How To Use A Blender To Create Magic?

This video tutorial demonstrates how to create magic spell symbol animation using free vector graphics. It demonstrates how to create a magic spell effect in Blender 4.1 and how to quickly apply shaders to objects to create a magic spell effect. The tutorial is inspired by Lord of the Rings Palantir and the creation of magic spheres.

For Blender 2.8, the tutorial demonstrates how to create an animation of particles along a path, particularly a spiral, to create an effect during the launch of a magic spell. The Magic Texture node is used to create a psychedelic color texture in Blender, with inputs for vector, scale, distortion, depth, and outputs for color and factor.

The video also shows how to create a magic circle using Blender. The tutorial is not available for Blender 3.6, but it can be found on YouTube.

In summary, this video tutorial provides a step-by-step guide on creating magic spell effects using free vector graphics. It covers various techniques, such as applying shaders to objects, creating magic circles, and creating a flow of magic particles along a spiral path.


📹 Recreating Hollywood VFX in Blender

The Druun is a complex character simulated in Houdini, but I think we got pretty close in Blender. Cool stuff on Patreon: …


📹 Blender Energy FX Tutorial |Blender

This is a tutorial using the energy material I created to make a fluid like energy effect that can be applied to objects.


How To Use A Blender To Create Magic
(Image Source: Pixabay.com)

Pramod Shastri

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9 comments

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  • For people having difficult with animating it I got good results from adding the noise texture & set position texture with the noise into offset and then set position placed after volume to mesh. I then added a vector math node set to add with a position node plugged into the 1st vector and for the second vector I utilized Bad Normals strat for grass and set the first factor to #frame/24, tho the animation is a bit slow.

  • do particle nodes exist yet? blender 2.4 had better particles than anything since… but we desperately need better particle control. Pyroevil did some awesome work but has disappeared it seems… particle based softbodies and snow etc… luckily others seem to be continuing his work. but… exposing particles and somehow their enumeration to the user as nodes… we’ve been waiting for so long I’ve forgotten to check of 3.0 has it!

  • Hey there, great tutorial, but as soon as I get to using mantaflow, following the immediate steps you take for the particles – from turning off gravity, to adding normal flow, the forcefield, all of it -my simulation doesn’t look like this at all. And when trying to change parameters, the simulation doesn’t change accordingly. I’m using Blender 3.0 from when it released to the public officially.

  • I couldn’t figure out how to use your code but I used the sponsored service I like it much more that render farm type services I’ve tried in the past. I couldn’t figure out how to use your code (i watched working 10 mins of uploading) but I emailed them about your article positively lol thank you for putting me onto vagon shit came at the perfect time for me

  • Good content, and nice info on the original fx. But If this was meant to be a tutorial it was seriously horrible and a straight up waste of time. If it was meant as you showing you are capable of approximating this fx in blender it was great. To be fair you didn’t You didn’t call it a tutorial, that was just me assuming and its not your fault I wasted my time trying to actually copy what you were doing for myself.

  • Great tutorial but I have a problem right at the start when I create liquid simulations, the simulation reacts strangely to force and with turbulence it is chaos, it is not all that nicely put together. I have tried several different settings that work well with regular particles. Any idea what I might be doing wrong?

  • Jesus loves u and died for u For God so loved the world that He gave His only begotten Son, that whoever believes in Him should not perish but have everlasting life. John 3:16 NKJV I do not force u to accept him becz god even not force anyone to follow him Just think without creator how the creation one god is there he created everything and us also so think about God and please him After our death, no one come with us God alone judge us U are so special and beautiful and precious gods child k God for u All glory to God only Keep telling Jesus, love. . With the holy spirit only u doing this without god we are ntg u. vc

  • I followed the tutorial and I made the model I wanted, I want to use it in a react project. For which the available framework is react three fiber which needs model to be exported in .glb or .gltb format. But for some reasons its not exporting the texture and bin files with right setting. When done with unapplied settings in export tab, it does export bin file, but no texture file. With that model in the react project, it only shows static white model, without any material texture or animations. Can you tell me how can this be fixed. Thank you.

  • Mr. Blender Grease Monkey I am very happy about the article and the work you did. I really wish I can contribute. I hope I can find your PayPal account. people around the world have different methods to transfer. I would love to see a website that I can transfer by. I watched the whole article and I still want to support people like you. Thank you for your work!

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