The text describes a user’s experience with the Curse of the Queen’s Cannon rite, which allows the recruitment of one Queen Bess from the Regiments of Renown tab. However, the user encountered an issue where the rite says “EVERY army can recruit one bess”, but they were unable to recruit the unit. They also noted that there was no mega cannon available for recruitment, and they had to garrison the unit.
The rite gives a casualty replenishment rate similar to the Tomb Kings rite for the Casket of Souls, but it is only used to recruit the Queen Bess monster. The user also mentioned that they could only recruit the Queen Bess if they were in owned territory. The user also mentioned that the rite only allows for one Queen Bess unit per army, and multiple Rites won’t allow for multiple units.
The user also mentioned that the rite must be invoked in campaign, between the regular roster and the raise dead roster. The cost of the rite is 1000 money, with a cooldown of 25 turns and a duration of 10 turns. The rite now works like the Tomb Kings rite for the Casket of Souls, allowing for the recruitment of multiple Queen Bess every 25 turns once the requirements are met.
The user also mentioned several improvements to the rite, including increasing treasure map capacity, adding more legendary admirals in the Research Tree, improving offers mechanics, and allowing for recruiting/confederation. Additionally, the rite was fixed for certain character skills on Vampire Coast and addressed community-reported issues.
📹 Baldur’s Gate 3 – Why You Should KILL KAGHA in the Druids Grove
In this video, we’re going to explore why you should kill Kagha the Druid in Baldur’s Gate 3. We’ll take a look at several different …
Do dark elves have global recruitment?
Slaves can be used in exchange for powerful rites, such as the Sacrifice to Mathlann rite, which unlocks the recruitment of a Black Ark. These floating city-ships can reinforce armies, build new units, and bombard enemy forces during battle. Dark Elves do not have global recruitment, so Black Arks are crucial for invasions. Once available, recruit the Black Ark to your faction by clicking on its recruitment button on the province overview panel when a controlled port is selected.
Technology for the Dark Elves works in tiered upgrades. Research “Battle as Business” technology to boost income for raiding and post-battle loot. Research “Founded on Tyranny” to increase growth in provinces. Once more coin is in your treasury, move onto Upgrade 1 and above for access to more powerful technology.
Dark Elf Lords have varying loyalty, with 0-10 being the most loyal and 0 being the least. If a Lord reaches 0 loyalty, they will rebel and form a new faction. Keep an eye on their loyalty and appease them by recruiting more units or gifting them items if it drops too low.
How do you recruit a lord in Warhammer?
Heroes and Lords can be recruited on their respective recruitment panels, located on the Province Overview panel. They are unlocked when their specific building is erected in a settlement, and their building requirements are shown on the Hero Recruitment panel. Heroes and Lords can level up by gaining experience points, acquiring new items, followers, and banners. They can move independently of armies and freely move into enemy territory, using them to strengthen armies or settlements or strike against enemy targets.
Tooltips on Hero action buttons show more information about the action and its chance of success. A Hero with more experience has a higher success rate in actions. To view a character’s current rank and the amount of experience needed for them to rank up, click on the icon and navigate to the Character Details panel. This panel shows character stats and effects that influence both the campaign and battle.
How to get saytang?
The campaign involves conquering three provinces and completing the quest “Who Watches the Watcher?” to recruit Saytang. The quest requires killing 1, 500 enemies in battle, so find sacrificial victims and work. After completing this quest, a second mission, “Stone Legions”, requires maintaining at least five construct units simultaneously. These units include Jade Lions, Jet Lions, Terracotta Sentinels, and the Terracotta Sentinel Regiment of Renown.
The first opportunity to build these units is with the Celestial Tower. When you recruit five units, Saytang the Watcher appears next to your faction leader. You can choose between two powerful bonuses that last for seven turns: one buffs the weapon strength of constructs and the other increases the missile damage of bow units. Choose one option and Saytang the Watcher becomes your command.
How to lower global recruitment time in Warhammer 3?
In Warhammer 3, some factions reduce global recruitment time through research and lord traits. For instance, Wood Elves with Cytharai research get -1 to global recruitment time for all units. For every 10 provinces that can recruit a unit, the global recruitment time is reduced by 1. In Warhammer 3, 10 buildings can recruit a unit by 1 for 15 units, but multiple buildings can still count towards the reduction.
Dark elves have the Black Arks, movable units with buildings, which allow armies to recruit units near the Black Ark. Vampires have the raise dead mechanic, allowing them to instantly recruit units from battle sites.
How to recruit hero total war in Warhammer 2?
Heroes are recruited from buildings in settlements and can be unlocked in buildings of level 3 and above. They can use their influence to benefit their provinces or the detriment of others, inspiring the populace and preventing uprisings. Some Heroes can help quell the harmful taint of Chaos or the malicious influence of Vampires, while others act as vanguards of their armies. Heroes cannot be directly attacked by Lords and their armies, but other Heroes can track them down and attempt to assassinate them.
However, assassination attempts may go wrong, with the higher the opposing Hero’s level, the less likely you are to assassinate them. Some Heroes can learn skills that make assassination attempts more likely to succeed, such as the Goblin Big Boss, a Greenskin spy/assassin Hero. With the right skills, they can misdirect armies, reduce siege attrition, increase province income, and become a faster and more vicious warrior in battle.
Why can’t i recruit Regiments of Renown Warhammer 3?
It is only possible to recruit Regiments of Renown if the relevant Lord has attained the requisite rank, which is indicated at the top of their Unit Card. In addition, these regiments may be utilized in custom battles, appearing alongside standard units in the unit roster.
How do you get the regiments of renown in tww3?
In order to initiate the recruitment process for Regiments of Renown, it is necessary to click on the button labelled “Recruit Regiments of Renown” within the Army Panel. It is only possible to recruit these units if the relevant Lord has reached the requisite rank. The requisite rank is indicated at the top of the unit card. Additionally, Regiments of Renown may be utilized in Custom Battles, where they are listed alongside standard units in the Unit Roster.
