Do Spells Work With Silver Chitin Hand Wraps?

Silver Chitin Hand Wraps are a budget haste item for monks and rogues without epics and other melee who don’t mind giving up their hand slot. They are considered a magic effect that will stack with an item effect but not another magic effect. The hands slot is surprisingly good AC/HP pad for warriors, better than the Velium Swiftblade and Silver Chitin Hand.

Haste is important for a warrior as it directly affects their ability to not be harmed by hastes. The hand wraps themselves are gloves, not weapons, and work with runes and talismans as if they were melee weapons. They are a wall between mobs and other characters, and they can be obtained from the best worn haste item or the best haste spell/effect on you. Some bard haste songs stack with this item.

The Silver Chitin Hand Wraps have a healing amount of 4, spell damage of 22, DOT shielding of 3, avoidance of 1, and accuracy of 1. They are a good budget haste item for monks and rogues without epics and other melee who don’t mind giving up their hand slot for it.

In summary, Silver Chitin Hand Wraps are a good budget haste item for monks and rogues without epics and other melee who don’t mind giving up their hand slot for it.


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Do Spells Work With Silver Chitin Hand Wraps?
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Pramod Shastri

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  • Skyrim immersion: >be me >be legendary heroic dragonborn >kill the firstborn of Akatosh and save all mankind >be thane of all 9 holds and war hero who put an end to the civil war >be guild master of a revived thieves’ guild >be listener for the night mother and assassin of the emperor >be arch mage of college of winterhold >have 3 self-made mansions across Skyrim >go to join the companions >Vilkas: “I’vE nEVeR eVeN HeArd oF ThIS OutSiDEr”

  • What i want for Elder Scrolls 6. 1) Bring back classes and custom class. 2) Bring back Mysticism and spellmaking. Also the levitate spell. 3) Make the guilds more restrictive (being able to be leader of every faction in Skyrim without conflict is dumb) 4) Hire Chris Avellone or Kirbride to write the main quest. 5) Bring back the reputation system (there’s nothing more immersion breaking than NPCs asking who you are even after saving the world or becoming the archmage) 6) Give each compagnion more personality and a personal quest. 7) Ditch that awful dialogue system from Fallout 4. 8) Don’t have a fully voiced main character, for the love of Azura.

  • I like skyrim if only because it is like a painting that was only a quarter of the way done; the shapes and colors are blotched in just enough to suggest the picture and theme, but still just vague enough to paint the rest of it yourself with a fuckload of mods. However, you aren’t allowed to use a straight paintbrush because those resemble spears too much.

  • I feel so validated by hearing someone else who uses light armor. Early in the game you can get sets like scaled armor that are at least equal to their heavy counterparts and with perks are even stronger. It’s also more fun because with heavy armor you’re weak as hell until you find the blades armor and from that point you’ll never find a better set until very late game.

  • Gonna reflect what some others have said with how this is a pretty bold time to start going youtube full time there m8, sincerely hope that works out for you, at least it doesn’t seem like it could be worse than working at EA. Also press F for all my monk bros. I don’t hate Skyrim now nearly as much as I used to years ago, but getting rid of the hand-to-hand and unarmored skills is something I’m never going to forgive it for.

  • Weird balancing shit in Skyrim not in the article 1. Damn near everything including dragon’s breath that isn’t an arrow or getting smacked by a weapon counts as magic damage. Bretons nerfed but still op. Being breton makes it a lot easier to get to maximum magic resistance and by consequence near immunity to all sorts of shit. 2. Vegetable soup stamina regen has no cooldown at 0 stamina allowing for infinite power attacking. This allows you to kill things very fast. 3. By late game the damage bonuses of two handed weapons are so marginal compared to other melee options as to be more or less strictly worse than two one handed weapons or a one handed weapon and shield as it is only a difference in base damage while smithing improvements and enchantments scale with leveling the same on every weapon 4. Companions level with you but most have level caps making only a few with no level cap or high level caps leagues better in combat than others late game 5. Windshear, a sword you can get near the end of the brotherhood questline, can stunlock any staggerable enemy to death. It being a one handed weapon further pushes one handed weapons from being the best melee weapons into true absurdity. 6. While duel wielding whichever weapon you wield in your left hand determines the swing speed of both during double attacks. This means you can have a sword and a mace but attack as often as the sword with both. 7. I’m not sure the exact math but destruction magic has shitty damage scaling that makes it probably the worst way to deal damage late game besides fists without doing some weird weakness to elemental damage poison shenanigans.

  • “You can critique something you love; in fact, you should, because it’s how you grow as a person. By examining the things that you enjoy, and seeing their flaws.” With this one statement, you’ve earned my subscription a thousand times over. I couldn’t agree more wholeheartedly with this. In fact, I think we owe it to both ourselves and to the content we love to critique it: can we really say we love something if we bury our heads in the sand and ignore the parts that come up short? I think it shows a great deal more affection for a piece of content to be able to say, “this content is flawed, but those flaws don’t keep me from enjoying it” than it does to just pretend something is perfect because we love it. We don’t love the things we love because they are without flaw; hell, often enough we don’t even love them in spite of their flaws but in part because of them.

  • The funny thing is, I have never played an Elder Scrolls game with conscious thought regarding the game mechanics. I just go in and role-play. I’ve never crafted daggers for hours to level up a skill or jumped around all over the place or what-have-you. I find it fascinating that people are motivated to do these kinds of things just to ‘break the game’, or need to do it to make it fun. This perspective is so alien to me.

  • Skyrim engine is pretty amazing, especially the fact that it works at all. I love this game but some of the spaghetti code from bethesda software should be recorded for the sheer meme factor. My favourite is the plug-in refresh limit that ties the amount of plugins you have loaded to your framerate, that’s a relic from morrowind code and can be fixed within 10 minutes with a dll file. Also I’m pretty sure unofficial special edition patch fixes more bugs as special edition has more of them

  • I started playing during lockdown, first I made a pretty Nord lady then I switched to a Male Khajiit. This is the best game for being stuck at home honestly because it will take forever to even get half the accomplishments. (I’m new-ish to gaming, only completed a few so far & all since the end of March.)

