In this guide, we will explore the Super Archer Blimp strategy against bases featuring double Poison Towers. Archer towers, similar to cannons, can attack air and ground units, making them extremely resourceful. Super Archers have lower HP, making them susceptible to Bomb and Poison Spell towers. A mix of Giant and Small bombs can make them highly vulnerable.
At level 2, the Spell Tower can be set to launch Poison Spells. When an attacking unit comes into range of the tower, the Spell Tower will launch a Poison Spell. Poison spells will have an effect on defending clan castle troops, defending heroes, and defending skeletons. Poison spells are useful only on CC troops, and there will be no effect of poison spell on archer towers, wizard towers, barbarian king, and archer queen.
Defending units that linger in a Poison Spell’s toxic cloud will move slower, attack slower, and take damage with increasing distance. The Poison Spell slowly ramps up in damage the longer a unit stays poisoned. At level 2, the Spell Tower can be set to launch Poison Spells.
In summary, the Super Archer Blimp strategy is a powerful strategy against bases featuring double Poison Towers. It is essential to be aware of poison spells and their effects on defending units, as well as the potential for damage to archer towers, wizard towers, and barbarian kings.
📹 With THIS Method You Can Super Archer Blimp Into DOUBLE POISON TOWERS | Clash Of Clans | PRO Tips
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Do Poison Spells work on heroes?
The effects of poison spells are observed to impact clan castle troops, heroes, and skeletons, yet the impact is minimal. The spells in question result in a slight reduction in speed and a corresponding decrease in health. However, due to their high hit points, this effect is inconsequential.
Can you stack poison in Pokemon?
In the event that a player has deployed multiple “More Poison” abilities, each of these will result in the addition of a further damage counter to the Poisoned Pokémon under the control of the opponent, with no intervening turns.
Is fireball or poison better?
In my current arena, swarm decks and slow, heavy-hitting troops are expected. I use poison to cancel waves from spawners and deal greater damage if a unit stays from the beginning to the end of the poison spell. The choice depends on the deck type, with fireball being better for fast decks and poison being more expensive for less results. Fireball is considered better for faster decks, while poison is considered too expensive for more results.
Does the Poison Spell work on buildings coc?
The Poison Spell is the first Dark Spell unlocked in the Dark Spell Factory, which is automatically unlocked after the factory is built. It slows down enemy Clan Castle Troops, Heroes, and Skeletons within its area of effect, causing damage over time. Buildings remain unaffected from Poison Spells. The effect ramps up in damage as a unit stays poisoned, and lasts for an additional 6 seconds after leaving the poison radius. It can also slow down opposing heroes’ movement and attack speed, except for the Grand Warden.
Is haste spell better than rage?
The Haste Spell, also known as “speedup”, is a unique addition to the Rage Spells in Clash Royale. It initially increases movement speed by the same amount as a level 5 Rage Spell, but every level of Haste Spell offers a greater increase than a max level Rage Spell. The Haste Spell was introduced in July 2015, replacing Balloons as a way to increase the speed of LavaLoonion, LaLoon, Balloonion, and other variations.
Its duration is 5 seconds, and its speed is always increased by 6 for every level it gains. Haste Spells do not stack with themselves or with the speed increase from a Rage Spell. The brewing time for Haste Spells has been reduced multiple times, from 15 minutes to 3 minutes.
Which is better rage or haste spell?
Haste Spells are Dark Elixir spells that boost movement speed of troops, but lack the damage boost of Rage Spells. They are unlocked at Dark Spell Factory level 3 and require Town Hall at level 9. They are half the housing space and have a slightly smaller radius than Rage Spells. Haste Spells have a reduced effect on Heroes, only granting 50 of their speed boost. They are also half the storage space and have a slightly smaller radius than Rage Spells. Directly destroying Air Sweepers is recommended as it is less consistent.
Does Rage Spell work on buildings?