What is the difference between global and local recruitment in Warhammer 3?
The process of recruiting new units for an army is time-consuming and costly. To do so, click the Recruit Units button at the bottom of the screen. The panel will display advanced units based on the military buildings in your settlements. Local recruitment options show units available in the local province, while the global recruitment pool is shared across all armies in a faction, even in foreign territory. These units are more expensive and take longer to recruit.
It’s crucial to monitor the number of units being recruited at once, as each unit requires an upkeep payment per turn. If desired, new armies can be raised from the Recruit Lord panel, allowing wars to be fought on multiple fronts.
How do you recruit a hero?
To reach Hiro, go to the mid-point and follow the northern path connecting all three towers. From the middle tower, go to the third floor via the west opening. From the right tower, use the east side opening to return to the second floor and talk to Hiro. He will join the Alliance from there. Once you build the blueprint, Hiro runs the tool shop, providing items for healing and restoring while fighting enemies across the lands.
How to recruit in Total Warhammer 3?
In Total War: Warhammer II, players can recruit units by clicking on buttons below the unit cards. These buttons display how to recruit units, which opens a menu displaying available units. The process can take one to four turns, depending on the number of units needed. The recruitment process involves training or creating new units for the army, and can take from one to four turns. The recruitment buttons are used for Empire lords in Total War: Warhammer II.
Can you rehire regiments of renown?
Regiments of Renown (RoR) are unique units that can only be recruited once by each faction. They are recruited from a separate panel and do not require time to train. RoR become available to the player’s faction when a Lord reaches a certain character level. Most RoRs have stats increase over their standard counterparts, such as higher leadership, melee attack, melee defense, and reload speed if they have a ranged attack. They also have one or more special abilities that their standard counterparts do not.
If a RoR is destroyed in battle or disbanded, it does not permanently die but instead has a cooldown before being recruited again. RoRs can be recruited regardless of any building requirements their base unit version may have. The Regiments of Renown recruitment system and interface are open to modding and can be used for more than just adding other famous units.
Unusual cases include multiple races having access to the same regiments of renown, specific factions lacking access to a RoR that other factions of their race can recruit, AI factions recruiting RoR, and multiple of the same RoR if confederating a faction with an RoR in one of its armies. AI factions may also field RoR from DLC that the player does not own.
📹 What do you get if you pray to your diety? | Baldurs Gate 3
For that amount of donation it was not worth it MOD List: Baldur’s Gate 3 Transmog www.nexusmods.com/baldursgate3/mods/733 …
I saved the kid by talking Kagha down, but also read her mind and saw that all she wants is power at any cost in Halsin’s absence. So I just left them there and went and found her boss Halsin. He comes back and restores proper order, scolds and demotes Kagha back to apprentice, and appoints a completely unknown druid from another grove to lead the Grove in his absence. Never knew she was a shadow druid…
I helped the tieflings to defeat the goblins without ever speaking with the druids.. After our victory and celebrating with the tieflings i went to the druids the first time, and i saw a stain of blood in where Kadgha killed the tiefling child. That proves that even without any intervention, she is leaning to killing the child.
If the only reason you decide on any action is the promise of rewards, you overlook the narrative elements that have been built up over the course of the arc. Kagha is a victim, being manipulated by the Shadow Druids, and if you read her mind during the confrontation, it tells you that she’a unsure of her convictions in the first place. She isn’t “weak” or “easily swayed”, she’s torn. There are plaques around thst area that you can read, and in repeating the words to her, you remind her that the Shadow Druids are in the wrong and she assists you in the ensuing combat. She starts her path to redemption and even offers herself up to Halsin’s judgement. It’s the start of something. But if you approach this like a article game where you only do things for loot/gear/xp, of course the overall story will feel hollow.
One of the druids outside says that Kagha actually used to be a more decent person before. So I think that it’s mostly the shadow druids influence that drove her to more evil ways we see initially. Although there had to be some existing traits in her own personality too. With SD’s dead I think it’s possible for her to be her old self, or maybe even become better, reflecting on her mistakes.
another ending is if during the fight with the shadow druids we turn kargha against them. after helsin is back and goblins are all wiped out. tieflings and helsin will go celebrate in your camp. during the celebration go to the coast, there you will see kargha and the girls parents talk. the girls mother poisons kargha’s wine with a paralyze potion and while kargha is laying on the ground the mother is talking to her blaming her with her childs death while threatening her with a knife. depends on the option you choose, the mother stabs her and leaves her to die while paralyzed or leaves her laying paralyzed, to live with the burden. if kargha survives the night at the camps coast, next time you visit the grove kargha will say that you changed her and helped her become better. enjoy
I did something a little different. I exposed her, but the Shadow Druids didn’t appeared to me, perhaps because it took too long to find the note in the swamp. After the tieflings were safe, killed all the goblins and Halsin kicked her out of office, I returned to the Sanctuary one last time and crushed Kagha’s head when she was left alone. I refused to let her live for fear of what she might do, and she threatened a little child with that snake.
If you snoop around in the Druid’s chambers, you’ll find a chest belonging to Kagha. In it is a letter that directs you to the location in the swamp, the swamp location isn’t something you have to happen upon by chance. Also I feel like Kagha, from earlier conversations (I convinced her to let the child go), does have doubts of her alliance with the Shadow Druids. She did it out of what she felt was necessity (you can also hear other druids talking about how they feel Halsin shouldn’t be leader anymore and also Halsin leaves to join the player as soon as he gets back). Her zeal is mostly her doubling down trying to convince herself she made the right choice. This explains why she is so easy to convince to do the right thing. In my playthrough she stopped the ritual and when Halsin got back he demoted her down to basically a new recruit destined to go through full retraining. Then he left the grove again to join the party. You see a lot of Kagha’s in today’s society, people who mean well and want a good outcome that are manipulated into thinking the wrong people are the enemy and thus having no qualms about doing wrong to those people and becoming a villain themselves.