  • I want to congratulate you for crafting a unique and truly enjoyable sense of wit. The whole walking-a-thin-line-of-madness theme really keeps a certain audience (including me) on its toes. You did a great job also of never breaking character in your commercials and they came a the perfect intervals. I found myself actually looking forward to the final one as you wrapped up the second-to-last section. This is true praise, and I hope it encourages you!

  • I just want to mention that destruction magic doesn’t actually match the damage of fighting with melee weapons. Not even joking, no matter how much you spec into your fire or lightning spells you’ll never even match some guy with a mace and a few perks into one handed, from a mechanical standpoint it’s actually underpowered

  • Skyrim was my first Elder Scrolls game, can you imagine how surprised I was when I played Oblivion for the first time? Star signs, attributes, completly different spells, just so much more possibilities and a completely different experience. I really wish they would have kept some some things and not simply cutted them away, let’s just hope TES6 will bring back some of the old mechanics and doesn’t simplify what we had in skyrim, but I fear that they will just do the same as in skyrim because it was such a big success.

  • 4:56: wait, argonians don’t have a 25% weakness to frost! They have a 50 resistance to diseases and water breathing. They also have histskin which allows them to regenerate health fast for 60 seconds. Also skyrim’s enemies have unfair amount of health due to their absurd health offset. A draugr deathlord has 1000 health despite being level 30. The player can’t get anywhere close to that without being over level 100 and putting all points into health. Also being a destruction mage alone sucks. For some reason the player suffers a massive penalty to all regeneration including f***ing magicka regen. So you don’t know what your actual magicka regen is when you are out of combat. But for some reason, enemy mages can regenerate magicka just fine. And it’s op. They can keep spamming their spells with their seemingly unlimited magicka while also keeping up a ward up while wearing their shitty robes, which is impossible for the player to do without 100 enchanting to get 100 cost reduction for destruction and restoration. They also have so much magicka at higher levels that shock spells aren’t even worth using. Let’s talk about how broken their frost spells are. Even with a 50% resistance to frost, you are going to get slowed down to a crawl. But when you use frost spells, they are shit. They rarely,if ever, slow down enemies. Anything inside a dungeon is resistant to it and this has the most enemies that are immune to it(any dwemer machine, nord vampires,frost atronachs). Bonus: the temped sphere in kagrumez during the third encounter is immune to fire, frost, poison, paralysis and is 99% resistance to shock.

  • The most fun I had in Skyrim, after almost 200 hours in the game, was playing an illusion stealth character. Casually walking into a dungeon, casting mayhem, sending the entire dungeon into a frenzy fighting each other, and just standing there, cackling to myself like a villain. And then conjuration to finish off any stragglers. And the obligatory feeling of power from enchantment/potion cycles letting me out regen an ancient dragon on legendary difficulty. I love breaking games 😀

  • I think I’m gonna go back and replay either morrowind or obilivion after perusal some of your articles. When I was younger I thought the combat was weird because of how fatigue affected whether you hit an enemy or not, but now I understand the mechanics a bit more from these articles and I’m excited to discover a game I never really got into. So, thank you 🙂

  • I’ve seen a line drawn between “action-RPG” and “action game with RPG elements”. It basically comes down to whether you’re allowed to suck at things. Because if you build a mage in Morrowind or Oblivion, the fact that you get trashed in melee combat is a consequence of the choices you made which define your character, and those choices are part of what defines an RPG. Skyrim steps over this line, because you start the game competent at everything and never have to make a meaningful choice. It’s an action game first.

  • Skyrim was my favorite TES game… then I started playing Daggerfall everyday during my computer class in high school… then I borrowed my friend’s copy of Oblivion… then I bought a copy of Morrowind Now… I despise most of the changes Bethesda made for Skyrim, and I’ve never been happier shitting on it since

  • I’m really glad that stuff like Ordinator, Apocalypse, and Impervious makes a lot of the issues that Skyrim’s gameplay has no longer a problem. New racial abilities that are actually unique, hell Argonians are able to swim faster, have a passive bonus HP regen effect rather than the Histskin power, and after completing a short quest of finding 5 chests underwater you can spit acid. It adds depth with what you can do as an Argonian, hell and the other races get stuff too. Dunmer are even given their ancestral call back after their quest. Ordinator allows you to create unique and OP builds, hell you can even make yourself into a D&D style mage with 20 spell casts that cost no magicka between rests even. Pyromancy is OP as hell as you can cause enemies to burst into flames upon death that hurt other enemies, who while on fire will cause fire trails and when they die they too will burst into flames. It makes destruction magic all the more satisfying. Level 100 skills offer unique gameplay changes that actively make you want to get them, like Enchanting, which lets you make an item with three enchantments once. Restoration is made amazingly powerful by allowing you to have new offensive plague related spells and having a stamina/Magicka/health regenerating aura that can go on you or allies, or damage enemies. Smithing is more worth while as now you have to choose between what kind of smithing tree you’d like to unlock rather than get both, you can improve workbenches and grindstones, and build a freaking Dwemer autocannon to fight for you.

  • My favourite secret tech in Skyrim is using quiet casting on Legendary. Depending on which difficulty you pick, your Magicka regeneration in combat is lower. If you are in perfect stealth, you have your max regeneration as you aren’t technically in combat. Combine with impact to wash opponents fast, and mitigate the need for having a massive Magicka pool.

  • I honestly appreciated Skyrim’s simplicity and directness after Oblivion’s mess of level scaling and attribute growth. Oblivion was the only game in the series I rushed the main quest and never played again; when the min-max path of a game is to never actually level up, you fucked up your game’s balance. I’m entirely aware Morrowind had the same progression mechanic, but what it didn’t have was level scaling which meant bad levels could be overcome by leveling more, enchanting, or just plain smart game play. After Daggerfall, Skyrim was the closest Bethesda came to their stated goal of “how you play changes how you progress, not the other way round”. If only Skyrim had the depth of game play, and means of overcoming challenges and quests beyond “go in cave, make monsters dead, bring back gubbin”.

