Apple Ii: Might And Magic?

Gates to Another World is the second installment in the Might and Magic series, a sequel to Secret of the Inner Sanctum. The game follows the player as Sheltem, a space traveler and rogue guardian, who has left the world VARN, where he was pursued by Corak the Mysterious and a party of local adventurers. The game offers hundreds of quests matched to the player’s personal proficiency, over 250 animated monsters contesting your might in an advanced combat system, and 96 ways to time travel.

The game was first released for the Apple II in 1988 and is the first entry in the still-running (spinoffs) series. It received positive reviews compared to fellow RPGs on release. The game is considered the best port of the game and is recommended for anyone wanting to get started on the old classics.

Might and Magic Book One: Secret of the Inner Sanctum is an early role-playing video game that was initially released for the Apple II in 1986. To play the game, you must be able to write information onto disk side. GameFAQs has 17 guides and walkthroughs for Might and Magic: Book One: Secret of the Inner Sanctum on the Apple II.


📹 (Apple II) Might and Magic – Book One – Secret of the Inner Sanctum


How many Might and Magic games are there?

The Might and Magic franchise has produced over 50 classic fantasy video games over three decades, available on various platforms, including personal computers, video game consoles, web-based games, and mobile devices. Notable examples of the franchise’s output include Heroes of Might and Magic 3, Dark Messiah of Might and Magic, and the 1v99 auto-battler Might and Magic: Chess Royale.

What is the max stats in Might and Magic 2?
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What is the max stats in Might and Magic 2?

Might and Magic II is a unique game that offers a numeric scope for character levels, hit points, and magic points. Players can train without limit, with gold provided. Enchantments can add “+” bonuses to items, increasing their damage or attribute bonus. The game pits the player’s party against 255 monsters and up to 255 opponents in battles.

While the game is primarily a battle-focused game, there are many puzzles and curiosities to discover. Quests often require solving puzzles rather than searching for the next hack and slash battle. Time travel is added, but its ramifications are minimal. Taverns feature humorous culinary selections and absurdities, such as the ability to get drunk off of too much ale. Stats can be increased at the annual circus, which requires a collection of cupie dolls.

A character can belong to one of eight classes, each with at least one prime statistic that a character must equal or exceed. All classes, except for Knights or Barbarians, have special skills or abilities. All six classes from Might and Magic Book One are available in the sequel, with two new classes introduced.

Will there be a Might and Magic 8?
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Will there be a Might and Magic 8?

Might and Magic VIII: Day of the Destroyer is a role-playing video game in the science fantasy genre, developed for Microsoft Windows by New World Computing and released in 2000 by The 3DO Company. It is the eighth game in the Might and Magic series and received middling critical reviews, citing the game’s length and dated game engine. The game was later ported to PlayStation 2 in Japan and published by Imagineer on September 6, 2001.

Unlike the previous two games, Might and Magic VIII introduces a new party management system that allows all but one player character to be hired, dismissed, or re-hired at any time during gameplay to vary the party composition.

The character class system used in the previous two games has been overhauled, with only the Cleric and Knight classes remaining and the Sorcerer class re-tooled as Necromancers. The experience, spells, levelling, and skill system present in both previous Might and Magic titles are retained, with only minor updates.

Are Might and Magic games connected?

Heroes of Might and Magic (HoMM), also known as Might and Magic Heroes from 2011-2024, is a series of video games developed by Jon Van Caneghem through New World Computing. The series features turn-based, fantasy-themed conflicts where players control armies of mythical creatures. The series began in 1995 with the release of the first title and has since been owned by Ubisoft. Since the closure of New World Computing after the production of Heroes of Might and Magic IV, the franchise has been developed by various companies, including Nival Interactive, Black Hole Entertainment, Limbic Entertainment, and Virtuos. The first game in the series since the changeover, Heroes of Might and Magic V, was developed by Nival Interactive, while Black Hole Entertainment developed its sequel, Heroes VI.

Is Might and Magic 6 turn-based?
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Is Might and Magic 6 turn-based?

