Does Magic Have An Impact On Healing Spells?

In Shin Megami Tensei IV, players can focus on a magic build with concentrate and an almighty skill to win. Using a demon for healing and using items with Flynn allows for more space for skills. Energy Drain is a must-have skill for longer boss fights, but it’s difficult to decide which skill to drop. Bufu and Zio spells have the chance to inflict Freeze and Shock ailments, respectively.

Magic attacks can amplify damage from four types and most almighty attacks, while physical attacks allow for crit even with only two abilities. Healing spells are unnecessary for Flynn, as he can use healing items. Bless and Miracle skills, previously known as Bless and Expel Icon P1, are used to revive the party and deal damage to enemies.

Magic damage boosts healing, with final tier healing spells (Diarahan and Mediarahan) being full HP heals regardless of the player’s magic stat or total HP. Physical skills now go wholly off of Str, Gun skills go off of Dex, and magic goes off of Mag. Agi is for acting sooner in combat and dodging, and healing and support aren’t affected by magick.

The higher your Magic stat, the more damage your magic attacks will do and the more healing you will do. Flynn has +35 to his Magic score via the magic damage formula, not tested. Salvation (50 MP) – MT Full healing and status curing does not reset debuffs.


📹 Can You Beat Shin Megami Tensei IV Without Fusing Demons?

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Does magic affect healing in P3R?

While the magic stat does indeed impact healing, the effect is not particularly pronounced. The most significant effect is the tier of the healing spell. Final-tier healing spells (diarahan and mediarahan) are capable of fully restoring the player’s health points (HP) regardless of the player’s magic stat or total HP.

What is the most important stat in Shin Megami Tensei V?
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What is the most important stat in Shin Megami Tensei V?

In Shin Megami Tensei 5: Vengeance, the protagonist, the Nahobino, is a versatile character with a range of stats to level up. Strength improves damage from physical attacks, while Vitality reduces enemy damage. Agility increases the chances of evading attacks and landing attacks, while Luck increases the chances of landing ailments and critical hits. The Nahobino can be built to fit any role and learn any move through essences.

His ending stats focus on the player’s preferences, and there are efficient ways to utilize his points. The Nahobino’s strength and agility are key to his versatility, as they can be used to enhance his chances of evading attacks and landing attacks.

Is Magic good in SMT V?
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Is Magic good in SMT V?

Magic is best in early-mid game, while Strength shines in late game. This product contains mature content, including graphic violence, frequent nudity, sexual content, and other mature topics. To update content preferences on Steam, follow these steps:

  1. Select the game you want to avoid, such as Magic or Strength.
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Is SMT IV is better than Nocturne?

SMT IV offers better replay value due to its better endings and New Game + approach, making it more appealing for players to revisit the entire game. The series, known for its unique charm and post-apocalyptic setting, features overt religious references and adult themes, making it one of the most compelling disturbing worlds in fiction. Despite its reputation for being difficult, both Shin Megami Tensei: Nocturne and Shine Megami Tensei IV are excellent entry points into the SMT series.

The overworld in SMT IV is challenging to navigate, with a map that is hard to decipher, streets that are difficult to navigate, and no cohesion in level design. However, Nocturne doesn’t have this issue, making it a worthwhile game to try.

Is SMT 4 harder than Nocturne?

Shin Megami Tensei IV is a challenging RPG with a brutal opening that doesn’t reflect the level of challenge it will have. The game gradually gets easier as it progresses, while Nocturne handles its curve with grace. Some dungeons are harder than others, but the difficulty never lets up and becomes overwhelming when players refine their approach. Nocturne’s final boss is also harder than SMT IV’s, feeling like a final challenge. For those seeking the most out of their RPGs, Shin Megami Tensei IV is the better choice. Its main game is healthy, and its solid DLC makes replaying the entire game more appealing than Nocturne.

Does Spellpower affect healing?

Spell power is an attribute that serves to augment the efficacy of spells, thereby increasing the damage and healing amounts of damaging spells. It is primarily found on trinkets as an on-use effect, although it can also be augmented with the use of potions. It should be noted that the concept of “spell power” does not apply to bandages or potions. In some cases, the term is abbreviated as SP, with an optional letter indicating the type of damage, such as SPH for Spell Power: Holy.

What is the best Phys skills in SMT IV?

