Does A Hexblade Warlock Possess Fewer Spells?

Mark of Detection is a powerful spell that increases work and is new to the Walock spell list. Warlocks, including Hexblade, have a limited pool of spells and rely heavily on their Charisma score to enhance their spellcasting abilities and modifier. They often skip certain options like Elemental Weapon and Pact of the Tome, which are not suitable for them.

Hexblade Warlocks combine classic spellcasting with powerful combat skills, but they rely heavily on their Charisma score to enhance their spellcasting abilities and modifier. They always cast their spells at the highest possible level, never having lower level spell slots. The Hexblade allows players to choose from an expanded list of spells when learning a warlock spell, but some spells don’t scale well with their abilities.

Warlocks always cast their spells at the highest possible level, never having lower level spell slots. The Hexblade Warlock is the most popular multiclass dip in DnD 5e, but it is also very powerful on its own. Their guide helps optimize their warlock by discussing the Hexblade Warrior and Hexblade Warrior, which allow them to select a weapon without the 2-handed option.

Hexblades with Pact of the Blade have two things: Hexblade Warrior allows them to select a weapon without the 2-handed option, and they must expend a spell slot to cast one of their 1st-level or higher spells. The Hex spell does not enchant a normal weapon to make it a magical weapon, but instead adds necrotic damage as a result of their actions.


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Do warlocks ever get more spell slots?

Warlock spells should always use one of your spell slots, which are limited and at the highest level. The game may contain content not appropriate for all ages, including general mature content, nudity, or sexual content. To update content preferences on Steam, follow these steps:

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What class gets the most spell slots?

The number of spell slots available to characters is contingent upon their class. Full casters, such as wizards or bards, possess a greater number of slots than half casters, including paladins. Each class has a distinct rule for determining spell casting. The act of resting allows energy to return, a process that is identical for spell casters and martial fighters. Subsequent posts will address the class-specific rules governing spell casting.

Why do warlocks get spells back on short rest?

The abilities of the Warlock are derived from their Patron, who does not require extended periods of rest to replenish their power. In contrast, the Warlock is capable of handling only a limited amount of power, necessitating frequent brief periods of rest for recovery.

What race is best for Hexblade warlock?
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What race is best for Hexblade warlock?

Hexblade Warlocks can be crafted from various species, including the Tiefling, half-elves, and verdan. The Tiefling race provides an automatic +2 boost to CHA, +1 Intelligence, and access to useful spells at higher levels. They have a strong flavor as warlock characters due to their bloodline lineage to devils from the Nine Hells. Squishier warlocks may use the winged variant of tieflings to avoid harm, while Pact of the Hexblade warlocks are more like magical fighters, so they don’t need wings.

Half-elves have +2 CHA like tieflings and gain +1 to two additional attributes, allowing them to bulk up their CON and DEX. They also have darkvision and may gain access to additional spells or skills based on their fey ancestry. The verdan species from Acquisitions Inc. is another powerful choice, providing +2 CHA and +1 CON, limited telepathic abilities, and an advantage on Wisdom and Charisma Saving Throws.

Can warlocks learn more spells?

At 1st level, you have two 1st-level spells from the warlock spell list. You learn a new spell every time you gain a level from 2 through 9, and at level 19. The spell you choose must be no higher than the slot level column for your level. At 6th level, you learn a new spell of 1st, 2nd, or 3rd level. You can also choose a spell and replace it with another from the list, provided you have spell slots. Charisma is your spellcasting ability, and you use it when referring to a spell and when setting the saving throw DC for a spell.

How do you learn more spells as a Warlock?

Warlock spells are learned every time a player gains a level from 2 to 9, and at level 19. The chosen spell must be no higher than the slot level column for the player’s level. At 6th level, a new spell can be chosen from the list, and a level can be gained by choosing a known spell and replacing it with another from the list. The spellcaster ability, Charisma, is used when a spell refers to the player’s spellcasting ability and when setting the saving throw DC for a spell.

Does Hexblade’s curse work on spells?

