How Many Aspects Of Magic Are There?

In Chinese philosophy, there are five elements: wood, fire, earth, metal, and water. In Taoism, the two “elements” are yin and yang. Elemental magic is a foundational practice within many spiritual and magical traditions, drawing on the energies of Air, Fire, Water, Earth, and Spirit. There are 16 schools of magic, but four of them are considered elemental, and they are the classic Earth, Water, Wind, and Fire.

The 13 Arcane Elements of Magic, or 13 Arcane Elements, are the building blocks of the Cosmos and are generally organized in 4 circles with 3 elements each. Every Magi is born with the ability to control one of the seven elements in the universe. The four “magical” elements are Air, Water, Fire, and Earth (soil).

Magic is the art of manipulating the elements, and all magic in the world uses the six primary elements: fire, water, earth, air, aether, and earth. Every Magi is born with the ability to control one of the seven elements in this universe. Users can utilize different elements as a form of magic, using different spells to formulate their elemental quantities and energies for many uses.

In the game “World of Magic”, there are 23 elements with different abilities and statistical advantages over one another. Each type of Elemental Magic has its own unique strengths and weaknesses, and Magi cannot become their element.


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What are the 12 elements of magic?

The author is working on an elemental magic system consisting of 12 elements: Fire, Light, Lightning, Wind, Sound, Water, Shadow, Wood, Earth, and Metal. They have only listed 10 elements and are struggling to find the remaining two. The system works with four main elements, each associated with a season: Water (Winter), Earth (Spring), Fire (Summer), and Wind (Autumn/Fall). Each element has two derivative elements that branch out from it. The elements they are trying to determine must be a Water derivative and either a Fire or Earth derivative. Feedback on the existing elements is welcome.

How many spiritual elements are there?
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How many spiritual elements are there?

The author connects with Earth-based spirituality, which includes grounding in and celebrating the moon and sun cycles. The 5 elements – Earth, Fire, Air, Water, and Spirit – are central to this spiritual experience. This year, the author moved from being a hill farmer and palliative care nurse in the Yorkshire Dales to living in Andalucía, Spain. They used the 5 Elements to explore how their knowledge and practice of permaculture can be transferred to their next life chapter design.

In the Dales, the author used permaculture tools to improve soil health on their farm. Carefully designed grazing systems with a diverse range of agricultural animals significantly improved biodiversity. Animal manure, raised beds, hot beds, polytunnels, and successional planting improved soil fertility and generated extra heat for growing a variety of species and plants.

In Andalucía, the soil is dry, rocky, dusty, and steep, and the author needs to design how to create and maintain the highest level of soil fertility. They are also learning about growing various perennial and annual plants in the area, which is a new learning experience for them.

What is the rarest elemental?
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What is the rarest elemental?

Astatine, a chemical element with symbol At and atomic number 85, is the rarest naturally occurring element in the Earth’s crust. It occurs only as the decay product of heavier elements and has short-lived isotopes, with the most stable being astatine-210. The bulk properties of astatine are not known with certainty, but it is estimated to be a heavier analog of fluorine, chlorine, bromine, and iodine. Astatine falls roughly along the dividing line between metals and nonmetals, and some metallic behavior has been observed and predicted.

It is likely to have a dark or lustrous appearance and may be a semiconductor or possibly a metal. The first synthesis of astatine was in 1940 by Dale R. Corson, Kenneth Ross MacKenzie, and Emilio G. Segrè at the University of California, Berkeley. Four isotopes of astatine were found to be naturally occurring, but less than one gram is present at any given time in the Earth’s crust. The most stable isotope, astatine-210, and the medically useful astatine-211 do not occur naturally, but are usually produced by bombarding bismuth-209 with alpha particles.

What are the 24 elements of nature?
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What are the 24 elements of nature?

