Can Bards Alter Their Spells?

Bards traditionally have limitations with spell swaps centered around leveling up and limited by one spell swap. However, Tasha’s optional feature allows for cantrip replacement at levels where an ability score increase is also obtained. Bards can choose four spells at level 1 to have on their list that they are able to cast, but they cannot change them until they level up. They can replace one spell known every level, so don’t worry if you choose a spell. A 2024 Bard can gain up to 14 spells from the Cleric, Druid, or Wizard spell list if they learn all their new spells and swap a prepared spell at every level up.

Bards are full spellcasters, and their spell list falls into an interesting niche. They share many options with the Wizard but also get crucial. Each time they gain a level, they can replace a spell they know with another from the bard spell list. Like all casters, the bard also has a single ability they use for spellcasting, in this case, it is charisma. The Bard table shows how many spell slots you have to cast your bard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or Magical Secrets.

When you gain a level in this class (bard), you can choose one of the bard spells you know and replace it with another spell from the bard spell list. According to Jeremy Crawford, the bard can swap the Magical Secrets spell for a spell on the bard spell list. If a bard replaces a bard, they can change one spell after X encounters or give them a “change out one spell after the next long”.

Bards can learn a new spell and swap out an old spell whenever they gain another level in the Bard class. While this guide focuses on the best Bard spells, it is important to note that bards can switch out spells whenever they gain a level.


📹 Bard Class Changes in D&D 2024

We look at the changes for the Bard class as well as how spells, feats, and subclasses might impact them going forward.


Can warlocks replace spells?

The 2024 Warlock rules introduce several changes, including the addition of the Mystic Arcanum feature, which allows players to replace one of their arcanum spells with another of the same level when they advance beyond level 11. The Epic Boon feature, which was previously optional but now officially part of the Warlock class, is now available to players. Players can choose from any of the 12 Epic Boons, with Wizards of the Coast recommending the Boon of Fate.

Additionally, when a player or creature within 60 feet of them succeeds or fails on a D20 Test, they can roll 2d4 and add or subtract the result from the d20 roll. The 2024 Player’s Handbook also introduces four official Warlock subclasses: Archfey, Fiend, Great Old One, and Celestial. These subclasses represent specific Patrons and were first introduced in the 2014 Player’s Handbook.

Can bards learn new spells?

The Spells Known column in the Bard table indicates the point at which additional bard spells may be learned, with each spell being of a level for which available slots exist. To illustrate, upon attaining the 3rd level, one may acquire a single additional spell, either of the 1st or 2nd level. It should be noted that the information provided herein may be subject to alteration due to potential JavaScript or browser compatibility issues.

Are bard spells permanent?

Bards learn spells permanently and have limited knowledge, making it crucial to choose spells that are effective and consistently useful. Most bard spells focus on mind-affecting ones, requiring a Wisdom saving throw, making it difficult to target creatures with low saves. Glyph of Warding is one of the Bard’s only Dexterity save spells, and other party members should be able to handle enemies with high Wisdom saves. Bard cantrips are available in various levels, and it is essential to ensure that your party members can handle enemies with high Wisdom saves.

Are you allowed to change spells in D&D?

Druids are permitted to modify their prepared spells following a period of rest, which must be at least one minute in duration for each additional spell level. It should be noted, however, that this does not apply to cantrips, which remain fixed at the chosen cantrips as the druid’s level increases.

Which classes can change spells?

Clerics, Druids, Paladins, and Wizards are the only classes that can learn and use spells. They can change prepared spells anytime, not in combat. Other classes and subclasses, such as Bards, Eldritch Knight Fighters, Rangers, Arcane Trickster Rogues, Sorcerers, and Warlocks, can only replace a spell during leveling up. To prepare and change spells at each level or when not in combat, select ‘Prepare Spells’ on the left sidebar of the level-up screen. To remove a prepared spell, hover over it and click on the red ‘x’, or highlight it and select ‘A’ or the corresponding button.