The Hexblade Curse can be combined with other spells, such as Hex, or other concentration spells, as it does not necessitate concentration.

Why do warlocks get so few spells?

Warlocks have limited spell slots due to their short rest period, requiring them to spread their spells over three encounters. This is unusual in the game, as they can rest after every combat. Warlocks are the only class natively receiving Eldritch Blast, the best damage cantrip, making them more useful when out of spells than other casters. Their spells are designed to supplement Eldritch Blast spam or melee, not being the main focus of their abilities like Sorc and Wizard.

How many spells do Warlocks get?

A 5e Warlock at level 17 has four 5th-level spell slots that recharge after a short rest. These slots can be used with 14 known spells. Additionally, the Warlock has access to a 6th, 7th, 8th, and 9th-level spell that can be cast once per long rest through the Mystic Arcanum class feature.

What spells do Hexblade Warlocks get?

The Warlock Hexblade spell list includes the following: shield, wrathful smite, branding smite, blink, elemental weapon, and phantasmal killer. Hit points are calculated using the d8 formula, with the number of levels determining the value. The skills included are Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion.

What is a female warlock called?
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What is a female warlock called?

In the context of occult studies, a witch is defined as the female counterpart to a warlock.


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Does A Hexblade Warlock Possess Fewer Spells?
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19 comments

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  • I’m really looking forward to The Oath of the Ancient paladin, and the shepherd druid. Nothing is cooler than walking out of a wizard fireball and telling him that barely hurts. Also, with the shepherd druid, you can reenact that scene from Shrek two where Snow White summons, a flock of birds to attack her enemies.

  • When I watched this article it was such high quality, good content and hilarious that I thought for sure it would have hundreds of thousands of views and probably be years old. I checked under the article and was incredibly surprised to see how recent the article was and how few views it had. This is some top tier content and I was a bit disappointed that I didn’t have 30 other articles like this to binge, but that just means I’ll gladly watch you blow up in this space! Cant wait for more articles. I rarely subscribe to websites but you definitely earned my subscription. Excited to see the next article man!

  • One tiny correction: Eldritch Smite deals 1d8 force damage PLUS another 1d8 for every level of the pact magic slot used. So a 5th-level slot will result in 6d8 damage, it’s amazing. Make sure to save it for crits, which you’re basically MADE to fish for with Hexblade’s Curse and Shadow of Moil. (If you also have Elven Accuracy, go absolutely ham.) I’d also recommend Tomb of Levistus for real “oh shit” moments, cuz sometimes you don’t have the PM slots to teleport away, and maybe you can’t afford to eat that crit from the boss.

  • So I have a concept for a patron that facilitates a more heroic version of the hexblade warlock, and I have a goal of doing this for each warlock subclass (that needs it). For the heroic hexblade patron, I present to you “The Myriad” This patron is not one entity, but a collection of entities, each entity being a previous wielder of this power. The inherent nature of the power they grant is of that of death, but they only choose to grant that power to those who share their core characteristic and/or ideal. You can make this characteristic or ideal whatever you like, but I’m proposing a patron that facilitates the heroic hexblade warlock, so for that purpose, the characteristic would likely be best if it were something heroic like an innate tendency to help those in need. Its not all nice. Part of being a warlock is often times offering your soul. This is no different, because by accepting the pact with The Myriad, you devote yourself to joining them after death, being the conduit through which someone else gains this power, as well as the judge of whether or not they’re worthy. Now, why a blade? Or a weapon, even, since the warlocks hex blade and/or pact weapon can take on a myriad of forms themselves? Imagine an ancient warrior of great power binding their very soul through death magic to their own weapon, sacrificing their chance at an afterlife just so a great evil can be defeated, or, to slip into critical role nomenclature for a second, a weapon that was like a failed attempt at a vestige of divergence, granting it great power with minimal connection to the God or Goddess of death, but still has much of the power that it was intended to, and has been binding those who take up the charge of wielding it, the first person to wield it informing the requirements for future wielders.

