How To Construct A Strong Mystic Knigbt?

The Mystic Knight is a versatile character that can be played as a Magick Archer and Sorcerer. It is a versatile option that can be built with various elemental weapons, such as Riposte for shield skills, abyssal anguish, and great cannon for weapon skills. A decent magic score of at least 500 is recommended, and solid strength is also essential.

To build a balanced Mystic Knight, one should aim for solid defenses in the 450 range, 500Atk, and 430 Magic. To prepare for Bitterblack Isle, it is important to have a height of at least 185 cm and have liftstone.

The Mystic Knight is a versatile option, and players can experiment with different builds, such as max magick for cannon and fighter+warrior build MK. The recommended armor is bronze or steel, and the Sword skill should have at least 4000 HP. Stamina is up to the player, but a min/max magick build is not recommended due to its deficient defenses and stamina.

To build a strong Mystic Knight, players should play the Sorcerer as much as possible, as their stat growth provides the best stats for any Magick-type character. For melee MKs, some levels as fighter can increase defense and HP. Their primary weapon can be either a Sword, Mace, or Staff, and their other key piece of equipment is a Magick Shield.


📹 Dragon’s Dogma: Mystic Knight Balanced Build | Skills, Augments & Gear Breakdown

My build if you want to min-max like I did but it’s not necessary: …


Can my main pawn be a mystic knight?

The Mystic Knight is a unique vocation in Dragon’s Dogma, exclusive to the Arisen and cannot be learned by Pawns. It requires 1, 500 Discipline Points to learn and is rare to encounter. Mystic Knights use both melee and magic in battle, using a sword, mace, or staff as their primary weapon and a Magick Shield for defense and spell casting. They have access to a wide range of armor, including dagger and sword sets, as well as specialized sets like surcoats. Surcoats are considered the knight’s specialized armor.

What is the best sword for a mystic knight?

The text suggests using an enchanted sword/mace and a staff, with Cursed Light and Magebreaker being top choices. It is essential to keep a staff handy. The right augments and perfect blocking are crucial, as MK’s counter attacks are inefficient when regular blocking. For magic, adding strength to the mix is recommended, as magick cannons can deal 60/40 magick/strength damage. Cursed Light and Dominion claw are also recommended, as they are always handy.

How do you unlock mystic knight?
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How do you unlock mystic knight?

Dragon’s Dogma 2’s Mystic Spearhand replaces the Mystic Knight, which is an advanced hybrid class with high defensive and offensive capabilities. The Mystic Spearhand requires more effort to acquire than the Mystic Knight, which can be unlocked after the first five hours of the game. The Arisen, the chosen one to slay the dragon and become the rightful heir to the human kingdom of Vermund, will first experience story content to acclimate them to the intricacies of the game’s characters and world.

After escaping from jail, players can explore various areas, including the dilapidated city of Melve, which is important for unlocking the Mystic Spearhand. By reaching Vernworth, players will become acquainted with Brant, the captain of Vermund’s guard and a main quest-giver, who triggers at least three different missions for them to undertake. This is where the journey to unlocking the Mystic Spearhand officially begins.

What is the best straight sword?
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What is the best straight sword?

This guide focuses on the 19 Straight Swords in Elden Ring and their effectiveness in combat. It examines attack power, damage type, length, Weapon Skills, and the time it takes to acquire them. The guide is updated to reflect those added with Shadow of the Erdtree.

Straight Swords are one of the 31 Weapon types in Elden Ring, with a weight range of 2. 5 to 5. 5. They have a good hitbox, hitting enemies more reliably than other weapon types. They attack faster than other weapon types, allowing for spamming R1 to attack enemies to death. They have a longer reach compared to other weapon types, such as Axes, Maces, and Curved Swords. Sqaure Off is only available on Straight Swords and Stance Breaks bosses.

Some Straight Swords have thrust attacks in addition to their slashing attacks, allowing for different damage types if enemies are resistant to one or the other. The guide is a comprehensive guide for all Weapon types in Elden Ring, updated to reflect those added with Shadow of the Erdtree.

What sword is Excalibur?

The sword Excalibur, a prominent figure in the Arthurian legend, is frequently reconstructed as a disc pommel arming sword of the medieval era, with a historical origin dating back to the early to mid-sixth century.

What is the Knight sword called?
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What is the Knight sword called?

The term “arming sword” was first used in the 15th century to refer to a single-handed sword that had ceased serving as the main weapon and was transitioning to being used as a side-sword. In late medieval times, it may also refer to any single-handed sword in a late medieval context. Modern terms like “knight’s sword” or “knightly sword” are used to specify the sword of the high medieval period.