The Supreme Personality of Godhead is the ultimate enjoyer and supreme controller, with no distinction between them. Ordinary knowledge is a quality of material nature, not of the soul proper. Material nature is designated according to its different phases: mode of goodness (knowledge), mode of passion (activity), and mode of darkness (ignorance). Time is another name for material propensity, and the twenty-five elements of nature include the Lord, nature, the mahat, false ego, ether, air, fire, water, earth, eyes, ears, nose, tongue, skin, speech, hands, feet, genitals, anus, mind, sound, touch, form, taste, and smell.

The unmanifest Supreme Personality glances at nature, while material nature, under the control of the Supreme Lord, assumes forms of causes and effects and carries out the creation, maintenance, and destruction of the material world. Material creation is produced from the modes of prakṛti, and its quality is transformation. Living entities who are inimical to the Supreme Personality of Godhead take on and give up various kinds of material bodies through their own material work.

The body undergoes nine stages of manifestation, which are brought about by association with the qualities of material nature. From the death of one’s father and the birth of one’s son, a person can easily comprehend the rise and fall of their own body. The soul, the perceiver, is different from this body. When there is no knowledge of the true facts, the living entity becomes confused by the objects of sense gratification and achieves their destinations within the cycle of material existence.

With the exception of peaceful personalities who have taken shelter of the lotus feet of the Supreme Personality of Godhead and are dedicated to His divine duty, everyone, including learned scholars, is inevitably overcome by the all-powerful material nature.

How many magical elements are there in the world?
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How many magical elements are there in the world?

The 13 Arcane Elements of Magic, also known as the 13 Arcane Elements, are the foundation of the Cosmos and are organized into four circles with three elements each. These elements govern spells, with some having a singular governing element, while others are governed by multiple elements, creating intricate spell effects. The Makkra, a form of scripture, contains symbols related to these Elements and forms the basis of all magical scripture, such as Spell Scrolls.

The purest form of Makkra is Rune Magic, which uses the Elements directly by channeling arcane energy through Makkra Runes, often engraved into stones or tattoos. The organization of elements into circles is based on a common factor of the three elements within them, with the circle of Nil containing only the singular Element, Nihil.

What are 118 elements?

The periodic table is a comprehensive chart that lists 118 elements, each with its unique symbol and atomic number. These elements are the building blocks of matter and are found in everything around us. The periodic table is organized into 118 elements, each with a unique symbol representing the element. The atomic number is the number of protons in the nucleus of an element, while the symbol represents the element in one or two-letter abbreviations. This article provides students with a comprehensive understanding of the elements and their symbols, as well as their applications in various fields.

How many types of magic are there?

The term “magic” is used to describe a diverse range of phenomena, including those pertaining to the elements, time, space, life and death, order and chaos, creation and destruction, warding, divination, prophecies, holiness, dreams, resurrection, summoning, banishing, the mind, barriers, and healing.

What are the 9 magical elements?

The Nine Elements of Magic encompass the following elements: fire, earth, air, water, blood, spirit, nature, and light. The essential elements of magic include fire, flames, heat, lava, earth, air, water, blood, spirit, nature, and light. These elements are fundamental to the creation of magical experiences.

What are the 12 natural elements?
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What are the 12 natural elements?

The twelve elements of nature are Earth, Water, Wind, Fire, Thunder, Ice, Force, Time, Flower, Shadow, Light, and Moon. These elements are simplified terms for higher and complex substances. Earth represents the soil and rocks we live on, Water represents the seas and oceans, Wind represents the air we breathe and the sky, and Fire represents heat and flames. Thunder represents electricity, Ice represents snow and cold, Force represents combat and spirit, Time represents our past, present, and future, Flower represents plants, Shadow represents darkness and negativity, Light represents divinity and purity, and Moon represents space and the paranormal.

These twelve elements are essential for life’s sustainability. More elements can be added in the future, but Earth, Fire, Air, and Water represent the basic elements. Ether, representing void, is also added as a classical element. Modern science does not agree with these elements as the material basis of the physical world, but the common states of matter, solid, liquid, gas, and plasma resemble these elements.

What are the 10 elements of the universe?

