In Dungeons and Dragons 5th Edition, there are 17 water spells available for various characters. These spells can be used to create or destroy clean water within range, either in an open container or as rain in a 30-foot cube. The spell can be used to manipulate water, create water-based attacks, and summon creatures from the depths of the ocean.
Create Water is a Level 1 transmutation spell that allows spellcasters to conjure or destroy an area of water or water-like surfaces. It can also create or destroy 10 additional gallons of water or increase the size of the cube by 5. At higher levels, this spell can be used to put out fires, remove puddles to avoid becoming wet, use it over enemies to make them wet, and create puddles before casting lightning or frost spells.
Create Water is a variant of Create or Destroy Water that allows spellcasters to conjure an area of water that is wholesome, drinkable, and can be created in an area as small as will actually contain the liquid. It can also be used to create water inside a funnel into the victim’s mouth, which is not inside a person and will support it. However, it is kind of hard to close.
In summary, water spells are a popular choice for players who want to play druids and can be used to create or destroy clean water within range. They can also be used to create or destroy water-like surfaces, such as a 30-foot cube, and can be used to create or destroy water-like objects.
📹 CREATE OR DESTROY WATER | Firemen In DnD – Spell A Day D&D 5E +1
Alrighty day 81! Today is Create Or Destroy Water. Similar issue with number 80. I guess there’s first the fireman angle, but then …
Should I save the brain in Baldur’s Gate 3?
While the use of a talking brain can be beneficial for role-playing purposes, it is crucial to avoid undue assistance. In the event that this is not done, the narrative may be continued by accepting a quest from another individual. Intellect Devourers can be located on the Nautiloid, yet they will not engage in combat unless provoked. Notwithstanding their lack of protective covering and low vitality, their claws are noteworthy.
Why create water in BG3?
The “Create Water” spell is designed to trigger wet spells, which are particularly effective against cold and lightning. It should be noted that the game may contain content that is not appropriate for all age groups. This may include general mature content, as well as nudity or sexual content. To update content preferences on Steam, the following steps must be followed.
What to do with water in BG3?
Baldur’s Gate 3 offers a unique approach to combat and exploration by incorporating unconventional uses for everyday items. Bottles of water can be thrown to extinguish fires, reveal unseen enemies, and cool off certain characters. Random projectiles like rocks and skulls can be thrown to injure enemies, trigger traps, and reveal hidden objects. While some players complain about cluttering their limited inventory, these miscellaneous items can be useful in solving problems related to combat, exploration, or dialogue. Creative players have found ways to use mundane, cheap, and non-magical items found in Faerun to win battles, clear environmental hazards, and sneak into forbidden places.
How long does create water last?
The duration of the spell is instantaneous, resulting in the immediate dumping of water upon casting. It should be noted that spells do not have lasting effects unless otherwise stated.
Does create water use a spell slot?
Conjuration School Wizards are able to cast the Create Water variant of the spell, which can only be cast once per Short Rest and does not consume a spell slot. This level 1 transmutation spell enables spellcasters to conjure or destroy water or water-like surfaces. As the caster’s level increases, the area over which water can be created or destroyed expands by 2m/5ft for each additional spell slot level above the first.
Can you be evil in BG3?
The text posits that although it is feasible to undertake an immoral playthrough, it is not advised for inaugural playthroughs due to the considerable loss of content. The author, who will be playing as a wizard, is not unduly concerned about the loss of characters; however, they are disappointed by the overall design of the game. It may be advisable to reconsider the methodology employed in the context of role-playing games. The text is accompanied by a PSN and DA.
What is the most damaging cantrip?
Fire Bolt is a powerful Cantrip for spellcasters, outperforming Toll the Dead in range. However, it loses its effectiveness beyond 5th Level, as a 14 Dexterity character with a Light Crossbow can do more damage. Light (Evocation) is a simple spell that imbues an object with magical light for an hour, releasing 20ft bright, 20ft dim. If the object is a hostile creature, a Dexterity Save is required to avoid the Spell. Light is one of 5e’s best Cantrips due to its instant lighting option, making it a versatile replacement for torches in situations where combat isn’t expected.