  • I’m really gonna have to do a BIG agree on the beast races wearing boots now, not even just from a lore standpoint it would most likely just be uncomfortable and hurt to shover your feet into some form fitting iron or steel plates boots if you have huge, thick claws sticking out the ends I always go with the digitigrade feet for Argonians and Khajiits mod, it just makes sense

  • Realistically speaking, heavy armour shouldn’t slow you down or decrease agility much of anything. It should however increase stamina drain of all actions. Yes, a medieval knight can and will very likely outrun you, then do a cartwheel into a kickflip to then wrestle you to the ground when wearing full plate armour. Of course, they’d need a shit ton of stamina to do that, but they could do that if they wanted to.

  • Ok, so far I just watched a few articles and… Dude, you’re sooo getting to 1M subs in a moment. I’m actually thinking of donating, once I get some money, cause this is amazing content, I especially love the funny “sponsor ads” you make. And despite being someone with ADHD, it’s no problem for me to watch for full 40-50 minutes.

  • “Summoning has diminishing returns at higher levels.” Lol, I have two Dremora Lords that would like to challenge that statement. Just summon two angry, spicy, demon dudes with claymores and watch them go! Seriously, Conjuration is only more broken the higher you raise the difficulty, as summoned creatures and allies are not affected by difficulty settings. Once you can summon two of anything really, you no longer need to fight yourself. Especially in tight corridors that most dungeons have. Two Frost/Storm Atronachs and they body block the hallways!

  • The thing that bugs me the most, and would make the game intolerable for me if not for mods, is they took away any real choices of how you complete most of the quest lines. More often than not, your only choice is to be an evil shit, and for me that’s only fun in the very rare case I purposefully play an evil character. On the other hand a great positive, I have 2 characters (out of 90+) who are healers and have never killed anything. But I do have mods that allow me to have multiple followers, though I never use more than 2 or 3. Edit: To legendary a skill, you can use a different weapon or spell type, until you have enough perks to make it fun again. Also, conjuration late game is still great. Get the spell Storm Thrall that casts a storm atronach permanently and get the perk tree up to Twin Souls. Then you can cast 2 permanent storm atronachs at once into a room, step back switch to casting lighting spells (they don’t damage the atronachs) and just recast Storm Thrall any time one of them gets killed.

  • I find conjuration to be one of the better skills to legendary if you’re doing it for perks. If you focused on conjuration then even with a low skill you likely have put in enough points to magic to be able to still summon high level summons. Which then give you pretty sizable amounts of xp when summoned. Makes repeatedly grinding it back up and resetting it for points pretty quick

  • 24:56 see in my opinion that would require some re-working though – as in, more than just rewiring perks. The system in The Witcher works because Geralt always has both swords at the ready. It is implied that he uses both regularly in combat and switches between them. Skyrim on the other hand only allows you to equip one set of weapons or spells (apart from dual wielding). It makes it extremely jarring to look at from the third person for one, since swapping out weapons just happens instantly and it also sort of implies that one weapon is all you need. I always found this extremely annoying and in that way i definitely preferred the way Oblivion did it – but only in that way. I’m assuming it’s just easier to do it that way since you always only have to take care of one item at a time when it comes to playing animations and stuff and I would understand it if is that way, but damn with a franchise that large they might as well go the extra mile. I played Skyrim to death in the first two weeks, same as with Oblivion and years after i shit on both of them and I think i just realized why. I love them both in a way but there’s so much left to be desired. So many unfinished ideas. It’s like somebody decided to make a series out of “A song of ice and fire” and then decided to fuck up the last quarter because they couldn’t be bothered to end it properly. There’s something called the Pareto principle, it states that 80% of the work can be done in 20% of the time. That’s how i feel about this game.

  • Strat edgy, if I could add to your analysis of Illusion. It’s not just scaled back; it’s practically removed. The highest tier of Illusion spells only effect enemies up to Lv25. Tldr: Nearly all spells are useless after Lv 30 thanks to level scaling. Between training, speccing, and questing; by the time you have the means to cast Master Illusion spells, you are likely at such a high Lv that Lv25 enemies don’t even spawn. Unless you grind hard in hyper specific ways, you will likely NEVER run into a situation where Frenzy and Rally are going to be useable. The only viable way I’ve found to use Illusion is to ignore it and exploit Alchemy. Not to cheese the game, just to make it a useable mechanic. The same can be said about Wards and most Destruction spells.

  • Play skyrim on expert or master from the very start and you’ll have to think about your combat choices. You have to take your time, make sure to buff yourself with potions, save scrolls for use, and sometimes choose to run away. Until you hit level 20 or 30 and all of that goes out of the window lol, Then it’s time for legendary.

  • 33:20 It was some time ago, but I have tried this, if I remember correctly the people and guards do not aggro on you directly, but you get the 10 or so gold bounty for attacking a villager set on you, so if you talk to a guard afterwards they will aggro. Unless I remembered this wrong, which is likely.

  • I agree that this is a great game, and a game changer… BUT I also agree that I am frustrated that RPG’s and CRPG’s in general have been dumbed down in order to try and attract a ‘wider audience’. Stats and character building is such a fun part of games for me, so this ‘no stats, never mess up’ style that current games have make me more often go back to older games for a more challenging and fun experience.

  • Regarding your comment on Redguard – I’d say the need to fuck about in the menu to use more than a couple spells, abilities and shouts is one of the biggest flaw in the gameplay aspect of Skyrim. Hotkeys are a thing but they are very cumbersome to use, and the way it works with two different hands is outright confusing. I’d like to use more spells more abilities, more shouts, but I don’t want to pause the game to change it in the menu

  • When Skyrim came out, Bethesda claimed that the huge change to skills and attributes was to cure the redundancy of the attribute system as it had been inherited in the past several games. However, if they really wanted to fix that, they could’ve kept the attribute system, and just made some choices on which attribute would affect which statistic exclusively. That change was clearly to make the game appeal to a wider audience who don’t enjoy the character building aspect of RPGs, not to simply improve the game for those who were already loyal fans. Overall I feel like Skyrim was on par with Oblivion. My favorite game in the series is honestly a tie between Daggerfall and Morrowind. I generally prefer Daggerfall to be honest, but the game’s so buggy that it’s just a huge pain to actually play most of the time. I want to try that Dagerfall unity though, I hear it’s a lot better as far as bugs are concerned.

