How Can I Configure Fire Emblem Echoes’ Default Spells?

In Fire Emblem Echoes, players can change spells for mages for counterattacks during the enemy phase. Characters default to Fire or swords when attacked, so players don’t have to worry about countering with high-cost spells. Magical accuracy doesn’t care about skill, and you’ll be at around 65 against bad enemies.

The game is divided into several sections, starting with Act 3. Class changing in Fire Emblem: Echoes – Shadows of Valencia requires visiting a Mila Idol once a character has been promoted. White magic spells cannot be used to damage enemies but are useful as support spells, typically used to heal or warp. They can only be changed by archers, and only archers can counter anything more than range 2.

Players can promote as early as possible and don’t make Kliff a mage. Magic spells have fixed hit rates, but they can be increased with supports. Players will get them a few levels after promoting, depending on how many levels they still had to go up before getting the spell in the base class.

Everybody has a default weapon, which can be a lance, sword, or other item. Use a weapon enough and unlock a special combat art for it. The default spells in Fire Emblem Echoes include Excalibur, Seraphim, and Sagittae, depending on the character.

In an attempt to keep the combat process streamlined, every unit has a default weapon that will never break. Players can use these tactics to gain an edge in battle and lead their team effectively.


📹 A Beginner’s Guide to Fire Emblem Echoes: Shadows of Valentia. (Promotion Guide and Other Tips)

Ghast here teaching you some vital tips to make your Fire Emblem Echoes: Shadows of Valentia experience the best it can be!


What class should I make faye?

As a Mage, Faye is the first unit to learn Seraphim and can learn Recover and Freeze once upgraded to the Priestess class. However, her spells are not particularly impressive, making her a better choice as a magical unit. Pegasus Knight is another viable option for her, as walls don’t exist for flying units. Faye is the only Pegasus Knight on Alm’s path, and Cavalier is her worst option due to her wingless horse, which makes her navigate through terrain bonuses but also less vulnerable to bows. The bonus damage bows do to Pegasus Knights in Fire Emblem games is significantly less than in most other games.

Is Marth a girl Fire Emblem?

The character of Marth, a male protagonist from previous installments of the Fire Emblem series and the Super Smash Bros. franchise, is voiced by Laura Bailey. However, the identity of the masked Marth, who plays a pivotal role in this narrative, will be revealed at a later point in the story.

What is the max level in Fire Emblem echoes?

The Fire Emblem series, with the exception of spin-offs such as Heroes or Warriors, maintains a consistent level cap of level 20 across all classes. This phenomenon is also observed in Echoes, where character promotions are typically initiated at level 20.

How long is Valentia?
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How long is Valentia?

Valentia Island, located off the Iveragh Peninsula in southwest County Kerry, is one of Ireland’s most westerly points. It is connected to the mainland by the Maurice O’Neill Memorial Bridge at Portmagee and is the fifth-biggest island off the Irish coast. The English name “Valentia” or “Valencia” Island comes from the Irish name of Valentia Harbour, cuan Bhéil Inse, meaning “harbour-mouth of the island”.

The island was historically anglicized as ‘Bealinche’ and ‘Ballentia’ before evolving into ‘Valentia’. The Irish name for the island is Dairbhre, meaning “oak isle” and was historically anglicized as ‘Dariry’. The permanent population of Valentia Island is 658 as of the 2022 CSO Census.

How do you get Deen in Fire Emblem Echoes?
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How do you get Deen in Fire Emblem Echoes?

Deen, a playable character in Fire Emblem Echoes: Shadows of Valentia, is a lieutenant of Grieth’s and can be recruited after his defeat. However, choosing him over Sonya results in a fifth Mercenary class, which may be unpopular. Deen joins at a high post-promotion level and has base stats comparable to Jesse and Kamui, but is faster. His growth rates are slightly above average, but Dean’s head start ensures he stays ahead.

Deen is likely the strongest of Celica’s many Mercenaries, but it doesn’t perform anything your other Mercenaries can do with extra grinding. Deen is a great choice for those who want an immediate great Mercenary, but may not perform anything your other Mercenaries can do with extra grinding.

Can you recruit Deen and Sonya?

In Fire Emblem Echoes, you must choose between recruiting Deen or Sonya in Act 3 of Shadows of Valentia. Choosing one will prevent you from recruiting the other until a new game is started. To recruit Deen or Sonya, take control of Celica and reach the Desert Stronghold map. Beat enemies outside the stronghold for a cutscene featuring Grieth, Sonya, and Deen. After leaving the stronghold, your objective is Greith’s Citadel. You can reach it through the Northern or Southern Desert, both guarded by an army led by either Deen or Sonya.

