Magic: The Gathering (MTG) has a vast number of unique cards, with approximately 22,500 to 25,000 in existence. These cards are sold in various languages and products, including booster packs and preconstructed sets. As of January 2024, there are currently more than 27,000 unique Magic cards, with hundreds added each year. The total number of MTG cards depends on the card count you want to use, with around 27,000 unique cards being the most common.
There are nearly 23,000 uniquely-named MTG cards out there, each with their own rule text and in-game effect. A common complaint among MTG players the past few years is product fatigue. As of the 2022 fiscal year, there were approximately 429 million individual cards printed. Over 25,000 unique cards in the game of Magic: The Gathering have found a home in people’s decks, with most aggro decks having 18–23 cards, control decks having 25-30 cards, and sealed/draft decks having 16-18 cards.
Over twenty billion Magic cards were produced between 2008 and 2016, during which time it grew in popularity. As of the 2022 fiscal year, there were approximately 429 million individual cards printed. The vast majority of these cards have found a home in people’s decks, with most aggro decks having 18–23 cards, control decks having 25-30 cards, and sealed/draft decks having 16-18 cards. Online platforms have revolutionized the MTG trading, making it easier for players to find the right cards for their decks.
📹 How many NM vintage cards still exist? Not many
I’m Mike, the Alpha Hoarder, and I’m sharing/documenting my wild collection here on YT. Join me while I ramble about old cards …
How many Magic cards are in standard?
Standard games are one-on-one with a 60 card minimum for the main deck and can have up to 15 cards on the sideboard. The winner is determined by the best of one or three games and should last about 20 minutes on average. Set rotation works by adding new Magic sets each year, with the four oldest sets rotating out once per year after the fall set Prerelease. Examples of these sets include Duskmourn, Bloomburrow, Outlaws of Thunder Junction, Murders at Karlov Manor, and Dominaria United.
Why is Black Lotus banned?
The Power Nine card, known for its power and limited print, is banned from most competitive Magic formats due to its power and scarcity. The only competitive setting where it is not banned is the “Vintage” format, where only one copy is allowed. The card was omitted from Revised Edition and none have been published in any subsequent set. Its power and limited print have made it the most expensive Magic card, with mint condition Alpha cards being among the most valued.
Publisher Wizards of the Coast stated that the card would not be reprinted, which would hurt its value among collectors. The 30th Anniversary set published by Wizards of the Coast in 2023 reprinted 15 cards from the original set, including Black Lotus, which are proxy cards with unique backs and use a modern card frame instead of the classic frame from the original version.
How many different Magic decks are there?
Magic Archetypes are recurring decks or strategies with numerous variations, defined by their prevalence in multiple tournaments and consistently showing Top 8 or higher results. The three essential types of Magic decks are control, aggro, and combo, each with numerous variants.
Rock, Paper, Scissors of Magic consists of the main archetypes Aggro, Combo, and Control. Aggro tends to beat control because it develops an advantage before control can find its relevant cards. Control tends to beat combo because it disrupts the most important pieces of the card combo, leaving combo players with weak cards. Combo tends to beat aggro because combo players can finish their combo, killing aggro players while they continue fighting for victory.
Hybrid Archetypes combine two archetypes to reach the end game. The most commonly used hybrid archetype is Aggro-Control, which controls the battlefield and attacks aggressively to end the game. Midrange aims to play high value-to-cost creatures and efficient removal spells, attacking and defending when necessary. These hybrid archetypes use their flexibility to counter other decks.
What is the oldest Magic card?
Magic cards were first produced in playtest cards used by Richard to determine gameplay. He created a hand-drawn 120 card deck, known as the Alpha playtest cards, which were split into two decks for players to dual. The decks would then morph as players wagered a single card ante before play, with the victor claiming the cards permanently. The first game of Magic was played between Richard and Barry Reich, a fellow collegiate at the University of Pennsylvania, where they played in one of the university’s air-conditioned rooms until the sun came up.
How many wizard cards are there?
Hogwarts School of Witchcraft and Wizardry students frequently collected and traded cards, with Hannah Abbott and Ernie Macmillan found swapping cards in the Great Hall. Neville Longbottom, however, was not a collector, as he gave Harry a Chocolate Frog, but returned it to him. Students put notices on the Gryffindor notice-board to ask for specific cards in trade. There were over 101 known cards, with famous witches and wizards stored in a Folio Magi and goblins in the Folio Universitas.
In the 1995-96 school year, Ginny, Neville, and Harry were found swapping chocolate frog cards in the same Hogwarts Express compartment. The first collectible cards featuring famous witches and wizards were first packaged with Chocolate Frogs in November 1926.
How many different Magic cards are there total?
Magic: The Gathering (MTG) is a popular card game that allows players to build a Commander deck using an MTG card database. The total number of MTG cards depends on the desired card count, with around 27, 000 unique cards. However, the number can increase if reprints, variants, and out-of-game cards like art cards and tokens are included. Some sources suggest that the total number of unique MTG cards could be closer to 90, 000.