Can bards change their spells?

As you advance in this class, you can choose and replace a known bard spell with another spell from the list, provided it has spell slots. Your Charisma is your spellcasting ability, derived from your heart and soul. It is used when a spell refers to your spellcasting ability and when setting the saving throw DC for a bard spell. The spell save DC and attack roll are based on your proficiency bonus and Charisma modifier.

What do bards get at level 4?

The text outlines the process of spellcasting, cantrips, and spell slots in a bard spell list. Players know two cantrips of their choice from the list, which are learned at higher levels. The bard table shows the number of spell slots available for casting 1st-level and higher spells. To cast a spell, players must expend a slot of the spell’s level or higher. All expended spell slots are regained after a long rest. Players also know four 1st-level spells from the list, with an additional one learned at each level except the 12th, 16th, 19th, and 20th levels.

How many times can a bard cast spells?
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How many times can a bard cast spells?

As a bard, you use magic from esoteric knowledge to cast occult-themed spells using the Cast a Spell activity. Your spells can be musical, limericks, dance, pantomiming, or accompanied by a musical instrument. You can cast up to two 1st-rank spells daily, which you learn through the spell repertoire class feature. The number of spells you can cast is called your spell slots. As you increase in level, your number of spells per day increases and the highest rank of spells you can cast.

Some spells require you to attempt a spell attack or have enemies roll against your spell DC. Your Charisma modifiers and spell DCs use your Charisma modifier, which can be calculated in Spell Attack Rolls.

How many spells does a level 5 bard get?

A fifth-level bard has eight spells and three cantrips at their disposal. However, they only possess four first-level spell slots, three second-level spell slots, and two third-level spell slots. Cantrips are not subject to the limitations of spell slots and may therefore be cast at will. The browser in use does not support cookies.

Which class gets the most spells?

Wizards are privy to the most efficacious spells, with the exception of those pertaining to resurrection. They are capable of acquiring and subsequently alternating spells from their respective lists on a daily basis. While they are permitted to switch spells on a daily basis, the potential for WotC favoritism may impact their ability to do so. Please be advised that JavaScript may be disabled or blocked by an extension, and that your browser does not support cookies.

Can bards use spells from other classes?
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Can bards use spells from other classes?

The sixth level of the Bardic College of Valour allows players to learn two spells from any class, allowing them to shape their character in a stronger direction. This feature allows bards to inspire themselves during ability checks, making it an appealing prospect for choosing the College of Lore for their bard character. The College of Valour, on the other hand, is known for its boisterous feast celebrating the deeds of the mighty and victorious.

Bards of the College of Valour are seen as cheerleaders of the brave, imbuing their teammates with power and even mucking in themselves. This allows for a more diverse and engaging experience for players.


📹 D&D Spellcasting Explained | Part 1

This is spellcasting explained for D&D 5e! Here in part 1, we’ll go over go over spell levels, casting at higher levels, spell slots, …


Can Bards Alter Their Spells?
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36 comments

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  • I think you guys are underselling the Dance Bard a little bit. Almost all of their subclass feature they can share with a nearby dance partner, excuse me, ally… Including Evasion. Imagine a duo of a Dance Bard and a Battle Master Fighter (literally) waltzing around the battlefield with extra movement completely avoiding AoO and getting extra hits with a reaction. Also an AC of Dex + Cha (two stats a Bard wants as high as possible anyway) with potential access to Shield means your Dance Bard is going to be incredibly difficult to hit. Does it do absurd damage? Well, no probably not. But consistent damage and/or party buffs with a customizable spell toolkit on a mobile, hard to hit PC? Sounds like a blast to play.

  • The Valor Bard has been my favorite bard subclass and I’m glad your mentioning how the new base changes are showing how Valor is now much better. You can even get what you wanted from hexblade warlock dip through magic initiate as origin for true strike and Shield spell and just keep using true strike each round until you get eldritch Adept for Pact of the Blade at level 4. And unlike Valor, bladelocks can’t weave cantrips into their extra attacks.

