How Are Spells Cast By Maguses Cast?

The Magus is a medium-armored hybrid martial caster, following the tradition established by DnD 3.5’s Duskblade. Their signature feature, Spellstrike, allows them to deliver spells at the end of a weapon, combining the damage of their weapon with the damage of a spell. A well-played Magus will cast a spell almost every turn and needs to prepare a varied selection for the day. They learn two spells for free each level, but as a prepared caster, they won’t have access to powerful magic.

A Magus can cast arcane spells using the Cast a Spell activity, and they can supply material, somatic, and verbal components when casting spells. As a Magus, they can draw replacement sigils with the tip. They can make all of their attacks with their melee weapon at a -2 penalty and can also cast any spell from the magus spell list with a casting time of 1.

The Magus is an arcane spellcaster, subject to a chance to have their spells fail when wearing armor. However, they can cast Magus spells while wearing medium armor without incurring the normal arcane spell failure chance. Magus can choose to cast the spell first or make the weapon attacks first, but if they have more than one attack, they cannot cast the spell.

Magus spellcasting is extremely unusual, as they must prepare spells from a spellbook just like a wizard, but they have at most 4 regular spells. They cast arcane spells drawn from the magus spell list and must choose and prepare their spells ahead of time. To learn, prepare, or cast a spell, the Magus must use the iconic gish ability of attacking with a weapon in one hand and casting a spell with the other.


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Can priests cast spells?

Priests have a limited spell selection based on their level and the different spheres of spells. Within the major spheres of their deity, a priest can use any spell of a given level when they can cast spells of that level. For spells belonging to the minor spheres, they can only cast spells up to the 3rd level. Priests must pray to obtain spells, as they are requesting their abilities from a greater power, such as their deity or an intermediary agent.

Priests who slip in their duties, harbor indiscreet thoughts, or neglect their beliefs can face immediate redress from their deity. If they fail in their duties, the deity can deny them spells as a clear message of dissatisfaction. For minor infractions, minor spells can be denied, while major failings result in the denial of major spells or all spells.

Your DM may also rule that not all deities are equal, so powers of demi-god status can only grant spells up to the 5th spell level. Lesser deities can grant 6th-level spells, while greater deities have all spell levels available to them.

To avoid unwelcome surprises later on, it is important to inquire about this rule when creating your character and decide which deity they worship.

Is Magus a human?

Janus, also designated as Magus, exhibits a cranial morphology characterized by rounded human ears and a bluish skin tone, which distinguishes him from Schala and Queen Zeal. Magus has the capacity for significant melee damage, utilizing a scythe as a weapon of choice. Additionally, he possesses a 10 base critical rate, which signifies that his physical capabilities are more formidable than those of the typical caster. Magus’s distinctive artwork and physical capabilities distinguish him as a singular character within the realm of Japanese role-playing games.

How does Magus learn spells?
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How does Magus learn spells?

A magus can learn spells from a wizard’s spellbook, as long as they are on the magus spell list. An alchemist can learn formulae from a magus’s spellbook if they are also on the alchemist spell list. A magus cannot learn spells from an alchemist. At 1st level, a magus gains a mystical arcane pool with points equal to 1/2 their magus level and their Intelligence modifier. The pool refreshes once daily when the magus prepares spells.

At 1st level, a magus can expend 1 point to grant a +1 enhancement bonus for a weapon. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, up to a maximum of +5. These bonuses can be added to the weapon, stacking with existing weapon enhancements.

Can monks have magic?

Buddhist monks are trained to avoid forming attachments and do not engage in the practice of magic or magick.

Is A Magus a mage?
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Is A Magus a mage?

Magicians, also known as archimages, mages, magus, spellcasters, enchanters, sorcerers, warlocks, witches, or wizards, are individuals who use or practice magic derived from supernatural, occult, or arcane sources. They have a rich history in mythology, legends, fiction, and folklore, and are common figures in fantasy works like literature and role-playing games.

In fantasy works, the terms magician, mage, magus, enchanter/enchantress, sorcerer/sorceress, warlock, witch, and wizard have different meanings depending on the context and the story. An archmage is used to indicate a powerful magician or a leader of magicians. Enchanters typically practice imbued magic that produces no permanent effects on objects or people and is temporary or of an indefinite duration.

Examples include enchanting a weapon or tool, transforming a person or object, creating illusions, compelling a person to perform an action they might not normally do, or attempting to charm or seduce someone.

For example, the Lady of the Green Kirtle in C. S. Lewis’s The Silver Chair can transform herself into a large green serpent and enchant Rilian, compelling him to forget his father and Narnia. When the enchantment is broken, she attempts further enchantments with smoke and a musical instrument to baffle him and his rescuers.

Can Magus cast spells?

A magus can perform Spell Combat with a full round action, making a full attack with their weapon and casting any magus spell. They can cast Shield, take a 5′ step, attack with their sword, or sword a person and cast Magic Missile defensively. The Spell Blending arcana adds it to the list of magus spells of its wizard spell level, making it count as a magus spell. Spellstrike only allows the touch with a weapon, causing weapon damage.

Can anyone cast ritual spells?
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Can anyone cast ritual spells?

