Are Skyrim’S Devastation Spells Weak?

Destruction magic is considered weak compared to other damage skills due to its limited ways to increase its damage. However, it is overpowered in terms of infinitely stuning locked enemies with 100 magicka cost reduction and the Impact perk. To become a destruction mage on legendary difficulty, one must dual cast and get the IMPACT perk.

There are three main types of magical spells in Destruction: Ice, Fire, and Lightning. Ice slows down targets and drains their stamina, while projectiles from Ice spells are typically less powerful.

The base cost for spells is the base cost for the spells. Destruction spells can be acquired by reading spell tomes and are made up of spells from the Fire, Frost, and Lightning elements. Raising your Destruction skill does not increase damage output but only decreases the magicka cost of each spell.

On Legendary difficulty, destruction spells are weak against most enemies. However, they are not weak at higher levels. With the addition of new spells by Arcane Accessories, destruction spells are fairly powerful, but they require spending perk points to boost damage and lower costs.

In conclusion, Destruction magic is not weak unless accompanied by other schools of magic. It is not as powerful as other damage skills, but it can be used to stun lock enemies with minimal effort. However, it is not particularly effective on higher difficulties, as it doesn’t scale well.


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Is destruction magic viable in Skyrim?

Skyrim’s destruction spells are powerful, offering unique effects like damage over time or fireball lines. Magic builds are versatile, especially for players who focus on combat and crowd control techniques. Players should experiment with spells like Fire Storm and Ice Spear to inflict massive damage on enemies or control the battlefield with AoE effects.

Combat is consistent in The Elder Scrolls 5: Skyrim, with each build having its strengths and weaknesses. The most consistent damage-dealing spells are Skyrim’s Destruction spells, which are tame early on but quickly become impressive. The base game has enough spells for any play style, with each element having its place. Fire deals extra damage over time, frost drains stamina, and shock destroys enemy Magicka.

The most powerful Skyrim Destruction spells are not all higher mastery levels, and some of the most useful ones can be cast right out of the gate. Players who have played as stealth archers in the game will enjoy embarking on a path of pure and utter destruction as they use the best Destruction spells in Skyrim.

Can you make destruction spells more powerful in Skyrim?
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Can you make destruction spells more powerful in Skyrim?

The Elder Scrolls V: Skyrim’s skill, Destruction, can be enhanced by leveling up its damage. Leveling up does not increase damage, and mages may find it less useful against high-level enemies. To increase destruction damage, perks Augmented Fire, Frost, and Shock (2 perks each) can increase damage by 50 for each element. Destruction spells are the main offensive for mages, and can be acquired by reading spell tomes from vendors or looted from chests and corpses.

The spells are divided into three types: Fire, Frost, and Shock, each with its own characteristics, costs, and effects. Faralda, the Destruction Teacher in the College of Winterhold, offers a wide selection of these tomes for sale.

How do you max out destruction magic?

To enhance one’s destructive capabilities in Skyrim, it is recommended to utilize a Conjuration spell to conjure a creature and subsequently employ a destruction spell, such as Ice Spike or Firebolt, to vanquish it. It is possible to summon a number of creatures, including the atronach, by expending a greater quantity of magical energy. The cost of summoning a familiar is 94 points of magical energy, while the cost of summoning other creatures is also 94 points of magical energy. The cost of summoning an atronach is greater than that of summoning other creatures.

How to get stronger destruction spells in Skyrim?

Expert destruction spells can be obtained from Faralda in the College of Winterhold. The acquisition of higher spells is contingent upon the attainment of the corresponding perk.

What is the highest damage spell in Skyrim?
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What is the highest damage spell in Skyrim?

The Elder Scrolls: Skyrim offers a unique approach to magic-exclusive gameplay, with spell crafting being absent. However, the game offers powerful and satisfying spells such as Fire Storm, which deals 100 damage in a massive area around the caster. This master level fire spell takes five seconds to fully charge and can kill nearly everything in the game. Destruction magic, which allows players to throw fireballs, shoot arcs of chain lightning, and summon blizzards to freeze enemies to death, is a popular choice for causing destruction.

These ten best Destruction spells for Dovahkiin in Skyrim are listed below, ensuring that players can effectively use these powerful and satisfying spells to defeat enemies and create a memorable experience. The game’s elemental mage archetype is arguably one of the most enjoyable to experience in RPGs.

Which destruction spell is best?
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Which destruction spell is best?