  • I dont know if bethesda ever got around to fixing it, but the elemental shield perk was broken for the longest time. Basically does nothing. Shield bash let’s you run through opponents, knocking them prone. Makes most fights really easy. Crits are garbage- they do bonus damage based on the weapons base damage, not it’s augmented damage (such as with smithing, perks, or enchantments.). Also, Summoning does not have diminishing returns. Summoning is flat overpowered bullshit. Summon a deadra, wait for it to kill everything. In the rare cases where it actually falls, your magicka will have regenerated and you can do it again. Or go the necromancer route and revive the strongest NPC’s and creatures in the game, only they are stronger and can, by the end, be revived as many times as you want. Get the Ritual stone and you can have an overpowered army follow you everywhere you go.

  • Hey Strat-edgy. You mentioned the God exploits in your Morrowind article but Skyrim also has it’s own God exploit with using Restoration options to boost your alchemy, which you can use to create greater enchanting boosting potions, which you can then use to boost alchemy enchanted gear, which you can fortify with restoration potions and so on, rinse and repeat and you can literally enchant a sword that does 48384738 dmg, or a ring that has 48382846 health or magicka, and essentially break the game.

  • After a while i’ve thought of a way to improve the Elder Scrolls combat and i’d like your opinion on it. Firstly, i would add parries. Blocking at just the right time to open your enemy to a critical hit would add more value to blocking, and higher level shields could probably have a wider time to parry. though to balance this maybe blocking and parrying should be their own separate buttons so if you fail a parry you get punished for it. I also think that adding enemy weakpoints or having enemies react to being hit at certain parts of their body would give the player more feedback about their attacks. and maybe landing a critical hit on a certain body part like a limb could have special effects such as disarming the enemy or slowing their movement speed. I also think that giving heavier and slower weapons more crit chance could give them some value in a fight. But lighter weapons need to have their own benefits too. So maybe the lighter the weapon, the more critical hit chance you can earn for it from skills and leveling up. While heavier weapons get more critical hit damage, but at lower levels they’ll have higher crit chance. Bows could also potentially have the critical hit system but could be harder to heal from because the arrows lodge themselves into an enemy, making healing spells and potions less potent as a result. And heavy armor could reduce the critical hit chance and even plated armor could nullify it entirely except for blunt weapons and thrust attacks. i think that having plated armor be its own armor modifier could also add some depth to the system.

  • Loved the series on Elder Scrolls (actually how I found you), and can’t wait to see your future articles. That said, are you going to review ESO? I know the game is a bit of dark horse for the series, but I have to admit that there is a lot of good in the game (mostly from a quest & lore standpoint), and I got some real enjoyment out of it.

  • isnt there the one op magic item in the dlc where you get to morrowind and there the one guy digging ground and you pay him and he digs out more and there are the old ruins and when you pay him more and he digs more you get armor set parts but there this Ahzidal’s Ring of Arcana that you equip and it gives a special spell for you and you can boost its damage out put with perks and it becomes fucking crazy

  • You’re mentioning Block and Elemental Protection – now imagine how well that perk works with Spellbreaker 🙂 I’ve played a handful of sword-and-board characters in Skyrim and that shield is hands-down the best shield you can get in the entire game. The only weakness of sword-and-board builds is magic. Once you get Elemental Protection and Spellbreaker, however, you will never again take any magic damage at all. And yeah, the ward perks in Restoration also work on the ward projected by Spellbreaker. Paladin RP, anyone?

  • I showed my 70 year old uncle Skyrim. I put it on very easy band told him to hold down the button to shoot fire. I then said just go look around. He’s been playing for over 3 years. Still shooting fire, still lvl one. It awesome when I go over there and tell him one new thing he can do. I got him a horse and he called me later cuz he had been stuck on the horse and couldn’t get off it.

  • DON’T get the Quick Reflexes Perk. You will constantly get stuck in slow motion for extremely long periods of time. Saving and loading does not fix this. If you are on PC you will have to constantly be opening the command window with ~ and typing sgtm 1 every single time you block a power attack. If you did get the perk, type player.removeperk 000d8c33

  • I think there’s a lore thing where Khajit can be anything between an actual talking Cat to a furry human, which explains THEIR situation in this game, kinda (correct me if I’m wrong anyone) And I have no clue about Argonians. I kinda preferred when they were essentially Warhammer Lizardmen with better posture.

  • On the note of orc rogues. – Shrouded gloves double your dagger sneak attacks, so x15 with daggers turns into x30 with the gloves and x60 if you’re an orc using the power ability. Power sneak attack with dagger dealing 60x damage. Yeaaah… Stealth is busted. Go archer if you wanna exploit the shitty AI of the game, go dagger if you wanna one-shot anything that’s not a dragon on Legendary. Edit* Also, armor has a hard cap at like the 800-900s, I think it’s 940, but I may be wrong. Anyway, point is, with the appropriate armor perks and 100 smithing, ANY armor Elven or above can reach the armor cap without exploits. Hell, add some smithing enchants and you can make iron or leather armor reach the armor cap easily. – So at the end of the day, once you’re far enough in the game you only wear armor for the drip or for secondary perks, like the unarmed stuff. And the detriment of heavy armor remains that it’s noisy, but then again, just slap Muffled on the boots and no longer an issue. And not an issue at all if you don’t sneak. Or just use the muffle spell.

  • As much as it sucks that there are no attributes, it’s not like it changed a whole lot. You still get 100 in all attributes in Morrowind/Oblivion anyway… And the stealth archer thing? Most people I’ve talked to loved it and did a stealth archer not because it was the easiest way but simply because that’s what they liked doing.

