Noxious Strike is a notable Ascendancy passive skill for the Assassin that grants an added chance to poison, and damage over time multiplier to poison. It can be “on hit with physical skills” working with physical spells. The purpose of having Noxious Strike from the Assassin is to link a Poison Support Gem to your Blade Vortex (BV) to proc the maim on hit, improving your Poison and Toxic Delivery.
Noxious Strike vastly increases the efficiency of your Poison damage output and allows you to support your Strike skills through Ancestral Call Support or Melee Splash Support. It also grants 5 increased Poison Duration for each Poison inflicted by you, your traps, and mines recently. The path to Noxious Strike appears to benefit melees, archers, and spell casters until Toxic Delivery based on physical damage and chaos damage/dot.
As an ailment modifier, stats modifying spell damage and attack damage do not apply to poison, nor damage modifers that are only affected by the skill. However, the poison still wears off within 5 seconds, so Noxious Strikes will not increase poison duration with the poisons inflicted by traps and mines.
The Plague Ward’s attack applies all ability effects, albeit with a less effective Poison Sting damage correspondingly. Both Venomancer’s and the Plague Ward’s attacks apply all ability effects, albeit with a less effective Poison Sting damage correspondingly. Creatures you control get +2/+2 until the end of the turn. Whenever a creature blocks this turn, its controller gets a poison counter. Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature loses 0.5 of Life per Poison affecting Enemies you Kill.
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📹 IS 5 NOXIOUS FUMES ENOUGH?!?! | Slay the Spire Ascension 20
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