse of recklessness as a fear toggle to mess with feared targets. Disengage is one of the most fun skills in the game, in my opinion, for the above reasons. You can also do this as a balance druid with wild charge. As a bonus, applying a slowfall effect (advanced, can also cancelaura!) can really give you distance with this ability. I also want to add that at this point, the fact moonkin can learn Flap from a tome is basically a hidden feature.

  • You missed the best one. Early demonology Warlocks could sacrifice their succubus to gain a 15% damage buff, leaving it alive gave a 10% damage buff (with talents). If timed correctly, a priest could raise the succubus from the dead, giving the warlock a %25 damage buff. Blizzard even called it “a creative use of game mechanics” and left it in for the whole of vanilla WoW. The downside is you pulled aggro like mad, because the build didn’t have threat reduction and pulling aggro was a thing in vanilla.

  • If you were a priest you can Holy Shackle CC the DK with Lichborne, and if you were pally you can aoe stun him with the undead/demon thing ability. Funny enough I also believe you could’ve ‘Fear’ DK with Lichborne with pally’s Turn Evil or whatever it was called, despite DK being Immune to Fear under this buff.

  • I loved doing the Disengage jump trick with my 19 twink hunter in MoP. I combined it with the Posthaste talent so I got a 60% movement speed increase for I think it was 6 or 8 seconds. It would be so useful for pvp too. I would often run towards casters and disengage over them to get behind them and cancel their cast. I was so skilled at Disengage jumping that I was able to do a 360 spin, once I was turned 180 degrees, I’d disengage, and then continue spinning to complete a full 360 spin. I was deadly accurate with it. I could also climb buildings with it.

  • Undead rogue hidden combo. If you macro “cannibalism” and “stealth” together, you will be able to eat the humanoid target in peace, while in stealth. If you use stealth first, then eat, it will simple break the stealth, or, if you use cannibalism, then manual stealth, it will stop you from eating your dinner, have to be in a macro to use both at the same time. Hunter can also get a rank 2 of eagle eye, with a macro that look like “/cast !Eagle Eye” or so.

  • There was missdirection + FD combo, which allowed you to pull only 1 mob from the pack, very very usefull in pve. Rogues can (could, im not playing the game for 3 years) use sap and pickpocket without stealth (shadowdance). Voidelfs racial teleports you to the ground if used in the air (life saving if you havent slow fall), blood DK had hysteria spell back in WOTLK which similar to priests shadow word death slowly drains your health while giving you some burst (making immune to poly, sap, blind). There was an axe in old scarlet monastery, that could porc bladestorm on autoattack. Ive seen a DK doing bladestorm in acherus once

  • Blessing of sacrifice in vanilla wow, allowed a paladin to be effectively immune to all cc that breaks on damage, given if you’re with an ally. You can cast sacrifice on your friendly target. Once they take damage you break out of the cc and be able to support/heal from there. It’s very useful for breaking out of poly/seduce in a 2v1/2v2 situation where the mage/warlock will try to poly you 100% of the time. Also can cast pre-emptively on your ally to be immune to sap.. rocket helm, you get the idea. Super useful without having to blow your bubble to support your comrade.

  • In Cataclysm, Paladins had ability Turn Evil (shadowlands.wowhead.com/spell=10326/turn-evil) it could be cast only on Undead, Aberration, or Demon . In PvP when DK used Lichborn,Paladin feared him and deny DK healing with 8 sec long fear. And with Glyph of Turn Evil it could be instant cast, and also could be used on Lock pets as a bonus

  • I think this fits well – a lot of priests (and I think this works for mages with slowfall) know about this trick with levitate, but I’m sure many don’t. Get on a mount, take a running jump, then use levitate on yourself. It’ll dismount you, but you’ll fall at a less sharp angle and glide about as quickly as your mount speed, which allows for a really nice glide if you’re trying to get somewhere difficult. Early in Legion I used this to glide from Dalaran to the Broken Shore (before it became a proper zone) and the uninstanced Eye of Azshara zone.