Terminology for swords is somewhat fluid, with the common type of sword being referred to as “sword”. During the high medieval period, references to swords as “great sword” or “small” or “short sword” did not necessarily indicate their morphology but their relative size. This change began towards the end of the 13th century, when the “bastard sword” appeared as an early type of what developed into the 15th-century longsword.

The term “romanesque sword” is more current in French, German, and Slavic languages, identifying swords as contemporary with the Romanesque period in art history (roughly 1000 to 1300).

Is there a mystic knight in DD2?

The Mystic Knight is not confirmed to appear in Dragon’s Dogma 2, as the game’s director, Hideaki Itsuno, has not revealed multiple vocations. The Mystic Spearhand vocation, a hybrid vocation, suggests the Mystic Knights may evolve into more focused on continuous attacks and powerful burst damage. The Mystic Knight’s allure lies in its distinctive combat style, which combines physical attacks with potent magical abilities. One of its hallmark maneuvers is the stabbing strike, a straight-forward assault that pierces through both the target and surrounding foes.

Can you miss Mystic Spearhand?

The Mystic Spearhand is an advanced vocation in Dragon’s Dogma 2 that can be unlocked at an early stage of the game. The Mystic Spearhand can be unlocked in two ways. The first is by completing the initial section of the Calamity readvent, which is optional. The second is by locating the Siguard, a non-player character who teaches the vocation at a later stage in the game. It is worth noting that both methods are relatively straightforward to overlook and can be achieved through a number of alternative means.

What is the best DPS class in dd2?

The Warlock hero path is a premier ranged DPS hero path, offering a 25 damage buff to the Occultist’s ranged abilities, thereby rendering them a formidable force in battles. Furthermore, the Occultist’s hero-specific token, Unchecked Power, is a key aspect of the hero path. This token charges up certain abilities, thereby enhancing their potency. Notwithstanding the health debuff, the damage output and self-healing abilities render this path a worthwhile pursuit.

What is the difference between mystic knight and mystic spearhand?
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What is the difference between mystic knight and mystic spearhand?

Dragon’s Dogma 2’s Mystic Spearhand combat is more fast-paced than the Mystic Knight combat, as the Mystic Knight relies on its Magick Shield’s blocking and parrying abilities for damage. This means it is suspended from engaging in combat until its enemies make a move. Although the Mystic Knight has offensive skills, its damage depends on the enemy’s advance, making it slower to move. However, it is still one of the best vocations in the game.

The Mystic Spearhand’s aggressive playstyle sets it apart from the first game’s Mystic Knight. While the Mystic Knight and Mystic Spearhand may share similarities, there are still significant differences in their approach to combat and playstyle. Those familiar with the Mystic Knight’s gameplay will likely have a better understanding of Dragon’s Dogma 2’s Mystic Spearhand, but there will be plenty of other mechanics to get used to.

Can every pawn become a queen?
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Can every pawn become a queen?

Chess is a game where the objective is to checkmate your opponent’s King. There are three potential endings to the game: checkmate, where the King is in check and the player cannot make any legal move to remove it, or stalemate, where the opponent’s King is not in check but is forced to move in to check with their next move. The game ends when the checkmate player loses, and the amount of material on the chessboard is irrelevant.

A stalemate does not mean the attacking player has won, but rather a draw, with neither player being victorious. Pawns can promote to Queen, Bishop, Rook, or Knight on the opposite side of the chessboard.


📹 Dragon’s Dogma Class Guide: MYSTIC KNIGHT

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How To Construct A Strong Mystic Knigbt
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Pramod Shastri

I am Astrologer Pramod Shastri, dedicated to helping people unlock their potential through the ancient wisdom of astrology. Over the years, I have guided clients on career, relationships, and life paths, offering personalized solutions for each individual. With my expertise and profound knowledge, I provide unique insights to help you achieve harmony and success in life.

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26 comments

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  • Mystic Knight is by far my favorite vocation, but I had no friggin’ idea what I was doing at first. The “BALL” joke regarding Great Cannon honestly summarizes how I felt about many of their skills: “Oh, cool,” then moved on to Magick Archer. But once I got used to the gamer energy that is Mystic Knight, boy did I love them. The ability to be a tanky PoS with a blend of magic and steel feels fantastic, and I would recommend people try all vocations for similar reasons. They are all fun, in their own ways.

