How To Duplicate Spells In Kingmaker?

In Pathfinder: Kingmaker, wizards can copy spells from scrolls to their spellbook. To do this, open the inventory screen, select the portrait of the Wizard in your party, and right-click on an Arcane spell scroll in your inventory. The wizard can then copy the spell into their book if it’s a spell they are capable of learning. This process is applicable to all arcane casters, including the wizard.

A spell is a one-time magical effect in the game, with over 300 spells available in two types: Arcane (alchemists, bards, magi) and Clerics (druids, paladins). Each level up, a wizard can select two spells of any level they can cast and add them to their list of “known” spells. They can also learn spells by copying them. If the check succeeds, the wizard understands the spell and can copy it into their spellbook.

Wizards can buy scrolls from clerics and add them to their spellbook, as long as they are on both lists. Right-click on the scroll in inventory and select “copy to spellbook”. Some spells are not writable, and a wizard can copy a spell scroll into their spellbook for 50gp/level + 2 hours (not counting Wizard schools). When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level.

Wizards usually charge a fee for copying spells from their spellbooks, usually half the cost of writing the spell. Copy spells provide an exponential aspect of borrowing opponent’s threats, removal, and card draw while also providing an exponential aspect.


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What arcana check to copy spells?

In order for a spell to be successfully copied from a spell scroll, it must first pass an Intelligence (Arcana) check with a DC equal to 10 plus the spell’s level. If the check is successful, the spell is copied and the spell scroll is destroyed. This may be attributed to the fact that JavaScript is disabled or blocked by an extension or that the browser in question does not support cookies.

How does copying spells work?

Copy effects are methods used to create or change one object into a copy of another, often targeting creatures. They are also known as “cloning” and were introduced in Alpha, specifically on the cards Clone and Vesuvan Doppelganger. The exact result of a copy effect is often unclear, as it ignores any temporary changes to the object and only creates the printed qualities of the original, which are called “copiable values”. This mechanic was introduced in Alpha and is often used to target creatures.

How much does copying spells cost?

The process of copying a new spell into a spellbook takes 2 hours and costs 50 gp per level. This cost includes material components and fine inks needed for recording the spell. To learn spells, wizards can level up and copy spells they find during their daily adventures. It is recommended to find a merchant selling the necessary inks, paper, and reagents. It is important to note that wizards can learn spells both during leveling and during daily adventures.

Can you kick copied spells?

A spell with an additional cost paid is “kicked,” which signifies that it cannot be paid more than once. A permanent with a kicker ability cannot be placed without the casting of a spell, and the copying of a kicked spell also results in its kick.

What does arcana check do?

The Arcana check assesses one’s ability to recall information pertaining to spells, magical items, eldritch symbols, magical traditions, planes of existence, and their respective denizens.

How do you copy epic?

To copy an Epic with all child work items, open the backlog and click on the three dots on the right upper corner. Choose “Create a copy of work item” and check “include child work items”. Apply and refresh the page. This is similar to the frustration experienced by those working on implementing a standard way to create work items. The workaround has been to copy the Feature without child items, then copy the User Stories with child items, and reparent to the Feature we just copied. Although there is an extension to do this, I haven’t found one yet.

Can you cast a copy of a spell?
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Can you cast a copy of a spell?

Copy of spells are not typically cast, meaning they won’t trigger cascade, enchantments, bonus effects, or mana spent to cast them. This is particularly important for spells like the Mythos of Illuna cycle, where a copied Mythos of Illuna won’t create a token with the fight ability. However, copies of a spell can know if additional or alternative costs were paid, such as the madness cost paid for From Under the Floorboards or the kicker cost paid for a Goblin Bushwhacker spell.

The Bushwhacker spell must be copied for this to work. This week’s discussion focuses on copying ridiculous spells, such as Professor Onyx and Chain of Smog, and encourages users to share their thoughts on these topics on Twitter or the Insider Discord.

Can you copy epic spells?
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Can you copy epic spells?

The Epic spell is a powerful spell that can be used in various ways, including putting a copy of it on the stack, activating abilities, and using channel abilities. However, the copy ability does not have the epic ability, so only one copy is placed onto the stack at the beginning of each upkeep. The player can choose a new target as the copy is placed on the stack, but they cannot cast spells once the spell is resolved.

A copy of a spell is still a spell and can be countered. A player can still activate abilities, attack, block, discard, and use static and triggered abilities. However, putting a copy of a spell on the stack is not the same as casting a copy of a card.

Once an epic spell is played and resolved, the owner can still perform various actions, such as untapping, drawing, attacking, blocking, discarding, playing lands, using activated abilities on permanents on the battlefield, and using abilities that work outside of the battlefield. They can also put a copy of a spell on the stack and use channel abilities. However, the copy ability is unique in that it does not have a discernable source or visual reminder.

How do you copy text spells in Pathfinder?

Copy is a spell that allows you to create a perfect copy of any written or drawn document, such as legal documents, letters, or maps. It requires holding a blank piece of paper over the object to be copied during the casting. The maximum text copyable in a single casting is 10 pages. However, magical writings like scrolls cannot be copied, and attempting to copy a spellbook may result in indecipherable code.

How do you copy wizard spells?
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How do you copy wizard spells?