What happens if you give the hag your eye in bg3?
The latest addition to the Baldur’s Gate 3 series confers a +1 bonus on intimidation, but simultaneously imposes a disadvantage on perception checks and attacks against hags. Perception is a fundamental aspect of the game, and the ability of your party to compensate for any deficiencies in this regard is of paramount importance. A one-time potion provides an advantage on checks until the next long rest is taken. Additionally, the efficacy of Volo’s Luck in removing tadpoles in BG3 is addressed in a guide.
How to use create water dnd?
This spell allows you to create or destroy up to 10 gallons of clean water within range, either by falling as rain in a 30-foot cube or by destroying fog in a 30-foot cube. At higher levels, you can create or destroy 10 additional gallons of water or increase the size of the cube by 5 feet for each slot level above 1st. This spell is effective in reducing fires and preventing fog in the area.
Is create destroy water a cantrip?
The spell “create water” is a powerful tool that can create potable water equivalent to rainwater. It can be cast in various sizes, from 4 gal per level to 10 gal per level, and takes one minute to cast. The next version reduces the amount to 2 gal per level but increases the range and can be cast as a cantrip or orison by clerics and druids. The rare version used by wizards only brings forth 1 gal per level. After the Second Sundering, the basic spell can summon 10 gal (38 L) of water and an additional 10 gal for each higher level allotted to the spell.
Create water requires an appropriately-sized empty volume to place the water, as attempts to create water inside a creature or a volume too small would fail. All versions of create water can also be cast into an area as rain, dispersing water as droplets in a cube and extinguishing normal fires. The basic version of the spell can produce 10 gal (38 L) of water in a 30 ft (9. 1 m) cube, which can be increased by 5 ft (1. 5 m) in each dimension by allotting additional spell levels.
After the Second Sundering, this spell can also be used to remove water without trace from a nearby pool or receptacle.
Should you keep water in BG3?
Water is essential for combat, as it can be used to deal more electric damage. However, there are many ways to harm enemies, but not many for maintaining cleanliness in a party. There could be a convenient way to maintain basic hygiene, such as a side quest for basic plumbing. This would be beneficial for party members who often want to do the dirty on the ground.
Larian’s head of publishing, Michael Douse, announced that fans can now change their custom character’s hair without restarting the game. This is due to a fan request for a customisation feature, and it is unclear when this will be added. It is hoped that this feature will be added soon.
📹 Shape Water is INSANE: How To Use DnD Spells #11
Shape Water is one of the most insane cantrips in DnD 5e. I cover a bunch of my favorite ways to use this spell in a Dungeons and …
My favorite part about this spell is that it isn’t descriptive. Is snow water? If so, is “an open container” a flexible description? A druid in my Icewind Dale campaign has been using this and Shape Water to interesting effects, such as removing the snow from underneath a goblin’s feet to prone them. Perhaps it isn’t raw, but it hasn’t really broken anything and it makes the whole party feel good, like they’re solving a puzzle with the environment and their spell slots.
If your DM keeps track of the weather and the cold and such then you can be super mean and douse the fire of the bandit camp so the can’t keep warm during the long cold night. As for destroy the 10 gallons in a “container”, is a room a container. Maybe you can destroy enough water in a water trap that it leave a small breathable air pocket? I am stretching with that last one. If you are doing a gritty survival and people have a hard time finding water, like it takes a full 8 hours to find enough for the day, then you can totally F them up by denying them the water the they spent time trying to find.