The Elder Scrolls: Skyrim offers a unique and engaging experience for players, with a focus on magic-exclusive gameplay. The game offers a variety of powerful and satisfying spells, including Fire Storm, which instantly kills everything on your screen. While spell crafting is absent in this installment, the spells that do exist are powerful and satisfying. Destruction magic allows players to throw fireballs, shoot arcs of chain lightning, and summon blizzards to freeze enemies to death.

Quinton O’Connor has compiled a list of the ten best Destruction spells for Dovahkiin, ensuring that players can enjoy the fun of throwing fireballs and magic missiles in the game. These spells are perfect for those looking to explore the world of The Elder Scrolls: Skyrim for the first time or returning to the game for the first time.

What is the best destruction spell type Skyrim?
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What is the best destruction spell type Skyrim?

The Elder Scrolls: Skyrim offers a unique approach to combat, with spell crafting being absent from the game. Instead, the game offers powerful and satisfying spells that allow players to use their elemental mage archetype. These spells include Fire Storm, which instantly kills everything on the screen, and Ice Storm, which slows down enemies for 15 seconds. Chain Lightning, Flames, Lightning Storm, and Fire Storm are some of the best Destruction spells available in Skyrim.

The game also introduces a new elemental mage archetype, which allows players to throw fireballs, shoot chain lightning arcs, and summon blizzards to freeze enemies to death. These spells are particularly useful for Dovahkiin, who can use them to defeat enemies and create a more engaging experience. The game’s unique approach to magic-exclusive gameplay makes it a more engaging and enjoyable experience for players.

What is the fastest way to level up destruction in Skyrim?

To advance to level 100 and potentially achieve legendary status, one must repeat the aforementioned action. This process may be repeated to gain infinite levels in Skyrim Anniversary Edition.

What is the instant death spell in Skyrim?

The spell “Instant Death” is a magical technique that launches a silent, visible projectile that instantly eliminates any target it encounters, rendering it invulnerable. The spell requires one unit of magical energy, known as “magicka,” and can be cast by any individual, regardless of their skill level or intelligence.

Does destruction scale in Skyrim?
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Does destruction scale in Skyrim?

The term “scaling” is used to describe the practice of a single. The term “single” is used to describe a unit that is not part of a larger group. The damage inflicted by a destruction spell is identical regardless of the skill level of the caster. This is the sole skill in the game that does not enhance its effects at higher levels. This is in contrast to Morrowind and Oblivion, where the skill either increased the probability of success for the spell or reduced the costs associated with magicka.


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Are Skyrim'S Devastation Spells Weak?
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32 comments

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  • Because they know not of the mage’s might. They probably play other types & just aren’t used to the mage’s play style. Also in some games they are genuine trash until like way late game when you’re really close to max level. At least from what I noticed that tends to be why any dump on the pure mage build. That or they get shit luck & come across tons of antimagic/magic resistant enemies then the pure mage is complete shit, so in retrospect it’s mostly circumstancial.

  • This guy: Pure Mage isn’t weak! Pure Mage is strong! Me: Laughs in damage improving enchants for any martial weapon type including fists Son with one glitch I could one hit punch the man standing in front of you. Serious: Listen even gimmicky builds like Pugilist, i.e. One Punch Man, can become more powerful than any Mage. Face it the reason they say Pure Mage is weak is not because it can’t kill most things it’s because the upper limits of a Pure Mage are so much lower that any other build even without the glitch. Now if there were damage improving enchants or alchemy that would be a different story but as it stands no, sorry.

  • Magic just isn’t very good late game. Pure mages are pretty high maintenance and destruction falls off later on. I’ve made characters that are vampires with the necromage perk and made it so that I could cast destruction magic for free without potions and I still needed the master lightning spell to do anything to dragons on legendary. I’d rather just do a conjuration spellsword, illusion assassin, or a restoration warrior instead. Honestly, I think a pacifist character would be more fun for me.

  • so many salty comments. Mages are powerful, but they’re powerful in a different way. A warrior might charge face first into the fray giving it all he’s got, but mages aren’t supposed to be that way. They assess the situation before engaging, then apply what abilities they have accordingly. If that means buffing themselves up using spells / potions beforehand, why isn’t that valid? Their power lies in strategy and preparation…

  • Who says it’s weak? Full mages make for incredibly overpowered endgame builds. They just struggle sorely with the midgame, because it’s a build that requires utility of more skill lines that most. Instead of just leveling up Light armour and bows, you’ve got alteration, conjuration, destruction, perhaps some alchemy and likely enchanting as well, given the 0 magicka usage on your destro spells. So, you massively over inflate your character level, compared to your skill levels and enemy level is scaled off your character level. But early game is easy for a mage and late game is easy for a mage. It’s only the midgame where there may be struggle