It wasn’t mentioned in this article, but if you’re playing a Druid and you manage to convince Kagha to fight against the Shadow Druids. Her convictions whilst brittle, a druid speaking to a druid holds more weight. It’s like the Druid dialogue options were how that was primarily planned to happen. Additionally, if you actually do manage to convince her and defeat the Shadow Druids and she remains alive. You get a special staff and by having it are recognised by all druidic circles as a truth singer, they will immediately befriend you and assist in your missions. I haven’t gotten past act one, but I think it’s built like this on purpose to try and make you investigate her as a character. Just a shame that if you’re not a Druid you don’t get these fancy options that make way more sense for her story. PS: I don’t belive she was happy that Arabella dies when she does, however as the First Druid she would also have to stay true to what’s happened.. Otherwise the Rite of Thorns would never continue. I don’t believe that she is outright a chaotic evil character. I feel like her allignment is kind of chaotic neutral, which explains why she is so easily manipulated by the Shadow Druids and your party to be good.
If you convince Kalgha to turn on the shadow druids as a druid yourself you get a cool title that can give you a few new dialogue options later in the game, and a sweet staff i kept until the end of act 2. (And also if you read her thoughts with magic you can see that her “convictions” were not solid to start with, because the shadow druids were trying to corrupt her to get the grove for themselves, she’s also a victim in all this)
The Broodmother’s Revenge works very well in unison with the Derivation Cloak. With the necklace, whenever the wearer is healed their weapon becomes coated in magic and deals an additional 1d4 Poison damage. With the cloak, when you poison a foe you heal yourself for 1d4 Hit Points. So whatever character uses the combo with always get healed when they land a blow, and their weapon will always be coated. Real good for archers, even better with a duel-wielder. Best with duel-wielding hand crossbows. Bestest if you add in the Poisoner’s Gloves
I skipped this dilemma entirely by choosing to save Halsin instead of making dealing with either side. And it makes way more sense as well, because if you went there to talk with the healer that’s what she suggests doing. It’s the actual right thing to do. And it puts Kagha in her place when Halsin returns
You can not kill her and still get the loot, convince her to stay on your side and knock her out in the fight by force targeting her, she won’t die and you can still loot her body. Green will never turn red in a fight if you damage them, only grey ones so this trick works on all NPCs that are green in combat with you.
you can also just straight up steal their totem, which will stop the ritual and start a cutscene where druids turn on thieflings murdering them all. Later you can go to the goblins and raid the groove. seems like devs thought of that option because Minthara will acknowledge the fact that you killed and started a mass genocide of all inhabitants of the groove.
Depending on the character I’ve run through the grove with, more often than not I wind up redeeming her. As Halsin says ‘she has ambition’ but ambition is often easily corruptible. I think sometimes people tend to forget in DnD things like corrupting shadow druids aren’t metaphorical, and are quite literal. She knows deep down that this is wrong, but when you have the shadow druids matching every step you take for a very long time, it would be easy to fall into their influence. Actually stopping her, and making her realize her grievous mistakes feels a tad emotional. (ONLY IF ARABELLA LIVES TBH THOUGH, IF THAT CHILD DIES KAGHA DIES or if im just going full durge and wipe out the grove myself)
If you’re going to come back with the Gobbos & kill everyone anyway, triggering the shadow druid event & egging Kagha on is the best move. If you hang back so her & her unwashed little pychos kill the whole inner sanctum for you (don’t forget about Nettie!) & then wipe them out after they’re done the grove is pretty much undefended when you come back & go all Helm’s Deep on there asses. “Hey Zevlor, look after all these firewine barrels for me will you? I’ll be right back”
i had halsin depose her and found the shadow druid stuff after the tieflings left, but nobody cared about letting her still be in the grove! So then i just offed her when she was walking alone near the grove entrance and she still dropped her necklace. no tieflings means no witnesses around there, haha.
Please continue this article, the next step is the real key to the whole thing with Emerald Grove. Is there a way to keep both Minthara and Dammon alive? This whole ordeal with Emerald Grove impacts too many companions, Minthara, Karlach, Halsin, potentially Wyll and Gale as well. It’s insane how complicating this is.
I rescued Halsin and had the party before trying to confront Kagha with the Shadow Druid stuff, and it seems there’s no way to ‘rat’ her out after that. Stopping back in the grove, she was near the entrance and started talking about the future, so we jumped her and snagged her body. Rath didn’t seem to appreciate dropping her body at his feet, but doing that to Halsin in camp gets no reaction.
Honestly the game is pretty buggy when it comes to evil and bad choices. For example i escort goblin prisoner back to the camp but I said to Minthara “kill her”. I am in act 3 ant this quest is still there! In act 3 I can pretty much sell a companion to evil wizard but the quest is still active for some reason.
I talked with the people at the grove and started the rescue Halsin quest and then killed kagha. I then rescued halsin and killed the goblin leaders and came back to the grove all being completely dead and halsin is now nowhere to be found and I have no other quests appearing on my map. I have no idea how to progress or if I’ve cut off the quest line completely. I’m so confused 😭
I think I had a better time in seeing her get a redemption arc while playing a druid. it helped that i was able to tell the snake to suggest to Kagha to back off. Also if you interacted with those murals in that room you meet her in, you learn a little bit about the druid’s previous encounters with the Shadow druids or some other dark deity. And that I think unlocks some extra dialogue for you, mainly you get Kagha to remember her beliefs and history before she let fear and paranoia to consume her and allowed her to get all unhinged to be willing to do all that horrible stuff you saw and described. And because you kind of shook her out of it, that’s what gets her on your side. Also if you play a druid, she gives you this special druid staff that gives you some kind of special status when encountering other druids or something. I’m not sure what its called. I haven’t seen what happens yet with a druid play-through when you rescue Halsin after saving the grove from the Shadow Druids. So i have no idea what he’ll say to her. At least at the time of this post.