Yk, the path between the nose and the lungs could be considered an open container 👀 Also if someone has a open cut, that could be considered an open container as now most all of there circulatory system is open to the air. This is a bit harder to argue but in theory you could destroy a part of blood, since blood is mostly made of water
Once, my Storm Sorcerer used the water from a town’s well in tandem with our party’s Bard as he told the tales of our group’s adventures and victories. He shaped the water to match the creatures and places in the story as it was told, and we froze it at the end in the shape of our group’s namesake bird.
Rule of thumb that I use as a DM: – If a cantrip seems to to what higher level spells or class features and similar are doing, you are probably overestimating how the cantrip works. – If the cantrip is somehow, and seemingly consistently, dealing a lot more damage than other cantrips are, chances are that you are using it in ways not intended. While I reward clever use, I dont let cantrips replace 2nd level spells like knock nor for minor illusions to be nearly as good as still image and higher level illusions.
This is why I like to have the prestidigitation/mold earth/shape water combo whenever I can. Between these three cantrips, you can do some crazy creative things. Hell, the drinking contest example can be made better by combining the smell and taste from prestidigitation with the color/opacity from shape water.
Once while playing a Kobold (small) wizard, I used a combo of “shape water + earth mold”, alternating them to climb up a waterfall to leave a cave system we were trapped in.. while the most apt athlete of the group got there first, my method required no rolls and I also had another kobold tagging along (we found him down there, weak and wounded and, of course, saved the poor guy)… Bringing the rest of the group was quick as one of them had that magic rope item and I quickly shaped the rock for it to hook itself at, while the “athlete” pulled them up one at a time…
My favorite use of Shape Water is making ice cream. Make ice cubes and put them in a bucket. Then add some salt to it with a metal bowl and you’ve got an old timey ice cream maker. Then get someone strong to stir the milk (Or possibly cream) with some honey and berries for a few hours. Just keep refreezing your ice cubes to maintain the temperature.
As a DM, this spell is a great example of exploring the overall effectiveness of a cantrip; and in particular, tying it loosely to an Arcana check. There are a lot of things this spell can do that will “Work” or “not work” without ever needing to roll for it; but the real creative and experimental effects should definitely call for a roll to see how well something works they way they want it to. My party’s sorcerer just picked up Shape Water when he multiclassed into a wizard (it was plot relevant and I helped reduce the limitations this introduced, don’t ask, also it’s working great). He wanted to use Shape Water to explore a mysterious chamber filled with water in a maze he found himself in. His plan was to use the water to form a bubble of air around his head, and then go diving. The basic principle: to breath underwater. This was definitely going to work, no need for a roll. But hey, give me an Arcana check. I immediately started thinking of the varying degrees of success this plan could achieve. On a higher DC, he forms a perfect sphere of water around his head and freezes it solid. A moderate DC, he forms the sphere out of just water, which carries the air just fine, but may get interrupted or misshapen especially as the water pressure increases, making the dive more dangerous. On a lower DC, he can breath OK but struggles to keep his head entirely in the sphere, and although he gets where he need to go, his character is coughing up water and gasping by the end of it. All of these options let him explore the water-filled chamber, but the variability means he’s able to feel more emotion behind the action.
One use I love but have never used is Armor floatation. A few years ago I did the math & in a 5×5 square there is over tenfold more water than the weight of full plate, meaning you can freeze water around your armor making it float or just be effectively weightless in water. Thus, with this spell you can swim in full plate To add some flair, I like the idea of freezing the ice in such a shape that it adds fins & streamlines your armor. For years I’ve liked the idea of paying a water genasi Paladin in a sea based campaign & having this trick up my sleeve
Once made a commando rogue(AT) who would not shut up about “being trained by Kowalski” Had one magic item: Decanter of Endless Water. Entered Kobold cave, trapped up the wazoo, practically Tucker’s Kobolds. No way to walk in without having to check for traps on every square. Kowalski’s training kicking in, poured some water on the entrance floor, freezing it to make it slippery, then made a perfectly round boulder out of ice, pushing it into the cave. Giant marble picks up momentum, rolling forward like an Indiana Jones death trap. Sphere is a solid 1700 kilograms, making Crepes out of the first couple of Kobolds patrolling the tunnels as they run them over. Poor bastards don’t even have time to scream. Ice Boulders continue rolling in as I dismiss the ones lodged in too deep, destroying every carefully laid trap as they go, slamming into walls like wrecking balls and blowing dwellings open or completely demolishing barricades. I should have put on Fortunate Son as I did it. I really should have.
