Clairaudience/clairvoyance is a divination spell that creates an invisible magical sensor at a specific location, allowing you to hear or see your choice almost as if you were there. The locale must be known, either familiar or obvious, and the eye or ear must be within a 10 ft (3 m) radius in natural darkness. The spell requires a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing.
The casting time for Clairaudience/clairvoyance is 10 minutes, with a range of 1 mile and components such as V S M (Visual Sighting) and V S M (Vibrational Sighting). The sensor cannot move but can hear. It is a spell that targets a point in space and detects spells target areas. When casting the spell, you choose seeing or hearing, and you can use the chosen sense through the sensor as if you were in its space.
The spell’s level, components, range, duration, and limitations are all explained in the comments. The clairaudience spell states that the sensor created is invisible and similar to that created by a scrying spell. However, the caster cannot cast a spell using the LOS gained from the Clairvoyance spell.
In summary, Clairaudience/clairvoyance is a powerful divination spell that creates an invisible magical sensor at a specific location, allowing you to hear or see your choice almost as if you were there. It requires a familiar location and a focus worth at least 100 gp, and can be used to monitor military excesses in the Great Kingdom to the East.
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