  • Fun fact; 11 levels of EK combos well with 6 levels of Bladesinger. But that leaves 3 levels…. GUES WHAT WORKS WELL WITH THOSE TOO. So you don’t get smites, but you can blade beam Eldritch Blasts from a +1 spooky weapon 7 times if you’re under the effects of Haste WHILE HAVING A FREE +INT TO DAMAGE, and also, the Invocation feat goes off TOTAL LEVEL except for pact specific ones, so you can still have your Relentless Hex, Hexblade Curse + Hex combo

  • I decided to flip the archetype and play a King Arthur or Lancelot like character, basically a character blessed by the Lady of the Lake, given a magic longsword, named Caliban. Scale armor, sword in hand and slinging spells when called for, I was the moral lead of the party. Basically, when everyone wanted to go murder-hobo, I persuaded them otherwise…. Most times. There was a deal with anti-religious hunters who were burning priest and children ins stakes…. And I just kin of said “Fuck that, Dragon Pack, murder the fuckers”. My party was a little surpsied to heaf me say that, bu were moooore than eager to comply. My chrcter had a soft spot for children. And we turned the hunters into soft paste. We changed the specter for a spirit warrior, called by the Lady for my bravery in combat (only worked if my DM through the creature was dangerous enough, goblins did not count), and I could not use necrotic damage, but radiant, fire or ice, for flavor. Best moments, critical strike on a demon lord, eldritch smite, full damage, thew him off a siege tower into the floor, breaking his wings. Which is important for when our wizard and our druid decided to go full on Death Star on his ass. Or the time I literally tanked seven speel to the face with armor of hexes and our paladin oth of ancient aura. And lastly, teleporting with relentless hex above an enemy mindflayer….. After ha in been trhwo from a cliff. My DM, who likes physics, decided to apply the law of gravity with my strike.

  • lvl 12 Hexadin 5paladin/7warlock: first turn hex + HexBlade’s Curse (+4 weapon). +3 charisma, (good Great sword + great weapon master +10dmg) Second turn. +9 hit, 1d10+20 dmg + divine smite 2 d 6 + (2 hex triggers) 2d6 necrotic (weapon+DS is two attacks) Then Extra attack for a repeat: +9 hit, 1d10+20 dmg + divine smite 2D6 (at first level) + (2 hex triggers) 2d6 necrotic (weapon+DS is two attacks) Average damage on the second turn is: 74 point of damage with a max of 108 possible damage. (can repeat one time) Heavy armor AC 19 + shield spell (AC24) and all the warlock goodies with pally utility.

  • One thing everybody overlooks is that Armor of hexes takes a reaction to activate so it’s not like you can keep spamming it. Makes it a whole lot worse. Plus your still a warlock with very few spel slots (Counterspell is defistating for a warlock in combat) and without that your just a worse fighter. Yeah you could Smite better than a paladin does. But are you really going to use your precious Spell slots on that? Don’t get me wrong i really love love the Hexblade and warlock esthetic and background. But it’s really not that broken as everyone sais or think it is. When i think of THE WARLOCK i want that creepy caster like in WoW or something who uses very risky (high risk high reward) magic at the cost of their own life essence…but you don’t get that in my opinion in DnD 5e.

  • FORGE DOMAIN CLERIC! FORGE DOMAIN CLERIC! Okay… Twilight or Peace Domain Clerics might be cooler, better or whatsoever. But nothing is more Metal as someone who can work with metal…. yeah… I blew it…. buuuuut they can walk through Lava at 17 and that is fricking METAL……phew, save it. FORGE DOMAIN RULES!

  • How come nobody mentions use of the 1-minute concentration Smite spells with the Hexblade? Something like Branding Smite with a 5th level slot adds 5d6 Radiant damage to every strike you do within that minute (No it does NOT end after just one hit, that’s not how concentration spells work, their effect lasts until you manually dispel it, the time runs out or your concentration gets broken. Even the movie showed this). I keep seeing people recommend things like Shadow of Moil or Hex (both taking up your Concentration) for pissy 1d6 bonuses per hit…even the lower damage Elemental Weapon outperforms that and last for a full hour, through multiple fights.