Once, my dm had this horror themed encounter planned where the entire party had to sneak around this sleepwalking monster while looking for clues to get out of the zone. It had a bunch of mini encounters, traps, hiding places, etc. All of that was immediately thwarted when I (The Wizard) surrounded the main boss in a ring of water that our bard proceeded to freeze into a baby-gate, the real kicker to this being that the monster never woke up and noticed the gate as my dm failed every roll while the rest of us looked for clues
We used shape water to make igloos for a winter campaign. We also ( with DM permission) set a road trap. We did this by finding a low place in the road and covered it with a thick shell of ice that thinned by the middle. Making it look like it was fairly flat terrain. This was of course all done during winter so the ice stayed even after the time limit. We covered it with small rocks, under brush, and snow. To hopefully not spook horses walking on it. With some good survival rolls we succeeded in making the trap. It inevitably caught the first 3 horses and riders. One took a 10’ fall ( 1d6 + prone). Another was 5’ deep in ice and snow ( horse was grappled DC 10 with rider surrounded by rough terrain. While the last in the trap had the rider make a animal handlings check ( DC 12 ) or be thrown and prone ( he failed).
Use shape water to copy a key or other object, such as a simple tool. You could send in your familiar to clandestinely get a look at a key on a guard. Then use shape water to replicate the key. You could use it like minor illusion to create a 3d map or a bust of someone you’re looking for. Since you can change the color of the water, you could even color the water to look like the person in question before you freeze it. You could use shape water as a dead-man switch. Put some frozen water in the trigger of a trap. When you dismiss the spell, it stops holding back the trigger to set it off remotely. Fill a doorway with a frozen wall of ice or brace a stone door that is closing. Dismiss the spell once your allies get through so any pursuers can’t follow.
I’m currently playing a water genasi character in a campaign set in a northern/frozen continent. My DM has allowed me to use shape water on snow, making it much more versatile and more useful for utility, and in my opinion, it fits a lot better as the hallmark ability of a water genasi. Though this has mostly been used in RP scenarios (shape water snow out of the way when trekking through frozen wasteland, making small igloos or perimeter walls when camping, etc.) and hasn’t had much of an affect on combat itself. Basically, for something like shape water: rule of cool should always apply, granted it isn’t too op
While this is not using shaped water, for similar utility I was using mold earth. But the use worked like this, using warcaster I can cast a spell as part of an attack of opportunity but can only target one creature. If DM allows, or use a readied action, I would use mold earth to dig a 5 foot hole out from under a charging or retreating opponent and make a 5 foot pile of earth to either use as a barricade or cover. As moving the five foot block of earth is part of the same action. If the DM allows interesting usage of warcaster, this allows attack of opportunities to have interesting effects such as tripping, blocking, slipping, or other uses from such versatile cantrips.
I once played a Mortal Kombat themed character that had shape water, and I asked the DM if I could attack an enemy with shape water. I explained to the DM that shape water specifically says “you can’t freeze water with a creature in it, but can I freeze the water inside a creature?” He allowed it as long as I made the attack roll, and since the enemy was low level, it didn’t take much to kill them. It was a pretty cool moment to bring Mortal Kombat fatalities to our D&D games.