Does Fire Emblem Echoes have marriage?
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Does Fire Emblem Echoes have marriage?

Fire Emblem Echoes: Shadows of Valentia has removed popular features such as marriage and childbirth, which allowed players to direct their own romances and “breed” optimal soldiers by pairing specific units together. The game simplifies many systems expanded upon in earlier 3DS Fire Emblem games, such as the rock-paper-scissors weapon triangle, support system, and branching paths. Instead, a split narrative with the game’s two primary heroes walking different paths is introduced. There is also no “My Unit” in Fire Emblem Echoes.

Despite the changes, the game adds visual novel-style settlements and fully 3D, real-time dungeons, offering a more immersive way to experience the Fire Emblem universe. The game’s main changes are largely subtractions, but the addition of turn-based tactical battles and visual novel-style settlements adds a new dimension to the gameplay.

Should you wait to change classes in Fire Emblem Echoes?

To level up your characters, use orb fragments (DLC) when they level up. For Villagers, consider “infinite promotion” once or twice, promoting only at the minimum required for stats. Leave one other class as the final one. Non-mercenary characters don’t have infinite promotions, so ideally, promote at level 20. If you don’t reach the base of the new class, promote instantly. Most characters wait for level 15 or less to promote.

Why is it called Fire Emblem Echoes?
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Why is it called Fire Emblem Echoes?

Fire Emblem Echoes: Shadows of Valentia is a tactical role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 3DS in 2017. It is the fifteenth installment in the Fire Emblem series and a remake of the 1992 Famicom game Fire Emblem Gaiden. The game follows dual protagonists Alm and Celica as they attempt to bring an end to the war through opposite methods. Fire Emblem Echoes carries over the core gameplay mechanics of the Fire Emblem series while incorporating mechanics from Gaiden, like dungeon crawling.

Development began in 2015 after the completion of Fire Emblem Fates. The game carried over the unconventional mechanics of Gaiden while expanding and rebuilding the story and gameplay based on recent Fire Emblem games and the team’s wishes for added role-playing elements. While Gaiden remains exclusive to Japan, Fire Emblem Echoes was localized by 8-4. The game released to strong sales worldwide and received generally positive reviews from critics.

How many hours is Fire Emblem Echoes?

In the video game Fire Emblem Echoes, The estimated playing time for Shadows of Valentia is approximately 35 hours, with a completion time of 68½ hours for those who pursue a comprehensive exploration of the game’s elements, aiming to achieve a total of 100 objectives.

What is the longest Fire Emblem games?
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What is the longest Fire Emblem games?

The Fire Emblem series, spanning 17 games, is known for its great gameplay, challenging difficulty, and immersive geopolitical conflicts. With a total of 17 titles, including Fire Emblem Awakening, the franchise has been revitalized since its revitalization with the release of Fire Emblem Awakening. To complete the entire Fire Emblem franchise, including remakes and related games, it would take around 739. 5 hours of tactical intensity. Fire Emblem fans have been enjoying some of the best games in the series since the revitalization of the franchise with the release of Fire Emblem Awakening.


📹 All Max Stat Upon Level Up Quotes Fire Emblem Echoes Shadows Of Valentia

I got a handful of requests for this one. Before you ask, yes, I used that NTR code for all stats to go up upon level up, and used the …


How Can I Configure Fire Emblem Echoes' Default Spells?
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Pramod Shastri

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20 comments

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  • Nice article, I’m sure this will be helpful for those who haven’t played Gaiden. Gaiden is definitely different in a lot of ways than most Fire Emblems, it’s easy not pick up on or be confused by some of these differences. Promotions, shrines, magic, AI behaviour, items, dungeons, the list of things that work somewhat differently goes on and on. I tried to make a similar article a while back but for Gaiden, yours is much more succinct and to the point, so good job keep things brief and informative!

  • I’ve only played Three Houses, but I’ve always been interested in Shadows of Valentia! I picked it up yesterday, but as Three Houses improved on so many things, it was all quite a lot to take in. Having seen you promote Faye to Cleric and Kliff to Mercenary makes me worried for my Pegasus Knight Faye and Mage Kliff lmao I’m always excited to figure things out as I go, but I was very curious about when would be the best time to promote my units, as I thought maybe this game also included mastery skills.

  • It’s probably a late tip, but I find that once the enemies go to the fort, they usually stay there for about a turn or two before going back to attack you (I have never seen them actually wait to go get full health before returning to the battlefield, but then again, I’m on Normal/Casual ’cause I’m a filthy casual). So basically, even if the enemies make it to the fort, you can just wait it out until they feel ready to get back again and then that’s your 2nd chance to kill them (’cause by that time, you can get many of your units in position for the kill).