Madness Nails is a formidable physical skill with a base power of 340, enabling the user to strike multiple times. It possesses a greater base power than that of Hades Blast or Berserker God. Gene, in his discussion of the Gene God Hand, draws parallels between its waxing and waning capabilities and those of other skills, such as Purple Smoke and Nihil Claw.

How long does it take to beat SMT IV?

The estimated length of time required to complete Shin Megami Tensei IV is approximately 43. 5 hours, with a completion time of around 117 hours for a gamer who aims to explore all aspects of the game.

Who is God in SMTV?

YHVH, also known as Yehowah, Yahweh, or God, is a significant deity in the Shin Megami Tensei series and other games. He is often seen as a firm and lawful figure with little empathy towards humanity. YHVH is the deity of Abrahamic faiths, common to Judaism, Christianity, and Islam. Some consider the Zoroastrian god Ahura Mazda and the Egyptian god Aten to be the same figure or inspired by it. He is often conceived as a genderless, omnipotent, omniscient, and omnipresent deity responsible for creating the universe, angels, humans, and all living and spiritual beings, including the jinn.

Who is the hardest final boss in SMT?

Lucifer, the final boss of Shin Megami Tensei 3, is a challenging and formidable opponent with max stats and various attacks, including the Root of Evil. Lucifer, the Demon Lord of Hell, aimed to raise the Demi-fiend into a demon capable of facing God’s army. The Root of Evil has random effects, reducing the party’s health or inflicting an ailment, making it a formidable challenge to defeat.

Can wizards cast cure wounds?
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Can wizards cast cure wounds?

Cure Wounds is not a spell that can be cast by a wizard unless it is added to a feature that is inherent to the character, such as the Mark of Healing Halfling race or the Witherbloom background. A human wizard with the Sage background is unable to cast or otherwise gain knowledge of this spell. It should be noted that JavaScript may be disabled or blocked by an extension, and that not all browsers support cookies.


📹 Can You Beat Shin Megami Tensei IV with Only Mandatory Battles?

In this video I go back to my first challenge run and return to SMTIV with a new challenge; minimum battles. In this run of Shin …


Does Magic Have An Impact On Healing Spells?
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  • If the Law ending confuses you, it’s because you’ve internalised the Law vs Chaos conflict as Good vs Evil. It’s not, it’s about law vs chaos; order against liberty; and a few similar dichotomies. The Law/Order side isn’t about being nice to people, it’s about being honourable with a very strict adherence to a code of ethics, and conforming to the rules of God. Taken to an extreme and dogmatic level, it produces a society whose structure is easily threatened from without, and becomes very oppressive and authoritarian to cement its hold; those that cannot or refuse to conform are liabilities that must be rid of to protect the order. The overbearing order suppresses their human nature, their curiosity, and just all around denies the qualities that make us human and less than noble. We see this repeatedly as people step out of line and turn into demons (somehow) as they receive but a small taste of this forbidden fruit. It’s for that reason that Tokyo must be destroyed: it’s full of forbidden fruit; knowledge, manga, philosophy, and more that directly threaten the order and way of life in Mikado. Chaos/Liberty conversely is a rejection of order; defiance of the law, self determination, the freedom to make your own choices, decisions, and mistakes. Taken to an extreme, it encompasses a might makes right philosophy we always see in SMT. I suppose the lesson here is that extremes are bad and a middle ground is ideal. 🙂

  • For being such a huge SMT fan, I’m surprised that YOU’RE surprised by the Law ending. Law and Chaos in SMT have never been about good or bad, they represent ideology. Chaos is the power of strength to forge your own destiny in most games. The idea that a person should not be tied down by anything or anyone other than themselves. Law has always been the path of order. Doing exactly what is told and asked of you by those who hold a superior seat than you.

  • Thank you for playing this game and make a article about it. I haven’t played this game, since I didn’t manage to get it for my collection, so it’s always nice to see good gameplay article about this and others in the series. I also liked this challenge-style playthrough so I can’t wait to see your next episode if it comes. However one major this I liked the most was this pretty detailed information you gave us here and what has also been present in other articles of yours. So if you can, would you think about playing other games in the series, give them a similar treatment, but more of an comparison rather than challenge. I’ve been playing Shin Megami Tensei 1& Kyūyaku Megami Tensei and this far really enjoying them. Since you have a’lot of knowledge and experience for this series, I think you can come up a’lot of interesting stuff to say about older Megami Tensei games.