  • So we can say that Mystic Knight is the Epic Gamer of all vocations. Some fun things to note, from an 8-year MK main! Thunder Riposte can even be used to counter ballista fire. It targets the shooter. Range doesn’t matter. Yeah. Vortex Sigil gets an upgrade ring to turn it into Maelstrom Sigil. It’s just as useless. Though uh. You need a hug towards the end of that segment…? Sky Rapture benefits from the Eminence augment for a damage boost. Great Cannon’s physical damage depends on your weapon rather than your total strength stat. Stone Forest… Uhh. Well you’ll always be a certified cool guy in my heart. Demonswrath seems to charge faster on hard mode. Now I wonder why that is! Try using Blitz Strike (ring upgrade, not Burst Strike) with Abyssal Anguish. Have fun~ Every shield enchantment makes perfect blocking easier, not just Holy Grace! The ring upgrade for Holy Furor makes it so that, when it ends, your party is left with 1 stamina point instead of being totally drained. But that’s a 3-stage cast for a spell that does, like, no damage. So. In general, using perma-enchanted weapons will get you way more damage with Cannon/Sigil than enchanting a raw damage weapon. Just make sure it’s fully enhanced for maximum shenanigans. Speaking of shenanigans, this article was just as good as the rest in terms of information and wit. Looking forward to seeing you tackle my least played vocation XD

  • If you use abyssal anguish, full moon strike and great cannon together, you can shred any bosses health in SECONDS. I used it on some cyclops and they fall down so damn fast. It’s especially effective against golems since you need to hit specific spots. The orbs auto aim to the one that’s glowing the most 😂

  • Never played mystic knight and while it does look good im massively looking forward to your Magick Archer one as thats my current class having realised how insanely broken it is! It is SOOOO much fun! Obviously you’ll be reviewing it when you can but im pretty much expecting Grand Scension, Shadowshackle and Magic Rebalancer to feature quite highly and Sixfold Bolt, Ricochet Hunter and Explosive Rivet on the bow side of things. Magic Rebalancer in particular is incorrectly named as its an unbalancer as when u cast it four times on the bounce it stacks and ramps your magic attacks up to an awesome level! Grand Scension is great for healing yourself esp when u have the Archers “regeneration” augment on too, although the instaheal of curatives and Scensions top ups can mean u could effectively use that slot for something else whilst your a MA. And as for Ricochet Hunter? Going to the catacombs? Want a ludicrous CQB weapon that looks like a deadly disco? This is for you! Not sure if i can share links on here but i do have a article on my website showing how awesome ricochet hunter is in confined spaces! Sixfold is ice based so great for saurians, drakes etc, explosive rivet is fire based so is great for snow harpies, ogres etc and ricochet is lightning based so has a bit of oomph against cyclops. Great to see u back chap, hope your cough clears up soon! And hopefully youre more back to “you”, if not fully there, dont worry, it cant take a while sometimes but the quest is worth it when u find the happiness you were after.

  • I’m so glad that someone is still making guides for this game. Just picked it up and these have been great for making me realize that “big dude with a big sword” isn’t the only way I want to play. New dilemma.. I want to play everything now! Can’t wait for an assassin guide. I don’t know anything about the class but I’m really enjoying the melee side of Strider and I’m assuming Assassin expands on that.

  • I feel kinda special for being a fan of this niche game but also sad that no one gives a sh* to this masterpiece. And thanks for this article . I’ve been playing this game for quite a while but only now I’m considering playing as mystic knight . I thought I was low IQ for this vocation, even though I’m at level 114 rn

  • Vortex sigil is good, you just have to be creative with it. For example, mixing it with the only other of your unlockable abilities that’s also a sigil, the result?, small and medium enemies fly away just like with only the ruinous sigil, but the vortex actually manages to catch them forcing them to come back for more because they’re knocked down and can’t resist it’s pull. Basically, enemy tries to attack you, R.S makes it fly away knocking it out of balance, since the enemy is out of balance it can’t resist V.S pull, the enemy is pulled towards the center of the V.S and consequentially is hit again by the R.S barrier. This is actually so effective that you’ll have to recast R.S multiple times for large crowds of enemies. Note: If you’re playing with pawns, you have to spam the “Come!” command so that they don’t lure enemies away from your sigil based loop of death.

  • Got into this last week and man, I am loving this game. I enjoyed Greatsword max as well, but currently I am a Strider (Zidane hype), but soon trying Mystic knight. I know vanilla is def the way to go, but ever since getting into the modding community, that I can mismatch primary, secondary…I want to try Mystic Thief with invisible shields lol…Thanks for the great content!

