CJ Carella’s WitchCraft is a modern horror role-playing game published by Eden Studios, Inc., based on the Unisystem game system. The game was previously published by Myrmidon Press and was designed and written by C. J. Carella. The game pits supernaturally gifted humans and their mundane and monstrous allies against an evil force. The basic number of skill points available to a starting character is based on their Type, but there is another option where Type still comes into it – Gifted and Bast start.
The Witchcraft/AFMBE rules are fun and easy to run outside the magic system, although people start mixing and matching different types of firearms. The game offers a fantastic setting, with players taking on the roles of witches and other magical beings and attempting to battle supernatural danger. The choices made by the Gifted determine what the future holds.
The game has been reviewed in various reviews, with some focusing on the Unisystem system, while others focus on the Urban Fantasy Horror role-playing game setting for Unisystem. The setting is a world like our own, but with an extensive Masquerade. Each player begins with 3 Bennies at the beginning of each session, with the GM beginning with 1 for each player and each important NPC gains 2 for each player.
WitchCraft is a survival game where the Gifted protect humanity from various evil entities, including forgotten Pagan gods, demons, fallen angels, and the Mad Mage. The game is designed to be enjoyable and engaging for players, with a focus on the unique powers and abilities of the Gifted characters.
📹 CJ Carella’s Witchcraft | Rules Breakdown
Description: CJ Carella’s WitchCraft, or more informally WitchCraft (ISBN 978-1891153402), is a modern horror role-playing game …
📹 CJ Carella’s Witchcraft | Retro RPG
Description: CJ Carella’s WitchCraft, or more informally WitchCraft (ISBN 978-1891153402), is a modern horror role-playing game …
I enjoy the way the Unisystem games can be blended together. I have so far been unsuccessful at running my dream game, but one of these days I’ll combine Witchcraft, Army of Darkness, Conspiracy X, and Terra Primate to set magical secret agent mage apemen against the reptilian overlords and their deadite hordes. Maybe I’ll throw in a slayer or witch by working Buffy in.
As a classic rpg collector your reviews remind me of my experiences with said games, a thing that fills me with joy, so thanks for your excellent work. Witchraft (“Brujería” in the spanish version) was one of my favorite games back in college. I think it manages to compress all the maniacal scope of the World of Darkness in a more streamlined and comprehensive setting. Do you plan on review its sequel, “Armageddon: The End Times”? It’s a great game, a sort of metaphysical war movie with angels, demons and pagan gods against what it’s basically Cthulhu with the serial numbers filed off. Anyway, your website is great, keep up the good work, cheers from Barcelona!
There is one thing in the article, that I have to correct: You cannot increase your Attributes that much. 5 is the human Maximum and 6 is a very rare case of a person exceeding that limit. So a Strength of 7 or 8 is impossible for human or bast characters. Additionally you can increase an Attribute only once. After that it stays at that level. An average human Attribute is between 2 and 3, everything above is uncommon or exceptional. Therefore bow and arrow are usually a lot weaker than guns, unless you are a vampyre or other supernatural being or enhance you’re Attributes magically. And another thing: Please don’t call the hookcross “Swastika”. A Swastika is a religious symbol used by Buddhists. The hookcross is the symbol of the Nazis. Those two should not get mixed up!
I have been playing WitchCraft for over ten years now. I always was the Chronicler (GM) and to this day WitchCraft is my favorite RPG setting to create stories in. My favorite part is, that it’s very much like a mixture of World Of Darkness and Call Of Cthulhu, but in WitchCraft the tone is more positiv than in WOD and the characters have more power to stop the abominations than in COC.
I played witchcraft a lot and imo is a better version of vampire from both a mechanical and worldbuilding prospective, in the 2nd manual (mystery codex or codex mysterium, I’m not sure how it’s called in english) they even made vampires playable and they managed to put basically the entire vampire the masquerade manual in like 4 pages. It’s very easy to play and the mechanics of the game are mostly fast so you have all the time to do dialogues and other narrative stuff which is the point of the game, you should always be acting and the game encouragesyou to do so by not giving xp for killing stuff but doing it for how well you play your character. Every manual of the witchcraft series adds a lot of fun stuff and 1 broken power. The game lends itself to be whatever you want due to it’s mechanical simplicity, it’s ment to be customizable and in very little time you can make homebrew add ons to play whatever you want, I used it to play stuff ranging from medieval fantasy to cyberpunk, story driven campaign with lovecraftian horrors to big dumb anime robots.