  • (LONG MESSAGE WARNING) Him talking about his luck with Minotaur reminds me of something that happened to me while playing this game. For people who haven’t played, the way escaping a battle works is that you have a percentage chance to escape that is shown. If you fail, the chance raises by 10% I was in a battle with all of my party members low health and I tried to escape with a 60% chance, it failed and a party member dies I try again with a 70% chance, it also failed and the two other party members died. I ended up going all the way to 100% chance (4 failed tries) before I finally was able to escape the battle. I did the math, and that had a 0.24% chance of happening Only in SMT

  • It was great seeing you do this challenge. I can only hope that you do more in the future! Now, as for why “it makes sense” that the Law Ending requires the Reactor’s activation: remember that Tokyo is considered “tainted” underneath the firmament where Mikado is (remember people down there are referred to by the authorities as “unclean” if I recall right)… in essence, Mikado was a new beginning of this world. Using the Reactor to blow it up is (even if extreme) a mean to an end: prevent further corruption from the past to besmirch the future. Even Merkabah and Flynn stay behind and die to the black hole because they’ve become “unclean” themselves for being down there (this even explains why Isabeau was “unclean” herself, as she was exposed to manga from the past and was using a much jealously guarded gift such as being able to “read” to get emotionally attached to something that really doesn’t belong on her world and is considered “unclean” now). I know it is difficult to argue with our own logic on how this is “Lawful”, but one has to go beyond the point of just being “goody two-shoes” and think on what would it really take to “save” the gift of a new beginning (the kingdom of Mikado). Atlus’ is also really gambling on the perception that “God is really evil” that most non-religious people hold when not going deeper on the reasons why some of God’s supposed punishments feel so unfair (just bring the Old Testament into the subject with not really religiously-savvy people and watch the shitstorm that follows).

  • Smt is really faithful for when it means lawful and chaotic. Its partly just random chance that many of the lawful deeds in the game are also good deeds. There are quite a few options where being evil is still lawful. The one I remember, is killing the contestants in the tourney is lawful, while sparing them is chaotic. As you are going against the law and sanctity of the tourney.

  • A challenge run I’ve always thought of but never gone for is a ‘all optional deaths’ run for Devil Survivor 2. I almost always go out of my way to save every character, even if I might not be able to recruit them again by endgame. But going for Daichi’s normal route with every possible death would leave you with I think just four other characters out of the whole cast alive by the end.

  • at the beginning they do not say “random stuff”…at least the first line is Psalms 22: Eli Eli, lama azavtani (אלי אלי, למה עזבתני) – oh god oh god, why did you leave me? (My God, my God, why hast thou forsaken me?) during the demon fusion 2 other Hebrew words are also shown: “אמת” (emet) – truth and “איפור” (ipur) – make up (like the stuff people put on their face…no idea what it has to do with fusing demons…)

  • I think Bucketgetter has you beat. Beat the game with no fusion (except for a specific superboss, and that was only to inherit Phys Pierce), low level (with the exception of the same superboss, due to the turn limit), on Master difficulty (with a few exceptions for superbosses)! And Buckets did the same for 4A on Apocalypse and 5 (vanilla) on Hard, once again only allowing fusion for specific superbosses (and any fused demons only had innate skills in 4A, with the exception of the hardest DLC superboss). Oh, and the 5 run also banned essence fusion on demons, Taunt+NDR cheese, demons with unique recruitment (quests, story) until the Nahobino matched said demons’ level, etc.

  • I was really hoping there’d more challenge runs of things other than Bethesda games or Pokemon. I was personally hoping more than an RPG but I may have to wait for that, or I may just do it myself now. I heard long ago there was a guy who beat the entire DMC series without buying anything. I know it’s possible for the first three games but DMC4 and DMCV would be harder because of how little they give you in order to encourage you to buy the necessary stuff. The real issue is that It was said to be on DMD.

  • SMT IV is probably my favourite mainline game. Its gameplay isn’t as good as Nocturne’s, but the story is so much better because of the main cast. Let’s go back to Nocturne. Be honest, did you care about Chiaki, Isamu, or Hikawa at all your first few times playing? Because Walter, Jonathan, and Isabeau are with you for most of the game, you get to really know them and like them. This then makes plot beats like Walter and Jonathan becoming Lucifer and Merkabah a lot more impactful.