  • Conjure Minor Elementals is much powerful than you stated. It works on every attack, being melee, ranged OR SPELL. So if you dip one level into Warlock you get Pact of the Blade for making attacks with CHA and also Eldritch Blast. And since the Valor Bard extra attack swaping doesn’t state that works only with Bard Cantrips, you can do it with Eldritch Blast for 2~3 beams, plus the attack with main weapon plus the attack from offhand. So you are adding the Xd8 from CME to 4~5 attacks, not 3. Is just insane.

  • Everyone talking about the Dance Bard when 1.) Valor Bard is the best subclass due to CME abuse and 2.) Glamour Bard is the best subclass in the PHB without CME abuse. Bard is the strongest class in the PHB, and since most tables will ban CME abuse, Glamour Bard reigns supreme. Truly an incredible subclass.

  • I think that the Dancer bard actually pairs pretty well as a Monk Multiclass option, if you were lucky enough to get a game to go all the way to 20 I think 15 Dancer Bard + 5 Monk (Shadow for me) would be the sweet spot. You get Extra attack, Stunning Strike, an OK amount of Focus Points, Deflect Attack, and then Dancer features cover the others. Get up to 8th lvl spells, d12 Unarmed attacks, Evasion+, boost everyone’s Initiative. Overall a big fan

  • I likw the addition of the full spell lists to choose from. I’ve always thought it would be thematic for bards to naturally get the Power Word spells, since Vicious Mockery is a bard staple. It just feels like natural progression to me. Going from insulting rats until they die to PWK the BBEG just feels like good ole growth. Love it.

  • Valor bard can dual wield and attack with only charisma with no multi-classing, you just need to grab magic initiate druid for shillelagh and use a club (which is a light weapon). Since True Strike has the attacking with charisma built in, you can use the offhand for that attack and the club for all others. If you did grab weapon masteries from somewhere (multi-class or feat), having that offhand be a scimitar (with nick) to get 3 attacks with your action is great.

  • Jack of all trades and now jack of all spells ! This is going to make for some crazy spell combos. Granted its at 10th level so many may not see this feature which is sad in a way. However if it was at a lower level then that has it’s own issues for sure. Also my college of dance bard will be a woman from Australia… IYKYK.

  • Players are becoming more and more powerful, if not actual Marvel or DC superheroes! Batman- a Rogue or Monk, Hulk- an Orc Barbarian, Superman- an Aarakocra Paladin, etc… An inexperienced to novice DM may feel they can’t run a combat session where the players are sufficiently challenged and may get discouraged to DM. The players trouncing their monster counterparts can be fun, but not if it’s all the time. If it isn’t a contest, then there’s no incentive and that’s going to get boring. (Kind of like the Twilight Zone episode: “A Nice Place to Visit” where the main character, Rocky, (a thug) dies and thinks he’s somehow in heaven at first, but after always getting everything he wants, and easily winning at all gambling, he learns he’s actually in hell.) Like the new PHB, the new DMG and MM will have to do the same… up their game! DM Tactics & Strategies should be a chapter in the new DMG and monsters need an upgrade too! Otherwise, the conflict and combat of D&D will just become pointless, by serving no purpose, other than player ego. It’s just instant gratification, which never lasts, rather than a sustained investment for the player and DM.

  • While there are some interesting ideas coming out of 5.2024E, overall the trend I see is “the players aren’t allowed to fail, they should automatically succeed at whatever they want”. Well, okay, not THAT extreme, but the word that consistently comes to mind is “coddle”. I really, really don’t like that mindset. I’m the gentlest DM I know by a pretty wide margin, but even with that said, what I’ve seen so far is too cushioned. 5.2014E is already very “soft”, and it seems like WotC is doubling down on that. I’ll withhold final judgement until I get my hands on it, but overall with the exception of a few specific things (most of which I’d already homebrewed), it really looks like I’ll be sticking to 5.2014E.