  • No wonder (in 2011) 15 year old me struggled with this game and constantly hard-locked myself at around 80 hours when you lose all gear in solitude at the royal party. Cuz I was just goin willy nilly whatever I felt like. Tf a build guide? I just snorted the vicodin the local hospital ruined my life with and killed dragons

  • i agree the star sign system was unique and cool but to a new player or just a playthrough the way it was presented was always bad and turning it into the stones might not of been the best choice but was better then forcing someone into one playstyle based on a choice they made at the start of the playthrough

  • We really need more people like you doing this kind of stuff, in a way of ‘constructive criticism’ that actually act as a feedback not a death threat to the developer!! Everytime someone like you argue/ debate/ discuss about RPGs, fucking everytime there will be a fanboys coming to cut your throat out of discussion with their blind-weak argument about RPGs even though most casual gamers who never ever touch tabletop RPGs in their whole life somewhat knew what made RPGs a RPGs. Every fucking time, when constructive criticism reconsider as a death threat LOL what?!

  • You will enjoy Skyrim A LOT more if you focus more on the lore, story, immersion, and rp rather than the combat and leveling. Also play on Expert difficulty or higher or you will be OP after about 5 hours of gameplay. Oh and even tho Skyrim is my favorite game of all time, mods are ESSENTIAL to your experience.

  • the best skill to Legendary imho is Alteration. Because it’s the easiest to get back up to 100. Just follow this easy guide: Step 1.) Have the telekinesis spell Step 2.) Drop any item Step 3.) Cast Telekinesis on it Step 4.) Open the world map while still holding the button to use Telekinesis Step 5.) This is very important. DO NOT let go of that button for Telekinesis Step 6.) Fast Travel to anywhere that’s the opposite end of the world map There you now have Alteration to level 100

  • I’ll never understand the desire to step away from attributes, derived stats and skills. You could easily track skill progress and attribute development these days. It seems to me they gutted the magic and class systems to streamline the game rather than produce a better UI for monitoring your character development. I think something happened once they acquired Fallout and produced 3 where they moved to a much simpler perk system with skills left a vestige of games past. Then for 4 they stripped skills entirely for that super simple perk system. The very same perk system that ended up in Starfield. I will not be surprised if TES6 ends up with derived stats dictated by player level with a perk system not too dissimilar from Starfield. Which will be a massive loss.

  • The vendor chest system is a weird Bethesda thing. Maybe it has to do with their engines? I thought FNV had a decent solution. iirc, all of the vendor chests exist in a single cell, and I’m not even sure it’s in the same world space as the world map. Literally impossible to get to without console commands that way.

  • At least in the original release of skyrim, shadow warrior let you briefly become undetected even when you were actively dueling with enemies. What this means is that if you’re fighting a huge group of enemies, you can just spam the sneak and attack buttons. You’ll start tbagging, and teleporting behind everyone to slit their throats. It’s simultaneously cool and dumb as shit

  • i agree with your assessment on the leveling and perk systems not having info but a lot of people are put off by numbers in article games. they don’t want to have to think about numerical values because lets be honest most people don’t wanna “do math” i guess to make a character. trying to get my friends to play monster hunter world was exhausting because they can’t deal with all the numbers they throw at u

  • Something that piusses me off is the perk points, as well as an armor cap which potentially could make dragon armor entirely useless, plus with dragons, archery feels way to essential and back onto perk points, it bothers me that I must spend a perk point to make lock picking easier, well why can’t I just get the perks that makes lock picking easier passively while I have to spend perk points to do something interesting like “every chest will always contain gold” such as lets say armor perks, passive armor skill would mean your armor type gives better/improved protection while a side perk would be like “matching set” that you have to spend a perk point on But fuck skyrim sometimes as the best armor and weapons to my knowledge are only available through smithing

  • As someone who loves leveling skills, and optimizing gear etc. I’ll say I stubbornly try to level up what fits my ideal build. Rn I’m running an imperial mage so I try to exlusively use spells and go for the mage stone since it encourages using those skills. Even then I still find myself cheesing certain enemies with a bow if I’m low on magicka and they’ll 2 shot me.

  • I still don’t get how i enjoyed the shit out of this game on console without mods more than Fallout 4 . I think it may be just my preferences because i really loved being an awesome ass dragonborne necromancer being hunted by the Dark Brotherhood with a pet flame Atronach with a shady mercenary by his side more than being a fast talking cowboy who kept trying to get laid with Magnolia while also finding his son while also trying to be vague about his origin story. Edit: i think i might try mods on this game finally.

  • Skyrim was the first ES game I played, last year I played Oblivion and this year I replayed it, planning on doing Morrowind as soon as I can mod the age out of it and Daggerfall when I get diagnosed with terminal cancer and have 6 months to live. Gotta say, I don’t really like the atribute system as it’s done in Oblivion and I think the perk system was a great idea for Skyrim, the problem is that Bethesda took an idea that could be used to greatly improve the system they had before and simply treated it as a replacement. Ditching the class system was retarded not because it was well done in Oblivion (I have even less reason to role play in that game than I do in Skyrim), but because the perks could be used to make classes much deeper, with meaningful consequences to the skills you choose. Instead, Bethesda just shit the bed and left the cleaning for the maid.

  • I’m commenting this pretty early in the article so excuse me if it’s addressed a little bit more later on, but: it feels like you’re holding Skyrim to a different standard than Morrowind, wherein it’s really cool that Alchemy and Enchant extremely obviously crack Morrowind wide open (and having played Morrowind again after perusal your article, the game makes no secret of how strong potions and enchants are, it pretty much bashes you over the head with it as soon as you find them early on), to the point that it’s a bad idea to not use Enchant and Alchemy heavily regardless of your character… but then in Skyrim, certain builds being fairly easy paths to fall into as a ‘path of least resistance’ because they can be game-breakingly easy, is… disappointing? I don’t follow how those things are much different. On a personal experience level, having now played both Morrowind and Skyrim in very recent memory, isn’t it crazy how fundamentally different a game Skyrim is from Morrowind and Oblivion? MW and Ob feel very directly comparable, but Skyrim feels about as different from those two as MW feels from Daggerfall, imo.