  • This comment is late but on your question about SMT 4 LAW being the one to obliterate Tokyo. For me I understood LAW in SMT to be more like Old Testament God. The God that is a little extreme. Turning unbelievers into pillars of salt, obliterating citys and towns due to sin (Sodom and Gomorrah). And even once trying to wipe out humanity as a whole (Noah). So in that perspective, it makes sense.

  • To understand the Law Ending better you should play Shin Megami Tensei 1. Spoilers The United States Nuke Tokio killing the protagonist (He comes back to life after completing an special dungeon that acts as the alligment tutorial) before that happens you fight the American Embassador (Thor) even if you help him by stopping a Lucifer follower. He say that God’s Judgment can’t be stopped and sinners must pay. So yeah commiting genocide is fitting for the Law alligment in the series.

  • Great article Nyarly!. I have one question have you ever made a article on nyarlathotep?(considering your website is named after him) I was just curious because I can’t find one if you did, But if you did can you or someone else send a link to it and if you didn’t do you plan on making one?. He is my favorite Villain in any RPG ever. Thank you. 🙂

  • My idea for challenge run would be pacifist run. Really, just 2 rules: 1. You are not allowed to battle any random encounter demons. During random encounters, you can use non-damaging skills, negotiate with demons, use non-damaging items or run. 2. During mandatory battles, Flynn cannot use any damaging skills or damaging items. Only your demons can deal damage.

  • Dammit. Someone beat me to this challenge. My status as SHILL MEGAMI TENSEI has been revoked. I’ve subscribed. Do you suppose a Nuzlocke of Nocturne is possible with some slightly modified rules? I’ve considered attempting and recording it, but I’m fairly certain it’s not due to some of the more absurd bosses / the over-reliance you would have on luck.

  • My first time playing SMT IV was wild, because the neutral ending was the ending I wanted, but I never looked at the guide. I was leaning closely to law during the last bits of the game, but ended up killing people in the tokyo championship, because those fuckers were tedious. Then I ended up going with Walter, BECAUSE THATS THE CHAOS HOMIE, my heart was racing when I crept closer to the end of the game, I still somehow got the neutral route lock, without following the guide, always made sure my alignment was just in the middle.

  • Are you even listening to yourself? “Why the Lawful Ending results in Genocide?” BECAUSE YOUR BOSS IS AN EGOCENTRIC TYRANT (Between a tyrant and an anarchist… you kill both and stop Tokyo from getting nuked) P.S. I’m going most by what I’ve experienced in SMT1, don’t have a 3DS (or a PC stronk enough to emulate) to play either SMT4. (I tried playing SMT2 but the patch was too unstable. SMT3 will be played as soon as it gets ported to the PS4 or whatever console I have in the future)

  • Well despite liking and playing SMT games, I personally don’t like demon negotation (not the system itself, more like these demons can be such assholes I feel like I should just beat them up), so I almost never initiated a talk to demons except early game, and stick with fusing or accept them if they beg for mercy, which on the other hand, I almost never refused. So yeah, I guess I kinda did the “finishing SMT games without negotiation”, well almost.

  • Can’t do neutral without a guide? Come now… Just be mitt romney and flip flop till you choose between Walter and jonathan, pick walter, then flip flop one last time by pretending to be a good guy in every choice from then on. Walter pick is like -10 alignment so he should make you chaotic. And preserving is +10 alignment.

  • The Law ending is consistent with the conduct of Law aligned beings in SMT IV. The angels & their allies are responsible for glassing most of the world with ICBMs. Tokyo only survived by chance. It’s the same reason you have to kill Isabeau. The world is filthy and cleansing is an act of mercy. That’s why the angels spirited away children in giant cocoons to create a new kingdom.