  • I don’t think that dual wielding Valor bard build with conjure minor elemental will be as good in practice as it sounds on paper because: A) You are spending your entire 1st turn buffing yourself, which is a big deal considering how important front-loaded damage is. Sure, ocassionaly you will have time to buff yourself before the fight, but that is pretty rare in my experience. B) You don’t have a free hand so your spellcasting will be fucky.

  • So, at lvl 10 Bard becomes a better Wizard than the Wizard. Armor, jack of all trades, instrument proficiency. Take MI for your 1st lvl spells then start replacing the rest with your taylored list. At this point you take any feats that give spells and you just know them. Maybe take ritualist so you can use the ritual spells without preparing them.

  • So you are telling me that a bard can cast conjure minor elementals at 9th level, do 12D8 per hit. Say they have light weapons and took the dual wielding feat. They now have the possibility of hitting 4 times per turn. That’s 48d8 if all hit not counting weapon damage. Oh, let’s not forget our 2 levels of fighter to get action surge and 2 more attacks we are now at 72d8. And the ranger is still concentrating on… no longer 1d6 now you get 1d8!

  • I’m excited for the 2024 Swords Bard, assuming you use older material that hasn’t been reprinted. You’re a swords bard because you want to use blade flourishes. I thinking burning 1st level spell slots for blade flourishes will feel so much less restrictive at the table. Particularly with a 2 level warlock dip, to get 2 more spell slots back on a short rest and 3 invocations for good measure.

  • Ugh… Valour Bard. I’ve always thought it was a total waste of space. And nothing I’ve heard here today has changed that opinion. The Swords Bard is really what the Valour Bard should have been from the start. I half expected the Swords Bard to just straight up replace the Trash Bard… I mean Valour Bard.

  • How does that make sense in the slightest? I get that people LOVE bards… but access to wizard spells was even a bit of a head scratcher. Now they can cast Cleric and Druid spells as well? Wizards – study Sorcerers – birthright Warlocks – pact Clerics – faith/higher power Druid – nature’s will Bards – all the above ’cause giggity

  • I’m kind of hesitant to say this because I was previously in the camp of “bards could use a little buff,” but . . . I think Magical Secrets is a bit TOO unhinged. Spellcasters in general have a problem where they’re balanced in comparison to martials at low-to-mid levels and they completely blow them out of the water at higher levels. I would have liked to see a narrowing of the gap between low-level spellcaster play and high-level spellcaster play. The new bard is completely the opposite. Playing a low-level bard is going to feel “alright I guess” while playing a high level bard is going to feel like you’re wielding reality-warping power. I would have rather seen Magical Secrets remain limited in the number of spells you can snatch with it but maybe available at earlier levels. Would it have been the end of the world if bards started getting Magical Secrets at like level 4 or 5, and that feature steadily becomes more powerful as they continue to level up because they slowly get limited numbers of new spells? I feel like that would have made the transition between low-level play and high-level play feel a bit smoother and more natural.

  • As someone who thinks Vicious Mockery is extremely overrated (You give up your entire action for a pittance of damage and a chance that the enemy wastes part of their action), I think the thing I’m most excited about with the new bard is that they actually have a decent attack cantrip now. Even if the rider effect of Starry Wisp is very situational, d8 radiant damage is respectable.