The ten most abundant elements in the universe, in descending order of abundance, are hydrogen, helium, oxygen, carbon, nitrogen, magnesium, and silicon.

What are the 12 elemental powers?
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What are the 12 elemental powers?

The 12 Chi elements, including fire, thunder, ice, water, earth, wind, force, and flower, are prevalent in the world of Ninmenjushin. Fire symbolizes fiery courage and wit, while thunder is the element of electricity. Ice represents snow and cold, while water represents water and the ocean. Earth is the element of soil and rocks, while wind is the element of air and the sky. Force is the element of combat and spirit, and flower represents the world of Ninmenjushin. Fire magic can weaken foes, and patches of fire are left on the ground. The Rooster is the zodiac for fire.


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How Many Aspects Of Magic Are There?
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  • I,m aerth that axacly me my heart is calm and ful of peace i,m looking for stability and emotional security in relationships😊 and half water i love eva she ma bbbbbbbbbdddddddddvvvvvvvvffffffffff 😊 i love her she loves me not in a romentic way because i,m not lesbian and shes also not lesbian and i,m 10 shes 11

  • I’ve been planning out a story were the power system where people are born with metals in their blood which then have different elemental abilities depending in the metal. They then implant souls into their bodies which are used to control the metal. Typically these are made into weapons which would consequently have elemental abilities.

  • Oh wow, I feel very strange now .. I thought I saw the thumbnail of this article but then I started perusal another Hello Future Me explaining Power Escalation in Magic Systems and I thought I read the thumbnail wrong.. and now it turned out I read the thumbnail right but confused it for the other article and started perusal that one XD

  • Im working on a system tying the elemental magic system to the enneagram personalities in a sci fi setting. So like type one is fueled by anger and controls fire as they try to right injustices with their righteous fury. A type 7 has frenetic energy and can learn to control lightning, or rather website it.

  • I am working on an elemental magic system where the elements are more like umbrellas, for example Xehr is the element of death, time and soul, and its symbol is the Old spire. The way the elements in this world work are they are drawn form the outlands (a place with the highest mountains, deepest seas and oldest ruins ect) which surround the lands of Cyamoor and are too dangerous to go to because of the great monsters that live there, there used to be a great civilisation but they fell. Each symbol of the elements is a place in the outlands, the brother mountians for Behr (Earth, sand and metal), the Waters edge for Avoh (water, ice and mist), the Old spire for Xehr… annd so on, beyond the outlands is this big stormy place, like an amalgam of all the elements (think of limbo from DnD), where the element of storm and lightning draws its power from- the element of chaos.

  • This really reminds me of a world building project I did where the setting was a glacial Island like Iceland and their deities were nature gods based on the island they lived and their perception of the world around them. Despite ice and cold generally being associated with death, God of life was the glacier spirit since the life-giving waters that allowed their Island to flourish flowed out from the glacier. There god of death was the ocean spirit since they were on an isolated island so going out to sea meant never returning, and storms that blew in from the sea were catastrophic. Their god of love and of healing was the volcano or fire spirit, since the geothermic energy under their Island fed the hot springs that were vital to their comfort and well-being during cold times, and because somewhere stereotypical associations between heat and passion. And finally the spirit of the island itself, their Earth god, was a god of dreams, since the ground itself is the only thing that never moves or changes, they imagine the island as being asleep and as a results being associated with sleep and dreaming. It’s not exactly an elemental magic system, but the principles of finding a unique way to incorporate a common trope of stories that make sense within the universe of the story still stand. I think a helpful way of getting a perspective on why something would be a certain way within the world of your universe is to picture it from the perspective of someone who lives there.

  • I think what can be interesting is not having a strict element system but having those strange associations anyway. Like, the magic system I have for my setting is basically midichlorians, and one of the easiest things one can do with their magic is make gusts of wind, so you get connotations of a novice or amateur from that. Or the fact that there’s been a centuries-long academic arms race to make the most efficient fireball spell connects fire to knowledge and ingenuity. Or the fact that electricity is more often than not an extension of one’s own bioelectricity, which means electricity is seen less as a force of nature and more a bodily expression and maybe even a sign of the soul depending on who you ask.