  • “The neutral ending is pretty much impossible without religiously following a guide” is the same kind of nonsense as “Nocturne is so so hard!”. I found SMT IV to be very predictable and with not much nuance. Law choices usually are follow law/traditions/hierarchy to the letter no matter if you protect innocent or commit genocide. Chaos is all about freedom and individuality with a rare occurrence of mercy kills- because apparently, this version of Law faction is against euthanasia. All you need to do is consider each choice and watch your position pointer on world’s map to know which faction you need to support right now to get back to neutral alignment. Sure sometimes you get a massive amount of points in either direction for just completing main quest. But that is where perusal your position pointer is helpful. If it turns left you are Law aligned, if it turns right you are Chaos aligned, if it keeps changing direction then you are Neutral. Honestly, I found Nocturne much harder to navigate ending-wise. I don’t get why people are confused about which way each choice leans- game holds your hand a lot in this case. Jonathan and Walter’s reactions are pretty telling and game’s cover is kind of spoilery which way each of them leans. lol The real challenge in this game is finding where you need to go, because it seems this time around ATLUS decided to save money and hire Moleperson instead of a human to design overworld map. I know some people recommend using the real-life map of Tokyo to help you orient yourself in the game, but last time I checked real-life Tokyo doesn’t have multiple instances of the great china wall.

  • Yo, JohneAwesome has a strategy for getting the neutral ending EVERY SINGLE TIME. Here are the steps: 1. Every alignment decision dialogue option, always choose the first one (most of the time you’ll side with Walter and therefore Chaos). 2. When making the morality decisions at the Ring of Gaea, take the left path every time (again, siding with Walter). 3. When deciding whether or not to kill Lilith, side with Jonathan this time and kill her, this time giving you points toward Law. 4. When making your final alignment decision for the White, select “I’ll destroy the order of things.” Do this, and you should get the neutral ending every time.

  • Funnily enough I played through this game only once and I didn’t use a guide. Normally I like to get whatever ending I actually fall in line on and the neutral one since it usually is the true ending. Oddly enough I uh hit the neutral one? Which when I told my friend who also plays that I hit the neutral one without trying the explained to me how hard that is in SMT IV in particular. I thought it was hilarious

  • Hearing Tayama beg is still my favorite thing in SMT4. So… cathartic. Edit: Also decided to play SMT4 through while bunnyhopping through this articles to avoid spoilers until the end. I chose to side with the Whites for my first ending as it seemed the closest to what I would do. A bit bummed by the final “boss” fight but I loved my time with the game. Would definitely have never beaten the game if I didn’t have this vid to “race”, and now it’s in my top 10 3DS games. Thanks.

  • Yeah, the “gameplay is fine but menus cause lag” thing seems pretty prevalent in Atlus games on citra. I noticed the same thing for Strange Journey Redux and the Etrian Odyssey games. EDIT: I don’t know if anyone will see this, but it seems that the menu lag in EO is due to the menus actually being 3D rendered objects, I would have little reason to not assume Atlus has done the same thing with 3DS SMT games. For a challenge, I think Soul Hackers on hard with no fusion would be pretty cool to see because you’re more limited in your options, especially with how the damage formula takes level into account.

  • How about a run with only one alignment of demons allowed? Or maybe limit demons to one mythology or religion? Exceptions can be made for using banned demons as fodder for special fusions that would be allowed, but that’s it. As an aside, you mention that Neutral in SMT 4 required thoroughly following a guide, but there’s actually a trick to it I got from the highest rated GameFAQS guide. Basically, ignore all optional alignment events and always answer the first response to all alignment questions. It’s that simple. Beyond that, always go left in the Tsukiji Passage of Ethics, side with Jonathan at the split, and for the final question, opt to destroy the status quo. In case you mess up, I would keep a save before going to Blasted Tokyo, though you may have to get crafty if the two save file limit gets in the way.

  • SMTIV has no defensive stats, so as long as your demons’ max HP are higher than the damage from a single turn of enemy damage, you’re fine. I noticed this on my first and only playthrough and fused VERY little. Partly why SMTIV is one of my least favorite Megaten games; the combat really lacks teeth.

  • Demon Evolution is one of those mechanics that’s obscure for no real reason, and also has a lot more results at the end of the game, where it’s less likely to come up due to Fusion. Like, in Nocturne, I think there’s a small handful of Demons that can only be obtained by evolution, like Albion, but overall, the mechanic is woefully underutilized in the early game, when money and demon stock slots are the tightest, making it more tedious to be able to fuse specific demons, but there’s usually next to no evolutions like the Pixie to High Pixie evolution in Nocturne that let you keep the same demon relevant for a while longer, and can even net you a demon that’s a higher level than the protagonist can make via fusion at the moment. Though, some of the evolutions kinda don’t make sense to me, like Scathach (the person who trained Cu Chulainn in Celtic mythology) evolving into Skadi (a Jötunn from Norse Mythology) in Nocturne. If the two are connected in actual mythology somehow, feel free to correct me on this one.

