In Hogwarts Legacy, players can switch their spells by pressing “T” on PC or “Right” on the D-Pad on Consoles. There are 34 spells that can be learned and used in combat, puzzles, and quests. To unlock all spells, players must follow a path laid out by a mini-game, reaching the end before a red mist grabs your cursor.
The first spell players learn in the game is Revelio, which is the first spell they learn during The Path to Hogwarts. There are 34 spells in Hogwarts Legacy, categorized into Essential Spells, Control Spells, Force Spells, Damage Spells, and Utility Spells. To unlock a spell, players must attend classes and explore, learning new spells from professors and classmates.
To unlock spells in Hogwarts Legacy, players must progress through main story quests and complete homework assignments. To learn a spell, players must draw a pattern following a set path. If the red beam catches up with them, players must start again, but if they hit the wandmotion, they must perform the button prompts for X, A, B, or Y while following the spell motion.
In summary, Hogwarts Legacy offers a variety of spells, including Revelio, which is the first spell players learn during The Path to Hogwarts. Players can upgrade their spells by unlocking Talents and using the best spells to unlock first.
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Just in case if many people are confused as I was. You unlock the quest after doing the main quest named “The High Keep” after completing that you will have to do a side quest named “in the shadow of the bloodline” and you will unlock the side quest named “in the shadow of the study” QUICK TIP: keep checking your owl post after every in the shadows side quest and open the post sent by Sebastian and you will unlock the quests one by one.
Wait for my idea for a dlc, okay you start playing quidditch it’s your sixth year, then the tri wizard tourney comes into play then you have to help each other also giving backstory for students from different schools and some students attack you in challenges and you are forced to fight them then you are givin a choice, but ultimately you can choose to help some one get the goblet or attain together or for yourself and there are life and death choices
I’m still upset some of the cooler spells didn’t make it into the game (particularly Fiendfyre and Protego Diabolica, which would have been a neat alteration for the shield spell you use in-game), but honestly I’m thinking they got some really cool stuff! Hopefully we’ll get some DLC that will give us even more fun spells to work with in the future!
Weird game design. So many advanced attacking spells and spells that actually severely hurt allowed for students? (Look at That Descendo spell, wtf it’s a fatality from MK) That’s not a magical Hogwarts from books/movies, that’s a crazy GTA with Hogwarts being another bloody battlefield map. I was excited about this game, I was excited more when they announced that this is going to be RPG. But the combat design is just very bad. It may be good to attract casual players who like action, but for long term perspective it’s not good at all. Disappointed honestly.