  • My magic system is based is very simple. It falls between three realms, Celestial (Light/Order), Sylvan (Nature/Cycles), and Infernal (Dark/Chaos). I base my concepts of Order vs Chaos less than the normal good vs evil scenario that we see and receive from traditional monotheistic religions, and more on a more complicated focus. Instead, I define Chaos as the underlining and primordial force of both destruction and creation, and Order as the powers that organize creation into an established status quo. So, essentially, the fight between order vs chaos is more about change vs preservation. However, it also involves themes of security vs freedom, individualism vs collectivism, tradition vs deviation, and conflict vs peace. Either side can be used to do good or to do evil, from an individual perspective. Essentially, Celestial magic draws upon the divine powers that rule, and uses these powers to (not necessarily do good) but use or enforce divine will, or that which is perceived as such. Current forms of Celestial magic take forms themed off of astrological forces to represent divine domains. Such as Sun for powers of healing and light, Mars for fire and combative strength, Venus for beauty and inspiring compassion, and Saturn for binding. So, Celestial mages essentially serve, whether it be a god or divine order, community or governing body, or simply their own personal ideals and principles. While the stereotypical hero may feel most comfortable with this realm, it can just as easily be used for evil as it is not uncommon for people to use beliefs, ideologies, and the greater good to justify evil acts.

  • Interesting, I went in a different direction as well. In my world there are 7 paths relating to how the world works and how you can alter it for your own uses to an extent. The elemental portion I call matter which consists of energy and the 4 states of existence solid, liquid, gas, and plasma. That way theoretically there is potentially an infinite amount of combinations one can use this for from building houses to leveling a continent if enough time is spent preparing and enough energy is gathered for the task at hand.

  • Building a gaming system, not novel, but I came up with 4 elements thanks to this article: Mechanical: intellectual, calculating, desire for perfection Nuclear: volatile, creative, destructive Weather: passive, flexible, shielding Emotion: empathetic, manipulative, desire for peace In the system, magic is either given through a “God” from one of these elemental realms, or taken from the non-sentient creatures from those realms.

  • currently im imagining up a magic system with kinds tiers to it that is tied to gods. Theres one highest god(Domain: Kosm), three lower gods(SpaceTime, Equality, Sky) and five low gods(Suffering, Death, War, Sun, Night). They kinda branch out with the Sky god containing Air, Fire, Earth, Water and Sun and Night below them having two of these, like Night has Water and Earth. Equality has all equalizing things below it, and they also have power over the opposite of their power, like The God of Suffering being able to cause Happiness, Death giving life and War being able to bring peace. The god of Space time doesn’t have anything below it. Also Kosm combines all mentioned things, making it the most powerful of all. To balance that theses a higher cost to use each tier of magic, and they are accessed through praying, making magic users likely to become a fanatic if not careful with their magic use. The use of Kosm causes Insanity quickly, Equality makes one lose all that makes you slowly lose all your personality, Sky causing the loss of all senses and Space Time making you fade for the ones around you, except for those who also fell to Space time. The lowest tier of magic is the easiest to use and the most popular ones are Night and Sun. The manifestation of Sun and Night are somewhat avatar like, but less spiritual. The spiritual part goes to Suffering, which can manipulate ones mind to cause or dismiss pain and Trauma, Death which can heal one, and War which can create objects.