  • I can’t help to be a joat in any bsoft game so I am master level on all magic schools and are nearly master in combat. I accidentally made some of my weapons do 5k damage with a fortify restoration concoction and the ol take off and put on gear trick. Where my most powerful spell, maybe it’s elemental blast will only hit for 125 damage with no concoction. I just started brewing school potions to play with. Sucks only having candlelight for 60s. I got 3 minutes out of one potion. I mixed a potion of light that will glow for 5ks. That’s a little much. Maybe bring that for blackreach

  • Let me guess, it was potion created by you that increased the dmg by aprox 148% or so? You can also increase the dmg of your spells by additional 25% with some masks, but I am sure you know about it, but for some reason you are not wearing it, perhaps it’s because you prefer circlet with some other buffs or perhaps you want to have 0 armor to be real mage, but since you are using master spell of alteration, there is no point of playing without any armor since you will not get that x2/x2,5/x3 bonus armor from ebony skin or something. Also I am pretty sure that you also know about this, but you can wear falmer’s helmet with circlet or the masks.

  • Well,for a guy who passionately loved Skyrim as my favorite game of all times since my,like,10 years,more or less(I’m 17 now,if you care),for his liberty of choice and of gameplay,playing with just one type of build every time and trying to convince everyone it is the best way seems a complete boring bullshit to me,sorry Play the game the way it gives you the most joyable experience without arguing with others about pointless things like Kematu said:”You’re better than this.” One way or another,every build will be op if you know how to explore its potential in the best way,ones may be “stronger”(or just easier and simple to use),but if the enemy didn’t have the minimal chance to even attack,I dare to say the build is pretty op,regardless of the way you used to reach that end,just like Dark Souls and like any other game if you really think about it,you make the difficulty of the game,not the game itself(even with the game having a difficulty system) Ps:I’m talking only about the Vanilla Skyrim,I never had the chance to play the other TES,Skyrim DLCs neither(Not Poor and Not Rich Brazillian Teenager Problems lol),but the previous TES Magic Systems look to be really cool,TES 6 needs to have things like that

  • It is weak as fuck. OP fortification potions can boost spells to be useful, but the fact that you NEED the potion, is bullshit. Also, Ignite is the only good late game spell. A stackable DoT spell from the Dragonborn DLC, that can utterly decimate anything. But again… You’re stuck using only 1 spell on everything…

  • Honestly…. I’ve done pure made builds. I recently made an alchemist build which utilises spells and enchantments. And frankly, I consider myself to be a glass cannon, because despite having around 500 HP, my potions will buff my spells by almost 300% – 1000%, or even 6000%. Suffice to say, I can just kill even legendary and ancient dragons in one hit with nothing but fire bolt, and a potion. Hell, I’m a master mage with 100 maxed out mage skills with full upgraded skill trees. I can just cheese enemies by paralysing them and spamming a spell. Yep. Mage builds, depending how experienced ypu are, are either lame, or stupidly OP

  • Pure mage can be fun but…honestly destruction mage is pretty bad. Your spells never level so by level 30 or 40 you’re really struggling. You basically have to have the main quest done because you need Nahkriin to survive and Regen Magicka enough at that point. That being said, conjuration pure mage is so fucking fun. SUPER difficult build to get started with before you get soul trap. You have to level your sneak and illusion pretty high as well. But the Conjuration spells are so fucking cool, especially when you get double flame thralls, and conjuration is easy as fuck to level with soul trap.

  • You HAVE to exploit the enchanting and alchemy system before a mage is worth considering in this game. When a dragon swoops down in front of you and you’re out of mana, you’re simply fucked. A Warrior or Rogue type of build can continue to fight.. plus both of those playstyles are far more rewarding to play than spamming Fireball with your OP enchanted armor that makes Destruction spells cost 0 mana. The power from mage builds comes online WAY too late to be considered worth it. With enough skill, you could kill a giant at level 5 ad a Warrior or Rogue… as a mage though? Not without a meatshield to distract the giant. This game’s act of dumbing down of the mechanics are why long time fans of the series “look down upon” this title. EVERY play style was rewarding and powerful quick enough on Oblivion and Morrowind (idk about the earlier games, and it just isn’t the case in Skyrim. If you wanna try to prove me wrong, then why is the stealth archer the most common build ppl make?