I didn’t even gave her the time of the day I choose to attack her which triggered a all out battle in the entire groove which I could witness because Astarion was detached from by party by accident the amount of dices being rolled by every single druid, animal and tiefling fighting was crazy I am yet to even go rescue halsin
you gotta give credit to Larian for Kagha’s character design.. In one second she could look evil and nearly demonic, but a subtle change of her lips and eyebrows and she looks sooooooo innocent it’s scary the change. It makes you feel, not just see but feel, that she was at one point innocent and a good kind druid, but was then corrupted by the shadow druids. The facial capture work is absolutely stunning here.
That necklace is really good for how early you can get it. Take that with the poison ring and combine it with Everburn Blade on Karlach. You’d basically have an average of 14 Fire/Poison damage each turn (7 from each attack, 2x Attacks because of Frenzied Strike). That’s before we consider using the haste potions. That’s a ton of extra damage in the first few levels, basically equivalent to an extra melee attack. By popping a haste potion and using those items, Karlach should basically be able to slice her way through everything until Act 2. You could go Laezel as well, but the difference is that I think, in a longer fight, you get more mileage from Karlach because she gets the extra attack every turn, as opposed to the one per Short-Rest from Laezel.
My quest line broke during all this. After speaking with Kagha the first time, saving the child, I then cleared the Goblin camp. After clearing the camp Kagha was nowhere to be found and Halsin was never in the grove but instead stays in my camp and I can t add him to my party. Just repeats the same dialogue options over and over.
This in for me game of the year, game of the decade, and definately the top 5 of my best games of all times (playing games for 25 years now). Not many people just realise the amount of diferent progression quests in this game, permutations and diferences in paths you can take. It’s like an interactive movie on steroids where you have control, in a D&D fantasy setting. It’s insane.
The tiefling girl really is a threat though. Consider that as soon as she gets away, she goes back to the thief children who then plot to steal the idol again. Kagha believes the ritual (for which the idol is required) is the only thing that can protect the grove and its residents, and realistically barring an OP band of rampaging murderhobos she’s probably right. The tiefling “leader” also immediately plots her murder as well. All in all, I can’t say what her outcomes are because I haven’t gotten that far in the game, but her motivations seem to be 100% accurate and correct.
Fun note… If you investigate her and get the note in the south of the swamps, you can persuade her to turn against the shadow druids and she and the rest of the druids will help you kill the three rats (shadow druids), literally saving everyone, including her, and stopping the rite of thorns BEFORE you even rescue halsin. kagha returns to the right path with a little persuasion.
So I saved Halsin and killed the Goblins, Kagda was alive and standing in the area that the Tieflings gather near, once the Goblins have been killed. I just fought and killed her to gain her loot. I was wondering if before I save, is there any reason to let her live at this point? Does she have any more importance for quests?
Kagha is a druid. It’s basically like being a cleric of nature. Convincing her to side with the druids over the shadow druids doesn’t come out of nowhere. It’s convincing her to honer one of her commitments over the other. Something she was already struggling with. The kid killing is a non-starter though. If any of my playthroughs(outside an evil 1 off) fail a check or something and she offs the kid, shes going right on my short list.
Kahga is a complex and conflicted character who is torn between her responsibility to those she was charged to protect, and her fears of inadequacy and failure. So fierce is her desire to shut down her own doubts and protect her kin, she would break the laws of sylvanus and join dark powers. Is she beyond saving? you can leave the grove before confronting kagha, save halsin, save the grove, return to find out arribella died while u were gone, at camp after the grove raid you can forgive kagha and get aribellas parents to forgive her too and she actually becomes good aligned
The best ending for this starts with you looting her chest in the backroom behind a shelf. This will put a marker on your map by the sawmp saying she met someone there. You go there, kill mobs and find evidence. Once you find the evidence you can confront her. If you pass a speech Check (I think) some shadow druid dwarf people will pop out of the mice and attack. If you kill them, Kagtha will repent and say sorry. The other druid dude will give you a rune to go to a basement with the spear “Sorrow”.
My group hit Kagha with a darkness spell, murdered her in cold blood in front of a group, and then ran away. Act 1 acknowledged her death, but since we rescued Halsin, not much changed. He left the grove and he appointed a new head of the grove (that was not Kagha). Since we were never spotted killing Kagha, we were never indicated in her death and the mass murder riot never triggered. We were very pleased. Act 3 Halsin mentions that he thinks Kagha is growing under new leadership… so either the game didn’t process our shadow murder appropriately or he somehow doesn’t know? (or maybe they resurrected Kagha?)
Under the Shadow Druids influence she was, tempted by the power she ought to seek. The other Druids said she wasn’t as cold-hearted before therefore they stood passive in the matter. Kagha can be blamed, but to realize she just got to the position, she didn’t order the viper attack – if the child ran -, and she wanted to protect what she knew as her family – Druid Lore. Take this to consider when you want to strike the blind person down.
Its not mentioned in the article, but if, as a druid, you do the shadow druids path and convince kagha to stop the rite of thorns, she rewards you with a pretty decent quarterstaff called “Pale Oak” and says that you’ll be recognized as a beacon of wisdon by any druids you meet in the future or something like that, can’t remember exactly since its been more than1 week that I did that.. Also I didn’t progress enough on the save to know if it affects other dialogues like when you meet jaheira
Being a Rogue assassin, as soon as I got the Halsin quest, I went straight to the Goblin fortress, wiped them all out which also gave Halsin the opportunity to escape amidst the slaughter, went back to Druid’s Grove and was informed by Zevlor that Halsin has returned, got the rewards, Halsin then demoted Kagha. After the cutscene I went back to the Grove entrance and guess who was there alone waiting to get assassinated? Kagha. Killed her and then got the loot from her body, I have no remorse. Everybody happy!