  • Is it just me or does anyone else miss when Shadow Priests and Affliction lock DoTs doing a ton of damage by just by themselves. Now they’re a bit more interactive, at least for affliction locks which I guess some like in terms of gameplay to buff the dots and other abilities. But i prefer the similar times of DoTs and would be cool if they somehow added that back into the game where you could either play either the current more interactive dots and buffing them or have DoT’s just be more old school and do more DPS with some sort of penalty so that it makes them both viable. Idk i loved my shadow priest in vanilla and my Lock in TBC even though they are memed on. Last time I enjoyed playing a DoT class was Legion, since shadow was pretty damn fun in both PvE and PvP.

  • @10:45 also back in vanilla up til i think TBC, maybe during TBC, rogues use to lose ALL combo points when you switched targets. This would mean, hunters would fd when rogues got full combo points which since you would swap to pet, i think even when you didn’t switch targets youd still lose all cb points, caused you to have to build combo points again; this was super super super fucking annoying for me, until they allowed combo points to xfer targets which allowed me to say “thats right screw you hunters” when they made the change. Huntards also used FD to place ice traps back when you could only use it out of combat to cc ppl in pvp which was also anoying since back then it had like 1min duration, but then they made it usable in combat but only 10sec duration which is fair.

  • About 8, actually there’s quite a few things u can do with corruption. For example mind flay tentacle doesn’t stop hitting during mindcontrol, and he also takes damage for example from eye of corruption or stacks from spite ( i think?), plus you can stop cocoon, bop, or mind control a paladin then bop him to stop him from bubbling for 30 sec, mind control before greater heal goes off, ecc, lots and lots of stuff. Paladins can even kill partners with holy shock

  • 11:32 make a macro with play dead and feign death and it works better because your pet will go down with you. The naming trick only works on pets that are small so things like Devilsaurs, Cloud Serpents, Taurlus, etc would definitely make the trick harder because they’re easier to identify. Another good combo is Feign/Play dead + camouflage. Instant stealth and heal

  • one kinda funny thing about the shadow word: death trick for blind/poly/trap/…it doesn’t deal damage back to you if it kills the target. I once lost an arena match because I attempted to death a poly and my SW: D actually killed the mage. I was poly’d without a trinket and my teammate ended up dying during the poly and I was unable to 1v1 down the last guy. A couple of other fun things like this. 1) It used to be that you could use mind vision in arena and any time you mind visioned someone it would make them stand up. Mind vision did not care about LoS or range so anywhere in arena you could instantly make the opposing player stand up so that they would stop drinking. Eventually they fixed the bug but at the same time as they fixed the bug they also made it so you couldn’t cast it in arena. To me this was unfortunate because I’d occasionally use it to catch a rogue when I knew they were about to restealth and it was down to a 1v1. 2) If you were playing against a player who was the same faction as you in arena and after they died they released they would become a friendly target. Why was this important? Once a player released you could not res by clicking on their frame. I was playing disc + tauren feral druid vs tauren resto druid + mage. Right as my feral druid killed their druid he died. Both players released spirit to be observers and there was a back and forth between myself and the mage for a bit. Eventually I managed to pull off a res. I asked my partner why he wasn’t getting up and to my surprise the opposing druid suddenly popped up.

  • Smoke bomb used to stop spirit link from working. Also if you had a warlock, druid, and a friend, you could make a summoning stone near a large edge (like the edge of dalaran, or the cliffs of ulduar) and have the druid initiate the summon in flight form over the edge. This allows you to place the summon mid-air and when they accept they’ll just fall and hopefully, can’t save themselves 🙂 Lichborne also allowed you to cast shackle undead and exorcism as mentioned in the comments already, but undead also grants you immunity to polymorph due to the undead aspect, similar to druid forms. Not mentioned in the tooltip either.

  • Can we get a article on the flashiest spells/ability combinations ever? Like the time in Legion, when Paladins could in theory throw like 10 Divine Storms in a row, which would then also travel about 10 feet forward, through a combination of free and reduced cost proccs. Or when shamans chain lightning could multihit off every single hit, which then could chain infinitely, connecting the shaman to every enemy and every enemy to each other enemy with lightning tendrils (this one was hilarious in Ulduar, almost crashiung me multiple times with the amount of yellow numbers on screen).