  • I like being dark when I follow forest paths.death is part of life. I also like the idea of mixing the elements. Air and fire make.lighting in equal parts for example. I mean you can really make 16 paths from the base 4 elements. If you ass light and dark as elements you can expand. Dark lighting, or a light, fire, water based, destruction. Only if a character if is skilled enough in each skills, and able to bind opposite forces together

  • Trying to do something new can be really challenging. (If you don’t like reading anecdotes skip to the last paragraph for my argument.) I wrote a magic system (for a novel AND pen and paper roleplay) where 6 magical disciplines are associated with gods and in turn also with 6 elements (ice and metal). Everything comes down to the gods role in the pantheon. Asscociated personality and strionger magic (everyone can still do all magic). When it came to playtesting the system it was impossible to steer the players away from thinking of themself as eg an ice mage. Thing is, the “ice mage” may have one or two spells about ice, but actually they are mind mages. The serve a seasonal godess, who is supposedly very shy, but yet really disciplined and manipulative. They are regarded as the very best mage to have on your side at court. They are feared by people who know what they can actually do. They are the single kind of mage, who tries to hide their physical mage features. And there my players are: I am an ICE mage. My spells are mind reading, make an impression and fear. (No ice anywhere, because the whole system doesn’t even have very classical elemental magic like fireballs and ice storms.) But my players read the mage class as: – Blessed(name for mages as they are also priests) by Nix. – Magical domain: mind – Associated element: Ice And ice was the easiest thing to grab on to as it fits their learned structure of magical systems they new prior to mine. From then it took actual work to make them think of themselves not as a generic elemental mage, but as an actual priest with mind control powers that literally come from (a) god.

  • Hey Tom so I forgot the name of the series but there was a book series where their magic system was based mostly on limitations the fire user lowered their body temperature each time they used their fire magic the kinetic magic user lost equilibrium proportionally for the “amount” of magic used the memory user lost memories each time she used spell the illusion mage eyesight worsened with each spell

  • I feel like something should be distinguished between the sets of “Magic Systems” we see in stories. Some are only to serve as metaphors and symbolisms for the themes and characters stories and the other is a truly complex system that’s trying to Immerse you inside another dimension where “Magic is real” and not just metaphors for the writer to use. For example Gandalfs Magic in Lord of the Rings is very simple at the surface level but holds a lot of hidden depth about how they are actually manipulating the laws of reality itself. So when he shouted “You shall not pass!” That was the Magic. He decreed within this reality he shall never pass. Nothing will ever change that fact for it is now forever destined in the fabric of their existence as law he shall not pass. The spell is so grand Gandalf knew he didn’t understand the full consequences of what he did because of how unimaginably powerful such a spell will become. Which is why Gandalf was still able to fall off the bridge but the Balrog never passed. Elements in themselves are the fabric of what makes reality which is why they’re so powerful every time you see them. In Avatar: Last Airbender you can see how Earth is Body, Fire is Emotion, Water is Blood, and Air is Spirit. The foundations of why all things live which is why it’s such a well written show with Tophs Blindness, Zukus Emotional Issues, Kataras prejudices for being born a woman, and Aang being the last living embodiment of his culture. Powerful and deep themes can be explored when used exactly as they’re intended.

  • There’s a Japanese LN, Mushoku Tensei. It sort of pushed a lot of authors to write Isekai stories and has an anime adaptation. It’s not for everyone since the main character is a truly despicable human being but the story follows his through the 70 years and in that time he grows and develop but for hia first decade and a half he is a pretty hard person to root for. Anyways! While it has a very straightforward elemental magic system it has an interesting ranking of what is possible with each element, it also has 3 new elements; healing magic, purification magic (for poisons and the like) and barriers. But the really cool thing is the Sword Styles. In Mushoku Tensei’s world most top tier warrior can enhance their bodies but only those following one of the three sword schools can be called swordsmen all other arw just warriors. There’s the God Swors Style, the oldest that is focused on hitting fast and strong, the idea is that you only need to attack one time. The top practicioner of the style is named the God of the Sword. The Water God Style, created by a hero that slayed an ocean dragon and married a princess it focus on counter attacks and feints and is assumed to be a counter to the God Sword Style but there has never been a Water God (the highest practicioner) that has defeted a God od the Sword. Then there is the North God Style, created most recently by a hero of a war between various races and married a general of the enemy’s forces. It focuses on techniques and triquery since it’a founder was a weak man fighting a war where people with titles of God were relatively common.

