In Magic, an extra turn is essential for players with 5 mana, as most creatures have evasion. To maximize your advantage, consider removing Overrum, Psychosis Crawler, Scale Up, Overcome, and Biomass Mutation. Additionally, you should find more ways to recast your extra turn spells, such as Edric, which is the only green spell that requires resolution.
In late game games, turning elves into dinos is a powerful secondary ability but feels unnecessary for the cost. Edric is worth burning a counter to protect, as is an extra turn spell if you don’t have a backup. Other massive mana engines like Gaea’s Cradle and Druid’s Repository are worth protecting if they’re necessary for your win.
Extra turn spells have become extra-ier, and you control them. Some popular decks and cards for Edric include 365 Elves, 115 Wheels, 88 Group Hug 46 Flying 35, and Mirror Mastery – Riku Precon Upgrade. Extra turn spells can be used to chain extra turns or reveal a fatty CMC finisher to finish the table off in one fell swoop.
Extra turns are a worthy adversary and can change games drastically. If you’re not prepared for a game against an extra turns deck, you might find it difficult to adapt. However, taking extra turns in Magic not only takes away fun from another player but also grants a significant advantage to the player taking the extra turn.
The main idea of the deck is to attack with cheap evasive creatures to draw a lot of extra cards while keeping a backup of Edric and a few cheap threats. The goal is to play Edric and a few cheap threats and back them up with tempo plays that preserve your advantageous board state.
📹 Ranking EVERY Extra Turn Spell In Magic: The Gathering
Also known as what to expect in an Edric player’s deck. Released during spoil season because I’m terrified of a new extra turn …
📹 We need to talk about Edric in EDH… | Deck Driver MTG
When trying to make a simple deck in commander, it doesn’t get much simpler than Edric, Spymaster of Trest. A low to the ground, …
I believe you nailed it. I’m trying to brew a complex commander deck for ages and I never get satisfied with the current results. I have an Edric deck (that I only use in special occasions, like someone playing an overpowered deck against normal decks – you are correct and people get mad with the extra turns). But that’s not the case, the case is that simple might be the real satisfying. I had an Astral Slide legacy deck (not for tournaments) that was pretty funny and I’m trying to emulate the same feeling in commander in the last 5 years, but I couldn’t. In this journey I discovered that power level has a curve of enjoyment that is a parable, if it passes some middle point, gets boring and predictable. Now you are helping me to learn that complex is not necessarily funny. It’s really hard to build a complex EDH deck that is consistent enough to be amusing all the matches. Thanks for the good content.
I will argue against you no mana crypt in cedh. If im comboing with extra turns, ive already won. I can easily find a crypt answer if it becomes a problem. The early boost helps me get out a turn one rhystic or help me start the extra turns holding up a counterspell. The must not include is a very bad take honestly.
Is this any good in cEDH anymore? I feel like there’s enough interaction in other colors and enough orcish bowmasters that the small 1/1’s and dorks are especially vulnerable. Not to mention the speed at which you can actually take someone out is dependent on swinging and having enough extra turns to win. But then again, i only watch cEDH, maybe i dont have enough experience to say he’s not good enough anymore.