Although, if your a druid you have special dialogue to turn Kagha (you can also read all the plaque’s around the grove to use in the dialogue) and she will give you a staff called Pale oak and she will Name you faith warden, you can also use this in some dialogue later in chapter 2. (not very useful though) I think the weapon is the only reason to leave Kagha alive, (unless you are RPing a druid and wish the tidal) its much better than the necklace in my opinion, go’s great with the shield you get when killing the woads when retrieving the note to expose Kagha 👌💯😁
Feels like the choices of her quest are unfinished actually. Her not rewarding you or even acknowledging you killed the Tieflings is one problem, but also there’s no way to actually side with the Shadow Druids either. No matter what you say in the conversation with them they’ll attack you. (Can just convert Kagha or not) So if you’re going with an Evil playthrough and want to side with the shadow druids, that’s not really possible, best you can do is kill all the druids and the tieflings.
I think I’m with you on Kagha’s about face. I felt like I wanted to like it but she didn’t have enough redeeming qualities to justify it. I felt like if she was rewritten slightly though she could be very compelling. She has the right ingredients for a more nuanced character pushed to desperate actions. Oh well.
It’s not surprising that you can get Kagha to turn on her own convictions. This is the same game where you can avoid at least four potential tough fights by persuading the main antagonist to kill themselves. And you can convince at least two companions to turn on their gods while they are talking to their gods! Your silver tongue is the most powerful magic in this game.
I got caught stealing near the pool area with the idol of silvanus after I left the room after looting Khaga chest and then I killed the guards and some cutscene happened and two characters showed up and watched Me and afterwards I looted the idol of silvanus since nobody was around and when I came back the Druid’s killed everyone and I had to fight khaga and some of her people
Man, this article and these comments really go to show just how incredible Act 1 is. Even more than any other part of the game and certainly more than Act 3, there are so many different paths and potential solutions to problems that it’s just unreal, and there’s so much in the game world to discovery that so much of it can be easily missed. Like I didn’t even go to that swamp area on my first playthrough, I was absolutely convinced I had explored the whole map and somehow completely missed it along with all of the questlines there. I do wish there was a safeguard against missing it because it triggers Astarion’s companion quest for the act, but it’s still very cool to play through the game a second time and find that there’s still so much more content to play through that I’ve never seen before (even ignoring that I’m playing an origin character this time).
Kagha’s entire reasoning for siding with the shadow druids is Fear, and if you play a druid and sue the druid options she comes off as Desperate to justify her actions, giving the appearance that she KNOWS what she’s doing is wrong, but she’s terrified of facing that reality, because it means excepting that there isn’t an easy fix to protect the grove, it means that even though it’s isolated the Chaos of the swords coast of Faerun can and will lash out at the Grove and those she cares about at any time for no real reason. the Goblins ultimately aren’t specifically after any of the druids or Teiflings, they’re at most hoping the artefact or the one who has it is hiding out there, but majorly they’re just catching any and everyone they can to send them to Moonrise to get Tadpole’d and brainwashed or used in whatever other way they can if that doesn’t work out. and the necklace is pretty meh, if you’re a druid you get a rare staff and a title, and if you prevent her from killing Arabella which should be the goal for the stuff you get from her in Act 2, she hasn’t really done anything worth killing her over you stop her from commenting any grave sins, she’s demoted all the way down to initiate and it’s implied there will be some right of judgment beyond that involving Silvanus later on, ONTOP of Halsin’s punishments…so yeah not worth it when the necklace you get will be replaced probably not long after.
If you convince Kagha she is wrong and get her to step down (AND you do it as a Druid, though you don’t actually have to play a druid the whole game, you can switch through Withers for the battle and afterwards switch back, if you don’t actually want to play a druid), she will afterwards give you a special reward for that.
I attacked her for zevlor, then i exited the druid room to find some tieflings murdered, including Dammon, and the druids attacking the remaining tieflings. I really hate crap like that. How can all that happen when I just killed Kagha? I didn’t even rest! And to see Dammon, the essential Karlach NPC dead without any chance to save him made me furious at the game design
1. She didn’t execute the thiefling child. She wanted to teach her a lesson for a lifetime and it went terribly bad. Actually the thieflings are the ones who execute people in the grove prison or in your camp as revenge (If you don’t intervene). 2. The thieflings are refugees and when the goblins threatening the grove and everybody inside they decide to steal the one item what would defend them. Furthermore they are now in danger from the inside and need to defend their inner sanctum from the people they provided shelter. 3. She don’t really have a chance. Their best fighters and leader are gone. The remining ones are incapable. 4. she didn’t act for herself. She wanted to protect the grove and everybody in it. She didn’t order an asassination. She just wanted the thieflings gone from grove. The leader of thieflings only attack you because you weren’t the diplomat she taught you are. It’s on you. After you killed the thiefling leader there is no turning back. 5. The druid sect is also not evil. They are just extremists.
I’m sorry, she “thinks” the child is a threat? The kid stole something that’s important to finishing the ritual, if the kid got away with it and then the goblins attacked them every single person would’ve been slaughtered. The girl was, unequivocally, a threat to the grove regardless of if you agree with the refugees or not.
If Arabella died and you don’t kill Khaga yourself wait till the tiefling party takes place (side with the tieflings of course) Tenngo to the beach side at camp. Watch Arabella’s mother poison Khaga paralysing her and then stab her to death. Even more satisfying imo cause a mothers revenge is better than any blade you could have pushed through her imo. You can loot her corpse after Arabella’s parents left.