In order to copy a spell scroll, it is necessary to perform an Arcana check with a roll of 10 or higher, which will result in the destruction of the scroll. Nevertheless, the option exists to reproduce the spell in question, which will then be retained within the spellbook. Should one’s school of wizardry be that of evocation, the requisite time and resources are reduced by half. Moreover, it should be noted that the functionality of cookies may be limited or unavailable on certain browsers.


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How To Duplicate Spells In Kingmaker
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9 comments

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  • The metamagic feats do more than just raise the level of the spell and could’ve used a little more explanation. At 3:42 you indicate that Empower increases “power of chosen spell by two levels” and while it does increase the level of the spell, the benefit of the feat is that it increase all variable numeric effects by 50%. For example, a fireball dealing 6d6 damage now deals 6d6 + 50% damage (for an average of 31 damage). Whereas that same fireball spell maximized takes the maximum value of that 6d6 and gives you an automatic 36 damage. In addition, the metamagic feats can be stacked provided you have the spell levels for it. So you could have a maximized empowered fireball as a level 8 spell for an automatic 90 damage base + sneak attack on top of that.

  • This is the type of guide people want. Every other content on pathfinder is an hour long article explaining things you “could do” and not things you “should do”. Majority of people who look for guides at all are those with no pathfinder or dnd experience and with how the leveling process punishes you basically since level1 for mistakes it can be pretty discouraging.

  • Awesome! Short and to the point! So much better than any other Kingmaker Guide I’ve seen where they just drone on and on and keep on talking and say random shit that has nothing to do with the point of the article and then go off on tangents saying whatever comes to mind regardless and generally doesn’t make any sense whatsoever but they just keep on talking because they somehow think that will make up for the utter drivel they are spewing out and then at the end you can’t even figure out what it is they were originally trying to say because they’ve babbled about so much crap but the thing is that isn’t even the end because they just keep on going and by the time you make sense of what the hell they are ineptly trying to say you realize they don’t even know what they are talking about and you have just wasted a ridiculous amount of time listening to them.

  • i dont get it.. why do i need rogue level 2? if i got this right, i need rogue to get access to Accomplished Sneak Attacker, which i can skill on wizard lvl 2 (with rogue 1). After lvl 4 (wiz3/rog1) i meet the prerequisites for enabling Arcane Trickster.. Is there another reason to go for Rogue 2? Is it for higher sneak attack dmg or something? besides, great guide, thanks in advance

  • I feel like this is the best version of a wizard for both this game and PnP. You have all the versatility of the wizard, with all the deft skills of a rogue and with the trickster class, you also have absurd damage output. All the cost of 1 spell caster level. All it takes it Greater Invisibility – of which you get a passive that you can toggle on and off at will for 10 turns – to get sneak attacks against your enemies and literally begin one-shotting everything. The fact that you can still cast level 9 spells and have access to the huge range of Wizard spells, basically means this character could do anything. That said, given how battle oriented the game is and how few situations exist to use the wizard’s more versatile spells, I’d go magus every time instead.

  • Love the article and it gave me alot more understanding on this prestige class, so thank you. A question regarding ranged touch attacks slightly off from your article. If I wanted to use something like shocking grasp but at a range, what feats help with attacks. Does Weapon Focus(touch) help when using SG when combined with Metamagic Reach or does it draw from Weapon Focus (Ray) to determine the attack role? Also if I’m using SG at ranged which stat is used to determine a hit, dexterity or strength?

  • Surprise spell does not apply to all sneak attack conditions. It applies when the enemy is flat footed, which means she has to win initiative roll against them at the start of combat or attack from stealth. For using metamagic on spells that require a saving throw, you should also heighten them to increase their difficulty check.

  • Great guide as always, just 2 things: 1) You also have ”Disrupt Undead” as a 0 lvl Spell, only works on Undead but does 1 to 6 Points of damage instead of 1 to 3 points of Damage (Plus Sneak attack in both cases) 2) Maximixe Spell and Empower Spell increases the lvl of the spell (For exemple: Fireball as a 6th or 5th lvl spell respectively) and either does maximum damage or 1.5 times the damage, for exemple: Fireball does 10 to 60 points of damage at caster lvl 10, Maximised does 60 points of damage or 15 to 90 if empowered and you can combine them for a 8th lvl spell. (Plus sneak attack if you have Spell surprise lol)

  • Cant wait for Harrim generic 20 levels in cleric build, cuz he’s a cleric, seems logical am i right? ….. Sorry for being sarcastic ass, couldnt help myself. But what i wanted to point with that is that your builds are basic to the bone and sure with Octavia it works, but when it comes to jaethal, valerie or Harrim(best example and maybe why hes not up still.. too obvious that no thought put in?), you just build them as they presented by the story, stats be damned. Valerie has bad stats for being useful figher and more than just sponge? Its ok, just buff these stats and pretend its ok and shes as good as char that built for the class from the start. Zero thought. No flexibility. Really surprising to see such low quality generic builds, basically auto-level option ON. Never expected it from a place with amazing library of builds for DOS2. I know that its not done by the same person, even so articles are voiced by one, but whats up with quality control? Can anyone post companions builds on your site? I can be captain obvious and spend 30 seconds of thoughts on a build too, hire me.

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