  • While I run around mainly with a mace in this build, I do have a back-up staff. Sometimes on Bitterblack you just need a bit of cheese, and Sopor absolutely dunks on the triple Garm invaders, while Holy Bolts takes care of annoying flying Dragons and especially Cursed Dragons. That last one is especially funny when you fire it from the safety of a doorway and it just tracks and annihilates the dragon with no danger to you. As for the Garm, I tend to switch back to my mace after Sopor tuckered them out and fire off a Stone Forest or something to wake them up violently, rinse and repeat til victory.

  • I just recently started playing Dragon’s Dogma for the first time, and I’ve been having a ton of fun with the Mystic Knight. My current favorite combo is to 1) enchant my pawns and myself, usually with Holy, then 2) pop down one or two Magick/Great Cannons, and 3) waste the rest of my stamina by spamming Tusk/Antler Toss. So very many little balls flying everywhere, it’s hilarious. I did not realize that Dark/Abyssal Anguish added extra hits, so thank you for that tidbit. I’ll have to try and implement that now.

  • 😆 I just changed my vocation to Mystic Knight after reaching level 25 today…I bought this game back in 2018 from the PlayStation store and forgot all about it until a few months ago..I can’t believe I had this game for that long in my library and never touched it…it’s the Dark Risen version so it makes it even better….I’m definitely getting part 2 on the 22nd…the game looks like it could be GOTY.

  • Just beat the game the other day, and I am hating myself for not giving this vocation a try. Not because I wasn’t aware of it, but I just figured I’d go through all the archery types first and I’m currently on the Everfall as a Magic Archer and frankly kinda hating it (not sure why people say it’s easy mode, I must be doing something wrong because my dps is shit despite the 700+ power weapon I have)

  • Surprised I didn’t find this in the comments, but the real power of Great Cannon is unlocked by combining it with Ruinous Sigil – the Sigil will proc the Cannon every time it’s tripped by an enemy entering it, effectively turning the Cannon into an automated turret and leaving you free to engage while it lays down consistent covering fire.

  • No idea if you got inspired by Kevduit ESO articles, but you both have that highly enjoyable flow in doing the narrative of your vids. You are more focused/technique oriented, Kevduit was more insane in his ESO stuff but the vibe of great combination of fun and educational content is alike and awesome! Cheers!

  • As an open-minded individual who loves this game to death, I couldn’t get into this class. I was leveling peacefully, and after getting a Strider to max rank I thought, I’m gonna play a MK next so my stats stay balanced, then switch to something like Ranger after I get it to max rank. Switching from Strider’s mobility to Mystic Knight’s “please sir, I just need to finish this long setup real quickly, then you can hit me so that only then I can deal damage to you” just annoyed me. I don’t like when reactive classes are too passive, I like my defenses to be more active so that I can use them in the middle of my offense.

  • Vortex Sigel does do an alright at it’s job, if your using it correctly. It’s not meant to stop targets in their track, more to slow them down so you have an easier time to keep them corralled. The issue is… there’s many other objectively better ways to do that. Like, why not just, you know, carry a pocket staff for sorpor?

  • As someone that has played Mystic Knight for quite a while, I fully agree about Great Cannon ruining the fun of the class. Despite this, I think everyone should take it, but be more conservative with when they use it. Great Cannon allows pesky flying enemies or mages/archers in out-of-the-way spots to be dealt with easily, and allows you to thin a massive herd of enemies before they get close. It’s also split phys/magic and as such can be used to deal with metal golem disks that can’t be reached with melee, if you hit the disk in question with an Ingle from a staff first. So yeah, always carry at least one staff with Ingle, and Great Cannon as a tool for fliers and large crowds, but don’t rely on it.

  • One problem with this class: NO SHIELD DRUM! this vocation made me want to become the protector tank of my party while my pawn sorcerer and ranger do their big juicy damage from range. Only for me to then buff my shield, Enemies ignore me and run to the lady raining meteors on their head (makes sense to be fair), And now I’m running after enemies trying to get them of friendlies while my shield buffs run out and I can’t use them.

  • I am feeling a need to replay it once more and im already torn on what to use, the classes are cool. Done sorcerer twice so its out of question, despite the crazy shit you can do with it. Maybe magic archer again, or mystic knight. This one imo suffers from the limitation of skill slots, you really want to run all shield elemental abilites lol.