Heroes VI is a turn-based strategy video game for Microsoft Windows, developed by Black Hole Entertainment and published by Ubisoft. It is the sixth installment in the Heroes of Might and Magic series and was released on October 13, 2011, coinciding with the 25th anniversary of the franchise. The game follows the five heirs to the Griffin dynasty in their quest to repel a demon invasion and assist or impede Michael, a legendary Archangel general plotting to revive an ancient war.

Players can choose between single-player or multiplayer modes and control a number of heroes and towns associated with various factions. The game has altered some of the series’ long-standing conventions, overhauling its chance-based skills system and removing the old “magic guild” spell system. It also reduced the number of resources from seven to four in its economics model and introduced new mechanics, such as a points-based reputation system, army-less hero travel, and increased area control by faction-affiliated towns.

Heroes VI received “generally favorable reviews”, praised for its replay value, visuals, and improvements to the Heroes formula. However, critics criticized the release version’s numerous bugs and glitches and its intrusive DRM system, which requires players to maintain a connection to the Internet for several features.

Is there a sequel to Warriors of Might and Magic?
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Is there a sequel to Warriors of Might and Magic?

Warriors of Might and Magic is an action role-playing game developed by The 3DO Company for the PlayStation and Game Boy Color in 2000 and 2001. The game follows the protagonist Alleron, who is wrongfully accused of committing necromancy by the Grand Inquisitor and exiled. As a punishment, he is forced to wear the Mask of the Accused, which acts as a magnet to monsters. The events of Warriors of Might take place between Heroes of Might and Magic III and Heroes of Might and Magic IV.

The game was developed soon after Crusaders of Might and Magic was completed, and the team learned from their mistakes and wished to create a bigger and better game. However, development was troubled due to frequent clashes with The 3DO company. The game was released in various versions, with the GBC version presented in 2D instead of 3D, offering a completely different story.

Is Might and Magic sci-fi?
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Is Might and Magic sci-fi?

Might and Magic is a science fiction series set in a fictional galaxy, where planets are overseen by the Ancients, a powerful race of space travelers. The series features a group of characters fighting monsters and completing quests on planets, eventually becoming involved in the affairs of the Ancients. The series was produced by Jon Van Caneghem, who cites works like The Twilight Zone and Star Trek episodes for inspiration.

The first five games focus on the renegade android Sheltem, created by the Ancients to guard Terra. Sheltem becomes corrupted and tries to sabotage the Ancients’ Great Experiment by throwing planets into their suns. Sheltem establishes himself on nacelles, flat worlds carried inside giant spaceships. Corak, a second guardian created by the Ancients, pursues Sheltem across the Void with the help of the player characters. Eventually, both Corak and Sheltem are destroyed in a climactic battle on the nacelle world of Xeen.

How long is Might and Magic 2?

Heroes of Might and Magic 2 is a fantasy strategy game where players face diabolical warlords in a battle for territory and resources. The ultimate goal is to control the land and the royal throne. The game is approximately 47½ hours long, with a completion time of around 63 hours for those who want to explore all aspects. The game is designed for players who want to support the villainous usurper and complete the game.

How long is Might and Magic 3?

The mean duration of a single-player, polled game is 446 hours, with the primary narrative arc lasting 33 hours, the supplementary material 12 minutes and 35 seconds, and the comprehensive experience 764 hours and 5 minutes.

How long to beat Might and Magic 4?
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How long to beat Might and Magic 4?

The mean duration of a single-player, polled game is 317 hours, with the primary narrative arc lasting 56 hours and the supplementary material lasting 1, 034 hours and 2 minutes.


📹 Playing Every Apple II Floppy, E169 – Might and Magic

Taking a quick look at Might and Magic, a 1986 release for the Apple II. This is episode 169 of Woz A Day, my series where I’m …


Apple Ii: Might And Magic
(Image Source: Pixabay.com)

Pramod Shastri

I am Astrologer Pramod Shastri, dedicated to helping people unlock their potential through the ancient wisdom of astrology. Over the years, I have guided clients on career, relationships, and life paths, offering personalized solutions for each individual. With my expertise and profound knowledge, I provide unique insights to help you achieve harmony and success in life.

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