Ffxiv: How To Obtain Every Blue Mage Spell?

The Blue Mage job in Final Fantasy XIV is a caster ranged DPS job that uses blue magic learned from defeating enemies. To unlock new spells, players must first unlock the job and start the unlock quest. There are multiple ways to unlock Blue Mage spells, including Dungeons, Raids, Trials, fighting mobs in the Open World, and buying them for Whalaqee Tokens.

The Water Cannon, with a potency of 120, requires completing the quest “Blue Leading the Blue” and certain achievements. Certain blue magic spells can be acquired via Whalaqee Totems, which can be obtained by completing the blue mage quest “Blue Leading the Blue” and certain achievements. These items can be found in the Blue Mage spellbook in the character menu.

To learn all 104 spells available at level 70 BLU, players must complete the main story through Stormblood, open up all three tiers of the Alexander raid series and the Omega raid series, and finish the Hildebrand side story line up to the Battle in the Big. Blue Mages must learn their spells from enemies by first witnessing the enemy use the spell and then defeating that enemy. Spells acquired by Whalaqee Totems can be bought in Ul’dah near the Blue Mage trainer.

A quick, easy-to-read location guide for where to obtain all of the BLU abilities once the job becomes available this upcoming Tuesday is provided. To unlock Blue Mage spells, players must first witness a monster using the spell in combat and defeat it. Depending on the rank of the monster, players can open a webpage listing all the spells for BLU and actively hunt down those they can get in the Open World. Spam-kill mobs is another method to acquire new spells.


📹 How To Get the Original 49 Spells | FFXIV Blue Mage Guide

The sheer amount of spell available to blue mage is rather ridiculous, and its only going to continue to increase. So if you want to …


What is the spell 77 in Blue Mage?

The Blue Magic Curriculum discusses the spell 77, Aetheric Mimicry, which allows a Mage to siphon off the aether of their allies to shift their stats and certain spells. Originating from the ghrah, this ability allows the Mage to match their aetherial wavelength to that of another person, providing the same benefits as their hard-won combat training. Introduced in Heavensward during Patch 5. 15, Aetheric Mimicry costs 300 MP per use and can only target allies.

Depending on the target’s role (Tank, Healer, DPS), the Mage gains either Aetheric Mimicry: Tank, Aetheric Mimicry: Healer, or Aetheric Mimicry: DPS until the spell is cast again or the job is swapped out. Although the extra steps can be annoying, the spell provides some benefits to further flesh out the class.

Is Blue Mage still limited?

It should be noted that there are certain instances within the game, such as Duty Roulettes, Squadron Missions, Deep Dungeons, PvP (including duels), and Wolves’ Den, where it is not possible to change to a blue mage after entering. Nevertheless, blue mages are permitted to enter the Wolves’ Den.

How do you get Blue Mage abilities?

Blue mages learn new actions from enemies rather than increasing their level. To acquire an action, they must witness an enemy’s special attack in battle and defeat it. Job level doesn’t affect when an action can be learned. All learned spells are recorded in the Blue Magic Spellbook, which contains hints for acquiring other spells. Before setting spells to your hotbar, they must be selected as active actions, which can have up to 24 at a time.

Can I get Blue Mage spells unsynced?
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Can I get Blue Mage spells unsynced?

The text provides a comprehensive guide on how to learn spells in Blue Mage. It discusses various methods for learning spells, including soloing from open world mobs, level synced with a party, and using the Party Finder. It also mentions that not all Blue Mages in a synced group need to learn spells, as it can be easier to obtain them by taking in a friend on a real healer class or a real tank class.

The text also mentions the Basic Instinct spell, which allows players to do most of the instanced content needed for spells by themselves while synced. This powerful spell removes the damage reduction from Mighty Guard, increasing movement speed by 30, damage dealt by 100, and healing potency by 100. It can be used to solo all 4-man instanced content synced for spells and even some 8-man content if one is good.

The text also discusses learning spells while doing instanced content unsynced, using the “Unrestricted Party” option in the Duty Finder. While this method does not guarantee a 100% learn rate, it offers some advantages that outweigh the need for multiple tries to get a certain spell to drop.