  • Really quick you did the math wrong on eldritch smite. A 4th level spell slot will deal 5d8 damage. Here’s the text: Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller. That’s 1d8 force damage plus another 1d8 per level. 1d8+4d8=5d8.

  • I really recommend to read Elric of Melnibone as he was the inspiration for both the hexblade subclass and drow race (and yes dritzz is also a copy of him). He was even an actual dnd hero in previous versions, although I dont remember which one. Also Strahd von zarovich from curse of strahd is very similar to one of Eric’s ancestors that appears in Sailor of the sea of fates (I don’t say that dnd copied the character, I just say that if you had problems understanding and role playing Strahd, that book will really help you)

  • Joining a campaign soon as a hex blade that doesnt know hes a hex blade. Heavily inspired by the fulgrim/laer blade story from horus heresy. Basically, every time the blade speaks to him he just thinks its his subconscious thoughts coming to the surface. Also, taking no offensive spells, only taking spells that can manipulate people or creatures. Eg. Mass suggestion, friend, compel duel etc etc. Flavouring these spells as my character just being very charming and charismatic, with any spell that isn’t some form of manipulation to be a movement spell lioe blink, again which is flavoured as the character just running really fast from one place to the next, without the character being aware that its the sword giving him these powers. Cant wsit to play it

  • Goddamn I love the Hexblade. They’re just so versatile and still ridiculously powerful, both inside and outside of combat. I’m currently playing face for my party with a Hexblade that is a mix of a rogue and a bard rp-wise while doing as much damage as any Barbarian or fighter, thanks to devils sight-darkness-great weapon master wombocombo, and I’ll only go up from here, getting some party-support with things like permanent detect magic outside of combat, thanks to eldritch sight or invisibility on demand at level 15. Sure, it ain’t no wizard in terms of Swiss knifing situations, but it’s still decently close if you’re careful about your spellist.

  • if anyone ever feels bad for multiclassing paladin and warlock, the way i roleplay my character is this: my character hates his patron weapon, and avoids using it as much as possible. however, he’s also pretty “weak” on his own (by “weak” i mean that he always has below-average hit points, meaning that he uses the lower-half of his hit-dice per-level) and whenever he’s in extreme danger, he swaps his sword to his hexblade sword, and it is THEN when all his hexblade feats and abilities unlock, such as rolling a d6 to avoid incoming damage. without his hexblade sword, he’s just a weak paladin (well… as weak as a paladin can be) if your dm is nice, he can also take part of this, and make you roll a saving throw to see if you succeed in avoiding the “temptation” of using your hexblade weapon, OR, make you roll a saving throw to see if your hexblade weapon “corrupts” your character after the battle is over, and ig you fail, you slowly become more like an evil undead rather than a noble paladin.

  • I just started building a Hexblade Warlock, but one thing is missing from the article. I can’t seem to find the Shadow of Moil anywhere in my spell list and I followed the build in it. Do I have to find the materials first or how does it work? I found the spell at D&D Beyond, where I have my character, but can’t find it in any list. Little help, please?

  • Wow this is great! I’m new to dnd and trying out my first campaign. I was doing an arcane trickster pirate captain, but then I saw this article and it has me thinking about going hexlock instead. I made the mistake of looking into warlock more, is Fiendlock a summoner?! Could you make a Fiendlock article when you have time? I find your delivery so enjoyable and pretty much streamlines it for a beginner. Thanks again for your articles.

  • Hear me out, what if this with either a goblin or 2 levels in rogue, hide as a bonus action in that darkness and become one with it to both not get clapped like the d8 hit die owner you are and for added edge. I wanted to do this with a wizard (fog)/rogue (bonus action hide)/fighter (blind figthing) however going hexblade is just better

  • Outside of extremely niche situations, the much vaunted combo of Devil’s Sight and the darkness spell is stupid as actual shit. Congratulations, you now have an advantage against an enemy that nobody else in your party can see, which means you’re fighting it alone and the rest of your group is pissed at you for preventing them from effectively taking part in the fight. Enjoy the spotlight you just put on yourself.

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