  • For me, I draw a lot from my experience as a meteorologist. In one my stories each element has sub elements. For example, in nature, air flow is correlated to differential heating. So, in story, Air magic is a subset of Fire. Also in nature, lightning is actually a result of friction between ice crystals within thunderstorms, therefore, in story, lightning is a subset of water. Earth’s sub element hasn’t yet been revealed in the main story, so i wont spoil it here for anyone who might be interested in reading it. Just let me know. So far, I’ve yet to see a system that uses this way to connect the elements, but it honestly feels like a more natural way to do it.

  • I have a world that I am working on building and want to set a book series in one day that has an elemental magic system with 9 elements. and while the normal four of fire, water, air, and earth are present, they’re not the main focused and I don’t really have plans to explore them much. The main elements that are going to be explored are lightning and light, though primarily focused on the lightning. Each element has a race that can use it and only that race can do that sort of elemental magic, sort of like the Dragon Prince, and some stick to stereotypes. The race can do fire magic is very aggressive and short-tempered, the life elementals are peaceful, and the ground elementals are dwarves. But some of them are different than some of the normal portrayals. The water elementals are secretive and distrustful and the air elementals are arrogant. It still has kinks I need to work out as more elements means a more complicated magic system and I’ve added other things to make it even more tricky to pin down exactly, but I’m hoping I’ll be able to turn this idea into an immersive world people can enjoy.

  • In the story I’m writing there’s an elemental magic/power system called Chroma. Chroma from greek for color. Each color is related to a specific tribe or group of people who only can use their specific type of energy. You can’t just learn how to manage other types of Chroma and you need to have a specific genes to do it to begin with.

  • I’m trying to use the elements aspect a bit loosely by having fire represent two elements in my world. There are two words that mean fire, one translated literally means “forest eater” and can be interpreted as a wildfire. It represents the god of the sun, drought and gluttony. It’s a more typical view of fire, one of rage and wrath, as the sun god is angered by humans stealing his power. Those who harness wildfire magic focus on the stomach as the “devouring flame”, extending their hunger into the world around them as a source of destruction. It leads to inredibly powerful magic, though it has strong negative side effects as the fire doesn’t discriminate in what, or who it consumes, and many succomb to their own flames. Because of this it requires incredible discipline and self control. The users must understand that fire is dangerous, that rage is a threat, but by learning to focus it it can be an incredible asset. The most skilled can even make their bite venomous by injecting their flame into someone else, consuming them from the inside. The other word for fire can be translated to something like campfire, and it represents the communal aspect of fire, kind of like Hestia. It represents warmth, family and community, as the campfire is the place for people to come together, to sing and dance, mimicking the god of music who gave them fire in the first place. The users of this kind focus instead on the life giving aspects of fire, how it purifies food, it gives heat and light.

  • In my novel, the MC has the ability to bend fire, but after killing her entire family on accident, she swears off using in any capacity besides lighting a camp fire. I thought of how destructive fire is but at the same time how ‘suffocating’ the consequences are since fire also needs air to grow. In this thought process I figured that my character is ‘suffocating’ from trauma, therefore her inner fire shrinks.

  • This also reminds me of the faeries Fast flying is Wind but Music/Singing and Story talents could be put under that category as well. Light faeries with the right practice could use it to create illusions. Garden and Animal talents are variants of the earth element. Cooking and talents might be subs of the fire talent Etcetera.

  • For my system, basise on the Daoist 5 Transformations, well, it’s based around transforming each element into another according to various cycles. So a Water user will have to learn how to use water as if it were metal, and then eventually as if it were both water, metal, wood, fire, and earth simultaneously. And they will have to learn these lessons multiple times, according to the principles of Yin, Yang, and Yo in turn, and both internally and externally. Everyone ends up in essentially the same state of enlightenment at the end (if they make it to the end), but there are hundreds of paths to it, hundreds of paths to learning the same couple dozen core principles. Really, it’s more about the mechanics of learning to apply things in different ways, especially in terms of civilization-building, because that’s what interests me about the system… but if the character beats should happen to line up thematically with where they are on their path of cultivation, it makes for a nice bonus, and occasionally gives inspiration for getting past writer’s block if one has a rough formula to consult.

