The text discusses the concept of a Cleric of Kelemvor, who is the god of death and the Lord of the Dead. He can grant spells from various deities, including the cleric spell list, ranger spell list, and three or more domains. However, Kelemvor would not grant certain spells, such as “Spare the Dying” or “Speak with Dead”, without violating the laws of necromancy.
Kelemvor’s followers are listed as Lawful Good, Lawful Neutral, and Lawful Evil. They are required to have a patron deity for divine spell casting, but not a Nature deity. Rangers on FRC are required to have a patron deity for divine spell casting.
Kelemvor does not grant priests the ability to take people from the realms of the dead and grant them life. The Paladin of Kelemvor is difficult to create a Doomguide, as it requires Speak with Dead as a spell. Desecration of the peace of the dead is an abomination.
Clerics of Kelemvor pray for spells at sundown and have annual holidays on Shieldmeet and the Feast of the Moon. Kelemvor has introduced a new policy: those who do His bidding in life can redeem another in death. The doomguide’s devotion to Kelemvor and the teachings of the Lord of the Crystal Spire has helped establish supernatural links.
📹 Kelemvor the Judge of the Dead | D&D 5th Edition God Breakdown
MINOR SPOILERS FOR BALDUR’S GATE 3. YOU HAVE BEEN WARNED! TIME STAMPS: 0:38 – Overview of Kelemvor 1:08 …
Who can beat necromancer?
The Necromancer is an Unholy/Eldritch boss that appears in the Ruins. He is a reanimated scholar who collaborated with the Ancestor and was murdered. After the Ancestor’s death, the Necromancer and his apprentices took over the Ruins, using their magic to bring corpses back to life as their servants. The Necromancer starts in position 1 and creates skeleton enemies in rank 1, pushing himself back until he is in position 4, where his attacks no longer spawn anything.
To stop the Necromancer from summoning a minion in a turn, stun him or have three existing ones. Corpses do not block this ability, as they will be replaced by newly summoned skeletons. The Necromancer has no weighted skill selection or targeting, making his series of attacks effectively random. The Crusader can use Stunning Blow to stop the Necromancer in his tracks.
What is the spiritual weapon of Kelemvor?
The Fatal Touch, a +5 ghost touch holy undead bane bastard sword, was the weapon of choice for Kelemvor, the Faerûnian god of the dead. This weapon played a pivotal role in Faerûnian mythology.
Was Jergal evil?
Jergal, a monk, was a cold and inhumane figure who sanctioned the use and creation of undead by his followers, provided they served the cause of advancing death in the world. He was not evil or malicious but impassively recorded the death of all things. The church of Jergal is small and secretive, consisting of a rigidly organized order of scribes known as the Scriveners of Doom. These scribes maintain vast archives of scrolls listing the deaths of sentients and their destination in the afterlife.
Only in Thay, where death is a daily fact of life, has Jergal’s church undergone a small renaissance. A few followers still follow the old ways of the Companions of the Pallid Mask, an order specialized in combating or commanding undead whose existence was not sanctioned by the church or had proven to be troublesome.
Clerics of Jergal pray for their spells at dusk, a time of day representative of the end of life. On the last night of the year, the clerics cease their endless toil for a full night, known as the Night of Another Year. They read every name whose death they have recorded from the scrolls they have carefully inscribed over the past year, and sprinkle a light dusting of ash and powdered bone over their inscribed words to mark another small step toward the world’s end.
Can a cleric serve an evil god?
A cleric can worship any deity, but should avoid evil or chaotic deities unless given permission from their DM. Ideal clerics are humans and dwarves, with elves, half-elves, and dragonborn being good clerics too. However, race and deity do not significantly affect a cleric’s ability to use divine powers. Clerics have two basic builds: battle cleric and devoted cleric. Battle clerics focus on melee attacks, with Strength being their primary score, Wisdom as their secondary score, and Charisma as their tertiary score.
Focusing on powers that work with melee attacks is crucial, as these play to key ability scores. All races respect all gods to some degree, and the race and deity a character worships have little effect on their ability to utilize divine powers.
Does pelor hate undead?
The Pelorian people believe that the sun is the best cure for all ills, and justice and freedom are achieved through charity, modesty, perseverance, and self-sacrifice. Pelor’s priests teach that the truly strong don’t need to prove their power, and they strive to perform so many good acts that evil has no room to exist. Pelor is wrathful against the forces of evil, especially the undead, but urges his followers to remember that excessive attention to evil can blind one to compassion and goodness.