I have added the Oath of Conquest into the game with a mod, and even my Conquest Pally, who is hella assertive and selfish, said “YIKES!” at Kagha. Like, my Pally is a conquest driven, army building jerk, who killed off Lae’zel for holding a knife to his throat, (because who the FUCK is in the mood for persuasion with a knife at their throat?!), but even he said “YIKES!” to Kagha’s behaviour, and conducted the trial, and passed the judgment that Arabella shall return to her parents immediately, even though he only did that to tell Kagha to go fuck herself.
I completely agree. Best route: Save the little girl (she even gives a small reward and a very fun dialogue with her parents, quite adorable really and it adds props for the secret kiddie thief´s guild of the camp), talk to the Tiefling leader, snoop around in Kahga´s chest, investigate her, expose her, kill her. Then go on with the Gobbos and safe Halsin. The Grove goes back to normal, you get all the loot, everybody is happy. The End 😀
I don’t agree that she’s weak. I think we just have Main Character powers, and Kagha has an epiphany when we remind her what Sylvanus teaches. I think Kagha was blinded by hate, and we just kinda rip the blindfold off. I also don’t agree that the necklace you get from her is particularly useful lol. I killed her once, and never used it.
god damn the druid camp must have at least 15 diffrent outcomes, I have saved the kid and the kid had died in 2 of my saves, I have faught with the goblins to destroy the grove and I have sided with the grove to kill the goblins, you can go with out finding Heslin which in 1 save he didn’t even spawn in and now I am learning you can kill her, have her side with you or you can wait till Heslin bans her from the grove to have the Tieflings mom either make her suffer with her actions or you can let her slit Kaghas throat. The replayability just in act 1 is insaine.
I think Kagha absolutely takes the cake when it comes to the “Most Petty Villain Award” for Baldur’s Gate 3. There are a few others here and there like Vlaakith (who deletes you if you insult her), Nere (who starts a war with the Duergar because they’re incompetent or something), and that Zhentarim lady who kills you if you open the chest and tell her about it, but Kagha has them all beat my book.
I have to agree, like most of the droids could transform into a bear or any other big animal, and rip the goblins to pieces but instead, they just want to use their magic to protect them selves. In fact, they teamed up with the Tieling use their transformation, magic and other nature magic combine with fire magic and devastate the goblins.
Meh, i disagree, when the snake killed Arabella Kagha was shocked like everyone else, she just reacted the only way she could at the time (she couldn’t admit she didn’t control her pet, could she ^^). And to be fair the loot from Kagha and the reward from Zevlor are trash 1 level later (shoudl take a 2 hours max).
So I saved the child. But playcated the druid lady saying I understood her hard exterior is just meant to protect. Then I went to zealot and asked him why he hadn’t thought of removing kagah himself, when he then says he had but couldn’t see how they wouldn’t start a larger conflict, so he asked me to which I said I feel his pain but im no murderer. This sort of playing both sides to quel the fighting worked out well. I stalled the ritual long enough to find halsin brought him back to expose kagahs poor attitude and so halsin demoted her to the lowest rank acolyte, and put her on door duty. Lol the grove remained open, the refugees were aided, and the gobos were history. And kagah sits at the entrance to the emerald Grove for the rest of the game sulking in her new position. If I try to speak with her see just tells me to keep on going with a bitter look lol priceless. 😆
I saved the druid grove from the goblins, Halsin came back and reprimanded Kagha and she still seems bitter. Then I learned about the Shadow Druids, found the evidence to confront her but there was no dialogue option. She just keeps saying something like “enjoy the peace while it lasts.” So idk if she will still try to make the Shadow Druid plans unfold or not.
I stole from Nettie and got caught, put me in combat, killed Kahga and her allies, but then when I went outside, all hell broke loose. The tieflings were all dead and the druids were rampaging through the town. I stole their idol and killed all of the druids in the grove. Now everyone there is dead. Woopsie, I guess I gave into The Dark Urge.
So i did the whole reveal thing, convinced her to join our side against the dark druids that she was with. Then after all that was said and done i came back to the grove at a later date while i was needing to sell stuff again and saw her walking all by her lonesome and killed her easy..Didn’t piss anyone off. Getting the exp and the necklace after doing all the other stuff was pretty rewarding lol Alternatively if your failed to keep her from killing the tiefling kid, but still convinced Kahga to come to your side, after the victory party in your camp the Mother tiefling kills her and you can loot the corpse then. Wild stuff this game.
Kagha is just as afraid of the goblins as the tieflings. Halcin is missing and the goblins could arrive at any moment and here come the Shadow Druids to offer Kagha a way out. Get rid of the Tieflings, and perform the rite. Only that way will they all be safe. I don’t believe Kagha is evil. Look at how easily she relinquishes her power as soon as Halcin returns. She’s just afraid.
I saved the kid from the snake with Intimidation, I killed Zevlor as I don’t remember why, I killed him because he struck first although he was good. I was new to BG3, so I didn’t really know too well. I then returned to Grove and then killed all the Druids because I felt like it and I just wanted to kill people, oh and I also killed Halsin, but hey at least the kids alive!
Could she have so easily flipped sides because she didn’t want to turn on the other druids? It would make sense that she would want to side with the shadow druids, but still draw the line at an outright civil war. She was taking a political route to her goals after all- saving outright hostility for outsiders. I could see her being exiled and becoming a great evil companion.
Idk if this will help anyone, but I was in Act 2 and needed her necklace for my spore druid . If u still want the necklace without making Halsin leave or get druids mad, u can go back there and knock her out and loot her . So far it seems to not have affected anything negatively . Hope this helps anyone who is past it but still wants necklace .I read online that if u just kill kaga after halsin is back, u lose support of the druids and teiflings .