  • There is a neat trick you can do with Shaman’s Grounding Totem where you wait until the enemy player just about to finish casting his spell with travel time before throwing a Grounding Totem. They may use an instant cast spell on you afterwards which will be eaten by Grounding Totem along with the spell with travel time. Another trick with Tremor Totem is to drop it again just about you feel you are about to get feared so it instantly removes it from you. I stopped playing in Wrath of the Lich King so I don’t know if these abilities still exist, modified or removed

  • Theres a really fun one I would do with leap of faith in battlegrounds. Idk how “hidden” you consider this but you need a friendly death knight, and a ledge that will kill you from falling. Have the death knight jump off the cliff then death grip an enemy to fall with them. Next you leap of faith the death knight back to safety, simple and lethal! The DK was my brother and we were in the same room which made coordinating the cooldowns and timing easier but you can totally mess this up if you’re not careful. It’s worth noting that the priest can be the bait to get your victim in rage for this. A priest and dk are already hard to kill and everybody knows to target the squishy healer, so you could use that against them. We had way too much fun cheesing kills this way.

  • In wotlk dks had corpse explosion ability which did crappy damage if used on a corpse but it was also possible to target ur own pet ghoul. In that case it became a massive burst and could take like 20% of the enemy’s hp. Though it had about 1 sec delay before triggering and also killed the pet in the process

  • Allot of these weren’t really hidden interactions and more like niche mechanics I’d love a second one showing some of the unexpected interactions with certain things, like how banish worked on tree form druids, or how /kiss on a succubus would make a lovely heart, or maybe even how you could chat with people when you mind controlled them. Things you really wouldn’t expect them to do, where as using disengage as a gap closer or something kind of common ideas.

  • Definitely shadowmeld in MoP. Only available for 1 race and mostly healers who are bold enough and could totally be immune to any ability that hit them exactly at the moment of entering shadowmeld. If you played serious PvP you know how good it was, to sometimes get a palas stun on CD and immune the stun, or completely avoid a casted chaos bolt

  • Reading the comments about the hunter disengage are kind of yikes, from both sides. The main reason people are bringing it up is that this is a list for “hidden spell interactions” and that’s not hidden, at all. Yes, it’s difficult to get a perfect 180 degree angle but at the end of the day most people, even mythic raiders, aren’t going for a perfect 180 degree angle, they’re just going for whatever forward momentum they can get with it, the closer to 180 the better but so long as you aren’t going too far off course then it’s going to be a net gain.

  • I’m not sure if it’s a feature or a private server bug but In BFA Mythic+, if you casted innervate on yourself and casted lots of spells, when the screen change loads and the timer starts, you will lose the innervate but you’ll have the intellect buff the azerite trait used to give, and reset all CD. So you could start the run with a few seconds of intellect buff Then i guess holy power build up? When you start a boss of raid, all resource built and hots are removed but as a holy paladin, you can generate holy power and spend until you get either a divine purpose proc for free ability or awakening for 10 seconds of Avenging Wrath, or both! I’d say it’s a secret interaction bc normally you’ll lose all holy power when the battle starts so you wouldn’t have a reason to generate them

  • The #2 FD pet naming also used to bug out the earlier interactions of the Gladius addon, which was the only way to easily target opponents in arena (before arena frames even existed). Making it so you’d automatically target the hunter’s pet when clicking the Gladius frame instead of the hunter himself. I just don’t remember if this kept happening until the end of the match, or just after the first FD, but it was incredibly annoying back then (in TBC).

  • Some updates for SL: You can hibernate Night Fae SoulForm. Druid travel form jump can be used like disengage. Mindcontrolling a target and letting dots bleed is still used today in pvp, mindcontrolling a paladin and bopping him can lock him out of his shield. Lichborne healing works again for DKs. Cyclone can be dispelled with Mass Dispel.

  • It’s been years, but if I remember correctly, Distract was also used to disrupt spell casters. A lot of offensive spells required the caster to face the target, so a rogue would cast Distract at the last second to turn the caster away from the target, preventing the spell from completing. Maybe this is still common today? I have no idea.