The Rage Spell is a powerful spell that can be used to quickly eliminate high-hitpoint buildings like resource storages and Town Halls. It creates a translucent purple ring on the battlefield, boosting the movement speed and damage of friendly troops and heroes. The effect lasts 18 seconds, but Heroes only receive 50 of its damage and speed boosts. The Rage Spell cannot affect Siege Machines. Once a troop leaves the area of effect or if the duration expires, the rage effect will wear off until they return or another Rage Spell is cast.
The damage increase listed is additive, meaning that troops under the influence of a level 1 Rage Spell do 130 more damage than those without. However, the Rage Spell is less effective when placed on low-damage troops like Archers, as they do not do much damage compared to troops with higher damage, such as Wizards. The Rage Spell is the third spell unlocked when the Spell Factory is level 3 or above.
Do Poison Spells stack?
The Poison Spell introduced in the game offers a viable alternative to destroying Clan Castle troops, replacing the previous strategy of using a well-placed Lightning Spell. Previously, Poison Spells could stack damage, making it possible to kill any Clan Castle unit with enough spells. However, the change to progressive damage has made this approach less favored. Ghosts can also emerge after a Poison Spell is thrown, appearing for 3 seconds and emitting a creepy laughing sound.
In March 2016, defending troops and heroes will flee from poison spells, moving outside the spell radius and attacking the enemy’s troops instead of staying within the radius. This makes the poison spell 99 useless, making troops even more intelligent than ever before.
How much damage does poison do to tower?
The Poison damage card is a formidable asset with the capacity to counteract 106 out of 115 cards, with a duration of 8 seconds. The card has the capacity to inflict damage upon 728 towers and 184 spells, with a radius of 3. 5. Furthermore, Poison can also impede or reduce the impact of damage, thereby conferring upon it a high degree of versatility.
Does Poison Spell work on inferno?
The Poison Spell is a powerful spell that can be used to deal with Clan Castle troops, as it only occupies one housing space compared to the two-space Lightning Spell. Its circular area of effect for scaling damage is similar to that of a Lightning Spell, but its effectiveness depends on the attack style, defending base layout, and the Clan Castle troops themselves.
A Poison Spell deals scaling damage, which can take a significant amount of time depending on the type of Troops inside the Clan Castle. Upgrading this spell is useful as higher level Poison Spells kill them faster and leave more time to finish the attack. It is recommended to use a Poison Spell on Dragons, Balloons, or Valkyries on defense, as the scaling effect is deadly against high hit point units. Skeleton Traps can also be affected, but they will take quite some time to reach the Poison Spell’s circumference.
Previously, strategies without a Clan Castle lure utilized a well-placed Lightning Spell to destroy defensive Clan Castle troops. With the introduction of the Poison Spell, players now have a viable alternative to destroying Clan Castle troops. Poison Spells used to stack damage, making it possible to kill any Clan Castle unit with enough spells. However, since the Poison Spell changed to progressive damage, this approach is less favored.
In the 2015 Halloween event, ghosts emerged after a Poison Spell was thrown, and after the March 2016 update, defending troops and heroes will flee from poison spells. This makes the poison spell 99 useless, meaning troops will flee from the spell even when attacking your troops.
Do poison spell towers stack?
The text posits that the optimal configuration of spells is one in which no single spell is redundant, such that no spell covers the same defenses as another. For example, a rage spell should not be redundant with another spell that also covers the same defenses.
📹 Can YOU Blimp into a Poison Tower? Check it out!
CarbonFin plans out his Clan War League attacks with battle blimps! Watch out for poison spell towers! Can you survive a poison …
I still didn’t get it so if the poison tower moves once you need to drop blimp but before you need to use invisibility spell on it right ? otherwise your first castle troop will trigger the poison tower ? 🤔 btw last time when I used blimp when it reached the poison tower range it instantly dropped a poison bomb on blimp…. how does this even work ? 😵💫