The Pelorian dogma has it that the energy and power of life originates in the sun. A controversial text, In the Sun Father’s Hand, was written by a woman named Tephos, who believed herself to be Pelor’s chosen representative. Tephos taught that all property should be held communally, society should return to a more “natural” state, and clerics were unnecessary. Most branches of the Pelorian faith consider Tephos to be gifted but delusional.
The Light of Pelor is the most common Pelorian holy book, beginning with Pelor’s creation of the sun and instructing the first mortals. Some versions portray Pelor as the sun itself, while others tell of Pelor’s attempts to win back those who have strayed from his light.
Does Kelemvor hate necromancers?
Kelemvor, a god of death, was a formidable opponent of Cyric and opposed the necromancer god Velsharoon and Talona’s unnatural deaths. He was an ally of Lathander the Morninglord, who also opposed undeath. Kelemvor maintained alliances with other gods of death, such as Sehanine Moonbow, Urogalan, and Osiris. He was also served by Jergal, the original deity of death, who kept records of the final disposition of spirits. Kelemvor’s greatest enemy was Cyric, but he also admired the worth of the most grateful dead.
Who killed Kelemvor?
In 1368 DR, Kelemvor, a god of death, was killed by Cyric, who later became the god of death in place of Myrkul. Godsbane, disguised as Mask, took Kelemvor’s eternal spirit and kept it hidden from the new Lord of Death. For ten years, Kelemvor lived in a pocket plane while Cyric searched for him.
After killing Bhaal and ascending to godhood, Cyric sought Kelemvor’s soul to gain an advantage over Mystra, his most hated rival. However, they were unable to find Kelemvor’s soul, leading to the Second Banedeath in 1368 DR. Cyric launched an Inquisition on Zhentil Keep, Yûlash, Darkhold, Teshwave, and the Citadel of the Raven to cleanse non-Cyricist priests. He also released Kezef the Chaos Hound from Pandemonium and commanded it to trace Kelemvor’s soul.
Kelemvor’s soul was absorped into Cyric’s sentient sword, Godsbane, when he was killed on Blackstaff Tower. Mask, the God of Thieves, used Kelemvor’s soul to gain Mystra’s cooperation and plan a revolt in the City of Death against Cyric. With the help of Mystra, Torm, Oghma, and Cyric’s high priest Fzoul Chembryl, chaos ensued in Zhentil Keep and the City of Death, weakening Cyric himself. Dead spirits roamed the city, and Cyric’s nightmare was freed from Dendar the Night Serpent.
Cyric, a Greater Power, lost his mind and crushed his sword, freeing Kelemvor and making his nightmare come true. The two fought, a dead soul against a god, and Kelemvor eventually overthrew Cyric’s rule in the City. In 1368 DR, Kelemvor became the new God of Death, fulfilling the wishes of all dead spirits and Denizens in the Gray Wastes.
Who is the god of the undead?
Hades Hā́idēs, the god of the dead and king of the underworld in ancient Greek mythology, was the eldest son of Cronus and Rhea. He was the last son to be regurgitated by his father and was the last to be defeated by his father’s Titans. Hades and his brothers, Zeus and Poseidon, claimed joint rulership over the cosmos. Hades received the underworld, Zeus the sky, and Poseidon the sea, with the solid earth available to all three concurrently.
In artistic depictions, Hades is typically portrayed holding a bident and wearing his helm with Cerberus, the three-headed guard-dog of the underworld, standing at his side. His name became synonymous with the god of the dead and riches.
Can Kelemvor speak with the dead?
The priests of the Lord of the Dead recount the deeds of the deceased during the high holy days, with the objective of emphasizing the significance of the ancestors and invoking the return of heroic figures who are perceived as being necessary for the continued well-being of the land. During this period, priests of Kelemvor are permitted to engage in uninterrupted discourse with the departed for as long as they deem necessary. Rather than posing questions that will inevitably elicit a binary response, they engage in meaningful dialogue.
Who is the strongest necromancer?
Ainz Ooal Gown, a renowned necromancer, is a powerful character in anime series who can bring the dead back to life, including himself, making him nearly impossible to kill permanently. His main ability is to call forth an army of the dead, which can lead to unexpected plot twists. Despite the potential to diminish the audience’s attachment to a deceased character, necromancers remain popular due to their ability to create minions and command them to fight for them. They are often feared and compelling, as they dabble in magic and the supernatural.