My favorite application of Shape Water is to replicate freeze thaw cycles in mere minutes; make a crack, freeze water in it, unfreeze, freeze again. Water expands when frozen and this phenomenon is so fucking strong that it’ll break apart whatever it’s in, allowing you to just tear apart raw stone in minutes. You can tunnel very fast this way, whereas it would take a team to pick through the stone
I definitely see potential for shape water to be used to bind a person momentarily. If you animate a thick ring around a person, or around their wrists, and freeze it, you can keep them under control for the duration, at the condition they might be able to escape with a strength check for breaking the ice. In this way, you can also blind a person by making the ice muddy for a pair of glasses or a circlet covering the eyes, or similarly gag them for a short moment until the ice is melted by their breath. All of these, however, require you to already have control over the person at hand though.
One thing you didn’t mention is that shape water can be used to create concave or convex lenses in order to create makeshift binoculars, start a fire, or even be used (at dms discretion) or be used to give advantage on attack rolls as animating the water is at will and does not require a recast of the spell. So you can change the nature of your vision at will and see much farther or much closer.
My favorite use of this cantrip is probably the simplest: setting up the field a minute before a combat, creating chest high walls … and yes, with a Decanter of Endless Water Turn 1, gather a cube full of water in a nearby square … Turn 2, freeze the cube solid … Turn 3, repeat turn 1s gathering … Turn 4, repeat turn 2s freezing … can only have two If you have an extra couple rounds, change the color of the ice to match the surroundings, otherwise they’re going to look way out of place, ruining any planned ambushes
Most potions have water in them… if you see that enemies have potions on them, simply use shape water on the potions to separate the water. It’d remix, making the potions look normal, but not properly, Spoiling their potions and possibly even making the potions do detrimental things. Niche, sure. But then, there are some really good potions you don’t want enemies drinking. Even if to just stop a healing potion
I have an Water Genai Paladin that is a Privateer hunting down pirates. The DM has come to call it my boarding elevator. I have also used it to move the water away from a party member that went overboard in he bright new plate mail until I could get a line down to him (rookie players lol). We also blend it into my other spells to like I use Vine Whip which is now see weed and we reskin me grappling has holding them in the extra water I carry
You indicated you wouldn’t allow the spell to manipulate blood but would allow it to manipulate things that are mostly water and even indicated 51% as your criteria. Blood is made up of about 51–55% water. You don’t have to bust a lock to open a door/container with shape water. You just need to fill the seams of the door/container with water then freeze it. You should be able to see the crack between the door and the door frame and fill it with water and be on freeze it, this would basically pry the door open similar to using a crowbar. Then simply pull/push the door while unfreezing and it should pop right open. One of the easiest ways to pop a door open is with a crowbar in this fashion. Another use is to keep provisions or other things cool. Fire example aimply freeze that unused meat in a layer of water and repeat every hour. You have a portable freezer letting your food fresh. You can also use it to keep cool while traveling in a hot environment. Partial filled water skin that’s frozen is like walking around with ice packs. Just hold them against your core/neck and you shouldn’t have to make any really endurance checks or at least get advantage on the ones you do make. I would argue that dropping an ice block is done in 2 rounds. Once you freeze water you should no longer be able to animate it so it should instantly fall. Requiring a 3rd round to dismiss the animation effect implies that you can animate ice which the spell cannot do. Fyi fire magic would probably not melt water the way people think.
Its hard to say what counts as a simple shape. But I suppose you could get yourself thrown in jail with nothing, then the next time you have to pee there’s your lockpick. Shape water could also help with swimming in a strong current. Cast it over and over again, always changing the direction of the current in your own cube so that the water pushes you in the direction you wanted to go anyway. The spell allows up to 2 non-instantaneous effects, like freezing. Two blocks of ice, put together, could make a battering ram big enough for the whole party to pick up and use against a large door. Again, this might be pushing the limits of what counts as a simple shape. Suppose someone else is using a decanter of endless water to shoot a geyser at someone. You could freeze bits of the water, so the high-pressure stream also includes chunks of ice. The holy water idea in the article might work, but remember that just a vial is created with 25 gold of silver dust. Even a dagger would take at least a few vials, so maybe an arrowhead would be better. If you hit target, the arrowhead can melt inside the wound.