  • I got an idea while showering It’s a medieval kinda theme and we’re given a dragon and we can fuse with him (I won’t add the details of why we get a dragon and how we fuse with it) So my dragon has the power to absorb things and gets the physics of what he absorbed So if he absorb metal he can have an armor, u understand

  • the first thought that went through my mind with kinetic, shadow, sound, and light was waves. Bear with me light and sound are waves, being electromagnetic waves and acoustic waves, shadow is the inherent lack of waves and kinetic would be the transfer of momentum (mass x velocity) which in quantum mechanics is tied to wavelength, see the ted-ed article about the heisenberg uncertainty principle. so im gonna take this totally random idea and build on it. The world is built on the idea of oscillations. everything goes back and forth in otherwise perfect cycles, say one year there is an abundance of life then the next year an equal but opposite effect can be seen. the people in the world somehow, lets say the gods were drunk or something, gave people the ability to “see” the oscillations and manipulate them but because everything is handled in waves and effect the magic will have will also have an inverted effect, say a magician make it so there is abundance of life for 2 years in a row then the subsequent 2 years after that will see a wide-reaching plague. interference will also play a role, as in canceling out an enemy magic or amplifying an ally one. Here comes the elements: the “elements” will consist of Radar, Sonar, and Momentum. Radar deal with electromagnetic waves, Sonar deals with physical vibrations like sound and heat, Momentum deals with basically every other oscillations including mass and even distance, direction, and time thanks to velocity. However this whole thing is a zero sum system (newton’s third law, and laws of thermo dynamics).

  • I’d like to add a sixth point to your article. Have your elements be included in the philosophical understanding of your world. The four elements we know are derived from the greeks’ philosophical attempt to determine what the world is made up from. This lead to many theories and even had a link with humorism and even came up with an association of qualities (warm, cold, dry and moist) wich were applied to many things including food. If the doctor thought you might have a slight imbalance in one of the qualities, he would recommand you to eat food that is associated with, for example, warm and moist. This could lead to the practice of blood-letting. So if you have an elemental system in your magic system, think about how this influences the way people, including non users of magic, see the way their world is built and how this influences their “science” and the different practices that are linked to it like medecine.

  • When he said “Just enough energy” because Plot Iremembered Sasuke’s beating Madara’s ultimate bomb by summoning a freaking humongous snake, when moments earlier he was exahusted for the lack of chakra, like he was reaaaaaaaaaally low on chakra but suddenly pull off one of the most costly jutsu’s in the series

  • Okay so in story i am working one (it’s a mess) i use elemetal magic as supplement and witch element charater uses is tied to their personal view of them, ergo chill bit care free guy who dosen’t like responsiblity have wind because for him wind is element of freedom. So after listening to this i think i am going in the right direction.

  • When perusal Korra the ‘added depth’ felt very cheap and undermining of the pre-established power norms and solution space that we were taught, most of it felt very deus-ex-machina. Flight, astral projection, and (non-avatar) lava bending come to mind. It seems a solo lava bender was able to melt an entire air temple within a short period of time.

  • How about states of matter magic? Liquid magic user mostly use water, but they can use any liquid like mercury, and because water can be frozen and evaporated, they can also use Solid and Gas magic but not to the extent a Solid magic user or a Gas magic user uses it. Solid magic user mostly use earth, but they can use any solid like blocks of ice, and because they mostly use earth, they can also Liquid magic because of mercury and lava but not to the extent a Liquid magic user uses it. Gas magic user mostly use the air around them. Plasma magic user mostly use fire.