  • (Edit: I’m going to leave this comment up in case anyone else comes across the same confusion as I did in the wording. But I went back and watched the Magical Secrets section of the interview with Jeremy Crawford on D&D’s own YouTube website, and when he talked about it he seemed quite clear that it should be considered AND not OR in terms of the lists. Again, maybe the site I was reading just had it written wrong, maybe it is poorly worded in the official book, but it does appear that the intention is for Bards to pull from all 4 lists after level 10, not just choosing a second list. Again, leaving the old comment up because I doubt I’m the only one who will have that question.) So I just made a potentially unfortunate discovery that might nerf Magical Secrets by quite a bit. I was looking up the different 2024 classes trying to decide which ones I like more than the originals, and I remembered how OP the Bard sounded with 3 full spell lists from level 10 onwards. However, the wording given says “your Bard spell list now includes the Cleric, Druid, OR Wizards spell lists,” specifically OR not AND. So I think you have to choose one of the three at level 10 and stick with it, not mix and match for the best Bard ever. I can see where that is open to DM’s interpretation since it doesn’t say you have to choose, but I’ve never known “or” to be used inclusively. Also possible that the site I’m reading just misquoted it, so I’m hoping they’re wrong.

  • My daughter is going to flip out when she hears there is actually a dancing character. I am currently playing a bard of valor and when we get the new PHB I’m probably going to go back and reroll him to take the level of fighter and go the elemental route mentioned here. Exactly the kind of tool I’m looking for!

  • Conjure minor elementals uses your action, has a range of 15ft, and requires concentration. Unless you find a way to boost your AC to the point your enemies are more likely to miss than hit you, the combo risks you wasting your highest spell slot without getting any benefit. It’s still op when it works, but it doesn’t sound like a consistent strategy to me.

  • As somebody who would’ve liked to see Song of Rest get revised rather than tossed entirely, my revision for it basically states that 1. It scales with your BI die rather than this weird separate thing, and 2. An ally doesn’t need to use Hit Dice to gain its benefits, and 3. Any Allies that have all of their hit points when you use this feature gain the number rolled in temporary hit points instead. This way it’s still not a strong feature by any means, but it’s stronger than before, and is always helpful to everybody in the party during a short rest.

  • For circle of dance it would be more reasonable if they have perform (dance) skills and all the attacks would be combined by the use of this skill in 3.5 had a class that has this mechanic with perform (dance) skill and have feats that boost that usage on the skill. Slightly similar with maneuvers off warblade and school of diamond mind with one maneuver said that you roll a concentration check to overcome opponents ac in a success treat the attack as a critical hit. Same mechanic applied to the Clas for bards I tell you in 3.5 roll a perform (dance) skill to overcome opponents a in a success choose if the opponent is stunned or treat the attack as critical hit that would make much more sense to me. I try to remember the class I told you about but right now I can’t remember it. Dm used it against our party in 3.5 campaign hard time to fight that bard that choose this subclass.

  • Honestly, my favorite bard is still the Creation Bard…with the changes to Magical Secrets their 14th level ability to just snap their fingers and make all those costly spell components means they can go even harder on a lot of the most powerful spells in the game without much to limit them. I like the idea of the College of Dance but I agree it needs a lot more work. It has some interesting features but nothing strong or interesting enough to make me want to play one.

  • While the old Countercharm was absolutely a weak as everyone says, I have seen it used once, and that time it did probably save our party. We were level 10, and most of the party (5 of us) were hit by a dragon’s breath weapon that forced a save against fear and paralyzed you while you were frightened. My paladin was in the attack, but immune to fear (Aura of Courage); everyone else failed. The bard wasn’t affected by the attack, so he used his turn for Countercharm. On my turn I moved to put everyone who had failed the save into my Aura (which suppressed the fear so they could move and act) and cast Bless on all of them. By the time it came around to the bard’s next turn, everyone had succeeded their next save thanks to the Aura boost, Bless, and advantage.

  • I feel like the Dance Bard is really a tactician and a chess player in combat. A friend of mine tells me he doesn’t like how they step into Monk territory, but the Dancers are so far from the capability of the Monk in Unarmed combat. The Dancer’s strength is in the safe repositioning of allies, imho. That feature seems really strong to me, and I like the other one that lets them bump the Initiative of others too.

