In Spyro 2: Ripto’s Rage!, players must navigate through the Mystic Marsh realm, a realm in Winter Tundra that only appeared in the game. The marsh is filled with trouble, as a fountain that once kept wildlife calm has now become a source of trouble. To reach the secret area, players must spot the seed into the pot and give it to the two ducks at the end of the river in the lower area to receive a Turnip.
The portal to Mystic Marsh can be found in the castle grounds of the Winter Tundra Home, located to the right when going down the ramp at the start of the level. The game has three powerup gates, with most levels having one or two. The last object is the Professor’s pencil, which can be obtained by placing the object in the water in the fountain.
To make the Professor backtrack to the twisty ramp, players must glide to the middle and flame his ass halfway. They will then get a seed and bring it to the jumping pot on the glade, where they can find the rubber duck. The game ends with the player battling Striped Monkeys and completing the trading challenge in Mystic Marsh.
In summary, the Mystic Marsh realm in Spyro 2: Ripto’s Rage! offers a unique trading challenge with a unique twisty ramp and a Professor’s pencil. Players must navigate through the challenges and find the elusive pencil to reach the Nightmare Beasts.
📹 Spyro Reignited Trilogy: Mystic Marsh: Trading Orb Challenge – How to find the Professor’s Pencil
Here’s a guide for the trading challenge in mystic marsh from Spyro 2. That darn elusive pencil. Spyro™ Reignited Trilogy …
📹 Spyro 2 Ripto’s Rage!: Part 28: Soaking Up the Mystic Marsh
Now to finally play through Winter Tundra’s normal levels before I fight Ripto and beat the game. Mystic Marsh’s Intro has a bunch …
Add comment