  • Fire is the element of passion Welp, I’m off to design a fire mage who’s just the biggest party guy. Edit: Working on a pantheon of gods for a d&d campaign, and four of those are partially elemental gods. And then I put a twist on them. The goddess of air is a chaotic thunder deity who also happens to be the goddess of war, passion and rebellion The god of earth is her opposite, being a tyrannical conqueror and being all about discipline and ruling with an iron fist. The god of water is also the god of night, the moon, and illusions. And then the god of fire was originally a mortal who stole a giant god’s fire and became the capricious god of wanderers and tricksters. Rather than the conventional, I based their elemental motif on an aspect of their element. Violent thunderstorms, unmovable mountains, deep and dark oceans, and the duplicitous and chaotic nature of fire. And I also kept up my promise, because the fire god is always DTP.

  • I mean most cultural associations are not that cultural, fire is anger because our temperature does rise all over when we are angry or a big fire looks aggressive because it does cause damage, water is life because washing wounds is important in healing them properly and it is also fundamental for life in general, nature is associated with energy because it provides said life in a more general way and it is connected. They are social construct, but those social constructs are made around associations it is easy to make, so it is habitual for these constructs to be similar in a lot of cultures too

  • Or you can just try your hand at a different magic system altogether. Pretty nice essay I must say. I have thought about this subject a lot, though I never thought about actually creating a world which elemental magic is what is used primarily by characters; Because personally I see the elemental magic as a part of nature, as part of the world, not the part of the human or whatever race is inhabiting the world itself. You may website it as a magical being, but you are not made out of it. It may be why I particularly enjoy the magic of Harry Potter universe much more than the elemental magic systems we see all around the fantasy writings. In HP world, the grasp, focus, intent and finality of effect is much more important during spellcasting than the generic associations of elements we have been presented over and over again. In that universe elements are elements; No one is particularly better at performing better at elemental magic (unless they have the 4 prerequisites I listed behind it) and some may struggle for majority of their life/story without being able to achieve some magical results in some aspects. (e.g. Hermione doesn’t even consider using the immensely dangerous Fire curse to deal with horcruxes, simply because she can’t even dare to summon something as destructive, they rely on a already existing weapon) They succeed or fail based on their own merit, not because of an innate advantage or a disadvantage certain element bestows upon them, which I see as very limiting in writings as well as being, as well as distancing the reader from the characters.

  • well in my universe of my future novel, two kinds of magic which is closest to elementary magic, that of val-hir-ia (the land of the dragon riders, it is also an abbreviation and not the full name ) and that of the hypogrif, griffon and manticore (despite their biological and cultural difference, they have a common ancestors), but their magic is completely different, the magic of val-hir-ia is linked to their deities while the hypogrif, griffin and manticore have this magic in them if you have some questions, i would be hapy to answer you

  • The idea that elements represent character traits is not for me: it has been done too many times. I prefer elements to be a tool and craft personalities and dynamics myself. In the system I’m currently building I’ve accidentally mocked this trope, actually, by making people believe a false religion with some of the tropes of elemental magic. To the protagonists, who know about creation and the nature of the cosmos, this is complete nonsense. Also: Golden Sun. Please, Nintendo.

  • Tim: it is 2021 welcome to the website a place of refuge and certainty in these hard times. Because unlike other places in the world here on hello future me we have a stable political system not prone to coups. Me perusal this 1 day after the fall of Afghanistan: you have no idea how relevant this has become.

  • My idea for a show is about earth getting a overdose of magic on a hot summer day and the magic evolves its surroundings meaning the Earth gets really hot on certain days but because it evolves everything nature plants and animals grew to grow back at tremendous speed in the main character is a houseplant that grew inside of a dead body because of this mushrooms and plants grow on him and he has plant magic Any questions

  • something that could be cool is using an elemental system like batteries. for example: water. humans are around 70% water, but you can sacrifice some of that to say… put out a fire or something. then later you pass by a river and you drink / absorb the water. or “life”. your friend is wounded in a field. you take “life” from plants and heal your friend.

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