  • I’ll be honest I’ve never been a fan of the bard, like ever. They’ve always been that person that does everything but never does anything as good as anyone else and I get that like the whole deal but then it just feels like I’m playing suboptimally no matter what. Like if I want to be a melee fighter the rogue and fighter are superior or even the barbarian, if I want to use magic the wizard and sorcerer were better at that. If I want to play like a support healer the cleric dominated or even the paladin. Even with the new changes which I think will make the Bard more exciting they’ve just never done it for me in a way that I’m like yeah I want to play that

  • 10:00 Conjure Minor Elementals is NOT weapon attacks. It is ANY attack. ANY. 2 levels in warlock gets your Eldritch Blast and Agonizing blast. 2 levels in fighter gets you action surge. Valor Bard extra attack lets you replace an attack with a cantrip…. So you can have CME up, and at that level fire 3 rays of EB. So, dual wield, and go attack, nick, EBx3, action surge, attack, EBx3., which is 9 attacks, so 18d8. 36d8 when upcasted to 5th level. 54d8 at 6th…. Etc. That’s all day. 10 minute duration, one spell slot per fight. Completely overtuned. And for those saying you can’t EB with action surge, VALOR BARDS CAN because they are taking the attack action, not the magic action, to cast EB. So, SO dumb, and the spell will be banned at 95% of all tables, or tuned down to not be able to upcast.

  • As a DM who uses degrees of success/failure, I’m find the move to ‘only use when you fail and only expend if you still failed’ a bit tricky. For instance, I might set a soft DC 15 Investigation check to find what the player needs, 18 to get bonus loot.’ and 21 for an additional clue. So for instance, 17 isn’t a failure, but there is still value in trying for a higher number. If the player decides to roll and only gets up to 20, they succeeded in getting the second tier of loot, but fail to get the top tier. I guess in this case the die is expended, but it’s still an odd interaction. The game is really locking you into hard fail/successes which I’m not a huge fan of.

  • I want to see a fighter 2 / warlock 1 (pact of the blade of course) / bard the rest of the way, who also takes the dual wielded feat on top of two weapon fighting. 6 attacks in a nova round, or conjure minor elementals and 4 attacks on round one, attacking with charisma for better hit chance. Kelly and Monty were right that it doesn’t really matter what your base weapon damage is at that point, but each hit does SOOO much damage that hit chance is critical

  • I’m not sure why you are saying the new magical secrets is an improvement on the old one. The old one was better as it let you take spells from any class and they became Bard spells. Not just 3 classes, all of them. I played a lore bard from level 1 to 12 and at level 6 I got two spells, one from wizard and one from paladin. I won’t be able to do that if I use the new rules (spoiler I won’t be). Also, countercharm was not useless at all. The dragons in dungeons and dragons can quite easily hit the entire party with fear as their opening move and when I played a bard I’d use my full action to play a countercharm and it saved my group multiple times. This also works against vampires and every other enemy that might cause charm or fear. Having it as a reaction is cool, but it’s always been useful. The magical secrets change is a nerf and a huge one.

  • Magical Secrets has me feeling like “it’s complicated.” On one hand, it opens everything up for a lot more customization which I love. The potential for power build or thematic builds is definately there and that’s fantastic. On the other hand, I don’t like that they took away options that flavorful that you can’t really replicate in other ways. I also had the realization the other day that them allowing magical secrets and magic initiate to be Cleric/Druid/Wizard is just them taking their idea from the playtest of Divine/Primal/Arcane magic that from what I can tell, most people did not like (I could be wrong), and repackaging it.That leaves a bad taste in my mouth and is unfortunately sullying the changes for me. At least for the moment.