The game’s popularity stems from its customisability of decks. The game’s creators knew from the start that expansions would be necessary to maintain the original card list, which was printed in Alpha. The first expansion set, Arabian Nights, was released in 1993, ensuring that players could customize their decks to their liking. The total number of MTG cards depends on the desired card count and the number of cards used in the game.
How many types of Magic cards are there?
The Magic: The Gathering card set comprises a variety of card types, including artifact, battle, conspiracy, creature, dungeon, enchantment, instant, kindred, land, phenomenon, plane, planeswalker, scheme, sorcery, and vanguard. In some cases, a single object may possess multiple card types. For instance, an artifact creature may be both an artifact and a creature. The designation of a card’s type is a characteristic inherent to every card and serves to delineate the parameters governing its playability.
What is the most expensive Magic card?
Magic: The Gathering (MTG) is a lifelong passion for many players, with each deck reflecting strategy and card serving as a portal into another dimension. The pursuit of rare Magic cards is of utmost importance, as they transcend the battlefield to become a pursuit of prestige. The recent purchase of the rarest Magic the Gathering card by Post Malone set a precedent for the rocketing value of MTG card prices. As MTG prices continue to rise, cards become relics, coveted by collectors and commanding prices few would have predicted at the game’s inception in 1993.
This blog will explore the storied history of the most valuable Magic cards, exploring the 21 most expensive cards ever sold and uncovering their mystique in the world of rare Magic The Gathering cards.
How many Black Lotus exist?
Black Lotus is a highly valuable non-promotional Magic card, with 22, 800 copies printed in total. Its limited distribution and print led to its high value. In 2013, one version sold for $27, 302, while in 2021, it sold for $511, 100. In 2022, Post Malone paid $800, 000 for an artist’s proof signed by Christopher Rush. The card’s status in the Magic: The Gathering community is reflected in the Magic: The Gathering Players Tour, which was originally established as the Black Lotus Pro Tour and first contested in 1996 in New York City. The card’s artwork was created by Christopher Rush.
How many Magic cards have been produced?
Magic cards, a collectible card game game, have a total of 22, 630 printed cards with unique names and in-game rules text. There are also around 49, 998 unique English-language Magic cards, including cards with unique printings like alternate art or reprinted in multiple editions. The collectible card game game has been around for almost 30 years and has 88 expansions, each adding several hundred cards. This question is trickier than it might seem, as it only considers paper cards and does not consider digital products like Magic: Arena.
How many sets of Magic cards are there?
Magic: The Gathering, a popular trading card game, has been the foundation for many modern TCGs, including Pokémon TCG and Disney Lorcana. Over 100 sets have been released by Wizards of the Coast in the three decades since its debut. To help track these sets, we have compiled a list in release order, starting with the newest first. We also categorize each set for easy searching. Additionally, we have details on upcoming sets, including core, expansion, compilation, supplemental, starter, box, special edition, un-sets, and Universes Beyond sets. These sets are expected to hit shelves at local stores in the coming months.
📹 Wizards Is Taking Control Of Commander-What You Need To Know And Information For Players.
Ghostbusters #mtgfinance #hasbro #mtgfinance #mtgboxopening #wizards #mtgfinance #mtgboxopening #wizards #mtgfinance …
They can do whatever they want and so can you. Players made up this format, over time, as a solution to not wanting to play short fast matches that are geared towards 1 v 1 play. They wanted a way to play with larger groups of friends and games that took a little more time; if anything because more players are taking a turn so you wait longer between turns. So create new format called “FUWOTC” and replace your commander with a “FUWOTC Leader” and play the same way you like to play today. Use your Jeweled Lotus and tell anyone who wines about regulations that “This is not a sanctioned Hashbro event and you are using the fan alternate rule set”
Fact, If WotC didn’t want to make formats as expensive to engage with as they possibly can and still retain a playerbase, Modern would look very, very different. You need to ask yourselves this, “If EDH is a bigger cash cow than Modern ever was, how could Hasbro resist the temptation to beef up the bottom line by making EDH more expensive to engage with?” If your answer uses terms like “concern” or “not killing the golden goose,” I’m sorry, but you just haven’t been paying attention. It’s like Mox said. It won’t be tomorrow, but make no mistake, Hasbro has no intention of allowing its most heavily populated format to remain a play-space where you can build decks for a fraction of the money required to build Standard and Modern decks. We all know several players who, when a new set comes out, they buy 10-12 Singles, maybe a Precon, and then they’re done with that set, and their only purchases until the next set are a card here and there to fill out/finish a deck under construction. In Hasbro’s opinion? That is an unacceptable level of financial engagement for even a large minority of EDH players to be described by, let alone a possible (slight) majority. Now, I’m open to being persuaded otherwise, but it’s going to take facts and reasoning. Any argument with even a partial basis in optimism or “common sense” platitudes like, “WotC’s not going to risk tanking the format to make a few more bucks this year,” is invalid on its face IMO, because they’ve made format-detrimental decisions like that before that were against their own medium and long-term financial interests.