The text also discusses learning spells during fights in the Masked Carnivale, although it may not be the most enjoyable method due to the lack of guaranteed drop rates. Some spells can only be learned via Totems, which players must earn by hitting certain Blue Mage milestones. There are eleven currently available spells: White Wind, Off-guard, Transfusion, Mighty Guard, Moon Flute, Doom, Revenge Blast, Angel Whisper, Angel’s Snack, Dragon Force, and Matra Magic.

The text also mentions shared spell cooldowns, which are shared with other spells but are not explicitly stated in the Blue spellbook. For example, Feather Rain shares with Eruption, Mountain Buster shares with Shock Strike, Glass dance shares with Veil of the Whorl, J-kick shares with Quasar, Both Ends shares with Nightbloom, Level 5 Death shares with Ultravibration, The Rose of Destruction shares with Chelonian Gate, Peculiar Light and Off-Guard, Angel’s Snack, Dragon Force, and Matra Magic all share a cooldown.

What is the spell 108 in Blue Mage?

Rehydration is a healing spell with a 4. 75s cast time, 2. 37s recast time, and 200 MP cost. It restores HP. In Final Fantasy XIV, blue mages have a unique job where they learn new spells by watching monsters use them, killing them, or collecting a certain number of blue mage spells. In patch 6. 45, 20 new blue mage spells were added. To access these spells, players can buy FF14 Gil for in-game needs. Before using these spells, players can upgrade their characters with FFXIV Gil.

Can you learn Blue Mage spells unsynced?
(Image Source: Pixabay.com)

Can you learn Blue Mage spells unsynced?

The text provides a comprehensive guide on how to learn spells in Blue Mage. It discusses various methods for learning spells, including soloing from open world mobs, level synced with a party, and using the Party Finder. It also mentions that not all Blue Mages in a synced group need to learn spells, as it can be easier to obtain them by taking in a friend on a real healer class or a real tank class.

The text also mentions the Basic Instinct spell, which allows players to do most of the instanced content needed for spells by themselves while synced. This powerful spell removes the damage reduction from Mighty Guard, increasing movement speed by 30, damage dealt by 100, and healing potency by 100. It can be used to solo all 4-man instanced content synced for spells and even some 8-man content if one is good.

The text also discusses learning spells while doing instanced content unsynced, using the “Unrestricted Party” option in the Duty Finder. While this method does not guarantee a 100% learn rate, it offers some advantages that outweigh the need for multiple tries to get a certain spell to drop.

The text also discusses learning spells during fights in the Masked Carnivale, although it may not be the most enjoyable method due to the lack of guaranteed drop rates. Some spells can only be learned via Totems, which players must earn by hitting certain Blue Mage milestones. There are eleven currently available spells: White Wind, Off-guard, Transfusion, Mighty Guard, Moon Flute, Doom, Revenge Blast, Angel Whisper, Angel’s Snack, Dragon Force, and Matra Magic.

The text also mentions shared spell cooldowns, which are shared with other spells but are not explicitly stated in the Blue spellbook. For example, Feather Rain shares with Eruption, Mountain Buster shares with Shock Strike, Glass dance shares with Veil of the Whorl, J-kick shares with Quasar, Both Ends shares with Nightbloom, Level 5 Death shares with Ultravibration, The Rose of Destruction shares with Chelonian Gate, Peculiar Light and Off-Guard, Angel’s Snack, Dragon Force, and Matra Magic all share a cooldown.

How do you get all the Blue Mage spells in Ffxiv?
(Image Source: Pixabay.com)

How do you get all the Blue Mage spells in Ffxiv?

The text provides a comprehensive guide on how to learn spells in Blue Mage. It discusses various methods for learning spells, including soloing from open world mobs, level synced with a party, and using the Party Finder. It also mentions that not all Blue Mages in a synced group need to learn spells, as it can be easier to obtain them by taking in a friend on a real healer class or a real tank class.

The text also mentions the Basic Instinct spell, which allows players to do most of the instanced content needed for spells by themselves while synced. This powerful spell removes the damage reduction from Mighty Guard, increasing movement speed by 30, damage dealt by 100, and healing potency by 100. It can be used to solo all 4-man instanced content synced for spells and even some 8-man content if one is good.