  • In operation mechagon workshop a priest can mind control the tinkers to use the anti personnel squirrel on the mobs, it makes you do like 300k dps if the tank keeps the mobs together. I’ve also heard from a friend that it shares your crit stat and can crit easily cuz all 3 priest specs love crit. not sure if that’s true tho. regardless it’s a great way to pull a huge chunk of dps and make the tough packs in mechagon piss easy, especially on fortified weeks

  • Would have been hilarious to use polymorph and then click on the target until it explodes. In earlier warcraft games you could click on a critter until it eventually spontaneously combusts. Im not sure whether it was warcraft 2 or 3 but one of those allowed you to do that to a polymorphed enemy unit.

  • Since I use to main an undead shadow priest back in vanilla I wanted to expand on mind control (#8) In vanilla priests had race specific spells so my undead had an extra dot to MC the target. On top of that as undead I used mindcontrol to take advantage of my underwater breathing. Also, this was fixed pretty quickly but you could talk to the other faction when mindcrontoled via the /e command.

  • Adding in a few interesting spell interactions of my own. Currently shadow priest has a PvP ability called “Void Shift” which swaps health with the ally player target. If a spriest swaps health with a paladin that is bubbled, the priest will heal up to whatever health the paladin was at, while the paladin will be immune to the damage from the swap. So essentially if priest is at 10% health and pally is at 90%. Pally bubbles, priest uses void shift, and priest ends up at 90% health while the pally remains at 90% health as well. I havent tested this with other immunities, I am somewhat curious if this would work if the spriests teammate was Imprisoned by a Demon Hunter, or Cycloned by a Druid, or if you are able to void shift to a mind controlled target… if anyone knows any of those things I’m genuinely curious how those interactions work. . Another cool spell interaction, this works with any bleed/dot that doesn’t have initial damage… the main example that comes to mind is rogues. If your target is incapacitated. If you face your character so you are at about a little over a 90 degree angle, it’s possible to get off a rupture or a nightblade on the target without breaking sap. This means you can get a free bleed up on your first global, then before the player even gets out of their sap they are hit by your next cheap shot/MfD Kidney Shot while already having key bleeds on them. Another quick rogue tip is that, unless your target is playing relentless, if you blind a target and they don’t trinket, they will be disoriented JUST long enough for them to get out of combat, which means you can vanish sap at the end of a blind for more cc.

  • I used the crap out of lichborne back in the day. It was a go to self heal when soloing bosses. I’m talking soloing current content (for the time.) I used to do my timeless isle boss fights solo. People would sit there perusal me go at it thinking I was suiciding, till id get it below half and everyone zerged it to not miss getting it.

  • Yo this hidden spell interactions article is pretty neat, It’s cool that you can play this game for 15 years and still be learning new things. I especially liked the transcendence one. Though, and yes this is the most nit-picky thing I’ve ever said, it kinda bothered me that more than once he said something was “time specific” when he probably should have said “time sensitive”

  • you forgot something to mention about feign death. what i did a lot, back then when camouflage heald for 5% of total health every second. i used feign death to get out of combat in arenas and then use camouflage to get the full duration istead of only a couple of seconds when used in combat. i had to have a macro to set my pet to passive but it worked every time. also i had leike a rotation when fighting against rogues or ferals. once you see them vanish, instant flair on top of yourself and use feign death, there was a good chance that the rogue or druid will attack the pet or just stand in the flair and waist the opener. faign death was one of my most used abilities in pvp. …. oh yeah also a good one was to use the snake trap when a melee was sticking on me, wait for the snakes to spawn and use feign death, they would deselect you and select the snakes when using tap for target switch.

  • Currently in BFA, Polymorph is incredibly useful when gearing up Mage alts in LFR. When your entire group is made of moneys that just like aoeing everything down and never interrupt Shadow Mend, the ability to infinitely spam polymorph on various mobs every time they try to cast a spell until they’re all that’s left is really useful. It’s like an infinite interrupt.

  • Theirs a paladin one that’s neat with spell reflect, i dunno if it’s still around but in TBC if you could bounce judgement with seal of justice it stopped you fleeing this made you immune to fear effects and interestingly still had the skull over your head while you were in full control of your character.