If you select Detect Thoughts on Kagha after revealing she’s with the Shadow druids, and say what’s on her mind, She will come to her senses and join the battle on your side and redeem herself, turns out she was doing what she thought was best to protect the grove, and at her weakest point, the shadow druids took the opportunity to manipulate Kagha.
You can get the same result without killing her. Not saying you shouldn’t but: once you expose her and the shadow druids appear through the right dialogue options you can get her to join you and renounce the shadow druids. Then the results are basically the same, you save everyone while also letting her redeem herself.
Ironicaly in my playtrue the presence of Zevlor have save the druides because I will save tiefling more that I will burn the Druides. All her arguments of self préservation can work for tiefling that take the idol too, but they don’t dare play the machiavelian when a kid can steeling the key item of their plane.
Uhm, i spoke to Kagha to listen to what she had to say, then when she sent me to talk to Zevlor i simply ignored her (because i wanted to help the tieflings and not kick them out) and went to save Halsin instead. So when he came back he solved the matter by demoting Kagha to the rank of mere novice and by chosing a new person not from the grove as the next leader. I didn’t even notice about the whole Shadow Druid thing, i just thought she was an asshole (though i did read her toughts and found out she was happy about Halsin being gone) XD
Its hard for me to feel bad for the for the Tieflings when there invited into someone home and their kids are steeling from the people who live there. Thats like you were kind enough to help a homeless man by giving him and his family a place to stay until they got back on their feet and they repayed your kindness by taking what presous to you So there that. But at the same time the artifact wasn’t even protecting the Grove itself or anyone else it was the druids so Kaga or whatever getting mad over a statue that does nothing is ridiculous. I saw it as ya its wrong for the child to steel but she was seeing the hurt of her family with no true understanding why she only took it because of her parents. The children had no real understanding why the adults were angry at the druids except what they were being told so they went around stealing and making a mess or they were just theives all together which actually wrosend their relationship between them further but probably wasn’t going to get better anyway because nobody can tell between different versions of Tieflings like no one can tell between the Drows. Its called bad reputation not all the Tiefling race are devils at least I thought but not to this game lol. Tieflings didn’t even know how to defend themselves which made all matters worse because less face it if the druids just let them stay and there and was attacked they be doing all the fighting lol while they get to hide which cripples them. They cried about druids putting lives at risk when the greatest risk was the Tieflings not knowing how to fight at all so they put their own lives in danger as well as everyone else so their hypocrites at best.
If you are a kind-hearted player, you should not kill her, but instead convince her to let the kid go. Then later present her with the proof of collusion with the shadow druids, and talk her out of said collusion. She then joins in a fight against the shadow druids and is eventually given a chance to redeem herself by Halsin. Best result IMHO.
The qwsts actually starts in the emerald grove already. In the servents quarters behind kahga is a chest hidden behind one of the outer bookshelves that contains a letter telling kahga to meet at the docks on the swamp (this gives your a qwst marker telling you to go to the location you went to in the article)
– Loot Kagha’s chest – Investigate the Shadow Druids – Confront her back at the grove – Threat neutralized Besides, she IS supposed to be the snake. I take it each druid identifies strongly with a specific animal. Halsin is a bear. Kagha is a viper. She’s just following her nature, as Silvanus intended.
This is one of the best made games I’ve played in years, so much effort and no mice transaction bullshit, I made a white dragon born warlock and staked astrion through the heart, made gale run off in a gay huff, so I think my job of purging the gays as a driven warlock worked, no benders allowed in my camp 👌 great game, great story 10/10 and I don’t play table top
have snake kill child. talk badly about KAGHA to EVERYONE (especially the parents of the dead child, angering them more) have Helsin kill EVERY goblin in the camp. The parents can and will murder KAGHA (without any fight or doubt) in your camp while everyone has a teethlings-can-move-on-party. All the witnesses of the homicide agree with the homicide (poison + stabbing). and they let you fully loot her corpse.
If you detect her thoughts you will even hear that she is thinking of doing all this because of her own selfish reasons. Basically she knows she is wrong the whole time but does it for power and glory for helself. She becomes an evil cult leader and wants to imprison everyone so she can be their leader.
I’m on team Tiefling 110%(I even play one), but a child can be a threat if you’re trying to make a magical wall to keep out raiding slavers and the child keeps stealing the item you need for the ritual. That LITERALLY risks everyone’s life. Does this justify killing a scared child who wasn’t doing it with malicious intent? Absolutely not. But being “just a child” doesn’t mean they can’t cause harm, even if it wasn’t their intent.
She has no real faith, she sways from either path too easily. She also has 0 respect for her actual first Druid. Which is also a problem, she’s a threat who never learns. If you don’t confront her on the shadow Druid but still save the grove, she will straight up tell you, she’ll try again later when your all gone to seal the grove to shadows. And even after that telling the main Druid himself about her shadow druid crap he just says she learned her lesson… like bruh your blind to the literal snake she is. I see killing her as a personal long term helping the grove by removing the slow growing cancer.
u kidding? I did it. She killed us in 3 attacks. Entire team died withing 5 min or less. All we do is MISS and MISS and MISS, I was able to do maybe 5hp damage. That was it and then we got owned after that. 3 times in a row trying to do it. No idea how the hell any of you are beating her this early in the game…she has 55HP….Good luck. I’m NOT starting over a THIRD TIME…..and this is my first playtrthough im trying to do. I can’t beat shit. I went down to that beach with the Harpys, killed 1, and tyhe rest killed us in 5 min. GG idk where to go anymore to progress
Arabella deserved it. Have you seen those Tieflings? Half their kids are thieves and crooks. Better off in Avernus. Kagha’s only failure was being tempted by the Shadow Druids and ignoring Silvanus’ teachings. In a real D&D game on tabletop, she’d absolutely have rewarded the party for siding with her. The goblins are indiscriminate killers and pillagers – they do it for sport and fun. Kagha does it to preserve her grove, her people, and her way of life.