The text also discusses learning spells while doing instanced content unsynced, using the “Unrestricted Party” option in the Duty Finder. While this method does not guarantee a 100% learn rate, it offers some advantages that outweigh the need for multiple tries to get a certain spell to drop.

The text also discusses learning spells during fights in the Masked Carnivale, although it may not be the most enjoyable method due to the lack of guaranteed drop rates. Some spells can only be learned via Totems, which players must earn by hitting certain Blue Mage milestones. There are eleven currently available spells: White Wind, Off-guard, Transfusion, Mighty Guard, Moon Flute, Doom, Revenge Blast, Angel Whisper, Angel’s Snack, Dragon Force, and Matra Magic.

The text also mentions shared spell cooldowns, which are shared with other spells but are not explicitly stated in the Blue spellbook. For example, Feather Rain shares with Eruption, Mountain Buster shares with Shock Strike, Glass dance shares with Veil of the Whorl, J-kick shares with Quasar, Both Ends shares with Nightbloom, Level 5 Death shares with Ultravibration, The Rose of Destruction shares with Chelonian Gate, Peculiar Light and Off-Guard, Angel’s Snack, Dragon Force, and Matra Magic all share a cooldown.

Can I level Blue Mage solo?
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Can I level Blue Mage solo?

Blue Mage is a powerful strategy that can be used to level at any level by utilizing a unique interaction between two monsters, Deep-sea Leeches and Clionids, found in the level 80 zone, The Tempest. When a Leech and Clionid are brought together, the Clionid consumes the leech, killing it instantly and granting itself an Enlarge buff. This method allows players to quickly earn experience, further boosted by Blue Mages’ open-world experience bonus.

However, this strategy has some risks, especially for beginners. Players should be cautious as even a basic attack from either monster can result in instant defeat. The Sprint action can help keep players ahead of the leech and Clionid while attempting to consume them. As players level up, they should be cautious of the Clionid’s Enlarge buff, which can grant it access to the Buccal Clones ability, which instantly kills the Clionid’s target.

How many Blue Mage spells are in FFXIV?

Final Fantasy 14 introduced Blue Mage in patch 4. 5, offering 124 unique spells to learn and master. This limited job is not a regular DPS class but can be used in open world and instanced content when using a pre-made party. Despite its limitations, Blue Mage is a fun and useful job for collectors. It can be used during Itinerant Moogle sessions for blazing through content with specialized groups and load-outs. In Patch 6. 45, the level cap for Blue Mage increased to 80, and 20 new spells were added. This guide provides information on where to find each new spell.

What is the spell 44 for Blue Mages?
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What is the spell 44 for Blue Mages?

Feather Rain is a Primal Ability that serves as an oGCD nuke for Blue Mages. It is an AoE, wind-aspected attack that, for 300 MP, does 220 potency of damage to all enemies within its range. For every 300 MP, all enemies hit by the spell receive a Wind Burn debuff, inflicting 40 potency of damage over time over 6 seconds. This adds an additional 80 potency of damage, bringing the total potency up to around 300.

Feather Rain is off the Global Cooldown, meaning it can be used between regular casting in a practice known as “weaving”. Moon Flute openers enjoy the benefits of weaving multiple primal abilities together, as they can chain together a string of spells and primals to perform a massive burst of damage.

How do you farm Blue Mage spells?
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How do you farm Blue Mage spells?

To efficiently farm FATEs, Blue Mages must first obtain a few key spells. These spells can be learned by defeating an enemy as a Blue Mage after it has used the desired spell. The chance to obtain a spell can be increased to 100 if players are synced to the instance’s level. The required spells for farming FATEs include Ram’s Voice, Hydro Pull, Ultravibration, Choco Meteor, Breath of Magic, and Missile.

To farm FATEs involving multiple enemies, players should focus on gathering as many monsters into a single group using Hydro Pull. After bringing all targets together, using a combination of Ram’s Voice to freeze them and Ultravibration to instantly kill frozen enemies will allow players to progress FATE objectives even if they are alone. This allows them to progress FATE objectives quickly and effectively.


📹 7 Must have spells for blue mage And how to get em solo

Spells learned in video Song of torment Pharos sirius Supranakha ravana hardmode Whisle dahlmel mobs sea of clouds …


Ffxiv: How To Obtain Every Blue Mage Spell
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Pramod Shastri

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