  • After over half a year from first perusal this, I have to say that your dissapointment about the challenge not being extremelly difficult really is because 1- you didn’t do it completely blind and more importantly 2- SMT 4 gives you many ways and oportunities to increase the value and power of your demons, it’s true that you normally would just fuse ’em but you can make mid tier demons like kikuri hime become very powerfull just because of the rng of the gauntlet’s skills you obtained. I mentioned Kikuri hime because I was lucky enouth to get high gun pleroma, and heaven’s bow from her, making the chaos dlc boss feel like a breeze. I fused her arround stronger demons to create a much stronger kikuri hime with gun related skills, she excels at it in my opinion

  • This was my first Shin Megami Tensei game I ever played and I stopped like in the tutorial tower (Boroughs) when you first encounter combat… and never touched it again. The game is fucking hard xD I known only Persona 4 by perusal youtube and even though I hate turn base combat and find it boring as hell there was the story of Persona 4 I found so interesting I would not even mind turn base combat. So I bought Shin Megami Tensei IV and I quit like after 2 hours of constant dying since I couldnt progress… In a tutorial xD I know sad…. I was like okay I have to grind but I kept dying and I got so pissed I threw my 3ds across the room on my bed and forget about the game xD if I remember the game wasnt even so expensive so it didnt hurt xD

  • got a fun one for persona 5 if you ever get a capture card and i advise anyone reading this to try it as well! credits to ConstanzaShiggy on gamefaqs for coming up with this. its called the KingPin challenge and what it boils down to is; 1. banning the use of all-out-attacks and forcing you to recruit every new persona when given the chance 2. if you already have the persona you go for money instead. i personally completed a run doing this on hard so i know it is possible!

  • For neutral I didn’t start using guide/using saves until like the few hours before the white forest The range for the neutral should be a little more bigger like +12 -12 instead of +8 -8 Getting into the neutral route should require similar amount of work to the other two routes (actually in the neutral route is a COLOSSAL quest dump)

  • “I got obluterated…” thats pretty smt experience right there EDIT: regarding the one hit kill hama, i remember the 1st persona has that… “perk” and with the first persona you got for one of your party member (the rich dude) you can actually perform one hit kill hama kills but the chance of that happening is below 1% if i remember correctly

  • i wish live cast battle while talking how feel about. rather explaining what happen on article feel kinda remove experience having you actually fight them and win., moment reaction rally awesome hope find it on future vid with actual game play on battle. but so far like you vid there kinda funny and entertaining i guess hehe

  • SMT IV Apocalypse – War Difficulty (I’d say Apocalypse but with Nanashi dying = game over that’d probably be too much), Anarchy Ring equipped at all times (free DLC, makes you weak against everything), go for a Dex/Gun build, no fusion, no grinding DLC, always use Gaston as your partner (use the least helpful one before you unlock him), go for Anarchy Route and pick Gaston as your Goddess, and don’t get Nanashi’s Awakening. Have fun!

  • I once, as a challenge to myself, tried to get the Neutral ending without consulting a guide for what gave what bonuses, and I did it….though that was in part because i knew the game inside and out, and even if i didnt know points, usually you can get there by alternating which person you side with on arguments, and remaining neutral in the few times you actually can…

  • im sure you found this out already but you can only fight Mara in the natural route. you must find all terminals in the game to fight Mara and you can only get all the terminals in natural because of the terminals in Lucifers palace and Purgatorium. you dont get access to Purgatorium in the law route and you dont get access to Lucifers palace in the chaos route so its impossible to get all terminals in the law and chaos routes

  • boss ai is actually quite dumb/exploitable most bosses will only dekaja/dekunda once they or you reach -3 or +3 in a(ny) stat, so fully debuffing a boss or fully buffing your party generally isn’t recommended unless dekunda/dekaja isn’t in the boss’ learnset might explain lucifer’s behavior in your second attempt

  • Pretty sure for the neutral ending you have to do ALL of the side quests in Tokyo to advance the story and I do mean All of them, only reason I remember this is because for some reason one area was not giving me the cut scene for completing it and I could not figure out why til I randomly entered a door in a dungeon and found the photography girl who had the final quest line.