  • Salmagros: Posts article desperately questioning people thinking pure mages are weak. Spends most of the article navigating spell menus like Skyrim was designed to be a JRPG just to kill 1 enemy, and uses potions, and buffs defense in advance, AND summons a Dremora Lord as a distraction/dealer of most of the damage (let’s be real here). Me, playing as an archer (as you do if you want to actually have fun): sneak up, shoot once to the head, enemy either dead or stunned. If hit center mass, kite enemy in circles and spam arrows, enemy dead in a handful of hits. If high level, shoot once to the head, enemy either dead or paralyzed (1 in 6 chance), if not paralyzed then still probably stunned (1 in 2 chance), spam arrows until paralyzed, then dead. Kill all enemies in the area in the right order and they’ll never know I was even there until I’ve either already killed them all, or I’ve grabbed what I came for without attacking them and already left. Tell me again about how powerful your spells are.

  • If anything this vid proofs how bad pure mage is in vanilla-Skyrim… As a melee-dude in vanilla with smith and alchemy you can walk right up to the ebony-warrior and onehit the guy. First off i wouldnt take one-time-a-day-abilities into account when “testing power” cause they are not reflective of what you would do most of the time. Then, obviously the “powerup” is ridiciolous. By the time you are ready fighting in vanilla Skyrim as a mage you already cleared the dungeon with a fighter. As you show in here. Powerup takes just as long as the actual fight. Thats why i would recommend autocastmods. I use a spellpack that gives you a spell that lets you store up to 4 spells that are being cast automatically whenever you enter combat. Limited to “self” and only onehanded and ofc just 4 spells simultaneously (and i think its an expert-spell so you gotta work a bit to be able to do that) so its not OP (also when the fight takes longer or you are running through a dungeon and dont exit combat ever you will need to manually) . You are basically just skipping the “powerupphase” which gets stale really quickly when playing a mage. Also: isnt the ebony-warrior a Dunmer? If so going with firemagic is a fairly dumb thing to do. Unless you wanted to proof magics high damage (which you didnt) or something. But then vanilla Skyrim is easy as fuck (yes, also on legendary (lategame, though; legendary at level one is pretty much unplayable, i would say) ) . It doesnt really matter how you skill.

  • Pure mage builds are weaker, but battlemages with 100 Conjuring and Enchanting aren’t weak. You’re in fully dual-enchanted heavy armor of your choice, with a dual-enchanted one-handed weapon or conjured sword, with two hard-ass, pipe-hitting atronachs following you around until they reach zero HP. And you leave the other hand free to cast it again. Grab storm for long range lightning and frost for your melee muscle. Then you can hang out and shoot the guy with a crossbow, or snipe him with lightning bolts. Summon Durnevhiir, and then an army of bonemen will show up too to just stomp on his ass.

  • 22 incinerates, after having buffed so much. Skyrim can easily be cheesed with any game-breaking exploits, but there’s no denying on Legendary difficulty that Magic is just terrible compared to the other titles. I don’t hate the magic in Skyrim, I’m always a sort of spell sword player, but god if they didn’t completely gut the magic system compared to previous titles.

  • You notice all the stuff you had to do? You notice how long it took you to kill him? Yea you might be able to kill stuff with spells, YOU might be good with spells but in comparison to weapons, spells are indeed weak. An archer can one shot the Ebony Warrior. Its just fact. Bethesda screwed up the magic, simple as that.

  • That’s cool and all. What’s the tactic when the person has 90+% magic resistance, and doesn’t get staggered as often as a result? Only ask because that is my typical build without exploits with near, or right at max armor while being warrior, archer, mage all at once. Legit smithing, and enchanting breaks the game even without making the values stupidly buffed.

  • In my experience, mage build is major OP. Once you get the stagger perk, you just need to keep hurling spells, and the enemy can’t even get on his feet. However the Ebony Warrior is different, as we all know. Best thing is to stagger him and then lop his head off. Or better yet: Stealth one-shot him, and fuck the mage shit.

  • I can’t believe no one is saying this but ok. Magic is weak because there is no fortify destruction enchantment. There’s fortify one handed, fortify archery, two handed, and that makes those skills do a ton of damage. Destruction can’t keep up without it. All you can really do is use fortify destruction potions, and dragon priest masks. The damage output will always be weak compared to other builds.

  • The people who say pure mage is bad in Skyrim haven’t played the game on legendary from beginning to end. Mage is easily the strongest build because you have Conjuration and Illusion. You can bend every fight to your liking and if things get shaky, your conjured minions soak the damage. Yes you can’t always walk up to people and one shot them, but a mage played correctly will never die.