  • Figured that I’d mention something that I’ve noticed about Fatigue. While it does seem to be based on damage taken by a unit, it’s also based on the number of fights that unit has participated in during the current map. Eg. Tobin had barely taken any damage, but he was getting fatigued because he’d been in a lot of fights towards the end of the map.

  • In regards to promotion, if you’re the type that enjoys the grind and wants maxed out units for the lategame and the DLC, I’d suggest promoting all of the villagers when they reach level 10. I’m a bit iffy on the later classes but so far promoting at around level 10-15 seems to do just fine. While early promotes do patch up certain areas, the stats you’re getting out of it are the bare minimum for the class, so you might run into some trouble later on. Furthermore, grinding with the DLC Starshards is amazing for guaranteeing that your units get plenty of amazing level ups, so long as you read up on which Starshard adds a bonus to which stat’s growth rate.

  • Ok peeps. Here is the thing about the promotion tip ghast provided: it’s a double edged sword. I have put together a list of all the stats and averaged out rounding up level gains. Pegasus knight: 20hp/ 8Atk/ 4Skl/ 7Spd/ 6Lck/ 4Def/ 6Res Falcon Knight: 34Hp/ 10Atk/ 7Skl/ 12Spd/ 0Lck/ 10Def/ 12Res Faye: 19Hp/ 8Atk/ 1Skl/ 2Spd/ 6Lck/ 3Def/ 6 Res Growth: 40Hp/ 30Atk/ 30Skl/ 30Spd/ 30Lck/ 40Def/ 3Res Avg Lvl 3: 20Hp/ 9Atk/ 2Skl/ 3Spd/ 7Lck/ 4Def/ 3Res Insta-Promo: 20Hp/ 9Atk/ 4Skl/ 7Spd/ 7Lck/ 4Def/ 6 Res Net gain: +2Skl/ +4Spd/ +3Res Avg Lvl 10: 23Hp/ 11Atk/ 4Skl/ 5Spd/ 9Lck/ 8Def/ 3Res 10 Promo: 23Hp/ 11 Atk/ 4Skl/ 7Spd/ 9Lck/ 8Def/ 6Res Comparison: +6Hp/ +2Atk/ +2Lck/ +4Def Avg Lvl 20: 27Hp/ 14 Atk/ 7Skl/ 8Spd/ 12Lck/ 11Def/ 3Res 20 Promo: 27Hp/ 14Atk/ 7Skl/ 8Spd/ 12Lck/ 11Def/ 6Res Comparison: +7Hp/ 5Atk/ +3Skl/ +1Spd/ +5Lck/ +7Def So a Faye that made it to level 20 before promotion will be far superior to a Faye who promoted instantly. Now. There is a massive drawback to this: it takes an extremely long time to max level. That being said, the return on the investment will be an overall stronger unit than the one that was promoted at level 10 or as soon as promotion is available.

  • I may be a filthy casual that only plays awakening and fates because of the gameplay and mechanics (not so much the story) because I can’t get into the older games (even though I want too) so I’ve been hype for this game since it was announced since it’s an older game but updated so I can get into it easily. So far I haven’t slept much because the game is awesome and I’m loving it so far and I’m surprised that I managed to get all of the mechanics on my without any problems. Now I’m a little bit ahead I’m gonna continue to you and mangs play yours because I love you guys.

  • When it comes to promotion, you should NOT promote immediately when it comes to some classes if you’re trying to max out your character stats with the help of dlc. Some units gain little to no stat gains upon promotion, making you lose out on 10 or so levels worth of stat gains. The only time you should promote is if they gain enough or even more stats than you think they’d get if they reached lvl 20. Also, dread fighters can reclass into villagers at lvl 10, so you should never hesitate to promote those in the mercenary line. However, if you have no interest in having overpowered units, you should just promote immediately.

  • I still feel like Promoting at level 20 nets you more stat boosts in the long run, since promoting early means you miss out on AT LEAST 10 stat points, and maybe even over 20 points (depending on RNG, of course), allowing you to min/max or cap your units to get the most out of your classes and levels. Remember, promoting only gets your stats UP TO the class’s base stats in the long run, meaning if you’re above that, you don’t get diddly shit either way. So, might as well promote at Lv.20, right?!

  • Thankfully the Gaiden system carried over, so I can mostly apply what I learned from that run here. Though I do wish there was a way to access growth rates in game. I know I can just look it up online so it’s not really a hassle, but at the same time, it’d be nice to have it in one device rather than needing two, it becomes an unnecessary extra step that can have an impact if you decide to just play the game only.