  • Nice article! Just a little tip as a main rogue for years: Distract could be used to stop casting/channels and even eating/drinking if you and your target were out of combat. Useful in a variety of niche and not-so-niche situations, like when a mage runs away with invisibility and appears eating at the opposite corner, you could distract him from affar and interrupt it, or if some healer casts revive or a heal or any spell you could interrupt it with distract.

  • Remember how common back in the day when a pally got tired of dealing with shit they would pop bubble and hearth? Term Bubble-Hearth was coined. That ended when they changed how long pallies has the bubble active on them. HOWEVER, blizzard made it to where when u bubble now, ur hearth speed is increased to match the duration of bubble. Thats just fun

  • It was pretty well known by the end of the expansion, but I accidentally found out the invisibility/vanish interaction with Professor Putricide’s tear gas in ICC. I think I was trying to use invisibility when running from an ooze (this attempt was not going well), and everyone else but me was stunned by the tear gas. I remember thinking how odd it was that the tear gas could pull you out of actual bubbles and ice blocks, but invisibility works.

  • Priest mind control was a huge thing in Wotlk in arena, I would play a discipline priest in arena 2v2 with a affliction warlock dps, and the strategy was after burning the opponents dispell trinkets the Warlock a I would apply our DOTs on an opponent then I would mind control him and the Warlock would control the other opponent with fear or spiral or succubus sleep, or pet silencer. And GG. Sometimes a Holy paladin would actually kills his own teammate with a holy smite thinking it would heal but since the mind control victim was seen as non friendly it would deal damage, they would stand all confused in the middle of the arena after killing thier partners lol.

  • Lel, first time I play World of Warcraft hunter I thought: ” Dude, how to wreck this thing up to the limits and beyond?” Jump + disengage. Ahahahaaaa! 2005 basics when players enter in the game for the first time and beeing free will from school mind cage and they start feeling the taste of freedom as they enter a world where they can do anything and start wrecking things up due to too much holding back.

  • Here is a tip for people who may struggle with keeping regular backups, create a Symbolic Link, by doing this you can move your WTF folder to any location or drive (My documents or My Games) and WoW will still see it as if it was in the original location. This prevents WoW from deleting the folder too.

  • Ah the painful memories. One time WoW froze on me and I forced shut down my pc and it corrupted all of my addon data, of course in my ignorance I didn’t have any backups. (To be fair, who the hell would expect a simple crash to brick an entire folder worth of data, how is there not automatic back ups from when you first launch the game until you successfully close the game…but alas)

  • Yeah, addons fucked everything. Blizzard should’ve been more “on the ball” to improve their UI, rather than letting it get so far out of hand that being able to play WoW requires you to do a study of ancient archeological studies to find specific texts that will instruct you to install a specific addon to show a specific time for a specific event that only happens once every 17 years during winter solstice unless the wind blows from the south, then it skips a turn. Fuck it, so much time spent on addons and yes it was “fun” at first, but at a point it’s just tedious and bloaty.

  • I’ve had a similar thing happen to me but with Elvui. Had every perfected to my liking using a modified version of a setup preach made in Shadowlands. I reset my pc and his setup was out of date and wouldn’t let me transfer it over. Meaning I had to try to make something work from scratching together other setups and modifying them.

  • plays WoW since release doesnt have a backup folder of addons settings :face-orange-biting-nails::face-orange-biting-nails::face-orange-biting-nails::face-orange-biting-nails::face-orange-biting-nails::face-orange-biting-nails::face-orange-biting-nails::face-orange-biting-nails::face-orange-biting-nails::face-red-droopy-eyes::face-red-droopy-eyes::face-red-droopy-eyes::face-green-smiling::face-green-smiling::face-orange-frowning::face-orange-frowning::face-orange-frowning::face-fuchsia-wide-eyes::face-fuchsia-wide-eyes::face-fuchsia-wide-eyes::face-fuchsia-wide-eyes::face-fuchsia-wide-eyes::face-turquoise-covering-eyes::face-turquoise-covering-eyes::face-turquoise-covering-eyes::face-turquoise-covering-eyes:

  • Since i once crashed my Interface, which included over 30 TellMeWhen Buttons/Auras, which i programmed in a very complex way + my over 100 Buffs/Debuffs from Nameplate Auras (accumulated meticulously over years) + my Threatplates + 20 other addons – all in all AT LEAST one hundred(!) hours(!) of setting adjustment, i safe my WTF folder on Desktop ALWAYS!