  • I’d still say that magic is stupidly weak in comparison to other options. Physical damage basically has infinite scaling thanks to smithing and alchemy. You can boost damage of weapons to stupid levels with enchanted equipment. Magic is insanely lacking in that regard in comparison – you can’t reasonably increase your damage output to anywhere near the same levels as melee fighter can. You can at best lower your magicka cost to zero – but then you realise… That melee fighter can swing sword whole day from the start AND with the same magicka cost enchantment, he will also be able to use enchanted weapons with no recharging ever needed. Horrible damage output of magic becomes even clearer on highest difficulty settings… Protective spells are still weaker than armour – you have to cast them, they are time limited, and only the final spell lets you reach the damage reduction cap. Due to the fact that armour pieces are more plentiful than robes (more slots for enchanting), even as a mage, wearing armour is preferable to begin with. More gimmicky spells – like pretty much the whole illusion line – it depends on heavy perk investment to stay viable due to the fact that their effectiveness is largely level-dependant – you need to keep investing perks to keep those spells viable. They are fun, but redundant – because most bosses, so enemies against which those spells would be the most useful tend to be immune. The poor state of Skyrim’s is like a bloody insult when compared to wonderful things you could do with it in Morrowind or Oblivion.

  • I think everyone in these comments are dumb. Magic is awesome and fun and I have played at max difficulty and rarely struggle. The funniest part are the people saying its no fun, because enchantment is broken. Then they make a stealth archer build which is just as broken and say “see this is the only fun way to play skyrim, Only doing max dmg.”

  • The thing is, what you showed proved it is weak. Stealth archer, heal warrior, are like invulnerable in the game and require no set up. A mage in any other elderscrolls is way more powerful. It took you a long time to kill that knight, he was just stun locked. If you had to fight say 20 ebony knights a mage could never win.

  • That’s because a pure mage in vanilla skyrim is weak, the spells don’t scale with your level. Incinerate there only does 90 damage no matter what. So unless you abuse the alchemy expoit to make casting free, even basic enemies can take multiple mana bars to kill. In the same effort you put into free destruction, you could’ve made any of the other weapon damage able to one shot this guy.

  • I mean compared to Morrowind where you could become an unstoppable floating demigod incapable of anything other than one shotting everything in your path with a few custom spells(soul trapping stats and appropriate attacks for any given situation) and some alchemy potions so you don’t run outta mana Yeah Skyrim mages are weak

  • It’s not weak, destruction magic just has weaker scaling than melee and archery, because there are no magic damage increase enchantments and also very few perks that straight up increase damage. Sure, you get new tiers of spells at some point, but melee fighters and archers also get new weapons, in addition to enchantments and perks. On max level (I know there is none, but practically at some point you’ll only get more health, stamina and magicka, as there will be no more upgrades available for your playstyle, and enemies also stop scaling at a certain level) on the highest difficulty with a daedric weapon of some kind and full enchantments, you’d probably three shot the guy in the article.

  • magic in skyrim sucks. no real way to increase power compared to weapons. Only thing that makes it good is being able to get enough gear that negates magika usage. You can literally one shot that guy no problem with stealth dagger or stealth archer. Or even smith weapons (using in game glitching) to do thousands of damage.

  • Look i do agree that the fight is won in the prep stage but there is something your all failing to understand what the melee mains do understand. If you stuck a player character melee main equivalent, in front of this mage and said go. The mage would be dead before he could cast a spell. Same for the stealth archer in all honesty. NPCs are not a challenge to anyone. Yes both the mage and the stealth archer have greater potential but what matters is who wins the fight. Its simply a fact. Mages are weak without any kind of prep and stealth archers are trash without the sneak attack mechanic. The warrior is weak to a well prepared enemy.

  • I think a lot of people are missing the fact that he did this using only a stun lock exploit. Everyone saying melee and stealth builds are better are forgetting that you gotta essentially break the game to one bit the ebony warrior or any late game enemies. Sure he had to jump to menus a lot but if Skyrim had a hotkey system he wouldn’t have to, he’s just stuck with a shit ui.

  • lol literally all you needed was incinerate, once you have infinite magicka and the impact perk (both dumb and broken af) you can just perma stun him until he’s dead. That’s why magic in Skyrim is so frustrating, it’s completely garbage compared to the other skills, until the point you make a specific set and then it’s like the most broken thing in the game.

  • Mage and magic builds are really weak though at higher difficulties. Damage is weak since it´s not scaling, instead it´s a fixed value. Furthermore you´re reliant on your minions to tank the dmg. Alternation magic can be very useful though since it can deal some physical dmg, so is illusion. But destruction, the baseline damage-school of magic is rubbish.

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