  • “I can only assume conjuration gets outpaced….” HAHAHAHAHAHAHAHAHA. Alright sorry. But suffice to say is that no, it doesn’t get outpaced. Twin soul dremoras lords can wreck even the highest level ennemies. And with spell cost reduction you can easily get to spam them for free. Not that they drop like flies either. Conjuration is generally considered the strongest magic school in skyrim. Ennemy levelling is capped you see. Even the ebony warrior dies to 2 dremora lords

  • I know this is a two year old article but I want to point out how wrong Strat is about summoning. Summoning generally only gets BETTER as you level. The summoned creatures are genuinely that good. Moreover, if they do happen to fall off you can switch over to necromancy and literally just throw enemies at your enemies. Any creature or NPC becomes your summon and they can be permeant followers with the Thrall spell and you can have TWO OF THEM. Conjuration is one of the things Skyrim did right.

  • Elder scrolls will never have decent role playing again man, I remember in daggerfall I played a custom version of a healer class. Basically became a priest of mara, on my FIRST quest for the temple there are werewolves and giant scorpions, I manage to jump over the scorpions and trap a werewolf in an elevator shaft, but he hit me once, ONCE and I became infected with lycanthropy. And so I hunted, and as I enjoyed my newfound superhuman speed and strength (STATS BTW) I started the holiest of crusades against all undead and daedra. A few accidents happened and I became reviled by my primary region, so I had to go into exile for a a few in game YEARS just to be able to set foot in a town. I eventually cured my lycanthropy, but not by the first readily available option, as I deemed it too callous for a priest of mara. It was quite the adventure. And very memorable. Skyrim by comparison is about as immersive as a kiddy pool

  • 31:51 As someone who’s longest & best run was a maxed out conjurer, I think I can say summoning goons to do your bidding while chugging skooma is a riot, especially if the ragdoll physiques glitch around. But the last perk of conjuration kinda loses its shine fast. You get to summon 2, that’s right, 2 things. “yay”…. I honestly hoped I could just make my own army. Then again, Skyrim is the game where you get dragon summons. But Oblivion can get you 6-8 followers (or so I hear).

  • Magic in Skyrim is fucking useless, and you will never be better than most other mages at it. It’s almost the same problem as when, in other RPGs, you have spells like ‘death’ and ‘blind’, that will work against you and your party, but never against the enemies. Bethesday also REALLY needs to replace the fucking Gamebryo engine!

  • Wait a second… did you just gloss over the Conjuration tree? You have no idea how much you missed out. You can break the game with Conjuration, to the point where I can defeat Alduin in Sovngarde on Legendary difficulty at around level 32, in under 5 minutes. So, as you go up through the Conjuration levels, the power level of your summoned creatures also scales with you, as does the quality of summoned weapons. In addition, with perks you can double their power level, triple the distance from which you can summon them, and by the time you get to Expert levels, you can learn new spells, such as summoning a Dremora Lord. And, to top it all off, when you get to 100 you can take Twin Souls, which allows you to have TWO OF THEM at the same time. You might think this is no immense deal because of the absurd magicka costs of those spells, until you remember that with Enchanting at 100 you can remove the entire costs of a school of magic with a full set of gear. So, if you plan your playthrough and build properly, constantly updating your gear as you increase Enchanting to get there, you can avoid putting any boost into Magicka (saving it all for Health and Stamina) and you can start summoning Dremora warriors in full Daedric armor to charge into battle. Without fail they instantly becoming the center of your enemy’s attention. And you can have two of them, so even if one dies, you simply summon another to replace it, for zero magicka cost, and the other will keep on occupying the foe.

  • Even with mods I feel like Skyrim is just the same encounter in a similar places for pointless rewards and no feeling of being part of a world. It’s like a massive ice rink — you can go anywhere on it but it all looks the same. I think that the true impact of this game will be that Bethesda chase mass-market appeal with very bland and streamlined experiences — after all, Skyrim did that, and is one of the most popular games of all time. Let’s hope someone else successfully takes up the mantle of making role-playing games with setting (no, cold place is not a setting), characters and story. Oh, and dialogue.

  • The feeling i have is… Skyrim was made to be flashy for a handfull of hours. Many enticing things, with no real though on how they scale with levels or story arcs. Almost nothing seems to have been made to last, or endure extremes. One fast example is the menu system. In a game that basically impose hoarding, how come the base menu does not work well with long lists, or even convey enough stats about the currently displayed items… God Bless Modders.

  • I got a really good bill going right now due to knowledge I’ve discovered from playing the game before I figured out you can make spells free using Alchemy and enchanting so I didn’t invest any points in magic and I went straight away to smithing Daedric Armor and Alchemy and enchantment creating armor that allows me to do alteration and Destruction for free leaving me with tons of points and health and stamina I also choose the Lord Stone because it gives you more defense my character uses swords and Magic I swap between depending on what the needs are if something’s far away I’ll blast them with magic at them up close I may use a mix of magic and swords or I may just use two swords I’m also a nord Patriot joining the Stormcloaks to drive out the oppressive Empire I’m also aware wolf who hunts vampires because sucking blood is gay but violently ripping out hearts and eating them is totally based

  • just a small disclaimer to the khajiit and boots; there are many breeds of khajiit that go from a small house cat like creatures to ones that looks almost like humans. i think all elder scrolls have a different breed of khajiit and skyrim has one of the more humanoid like race so it makes sense for me at least djsgs it’s still a lazy thing to do and doesn’t excuse argonians

  • Let’s just say Skyrim is as glitchy and broken as the other games in the series and most racial abilities are negligible. Frost resist, fire resist, higher magica regen, higher stamina regen, unarmed damage, waterbreathing, are all found as enchantments and can be put as enchantment on stuff, damage is a simple number on weapons and can be increased with smithing and flame cloak is a spell in the game. Gold from selling crafted stuff. (Like a potion worth a million gold) And the biggest glitch in the game is the famous restoration exploit (fixed by the unofficial patch btw, in the special edition as well) and is as broken as alchemy in Morrowind. It is no problem to have armor and damage in the millions, cast every spell for free, have more health and stamina than the entire headcount of Tamriel and completely igonre any magical damage while being the richest person in the universe.

