How Can A Blue Mage Obtain Dungeon Spells?

This guide focuses on clearing dungeons alone as a sole Blue Mage in Final Fantasy XIV, primarily to obtain associated skills. The guide covers the spells, abilities, and traits of a Blue Mage, including Basic Instinct and Ultravibration. To unlock Blue Mage spells, players must complete the ” Ultimate Weapon” step of the Main Story Quest at level 50 and witness a monster using a specific spell in combat before defeating it. Depending on the spell’s rank, players can save up to five stars.

Blue Mage is a limited job that falls under the caster DPS role. They have a unique design compared to other jobs in FFXIV, with level sync synchronizing their level and gear to the dungeon while allowing them to enter with fewer people. As a blue mage, players will automatically learn spells if they are synced, either with no options selected with a full party or with level sync selected.

Blue Mages can solo dungeons with new skills and try to learn spells, but if they go in with a full BLU party, they have a 100 learning rate for the spell. The guaranteed drop dungeon spells are Mind Blast, Glower, and Mind Blast. To acquire these spells, players must run content synced for a 100 learn rate, the monster needs to use the spell at least once, and be alive when the spell is used.

The Ram’s Voice is the first part of a fast clearing combo, and spells acquired by Whalaqee Totems can be bought in Ul’dah near the Blue Mage trainer. The minimum level for the spell can be set using the new BLU Spellbook UI. Instead of mainly earning experience through dungeons or roulettes, the Blue Mage gains a massive bonus to experience earned from defeating enemies.


📹 How To Solo Shadowbringer’s Dungeons | FFXIV Blue Mage Guide

If you want to get all the new spell you’ll have to start doing some dungeons, and if your like me you want to do so by yourself.


How does Blue Mage learn spells?

In contrast to the typical progression of a character in a role-playing game, blue mages in this particular game learn spells from enemies rather than leveling up. In order to gain this ability, it is necessary for the player to observe the enemy’s unique attack strategy during combat and subsequently vanquish it. Blue magic can be learned from a variety of enemies, thereby rendering them versatile in battle. In order to gain access to this restricted vocation, it is necessary to complete the quest entitled “The Ultimate Weapon” and obtain a Level 50 Discipline of War or Magic.

Can Blue Mage get EXP from Dungeons?

Blue Mage leveling methods are limited due to their limited job. Instead of dungeons or roulettes, they gain experience from defeating monsters in the open world. Learning new spells is also a significant part of leveling up. However, the experience may vary depending on the spells learned or the leveling location. Some good leveling spots for each leveling range are provided. It is essential to learn new spells as much as possible throughout the leveling process.

How to guarantee a Blue Mage spell?

Blue Mage learns spells by defeating enemies who use those spells. The process is not straightforward, as some details are not explained in-game. Some spells can be learned by satisfying certain conditions and using an atotem item. Totems can be acquired from Wayward Gaheel Ja in Ul’dah – Steps ofThal (x:13, y:13). These spells can only be learned from the totem, even if anenemy casts a spell with the same name (e. g., Enkidu and White Wind). The learn chance for a spell is generally lower for spells with higher star ratings.

Do you have to be alive to get Blue Mage spell?
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Do you have to be alive to get Blue Mage spell?

To learn a spell from a mob, you must have aggro on the mob and see the spell being cast to completion. Some spells do not have cast bars, but it is important to ensure that the spell is completed before killing the mob. If you are partying with other Blue Mages for spell learning, don’t end the fight dead.

In the open world, you won’t be able to learn any spells from a mob tagged by someone who isn’t in your party. You don’t need to get hit by the ability to learn the spell; you just need to see it cast. If you are partied with other Blues trying to learn spells, either all Blues get it or none do.

Some instanced fights have more than one spell you can learn, and it is possible to learn more than one spell during a single fight. To learn all 104 spells available at level 70 BLU, you will need to complete the main story through Stormblood, open up all three tiers of the Alexander raid series and the Omega raid series, and finish the Hildebrand side story line up to the Battle in the Big Keep.