WotC is PUBLICLY taking control… they always have privately. This only adds to the proof the “fix” was in and they had their thumb on the scale the whole time. Now they just have to do it out front. They will unban those cards when it suits them and lay blame to the old committee, right when they want to put out a similar fast mana card for Marvel. I blame WotC for all of this…. and will continue to not by sealed product from them. Sorry local LGS… Always a player, not worth being a collector and paying collector prices.
I think it’s wild people keep bringing up money making like it’s not been the force behind the machine the entire time. This isn’t just a game for people to enjoy this is a business that has to be run like a machine to keep going. I personally think it’s a very good thing that the owners and makers of the game take control and responsibility to regulate it. They have always had control but all this means now is it’s in the light, no one but wizards has ever truly owned this.
My favorite POV about the brackets is this: So if they banned some fast mana, would the remaining fast mana be bracket 4? And if fast mana is bracket 4, would Sol ring be bracket 4? And if Sol ring is in every pre con, are all precons bracket 4? Or is everything about this just wishy washy handwavy BS?
I remember Modern – which is now dead (at least around where I live) “Wait and see” to me = wait until they restrict syndicated edh events/tourney with ‘no cards allowed before block ‘xyz’ – majority of players I know will not load their deck into a point system to determine what the power level is, and cEDH players already know what the power level of their deck is – yeah, I get it, wait and see, but having lost $$ on Snappy, JtMS, ‘gouyfs, and Lili, my humble opinion is buckle up – new CEO/no RC/CAG, etc, this year will be.. a year. Regardless, violence has no place in a ‘game’ like mtg. I 100% agree on that
I think this plan is foolish. Because I know when I go to commander some people say that are we doing this with CEDH or commander. So sometimes I don’t know if my deck is that but I just think you’re giving your opponent a plan on how to go over you and I don’t like that. I don’t mind if you’re willing to tell people about your deck, but I really want to keep as many secrets as I can so that way my opponent gets to have a plan against my deck. I remember one time this kid tells about his deck then he’s asking the other people in the pod and he’s asking them about their decks. They tell them and then they ask me and I say it’s a deck and the guy said I guess it’s a surprise then you’ll have to find out.. and that’s because I really don’t want you to have a plan on how to take down my Atraxa. It’s really foolish in my opinion
Our playgroup chooses to not interact at all with any type of store “Friday Night Magic” situations or playing, Wizards and the Rules Committee has never dictated or influenced anything whatsoever as far what our playgroup allows or doesn’t allow, our house rules are discussed and decided on by us. On the subject of Wizards now “taking over Commander” anyone who believes Wizards didn’t already control Commander and influence rules committee decisions might be a slight bit delusional.
I’m done. WotC/Hasbro already butchered and ruined standard. You think they won’t ruin commander, you’re an idiot and only fooling yourself. As such I am done playing. I’ll buy my anime versions of cards still just cuz i am weeb, but, i’m done with the game otherwise. The only reason i played commander was because it was handled by outside group.
I know the RC recognised the problem: Fast Mana. I also know their response was incompetent: The bans didn’t touch any of those experts that ramp significantly (they have moved beyond the banned cards). I also know it chopped the knees off of casual players from trying to at least keep up, when its already gotten significantly harder to even cast a card successfully against experts in ramping. It I know all the YT need to say ‘keep them banned’ – that way they can ‘punch down’ and keep their YT credibility as experts (basically keep challengers at bay). I don’t think its a bad take, that a business manage the thing that can screw over their product lines. I don’t find it bad that R&D has a better consideration (in most cases) of various levels of play, and skillsets of players. I like the idea of recognising tiers, because there are already tiers, the one’s dominating every single game, and the one’s always getting slaughtered… At least they can try. Something needed to change, and nothing is worse than not being able to play – so it can only ever get better.
The tier brackets I think is a good thing. It will allow them to run proper commander nights in stores, where folks will know where they stand. Also will hopefully free up some of the banned cards in the top cEDH tier. What is does mean, which may be good or bad, is that it gives wizards the opportunity to make different powered commander decks…..
I think it’s good RC and CAG are gone or “now under control of WOTC”. Bring on the brackets. Top power level has 0 bans, second tier is CEDH, bracket 1-2 lower power and pre con. Simply as that. No one gets screwed on banning of cards since there atleast 1 bucket where everything is legal. Point system sounds cool but too complicated to market. Cheers M&M
Wotc are the only people who can possibly manage it responsibly, balancing growth, meta, long term play, AND PROFITS. I know they do a poor job usually but they are the only ones who can actually do this without a conflict of interests. Its their game, their interests are the games interests as its their golden goose.
Let’s also not forget how the players have warped the format. High level players/spenders bring their deck to FNM, which most stores have a casual format. My LGS has a competitive commander format on Wednesdays. That’s where the high skill players and deck should be. FNM should be restricted to precons only and no cards/upgrades with a value over $10 except cards that come in the precon
As a proxy user, I have a bunch of great cards in my decks. I still lose a LOT because my decks are built around themes/typals, thus are not optimized to “win”. Using cards on a list to denote power will make all of my decks level 4, even though they are built to be a LOT less competitive. Good cards do not always make a good deck.