  • Worst ?!?! Who says that ??? Simplistic/Dumbed Down but Worst ? I run the Legendary Edition — no Enhancing Mods, just simple ones like Smelting, Coinage, Camping, Backpack and the odd player home or two 😉 Yup, never took a Lockpicking perk but still hit 100%, but Pick-pocketing = Forget it ! Took me ages to figure out the Favourite System — IE mark as fav.. OK then Assign a number to that Fav… why only 8 ?

  • Stamina is kinda pointless in skyrim when it comes to melee, you can just make Vegetable Soup which regenerates 1 point of stamina per second for 720 seconds… so you essentially have unlimited power attacks one after another because there’s no cap at which your stamina bar needs to be at to perform one.

  • What’s funny about the shopkeeper chests is that Morrowind uses the exact same system. A shop’s inventory is just a container placed out of bounds that they’re flagged as the owner of. However, they prioritize their own inventory, which is why when you sell armor, the shopkeeper will instantly equip it

  • Does Orc daily power stack with the shrouded gauntlets? Because you could SIXTY TIMES DAMAGE on one foe, attack with two daggers for a double sneak attack doing ONE HUNDRED TWENTY TIMES DAMAGE and if it’s a dual savagery power attack that’s ONE HUNDRED AND EIGHTY TIMES DAMAGE. What’s so funny on commentating on the perks is literally EVERY tree is made redundant by alchemy and enchanting. You can loop those two to create an absolutely unkillable character that can solo all the content of the game by level 25ish. Max armor, weapon damage, spells cost nothing, max magic resistance, muffle and sneak buffs, health and stamina regeneration, all of it can be enchanted away permanently. I played a vampire character with necromage and my enchantments made my health and stamina regenerate faster in the sun than histskin or adrenaline rush. And that was before I discovered the restoration loop. Fortify restoration for some reason buffs ALL of the enchantments on your armor. Which means you can make alchemy gear in the enchanter, make a potion, drink it, unequip and reequip all of your gear which makes the effect permanent until your remove the gear, and then make another potion that’s buffed by your gear. And then you drink that potion. Then you reequip your gear. Then make another. Rinse repeat until your get slow down on your returns. Then make a new set of alchemy gear with your buffed up fortify enchanting potions. Use that gear to make a new Restoration potion. Drink that. Do the loop again.

  • Shadow Warrior actually allows you to crouch>killcam NPCs in combat while standing in front of them. It’s so stupid it’s not even funny. As for the sneak attack mod on daggers – yes, daggers will always do more damage than swords/axes/maces on sneak attacks, but 1) the difference is not that big in reality due to how much daggers fall behind other weapons in late-game; 2) daggers cannot stagger, so the moment you’re out of sneak you’re at a disadvantage compared to any other weapon type. As for archery – all Bethesda should’ve done was nerf archery under a certain range. In real life, if someone shoots an arrow at you at point blank, the feeling would be similar to getting poked with a butter knife. In Skyrim, arrows do full damage no matter how close the target is to you. This is the main reason why archery is overpowered. Your enemies are swinging (and missing) while you’re just backpeddaling (without ever stumbling, somehow), doing full damage to them and staggering them. Bullsh*t. As for magic – I’ve explained this before many times, so here’s the tl;dr and the long version: tl;dr – magic sucks because it doesn’t scale with skill and it’s improved poorly, compared to other sources of damage. long version – every single combat tree in Skyrim (archery, one-handed, two-handed) gives you more damage the more skill you have in it. Destruction doesn’t. You only get more damage from the respective perks (and those 3 trees also have perks) and new spells (and those 3 trees also use better weapons).

  • Oblivion is my personal favorite, the combat feels more authentic, the world is more vibrant, colorful and enjoyable to explore, the leveling system sucked, but I preferred having attributes, unarmed, athletics and acrobatics, even though it was unrealistic towards higher levels, I loved playing as a stealthy khajiit archer and jumping up on buildings/high vantage points etc, and shivering isles was the best DLC ever made imo. And I actually preferred the fact that each race had their own voice actor, idk nostalgia is probably influencing my opinion.

  • Perks are great sometimes, sometimes they are dogshit but they work well as a system, the removal of the rest of stats was a huge mistake on their part that they shouldn’t repeat ever again, I hope they bring back everything they have taken out of the games since Morrowind and allow for actual roleplaying that matters, decisions that affect the world like for example if you are a thief and make a bunch of heists and are never caught, then you travel to another city and you hear the npcs talking about “a thief that has been running rampant in another city” But anyways, I love your reviews

  • Still gotta watch the article, just thought I’d share my build with others, and have fun getting feedback and hearing about other builds: Orc Werewolf (haven’t finished Companions, might sometime idc tho) Big skills are Heavy Armor, Two Handed, Alchemy, Smithing, and Enchanting. Mostly cause I find it relaxing to spend hours in the crafting menus. Health and Stamina, don’t put points into Magicka. I had to level archery until I learned Dragonrend. Depending on the enemy, Id use either Volendrung or the Bloodskal. If you play anniversary edition, the stormcloak axe and armors are also pretty good. Id enchant my armors to enhance my 2 handed as much as possible, and improve them to Epic level. Alchemy is mostly to either sell the potions or buttchug health and stamina, with the occasional poisons and skill boosts. For the most part, only challenges I faced in terms of difficulty or extended fights were Harkon, some Elder Dragons, and probably Miraak when I get to him. Currently level 60 or so last I checked. Also building an Imperial Sword Conjurer if others wanna hear about that

  • Imo Skyrim is the worst out of the Elder Scrolls series but it’s not a bad game. I still enjoy it. It’s just so dumbed down and brainless though. It’s just: “Bow go nyoom, dragon go grrr! Kill dragon get monei!!! Go kill bandet so save world!!!” Like every quest feels just super uneventful and you’re basically handheld through everything. I still enjoy it, because it’s good for some brainless fun and minor RP, but only with piles of mods.