Ritual casting is a method where spells are cast as rituals, increasing their casting time by 10 minutes without consuming a spell slot. This is a useful technique for wizards, bards, druids, clerics, and artificers, as it allows them to cast spells outside of combat. In D and D 5e, certain spells have a “ritual” tag, allowing players to cast them normally or as rituals. When cast as rituals, the casting time increases by 10 minutes and doesn’t consume any spell slots, making ritual spells useful for conserving a character’s spell slots.

For instance, casting Augury as a ritual takes 11 minutes, a minute longer than normal casting and 10 minutes for the ritual. Spell slots are a crucial mechanic in every 5e spellcasting class, as every spell casts expends a spell slot, limiting the number of spells a character can cast in a day.

How do monks cast spells?

Monks in Baldur’s Gate 3 are unarmed combatants who use Ki Points to cast spells. They can use Ki while silent due to their abilities not requiring verbal components. Their key abilities are Wisdom, Dexterity, and Constitution, with their core ability being Unarmed Strike. Some reach enlightenment through languid meditation, while others do so in battle. Monks manipulate Ki to empower their own strikes and debilitate their foes. The proficiency bonus is based on character level.

Are Magus prepared or spontaneous?

The Magus, Witch, and Wizard are prepared casters, with the Witch selecting from four Traditions, while the Magus and Wizard are arcane casters and the Bard casts occult spells spontaneously.

How do magus spell slots work?

As a magus, the number and level of available spell slots increase in accordance with the data presented in Table 2–2: Magus Spells per Day. As the character gains levels, the number of spell slots also increases.

How do clerics cast their spells?
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How do clerics cast their spells?

The Cleric table indicates the number of spell slots available for casting 1st-level and higher spells. To cast a spell, one must expend a slot of the spell’s level or higher. All expended spell slots are regained after a long rest. To prepare a list of cleric spells, choose a number equal to your Wisdom modifier and your cleric level, with a minimum of one spell. For example, a 3rd-level cleric with a Wisdom of 16 can have six spells of 1st or 2nd level in any combination. Casting a 1st-level spell, like Cure Wounds, doesn’t remove it from the list. To change the list, one must spend at least 1 minute in prayer and meditation per spell level for each spell on the list.


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How Are Spells Cast By Maguses Cast?
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7 comments

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  • I made some homebrew adjustments for a player at my table who wanted to play a Magus that really made a big difference: 1) Buffed arcane cascade with +1 damage and +1 to hit. Entering Arcane cascade recharges your spellstrike, but spellstriking ends your cascade in a big burst of magic (gives a more enjoyable gameplay loop and makes the turns you don’t spellstrike feel better) 2) If you miss your spellstrike your spell lingers in your weapon until the end of your next turn. If you hit with it the spellstrike activates normally. (this is HUGE! A miss still sucks as it “wastes” your turn but it’s far less punishing) Even with those changes he wasn’t overpowered, especially compared to the Giant barbarian, but he was a lot more effective and enjoyed the character a lot more.

  • It’s a really fun class and the best designed gish around. But. It is really action hungry and it makes it difficult to do anything else with your turn of you want to spellstrike every turn. perusal it in action, often times arcane cascade stance doesn’t get activated, moving around the battlefield is tough to manage. Best expectation is setting up spellstrike for every other round, and hope you don’t miss. With that said, it is still super fun and a big hit feels really good. Plus true strike is your friend.

  • Magus: a welcome addition to any adventurer group. I GM’d a party with a Fighter, a Wizard, War Priest and Magus. They struggle a bit as the group’s primary wizard, they struggle as the primary warrior but if those roles are covered and the magus is allowed to do what it does best, OMG can they inflict damage. I think the following multi-classes may work well when using the Free Archetype variant; Archery Ranger / Magus and the obvious Magus / Wizard. The later isn’t great but it does increase access to more lower level spells.

  • I’m still learning the game, so it is hard to separate my magus experience from my pf2 experience in general. To cast 1 spell and make 1 weapon attack still costs 3 actions, so spellstrike with a recharge feels like a sneaky way to avoid m.a.p. or move a aoe placement. Since spellstrike goes all-in on one attack, I wish there were easier ways to invest in the accuracy of an attack. I have some issues with level dc and the difficulty of succeeding some of the characters’ best skills.

  • Im playing the laughing shadow rn and having my conflux spell let me teleport and hit for 1 action and get my spellstrike back at the same time, are often the turns i get to drop into arcane cascade. The teleport is great for flanking in tight spaces as well. Almost always on my few spells its felt like any amount of cc is better than just shocking grasping somthing; but if i read the arcane cascade rules correctly, you can apply persistent damage using your arcane cascade after you cast something like grim tendrils to get bleed damage which is sweet with the extra arcane cascade damage the laughing shadow gets

  • I personally doesn’t like the magus. First: He’s a frontline glasscannon, who has no action for runnig away. And he’s one, constantly in danger of being hit AND disrupt by an Attack of Opportunity. Which stops the Spellstrike. And third: Most time while he definitly needs support to hit or survive, he’s the one who has no time to support other peoples attack. But to be fair, as long as he lives, his damage is good.

  • I played magus some, and I have to say it is also a surprisingly effective “tank”. Both Inexorable iron and Sparkling targe can be incredible frontliners, especially with an archetype thrown into the mix. Witch with life boost hex on an inexorable iron for constant regeneration or some additional shield feats for sparkling targe to shield block more and free your actions by raising your shield as a reaction, can give you impressive results

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