Dungeon spells needed to complete the Blue Mage class quests are 100 drop even when unsynced. However, this is not true for class-quest spells learned in the open world. Mind Blast and Glower are guaranteed drop dungeon spells for level 20 and 40 Blue Mage class quests, respectively.

There is a rumor that having more Blue Mages in your unsync party improves the odds of getting rare spells to drop. However, it’s difficult to gather evidence for this theory. Another rumor is that doing an unsynced Primal trial at a higher difficulty level than required increases the drop rate of Primal spells.

In conclusion, learning Blue Mage spells requires patience, persistence, and understanding the mechanics of the game.

Blue Mage spells can be acquired through various methods, including learning from open world mobs, level synced with a party, and using the Party Finder. Open world mobs can be the easiest way to learn spells as they can be done solo without needing a partner or group. Some spells can be learned by taking battle leves that spawn mobs with the spell.

Instanced content can also be learned while level synced with a party, as it offers a 100 guaranteed learn rate. Dungeon running on Blue Mage can be fast and satisfying if a team of Blue Mages picks up key spells first. However, not all Blue Mages in a synced group are required to learn spells. For instance, in Trials, it is often easier to get spells if you take in a friend on a real healer class or on a real tank class to keep the boss under control.

Blue Mages must use the Party Finder to enter instanced content with a group, as the Duty Finder is not usable by this Limited Class. Once collecting decent spells from the open world, grabbing the spell Basic Instinct allows you to do most of the instanced content needed for spells by yourself while synced. This powerful spell removes the damage reduction from Mighty Guard, increasing movement speed, damage dealt, and healing potency.

Unrestricted party learning can be done using the “Unrestricted Party” option in the Duty Finder. While it does not have a 100% learn rate, some advantages outweigh the fact that multiple tries may be needed to get a certain spell to drop.

Masked Carnivale can be learned during fights, but it requires soloing and not guaranteeing a drop. Totems, which can only be learned via certain milestones, can be obtained by speaking to Wayward Gaheel Ja in Ul’dah at (12. 5, 13. 0) (the Milvaneth Sacrarium). Clicking on the totems in your inventory will allow you to learn the spells.

How do you get spells in Blue Mage dungeon?

Blue Mages, unlike other jobs, learn their spells from enemies by witnessing them use the spell and defeating them. For instance, to learn Ice Spikes, you must first have the enemy Trickster Imp cast the spell to completion. If you defeat the enemy before it casts the spell, you won’t have a chance to learn it. Joining a party with other Blue Mages increases the chance to learn a spell. In synced dungeons, you have a 100% chance to learn the spell as long as you still see the enemy use it. Running dungeons with a group of Blue Mages is a great way to fill out your Spell Book.

How do wizards get new spells in D&D?

Wizards can add two spells of their choice to their spellbook for free each time they gain a wizard level. These spells must be of a level for which they have spell slots. Additional spells may be found during adventures. The D and D 5E Free Basic Rules only cover a fraction of the content available on Roll20. Players can explore the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual for more options. As a wizard, they gain Hit Points, with 1d6 per wizard level and 6 + your Constitution modifier at the first level.

What is the spell 44 for Blue Mages?
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What is the spell 44 for Blue Mages?

Feather Rain is a Primal Ability that serves as an oGCD nuke for Blue Mages. It is an AoE, wind-aspected attack that, for 300 MP, does 220 potency of damage to all enemies within its range. For every 300 MP, all enemies hit by the spell receive a Wind Burn debuff, inflicting 40 potency of damage over time over 6 seconds. This adds an additional 80 potency of damage, bringing the total potency up to around 300.

Feather Rain is off the Global Cooldown, meaning it can be used between regular casting in a practice known as “weaving”. Moon Flute openers enjoy the benefits of weaving multiple primal abilities together, as they can chain together a string of spells and primals to perform a massive burst of damage.

How does wizard learn spells?