  • Speaking on the whole build aspect of Skyrim… well, on the surface it doesn’t look that varied. I’m going to use myself as an example. About 99% of the time I play either a two-handed heavy armor build, stealth archer, or pure mage build. Yes, very original I know. On my latest playthrough I decided to break the habit just because it gets stale after 2000+ hours. I went stealth, melee only, and this time I added Illusion spells. Some of you reading might be thinking to yourselves “wow aren’t you original.” I had never really given Illusion magic any thought before but now I kind of understand that you can still mix and match styles to make something unique and fun. Oh don’t misunderstand, Skyrim is still incredibly shallow compared to older TES games. I miss spellcrafting…

  • One of the things I dislike about this game are the lack of Argonians and Khajiit around compared to every other race. About half the Argonians that can be found are all at the waterfront of the one city and are all living shoved into one room under the city. Meanwhile, at the same city, the Dark Elves whine and complain that their district doesn’t look as good as the others. They are refugees and at least have their own district. Khajiit are not even allowed in cities, which I found to be messed up. It’s almost like Bethesda are speciest against their own creations, like they hate furries or something. The idea of changing their feet I am okay with as being able to wear shoes I can live with. Their tails show anyways, irregardless. What bugs me the most though is that, like with every other version of Elder Scrolls just about, whenever an Argonian or Khajiit wear a helment their heads are magically smooshed into the human shaped thing. And if an Argonian has horns, it never shows unless one has a mod. The old version had a mod, but the new one cut that out for some reason by the moderators. Thanks Todd. Also, the alchemy exploit is always fun and utterly broken to do. The vampires and werewolves look neat. It annoys me though that the vampire and werewolf forms can not even fit through doors most of the time. Also, the vampire eyes of the player are still vanilla while every other vampire eyes are new for the dlc.

  • i prefer morrowind than oblivion i dont know but i bad experience playing oblivion in ps3 i dont like the durability system and skyrim are perfect because everything its simplified i grow up with morrowind but i m aware the audience and the attention span and the frustration/autcome are different and skyrim its a phenomenon cant replicate

  • I never wanted to do melee because at face value it sucks choad. I always thought you just smack people until they are dead, nevermind the awful stamina cost for ONE power attack. But then I started getting into it & it turned out to be way easier than stealth archery because you can easily perma-stun ANY humanoid/creature (even dragons), given you have enough stamina to warrant the chain of staggering blocks/power attacks. – The most weak-sauce of builds I have experienced was destruction because lets be real here. You’re never gonna upgrade your damage passed late-game spells & telekinesis can do much more damage mid-game, given that you can kite properly. All of that “magicka usage reduction” is useless if all you’re doing is throwing water against a large ice cube, hoping it will melt faster than it will kill you. Destruction is nice but I always deviate away from it because it has 0 damage potential compared to other classes & that 50% extra damage does f-all. What Skyrim needed for magic was to MAKE your own magic or at least empower that which you already learned. The hell happened to spell-crafting from TES:Oblivion, Bethesda?

  • I fucking hate Skyrim for what it represents in Bethesda’s history and ever since its release I have had less and less faith in them. They have massacred their games’ depth and satisfaction for money. They made the game so simple and so dumbed down that to call it “streamlining” would be like calling the holocaust a random hate crime against a single jewish homeless man in a dark alleyway. It makes me sad because I used to love Bethesda so much. Sure Skyrim is an okay game, but it destroyed what TES originally was. I wish I could say I didn’t see it coming after Oblivion, but I can’t. At least Oblivion didn’t cut nearly as much as Skyrim did though. The order of the last 3 TES in how good they are is the same as how they originally came out. Morrowind>Oblivion>Skyrim. Which is sad. They should have gotten better with each game, but they only got dumber. If they were going to do anything besides bring back what was lost from Morrowind then they should have just kept the star-signs and how Oblivion stats worked and improved the feel of the combat. And then if they really did want to go the perk rout then just tack on the celestial perk trees to the existing system that was in Oblivion, but with more clarification on what EXACTLY the perks did. It might have been good. Like maybe some perks you picked could have different interactions with the 7 Attributes or something. Maybe instead of just a flat percent increase to one-handed damage there could be like “Increases one-handed damaged by 10/20/30/40/50% of your agility” to incentivise leveling agility over another stat or to make agility become a pseudo melee stat you could level instead of strength.

  • Something that should be brought back is the original khajiit and Argonian animations along with the beast races cannot wear this item I really hope that elder scrolls 6 brings back a lot of morrowinds mechanics cause that game was so amazing and I think personally GET RID OF FAST MAP TRAVEL bring back the world traveling system

  • So, I’m assuming that your dream gameplay for ESVI would more or less be the RPG mechanics and world building of Morrowind + the allies of Oblivion + the smoother menus and combat of Skyrim? But yeah, I miss being able to break the game. I mean sure, you can still do that, but the fun part is breaking it in a way that was intended to be breakable. Let me moonjump if I wanna, Bethesda. Let me craft a potion of 6 trillion Int. If you’re afraid the game will be too easy, then make things that ONLY a Godslayer could fight.

  • Ok I can’t watch much more without making sure this gets told. 31 mins in if you bring it up at the end then oh well. Word of power ‘kill’ is obtainable right after you learn to shout and gray beards stuff. Enemy’s can go negitive armor. This can with just the first word you get at autumn tower. Impose a -1500 armor rating. This makes even the chunkyest deathlords soft. Also absorb health and stamina are you bff for melee with 100% reduced destruction cost across 4 pieces of gear. Most likely ring, amulet, helm, chest. If you brake any of the crafting skills so be it. I feel like you cheapen your experience if you just make a wooden sword that deals 100000 cold damage but that’s me.

  • Skyrim special edition. So you gained in performance at the price of the game genuinely not being completable. Entire questlines can randomly just bug away or softlock your game (looking at you, civil war). And the game crashes shortly before Anduin about 80 % of the time…. I’ll take the weird from base game over that any day

  • No matter what I do, no matter what build I’m making whenever I start this game up. I ALWAYS clear out the iron and silver in Whiterun hold and transmute that shit into gold. I get probably 30 to 35 smithing levels from making the bars (ars metallica) and then the jewelry. Also around 10k gold if I have some gems.

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