One thing i thought of i’ve never seen anyone say. You can shape ice out of water. As long as you got water, you got gear. You can make shields armour and weapons. Temporary. But useful in niche. More simple use of this niche. Making thrown weapons for your melee fighters. One time use is no problem at all here.
Much like Kitara’s reuse of her bending water (canonical, Sokka complains when he has to drink it), isn’t this a great way to have holy water always on hand? For instance, you could freeze it into a spear and pass it to the paladin to use in battle against fiends and undead. At the end of the fight you simply melt it back into a container
Two more situational but useful uses: UMBRELLA and TELESCOPE. For the umbrella, you animate a dome overhead, and have it track you. Your speed is then limited to 5 feet / round, so it’s probably better for something like a stationary market stall or duck blind or stake-out position. For the telescope, create/animate two simple shapes, lenticular, a couple of feet apart (but less than 5′). Who needs a metal tube to hold them in place? There will be a lot of trial and error, and a lot of blur and distortion without hours of practice, but eventually you can craft a fairly gigantic refractive telescope (with lots of chromatic aberration, though).
Part 1: See comments for additional parts. Well, I’ll consider this… I have a bit of a rules lawyer friend, so we’ve discussed this sort of stuff. For these, I’m going to follow this article’s implied ‘water bending’ effect of the cantrip. It can move 5ft per 6 seconds, even leaving the ground. And can retain that mass of water if keep casting every turn. So, very slow water bending. This is because, it only works if the DM allows it. Example: My DM has ruled that ‘change the flow’ just means change the direction it is running for those 6 seconds. – So, it can be used as a very slow motor for a small boat on a calm lake. Or used as a support in a river, by having a 5ft cube run against the flow. – If used to move the water upward (off the ground), it will act like a fountain and be spilling to the sides once above the 5ft effect area. – Can be used to move water onto the bank (beach), of which it will flow wherever makes sense… likely making nearby puddles and mostly running to the side to go back into the body of water. – Shapes and animation are constrained to within a 5ft cube, but could depart the sides… losing control if it does. – Colour/opacity is constrained to a 5ft cube… so in a river, that location is coloured. Water flowing out reverts to normal, water flowing in adopts the colour. Basically, a colour filter on the location that only tints water.
shape water doesn’t ignore gravity. If you move the water on the first use, then action surge, and feeze the water, gravity makes it drop you don’t need to drop the first effect. so given the wording is a 5 foot cube of water and not 5 cubic feet. that means you’re moving 5x5x5 or 125 cubic feet of water when you freeze that it becomes a 7800 lb block of ice that just falls. crushing anything underneath it as part of the games natural law of physics. That’s not the spell doing damage. That’s natural law affecting the block of ice. 7800 lb dropped on something even 5ft above them would kill them.
Common sense would say that if you tried to use it for anything powerful enough to require a higher level spell, then it. Would. Fail. Also, boiling water is FAR cooler than hot coals – 212F compared to over 800f. Boiling water splashing would do 1d6, tops. Admittedly many of these uses are perfectly valid, but moving water then freezing it is literally useless – Move water is instantaneous, meaning it has already splashed back to the floor before you can freeze it on the following round.