  • I’m playing this game as blind as possible right now, so I haven’t looked up any growth rates or whatever. For my villager promotions, I literally picked what the game hints at if you examine objects in Ram village. Hints state that Kliff practiced Fire spells, Tobin practiced the Bow, and Gray had sword practice alongside Alm. So naturally I turned them into mage, archer and mercenary respectively. Only Faye doesn’t get a hint, so I just turned her into a class I had not represented yet, Cavalier. Dunno if that’s good or terrible, but I haven’t really been disappointed so far.

  • Slight correction to stuff said there just now: Mages (and Pegasus Knights, Clerics) only have 1 promotion, compared to how the others (Mercenary, Cavalier, Soldier, Archer) have two, and the former promote later than the latter (Mages/Pegasus Knights/Clerics at 12; the rest at 7, and then a second time at 10) to make up for it. And as something I don’t think was mentioned, mages also gain spells at various levels, and which are gained are unique depending on the mage. So Mage!Gray will learn a different list of spells at different points than Boey, and so on and so forth. Spell lists are also not always the same size, so you might see some mages with only 3-4 spells, while others can have 7+ spells. Finally, as something to help everyone know: items and weapons have no weapon rank associated with them, as Valentia doesn’t have weapon ranks. So as long as that class can wield that kind of weapon, it can be equipped to them. Hope these minor contributions help some!

  • I’m pretty sure that the way spell learning works after promoting magic users is that the game remembers how many levels they had left to go before promoting, making it basically… A spell available to the character in their base magic class learned after promoting is learned at (unpromoted learn level – level at time of promotion).

  • I honestly have to disagree with the prospect of promoting asap: specifically when it comes to Kliff. Given that Villagers can promote at level 3, and as you said, your EXP only starts to deteriorate later down the line, it doesn’t seem like a great idea, especially considering Kliff’s high Speed growth and still really good defence growth. The point is, with those extra levels, Kliff can potentially become an extremely fast and tanky mage since those stats are likely to go over the initial base due to the way promotion gains work. It also doesn’t help that mages only have two tiers rather than three, so getting as many potential levels as possible isn’t a bad idea at all if you’re running Mage Kliff. He can become incredibly tanky, and that’s without the leather shield. Promoting as soon as possible may be a good idea in a lot of cases, but I feel there are times where it’s better to wait it out.

  • My personal experience with this game, start pretty much easy all the way trought, reach the chapter where you have to fight a bunch of dragons? if i recall, realize that celica is overpowered(specially if you give her whatever the name of th eligthning sword you can find earlier) and the rest of your team pretty much useless as she is your only hope of defeating the dragons at all, stoped playing there got bored of it.

  • I’m trying to wrap my head around why people thinking you should promote early. Wouldn’t gaining more levels give you more chances to get more stats? I’m going to play the game with promoting everyone asap and my second game is going to wait until max level to promote to see if there is a huge difference.

  • Thanks for the promotion tip! I was worried that I promoted too early for a few units because they weren’t 20 yet. Do you know if the quotes that the characters say when they eat food matters or is just small bits of personality? Edit: Found the answer on Serenes. There is a taste preference that relates to fatigue recovery

  • I like this guide, but I think the “check their stats to find what’s best” thing is kinda unnecessary for Villagers. picking their class. Just going on preference/what your team needs seems better. And, generally, the lack of a strength/magic split and expected wonky Gaiden stats helps Villagers pick any class as well. Example: everyone seems to go for Cleric Faye, but I really wanted to make her a mage, and she’s working beautifully for me – she nearly trivialized the Leather Shield Merc for me. Basically – just use promotion gains to fuck over enemy types you really, really hate. The only exception to this rule is with Gray: Always make him a Mercenary. You’ll thank yourself as your erection hardens from how he carries the fuck outta your team with the Lightning Sword.

  • please ignore the promotion advice. leveling to base stats is not new in fire emblem. it only base states for 2 stats and since you will get those stats regardless all you are doing is missing the chance to level up other stats all the way to 20.please think about this and like this comment so that others know the truth.

  • I have to disagree with you on the “promote as early as possible” thing. Let’s say you have cliff, who has attack of 10 and defense of 10. Hypothetically, let’s say he was going to promote to a class with base 15 attack and defense. You could promote him immediately, to give him 15 attack and defense immediately, but if you were to wait and level him up more, he has the potential to have more than 15, so even though he won’t get any stat boosts from promoting, his stats would be higher than they would be if he did promote early.

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