  • Changes to Suggestion and Magical Secrets incline me to ban the whole class. People like Bards, it’s a very fun and wacky archetype. Personally I don’t understand its place in the setting. Is every musisian or artis able to become a Bard? They’re not like Sorcerers, their magic isn’t hereditary. It’s Arcane not Divine so it’s not from being a gods choosen,. It’s learned like Wizards, but you don’t need to be smart. So can any artist become a full caster as strong as a Wizard? Who becomes, who does not? Are there schools for Bards? I know I can just create one, but that’s on me as a DM, and when I play at someone else’s table, and there is a Bard, I’m back at square one. This is the only class that makes my immersion go puff No restrictions on MS sounds absurd for me. I don’t trust the designers to shape all 3 spell lists with ALL Bards subclasses in mind (CE example just proved that), plus I think that takes away from other classes. Just give Bards their signature spells, it would be easier to balance. I don’t even want to think of worldbuilding reasons how this “flute guy” can cast Summon Celestial or Conjure Elementals. Imagine Thrall in WoW, trying to appease the Elemental Spirits, and suddenly drunken Scanlan comes in and casts Conjure Elementals from his ass for a joke. The “unresticted” Suggestion or CE example with handfull of dice on every attack sounds exciting… until you bring that to the table. It’s fun for a joke or a one-shot, but if you skip a whole advanture with one spell or do absurde amonut of damage every combat, outshining everyone at the table, it’s a problem, and that problem is on the DM because D&D hates to updates its rules besides small erratas.

  • “Hard to Be the Bard” song lyrics: “My days are so busy it’s making me dizzy There’s so much I gotta do There’s lunches and meetings and poetry readings And endless interviews Gotta pose for a portrait And how I deplore sitting there for eternity Then it’s off to the inn Where my innkeeper friend Wants to name a drink after me Then it’s back to my room, where I resume My attempt to write a hit Just me and my beer and the terrible fear That I might be losing it And it’s hard, It’s hard It’s hard, It’s hard It’s really hard So very very hard It’s really hard Very very hard I make it look easy but honey believe me It’s hard It’s hard It’s hard, It’s hard It’s so incredibly hard So inconceivably, unbelievably hard It’s hard to be the bard Honestly, I don’t know how I do it. There’s only so much of me to go around. I’ve got so many fans With so many demands I can hardly go take a piss He can’t pee Be it theater-freak or The autograph-seeker They all want a piece of this Gimme, Gimme It’s a cross that I bear, I’m like Jesus, I swear It’s a burden but I suffer through it He is suffering It’s all part of the game, The trappings of fame But somebody’s gotta do it So he does it And I know, I know, I gotta go And get back to my pen and ink Oh don’t make me do it, Don’t make me go through it Can somebody get me a drink! ‘Cause it’s hard It’s hard It’s hard, It’s hard It’s really really hard It’s sexy but it’s hard It’s really hard Sexy but it’s hard This bar that I’m Raising to be this amazing!

  • This is MY opinion. I am very disappointed with the spell list change. I know, the DM can allow it, but as the new rules don’t allow Paladin or Ranger spells. My Level2 Paladin, Level 12 sword Bard Dwarf would not be allowed to ride his Battle Pig “Kevin”. Find Greater Steed is no longer available. Now since my party has a Lore Bard and me (the most un-Bard Bard) everyone gets an extra2d8 on a short rest. I think the new magical secrets is just too much. The limit of 2-6 open choices allows for balance. Not as HORRIFIC as Ranger, but not good.

  • Just so i got this straight, bard went from learning any spell, getting access to all weapons/armor (mostly), and gaining every skill proficiency – to – getting every spell without restrictions, having access to every weapon/armor (mostly), Having an infinite amount of inspiration, and getting expertise on any skill. Dear rouge/ranger, We, on behalf of DnD, WOTC, Hasbro, and that DM who refuses to let monks at his table because its not historical fantasy enough, would like to apologies for letting you show up today. We would like you to know that we love you, and will remember you fondly, flipping my burgers at the shop, making my milkshakes, and selling me deodorant at foreign market value in the Walmart. We hope to see you next edition, with something that makes you feel special about you. We wish you the best of luck with your next ten years. It has been a lot of fun Rouge/Ranger. Lot’s of love, DnD 2024. You will be missed… wait nvm, bard just showed up – we good.

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