Wizards acquire new spells through a process of experimentation and growth, whereby they learn from other wizards, ancient texts, inscriptions, and ancient creatures such as the fey. Nevertheless, the JavaScript functionality is either disabled or obstructed by browser extensions, and the browser in question lacks the capacity to support cookies.

What is the spell 77 in Blue Mage?
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What is the spell 77 in Blue Mage?

The Blue Magic Curriculum discusses the spell 77, Aetheric Mimicry, which allows a Mage to siphon off the aether of their allies to shift their stats and certain spells. Originating from the ghrah, this ability allows the Mage to match their aetherial wavelength to that of another person, providing the same benefits as their hard-won combat training. Introduced in Heavensward during Patch 5. 15, Aetheric Mimicry costs 300 MP per use and can only target allies.

Depending on the target’s role (Tank, Healer, DPS), the Mage gains either Aetheric Mimicry: Tank, Aetheric Mimicry: Healer, or Aetheric Mimicry: DPS until the spell is cast again or the job is swapped out. Although the extra steps can be annoying, the spell provides some benefits to further flesh out the class.

How does a wizard get his powers?
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How does a wizard get his powers?

In the Harry Potter universe, magic is a supernatural force that overrides nature’s laws. Magical ability is usually inherited in humans, with most children of magical parents being magical themselves. Some children of non-magical parents also display magical abilities. Squibs are born to wizard parents but cannot perform magic. J. K. Rowling, the creator of Harry Potter, based many magical elements on real-world mythology and folklore, describing it as a way to give texture to the world.

The magic of Harry Potter was the subject of a 2017 British Library exhibition and documentary, Harry Potter: A History of Magic. Wizards must learn to control their magic, as magical effects can occur spontaneously during strong emotions. Young children, like Voldemort, can intentionally cause magical things, but most intentional magic is performed with a wand.

Can I level Blue Mage solo?
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Can I level Blue Mage solo?

Blue Mage is a powerful strategy that can be used to level at any level by utilizing a unique interaction between two monsters, Deep-sea Leeches and Clionids, found in the level 80 zone, The Tempest. When a Leech and Clionid are brought together, the Clionid consumes the leech, killing it instantly and granting itself an Enlarge buff. This method allows players to quickly earn experience, further boosted by Blue Mages’ open-world experience bonus.

However, this strategy has some risks, especially for beginners. Players should be cautious as even a basic attack from either monster can result in instant defeat. The Sprint action can help keep players ahead of the leech and Clionid while attempting to consume them. As players level up, they should be cautious of the Clionid’s Enlarge buff, which can grant it access to the Buccal Clones ability, which instantly kills the Clionid’s target.


📹 How To Get the Original 49 Spells | FFXIV Blue Mage Guide

The sheer amount of spell available to blue mage is rather ridiculous, and its only going to continue to increase. So if you want to …


How Can A Blue Mage Obtain Dungeon Spells?
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3 comments

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  • gobskin should certainly be mentioned here, as well as eating food for the extra hp and damage. gobskin under healer mimic and basic instinct is basically a 33% hp sheild, which is more than strong enough to stomache any shb spell dungeon boss attack on its own other than the hero gauntlet berserker party stack.

  • Others have mentioned it but gobskin really makes a lot of the busters easier to manage. Angel’s snack is also very useful because each tick is almost as powerful as a pom cure every 3 seconds for 15 seconds. It’s invaluable on fights where you have to take out adds in a limited time (like the cosmos second boss) and would otherwise be preoccupied with healing, and is almost mandatory for soloing treasure maps when they summon minions at 70% to not get overwhelmed. I’d also note that while you can eventually run out of platforms on Therion, the beam attack is actually survivable on a normal tank character and you can probably just diamond back through it if you need to.

  • worth mentioning, the FIRST dungeon you should do at 80 is the Grand Cosmos… get another DoT, that lasts the entire fight. Also, you can solo pretty much everything… not just 4-man stuff. Theres a few tricky fights to solo sync that require 50% echo farming… but I haven’t found a spell I can’t do solo

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