Known characters like Sung Jin-Woo, Gecko Moria, Orochimaru, and Ainz Ooal Gown have made necromancers well-known in the anime community. Some unique characters, like Sung Jin-Woo, Gecko Moria, Orochimaru, and Ainz Ooal Gown, use their abilities to their full potential, defying the world’s natural laws. Some acquire their abilities through extensive study of dark arts, while others are simply gifted. Regardless of their method, necromancers are a force to watch out for.
What do clerics of Kelemvor do?
Priests of Kelemvor are a group of priests who comfort the dying and provide burials for those who die alone. They administer last rites to the dying and help the living left behind understand the natural and inevitable process of death and dying. When people die alone without a will, known heirs, or business partners, their goods are taken by the church to fund its ongoing ministry to the dying.
The death clergy must fight plagues, hordes, or great monsters, as it is not right that many die before their due time. In cases of great pain, ravaging disease, or mutilation where death would be a mercy, it is the office of the priests of Kelemvor to bring death swiftly and painlessly as possible. Undeath is an affront to Kelemvor, and they are to be destroyed or given true death whenever they are met with, and even sought out and hunted down for that holy purpose.
All priests of Kelemvor may be called to a holy mission by their god or their senior clergy and pursue a more active and adventurous life. They defend death clergy members and holdings when need be and bring death to others when it is necessary. For example, a Kelemvorite specialty priest assigned a holy mission may be sent to lead an adventuring party to stop the spread of disease or kill beings seeking to disrupt natural cycles.
As someone dies, a priest or priests of Kelemvor perform the Passing, a simple ceremony of last rites that calls on Kelemvor to be alert for the coming essence of this person, who has enriched life in Faerûn in his or her own way and earned this salute. The Lament for the Fallen is a larger ceremony of this sort sung over a battlefield, ruined village, or fortress, or other site where many folk have recently died.
Clergy of the god also lead a daily morning ceremony over graves, the Remembrance, and a ritual that begins after nightfall, the Daeum. The Remembrance is a dignified rite of songs and prayer usually attended by relatives of the dead. The Daeum, or Thanks to the Guide (Kelemvor), is a celebration of the strength and purpose of the Great Guide and his church and is attended only by faithful followers of the god.
The two great calendar-related holy days of the Church of Kelemvor are Shieldmeet and the Feast of the Moon. During these days, priests of the Lord of the Dead tell tales of the Deeds of the Dead so that the greatness and importance of the ancestors of those alive today will never be forgotten.
📹 What do you get if you pray to your diety? | Baldurs Gate 3
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My current character is a Paladin of Kelemvor. Despite his label, my character (and frankly I myself) believes Kelemvor is actually more Lawful Good deep down, and is only Lawful Neutral because his responsibilities as God of the Dead require it, and thus I play him as believing that Kelemvor wants him to do good and prevent people from dying before their time. And Heaven HELP you if my character catches you desecrating a grave!
sorry i know this article is a little old but OMG thank you for making this. Kelemvor is and always will be my favorite dnd god, no, character in all forgotten realms. The complexity of his character is amazing. He was a normal person like you and me but found himself in a place where he had to do a job that no one else could do without corruption. I bet if he had the chance for a person to replace him that wasn’t insane, (being the god of death usually only bad people what that power) he would take it. He doesn’t wanna do this. I had a campaign that ran 2.5 years where he was the undirect driving force of the campaign (had a lich BBEG).
I have watched and listened to other content creators basically just read off the wiki and put some artwork in. What you have done is explained the character, how it fits in the world, their values, how to roleplay, NPCs, adventure hooks. 1000% this is the content as a DM I love. Great content! You earned a subscriber!
I really like those deep dives u make, but i have one thing to say. Since english is not my main language, i need to listening really careful due to your pronunciation, and i have to toggle the volume pretty loud. so you maybe addapt this for more diversity of poeple listening to your content from other contrys. Besides that i really like you articles ^^
I love Kelemvor as a character. We came up with a custom class for followers of him and have a pretty heavy kelemvor arc going on in our game right now. Our hexblade was originally serving a Demon Lord and was harvesting souls for Y’chak, preventing them from going to Kelemvor for judgment. Kelemvor gave him a chance to turn on the demon lord, transforming him into what we called a penitent class, planar hunter subclass. Reset the character to level 3 and as he earns kelemvor’s favor by hunting the demons he once served, he quickly gains new powers acting out Kelemvor’s judgment against Demons. The class combines features of vengeance paladin, Ranger warlock, grave cleric, and Eldrich Knight into one class extremely good against the focus of his judgment (demons in this case) and just a powerful warrior when fighting others. Makes for a really fun redemption arc!