  • I both really enjoy perusal you play these challenge runs, but also I’m glad you have articles like this to help me for my own play through. Honestly I got this game way back when it was released, but I was horrible at it. It took me playing persona 5 Royal fully, to understand how to play. That’s not counting all my stopped play through of Persona 3 on PSP, Persona Q1 and Q2, or such. Actually two things if you read this. 1. Could you put all your challenge runs in a Playlist? 2. Have you consider a Persona Q1 or Q2 challenge run of some kind, like no Fusions or such?

  • One thing that always made me wonder is are the people of Tokyo so badly brainwashed that they readily follow the four major archangels despite looking like demons that are ready to fall apart? they REALLY don’t look trustworthy to me at all. 44:00: Naturally Alice must be fused ignoring her stats we’ve gotta do it for her uncles that and she’s adorable despite how she is in Strange Journey Redux no idea if she’s in the original.

  • A bit of info about Ose, I actually got him to beg in my first playthrough as well. I didn’t know about the difference in mandatory fight recruitment at the time, so I didn’t think much of it, small world eh? I don’t remember if I recruited him there or him summoned other demons due to lower levels, but I’m leaning towards the latter since he quite a high level demon for the area as far as I remember.

  • After playing the DS version of Strange Journey an unhealthy amount I realized theres a point in SMT games where Levels don’t matter as much as having access to the right skills and elemental Resistances and weakness. Lots of bosses can be taken care of by having Buffs and debuffs which are told of in all SMT games but by the late mid point most demons we meet can be brought to the end with the right amount of fusion and skill manipulation

  • Can someone explain me something? So, I’ve seen SMT IV articles on emulators for years now and the texture bug with the killing animation always discouraged me to play. Last week I decided to download citra and started playing on a VERY shitty laptop. The thing is… the game runs PERFECTLY(?????) The texture bug NEVER gappens (I’n glad) but whats up with that??

  • Getting on the Neutral path isn’t that hard. Just make sure you’re Neutral before you leave Tokyo (you can talk to the man on the left at the Hunters’ Associations to check your alignment). If you need to shift your alignment, the Hunter Tournament quests are a good source of alignment points based on whether or not you kill anyone. Once that’s taken care of, make Neutrally-minded decisions tending slightly toward Law in the other Tokyos, and you should be good to tell the White that you’ll destroy the order of things and get Neutral. If you’re still concerned, save to a different slot before you go into Infernal Ichigaya so you can give a different answer, just in case none of the answers you give the White work. I have never had to do this to get Neutral, but if you end up in a bad spot, this can help.

  • Its been 2 years since having a 70% condition 3DS sadly I want to upgrade my Regular to NEW 3DS XL to play this and smoothening due to limitations of SD Card adaptor, I beat Neutral and Law in my first save deleting it as magic then Playing again here now on Dex run I am in post-kill the black samurai and runs into White ending. Desperate Hit+8 baby!

  • Mega Man X DiVE offline, B-rank X, Mega Buster level 1, Standar Saber level 1, no skills, no boss skills, no ex skills, no cards, no upgrades, no rank ups, no skill unlocks at least not on X, mega buster or standar saber You can farm stages with any other characters and weapons as long as you already got an S rank/3 stars with X, feel free to upgrade armors and level them up along with anything else for gallery levels (passive stats) and you have a free pass with Jackob Challenge

  • Whilst Magic Build may be cool, the GUN build is pretty fun and can deal like shitload of damage. You should mainly level Dex though with that. Strength as far to my knowledge, does affect the calculation on Physical skills. However, Dex seems to affect that more to a greater extend, AND it also improves Gun skills. Which some of them are pretty strong, you can get a lot of them early and late game with Status effects, that you have available to you (saved my ass from some hordes and so forth). You can still also exploit press-turns by putting Elemental bullets onto your gun, however annoyingly, if the enemy Nulls or Blocks bullets, it doesn’t go through. It can also deal more damage overall with Critical Hits on a Single-Turn, but you can’t exploit the additional turns always, like with the Magic build. Seemed to beat my first playthrough as Neutral just fine. I do a lot of Demon Fusions and I feel it’s easier to make good demons with good Magic and other stuff, whilst making good Physical demons I have to think about somewhat. Fenrir is one of my favorites in the late game, same with Strange Journey.

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