I accidentally saved over my backup after killing Kahga lol. I gotta backtrack from like 12 hours of gameplay and try to speed run it, shouldn’t be too bad. I can’t abide by the slaughter of innocents. We deal with that stuff irl too much, this is a goddamn fantasy game lol. I want happy fairies and unicorns and rainbows, where good tends to triumph with happy endings and even the bad guys have a glimmer of hope lol. At the very least if everyone’s going to die, I want to be the one to do it becasue it’s better that way lol
I just ruined a playthrough because I hit a pig with an Eldritch Blast in the grove. This, for some reason, triggered an all out war between the druids and tieflings and everyone died. After I freed Halsin, he wanted to saved the grove. I agreed. I could not find him after that. I can only assume he went back to the grove, realized everyone was dead, and went into hiding. All because I shot a pig.
I always prefer redemption to death. Kagha has fallen far but that’s what the Shadow Druids do; play on the mindsets common to druids and twist them into darkness. Killing her is better than giving the grove to them but I don’t see her choosing to reject the Shadow Druids as weakness in giving up her beliefs so much as recovering her strength and returning to her original beliefs. Also if she’s dead that’s still a small in for the Shadow Druids; they don’t get the grove but they still corrupted one of nature’s true servants. If she’s redeemed they lose on all fronts.
I found a note in the swamp area in one of the trees that proved Kagha was working with the Shadow Druids. I went back and confronted her, and a bunch of the animals around her transformed to be druids. After a few checks, there was a nice big fight, and Kagha saw the error of her ways. I rescued Halsin and he still gave her a tongue lashing and demotion, but she was a pleasant, contrite member of the grove after that. I can’t believe I found that on my Dark Urge run, but it was the most satisfying ‘good guy’ ending I’ve seen yet.
Her change wasn’t a 180 turn. Even if you encounter her the first time with Arabella AND her snake kills the girl you can see that she needs some time to “cope” about it. You even showed the scene were she talk about the mother protecting her eggs with fangs etc., she is just gone crazy with the task to protect the grove AND the influence of the shadow druids. That you can convince her makes sense, in a moment where it would be reasonable to just kill her you intervene and give her a choice again. There she realises that she isn’t the snake protecting her eggs… she is the snake eating them. Btw., these are no easy rolls if you are not a “charm” or “wisdom” based character… like your sorcerer.
I don’t care what anyone says, WANTING TO OR ACTUALLY HURTING A CHILD IS UNFORGIVABLE NO MATTER WHAT!!! No its, and or buts about it, so for me I’m not letting Kagha off the hook, she’s evil, and the fact she uses the slur for Tieflings, like she is unredeemable, and so are the other druids who don’t step up to her for LITERALLY PLANNING TO HURT A CHILD, I REPEAT HURT A CHILD!!! Screw experience, loot, etc, in a real life situation you aren’t snooping for evidence when you meet someone like Kagha, literally doing one of the worst things ever, no you’re putting a stop to her and the rest of the druids who are happy to let this happen, unless you’re evil but a good person takes someone like Kagha out
What I do: Talk Khaga Down from killing the Child. Search her things about the letter and the spot about a meeting point. Find out she’s conspiring with Shadow Druids. Confront her, convince her that she’s wrong but can be redeemed… She’ll calm down 1000%, stop the ritual, becomes super humbled and takes full accountability when Halsin verbally rips her a new one. IMHO, this is the BEST outcome. Edit: Also.. want some neat shit? Invisibility + Rogue ? Save Scumming = Pickpocket until success, re-apply Invisibility and HAUL A** until you’re far awar and “safe” with the pick pocketing character and keep them away long enough to have the NPC you did Pickpocket Discount on, stops searching for the thief 😛
Fun fact: There IS a satisfying way to kill Kagha, but you gotta roleplay a little here. As a wood elf (or half?) you can speak the tenets to her, guaranteeing a success to convince her to repent and turn away from the Shadow Druids. Now, once battle begins, the Shadow Druids aren’t really dangerous at all, in fact they’re so weak, the other druids can easily handle it themselves lol. So really, there’s nothing stopping you from ignoring the Shadow Druids during the battle ENTIRELY, but instead specifically killing Kagha “by accident” of course. “Oh dear Kagha, I misfired, I accidentally made all four of my party shoot you, oh what terrible aim we have!” That being said, I also need to point out that looting her body DURING battle also doesn’t piss any druids off. After all, it’s the “heat of the battle” right? Enjoy the necklace lmfao That being said, the rest is up to y’all… Please, feel free to kill her and loot Kagha without blame, but also don’t forget to give filthy excuse of a Druid Marcoryl a slow and painful death, before throwing his body into the chasm without even looting him. You wouldn’t want to dirty your hands would you? A quick thunderwave, perhaps?
SPOILER WARNING if you let Kagha kill the child and ignore dealing with the refugees entirely and just get halsin back when you have your party at the end of act 1 the child’s mother poisons and then brutally stabs the ever living fuck out of Kagha, you can grab the Broodmother’s necklace from her at this point
In my first playthrough, I saved the child and rescued Halsin, happy ending. In my second (Dark Urge), Kagha killed the child and I sided with Zevlor to kill the druids. And I’m JUST NOW learning that she was a double agent all along, and you can expose her while also drawing out these “Shadow Druids”. The amount of story paths in this game is INSANE, I love it so much! 😊
I took Kagha down for the death of the teifling child. Unfortunately, this resulted in an Emerald Grove ‘Armageddon’, and the Tieflings and the Druids massacred each other. Consequently, all other side quests were no longer available (although Dammon was conspicuously spared, presumably because I hadn’t met Karlach yet). I did get the statue of Silvanus though, which was a nice buff for my Ranger.