  • Don’t get me wrong, great article… but I disagree with the great cannon part, mainly due to him not actually telling that its a near instant cast, can cast up to 3 in a row reliably and each one of the balls hits the next. So doing quick math, 3x3x3 results in 27 of them hitting an opponent. And thats before factoring in compass slash is a MULTI HIT MOVE basically turns the mystic knight into a machine gun build for bosses that are already tough if not prepared. Its the best fall back plan I’ve ever had. Like I said this is still a great article/guide but missed out on a major part of why great cannon is so well… great

  • it still bugs the living shit out of me that somehow MK, as mostly a parry-focused vocation, doesn’t have a goddamn taunt while fighter, a vocation that doesn’t have a SINGLE parrying skill, gets one. Between this and MK’s horrible stat growth it feels like a class for more experienced players since i’ve seen my fair share of people quitting the game because MK just really seems to hate the player. things like “oh you can enchant the entire party with one cast instead of going one by one? too bad jimbo the enchantment lasts fuck all” or “you charging up demonswrath? heres literally every single enemy going for anyone other than you until the skill runs out because fuck you i’m not giving you a taunt” constantly break the flow of fun whenever i’m playing MK (seriously if they don’t give MK a taunt in DD2 i will fucking riot) i wanna love MK but its like its like the vocation is violently alergic to the concept of cooperation, WORK WITH ME DAMN IT.

  • I began to love this vocation after Nihil (i think it was him) summed it up in words: “fighter and Magic knight both have weapons and shields but fighter mainly uses his sword while Magic knight uses mainly his shield as a weapon” That made me shift my perspective and i stopped being as aggressive as i was with my first characters (assassin that i played how you are supposed to play strider…… new player so i thought that “Advanced” vocations are just better so yea. Still melted most enemies so i guess ill need to see playing as a strider through the whole game someday to see the advanced melt that you can do with that vocation) and just let my enemies kill themselves on my shield. Also love that you can just be full Hydra and never bother to heal.

  • “fucking everyone loves that vocation” Meanwhile me, a Strider/Ranger/Magic Archer main, aka the three vocations that are the most unlike MK XD Fr tho, I’ve never actually tried MK. It’s the one and only vocation I never played in fact. I bought that game as soon as the DA expansion came out, so that was many years ago, but I never played it quite as much as I’d like. I kept getting busy with other stuff, and telling myself that I should wait until I have a lot of free time to just pour hundreds of hours into it, exhausting every quest, every secret, and every vocation, but every time I thought I could get to that, something else would grab my attention for a while. One day though. One day I’ll do it, and MK will be the first vocation I (re)play. I’m very curious about that gamer zone Cx

  • Its been a decade at not even 1 game has invented or reinvented a spell sword class as good as this. Its like game devs today are wholly incapable of concieving of a person with a sword and magic as anything other than a night whos sword glows. Starting to think game devs are actually becoming less creative.

  • I REALLY hate Great Cannon. I can’t believe there are people who think holy focused bolts is broken when this thing exist. It does equal or more damage than HFB, only need to be charged once, and it can be of any element as long as you bring along all the perma-enchanted weapons. It’s such a shame that a class with exciting skills like sky rapture and stone forest that standing still and full moon slash on the cannon is the most effective way of doing damage. As for bow classes (except MA), I think the reason why you found them more fun is that at least they have to aim. It’s a skill you have to work at. Especially skills like fracture dart or deathly arrow can be very tricky to aim, so the high damage they reward you with feels earned. Dire gouge and hundred kisses requires you to climb and each weak spots, which can be very hard to do depending on the enemy, not to mention the stamina management involved.

  • Thing that dragons dogma 2 NEEDS: – Better storyline and quests where you can join thiefs guilds or become a vampire or werewolf ect. (like Skyrim / Dragon Age Origins/ Age of Conan / Kingdoms of Amalurs) – Better World design: Medieval western world is boring. What would be nice is Eastern style Demon world Humans that have yokai/ demon powers (like Nioh). The world also needs much more interresting NPC with their own story and dialogue. – No more pawns. The pawns seem lifeless and dull. Instead give a party option to play with your online friends and form a party together or you could recruit NPC’s from the game. There shuld be lots of NPC with voice dialogue that are specialized in diffrent classes that you can recruit on diffrent quests or to fight dungeons. – Better enemy AI, enemy difficulty and random enemy spawn locations. Also there shuld be human NPC’s who have diffrent classes that you have to fight aswel, only fighting dumb monsters that can’t specialize or use weapons gets boring. ( A nemesis AI system like middle earth shadow of war would be very cool) – Better balaced combat system: balancing the damage you do to the enemy and the damage the enemy does to you/ stamina regeneration/ poise/ stealth options. (this is what Dark Souls does good except for stealth) – An player home where you can design your own house and store stuff in there. Trading with other players in game and a free market where you can buy stuff that other players have sold. – PvP: Outside the cities players can kill other players.

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