MAKING ICE LENSES TO CREATE A TELESCOPE! YEEHAAA! AND i CAN BEND IT IN Z SHAPE…. I put black water around the opponent’s head. No vision, no breathing DM test needed I used water block with murder hole to shoot enemy safely with at least 3/4 cover or more. Mermen scenario had me steam my food with it bc DM let me boil that water (created Minecraft steam block effect!) I created cheap decorations onto my seaelf’s clothing that also looked neat My seaelf was not allowed to have “air bubble” or air “berathing” spell so how about I walk inside a moving block of water on land? A block of water rizen above sea, another to have a “tower” and few more to scout the ships to pirate. Just have to swim up. If ladder is not enough I can freez parts of water onto surfaces to hold ropes. Then climb up, use second one to fix rope another few feet above… You can’t aim while running… can you aim while sliding? Have ice-made ice skate shoes! DM test needed You can totally make spikes and attach that to the ceiling. Just undo the fixing and it falls. If the DM did not allow it to exist in mid air… maybe this will help
Wait, so a Sorcerer fighter multiclass could crush someone with ice? Quicken spell to cast Shape Water Twice, then action surge to end the first effect and have it drop! 1 Sorcery point and your 1/rest use of action surge to deal probably a 1st or 2nd level spell worth of damage (probably? How much damage would 5f square of ice so?) Worth it? Absolutely!
I thought this cantrip would be good, but some interpretations of it could make it kind of these useless. Because the movement of water is an instantaneous effect, and you can only do one of its effects at a time.. if you require water to move, any water you move falls to the ground at the end of your action. You could then animate it on your next turn, and then freeze it. It’s super lame, and kinda ruins the water-bender fantasy, but RAW you kinda just slosh water around until it’s on the ground where you need it. Then you can try and do stuff with it
i feel like getting hit by almost 150l of water should do more than a mere 1d10 damage, but then again, physics ain’t exactly real in DnD for balance’s sake. Because I’d rather get pelted with burning coals, small area that falls away, then getting doused in boiling water! And yay for all the waterbender references!
Using the higher their control water I tried to make a trench in the water to make an abolith fall but the dm said he would move with the water. So I said instead I want the option to make the water shoot off in a stream headed up.and that the abolith would by his own logic go with the water. Up. Into the air. Out of the cave. Into a river. I failed to get my fall damage lol.
Shaping water into a specific form and then freezing, or moving it above the enemy’s head and then freezing it, is not as simple as you described it The moving effect is instantaneous, thus yes, you can move the water into a specific shape or above someone’s head but it will immediately flow away before you could freeze it, at least this is my interpretation of the rules. You can move water from a container to another, make moulds in the ground to freeze the water into the shape, but the 1 hour duration does not extend to you making levitating bodies of water. As a DM tho I would not mind allowing a player to concentrate keeping the water in the specified shape.
compression You can’t do compression with shape water. So you can’t do a deep sea crush to a person with it. I wonder if you could use shape water as a disguise or aid in making one. A wig does not come off as ease and body shaping . The more you a think about it the more inane this gets. 3 people with shape water in a group would wreck the game. They could make simple machines like a Trebuchet,a wage or a small sail boat
Excellent article! I never really thought about what I could do with Shape Water before, and now it`s been added to my list. Keep up the good work! You know, you might want to do a article on the Magic Mouth spell. My Artificer uses it to basically replace modern electronics in all his Magitech devices, up to and including small computers. It`s best used for small portable or handheld devices. As for specific examples, just think how modern electronics would impact a medieval world… Portable alarm systems that could be set up by anyone even if they don’t have magic, can detect invisible creatures as long as they don’t take the hide action, tell the difference between your party members, an orc, an undead, a flying creature, and just some random passer by and react accordingly. Anti theft alarms on all your party`s gear. Sensors that can detect if one of your party members was replaced with an imposter. Fingerprint scanners, can be the trigger for the Arcane Lock spell. Devices that let you lie under a Zone of Truth spell. ( I got this one from Table Top Builds!) And the list just keeps going on, and on… If you’re creative, you can use it for an awful lot of things…
I would strongly discourage DMs from using the 1d10 damage from boiling water suggested here. Never in my almost 40 years of DMing have I seen players accepting a “one off” occurrence as a one-off occurrence. If they even once get Eldritch Blast level damage from a utility centripetal, they will move heaven and earth to make sure that they always do.