  • Reinstalled WoW to play with my GF and had the exact same thing happen. Literally 10+ years of addons and hours of work all because I forgot to backup the WTF folder before I uninstalled and only had the Addons folder… Once I realized my mistake after logging in, just held my head in disappointment and logged off… We never ended up playing after that LOL.

  • And tbh I’m tired off asmon complaining about wow.. it’s like every single time he’s logs in.. he complains.. you’re really ruining 100’s of new players experience.. because you might the role model why they play but you complain too much bro 😂😂 and I lov asmon bro I’ve watch him since as I can remember

  • This is like the time when Bethesda decided to update Skyrim after 10 fucking years of its release. Just to add a fishing mini-game and mod worthy content behind a paywall. But in the process it completely destroyed the compatibility with 99% of the mods. Steam automatically downloaded and installed the update. And there it was no way of turning back. So there it went my 200+ Mod list, with all the settings configured in and out of the game, and all of my save files. Thanks, Todd Howard!

  • Never happened/would happen, if you were using standard-interface since Classic, with just minor addons like a “dbm” and “weak auras” or some minor pvp crap. No more needed to be competitve in every aspect of the game and avoids many problems my mates had through all years after pc problems or patches. I saved 2 years of my life, because of using minor addons. jm2c

  • The reality is that asmons community has made it to easy for him. From carrying him to just straight up funnelling him any gold or gear he wants. He’s that used to having everything handed to him on a plate he can’t bear the thought of spending 15 minutes setting up addons. Genuinely surprised that he hasn’t just begged a viewer to google drive their addons/saved settings

  • All the people in the comments being like “yep, this is why I use Details or Recount only and no other addons!!”… Just make a backup of your settings if you’re reinstalling? Having to re-do everything is your own fault if you don’t backup, get over it. I get the point that having many addons can be offputting to some people, but I actually love the fact that there’s not a lot of restrictions to modding my experience in a LIVE ONLINE game. Andys out here acting like having addons is a bad thing, smh.

  • I never needed UI addons. Then blizzard changed the default UI to be more like the addons people were using. I hated it, and now need addons to make it look like the old default UI I’ve gotten used to for over 10 years. Meanwhile the people they were catering towards still don’t use the default UI and still use addons/overhauls.

  • I haven’t played an MMO since I quit WoW early on in Cata so sorry if it’s out of line to say, but when addons enable such an advantage that playing without them is untenable–the equivalent of crippling yourself–I think that’s unacceptable. WoW at this point is too archaic for such a big change, but I think addons should be much more strictly curated, if allowed at all, in the future. If there’s some QoL features addons provide that players can’t do without, Blizzard should make the change rather than creating an unnecessary barrier to entry. Not to mention the game looks like fucking ass with all of them, back in the day I hated how I had to have my screen covered in enough ugly boxes to make Ubisoft UI look like a minimalistic artwork.

  • It’s why I’ve stopped giving a shit about stuff like UI mods. Details and WeakAuras with some basic settings is all I need. I don’t even use DBM anymore, I just stopped giving a shit when raiding. Either I learn the mechanics or I die. I haven’t bothered with any difficulty above normal in years and it feels really good. I did enjoy Mythic raiding a lot, but I just can’t be bothered to do that anymore.

  • This is why the ui in ashes of creation will be better. And why giving players access to the api is an absolute L in the long run.. every time i come back to wow i remember i only enjoy playing with my mods and i don’t want to spend the massive time sink trying to get them back. Guild wars 2 and final fantasy both went better directions.

  • The looming thought of this happening to my addons at any time was one of the driving factors in me quitting and still is one of the reasons i dont come back, i have had my elvui profile completely delete itself on me unprompted only to be told that i shoulda saved my settings on a separate folder every 10 minutes. Its just so fucking shit man i hate addons and i hate that i need them.

  • I’ve been there before had to reinstall the game again after some issues after downloading the drivers, was a nightmare after I logged on to find all my addons setting were gone I actually almost quit the game got threw took 4-5 hours to redo 8 diff toons i was so pissed off. How do you back them up so u can always go to the originals?

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