This tutorial focuses on creating custom spells with multiple effects, changing their casting time, and other misc items. It also shows how to attach a destruction spell to a book and add that book to a vendor. The Creation Kit is a complex and daunting tool for modding, and this tutorials section is designed to help users create and modify spells.
Magic Effects represent the primary visual and functional effects of a spell, enchantment, potion, scroll, or shout. They often receive data from the Effect Item lists. These videos are focused on working with magic effects and creating different spells or enchantments.
To create a custom spell, first ensure that your sabre cat counts as a summonable creature. Open it up and check the “Summonable” option. ASIS will allow NPCs to use spells from mods, but follow the instructions on how to do it first.
In this tutorial, the author demonstrates how to create a destruction spell, attach it to a book, and add that book to a vendor. The Creation Kit is essential for both official video tutorials from Bethesda and unofficial tutorials from the modding community. To create a custom master level spell, the author recommends clicking the “like” button if the tutorial was helpful.
📹 Creation Kit (Create a Spell)
Welcome to my Creation Kit All Things Magic tutorials. These videos are focused on working with magic effects and creating …
📹 Skyrim Creation Kit Tutorials (Part 3) – Creating a Custom Spell and Spell Tome
Please remember to click the “like” button if this tutorial was helpful, it helps me out a lot, thanks! Link to subscribe to my channel: …
I’ve got a question, but first of all – thanks for these articles. I already watched it a while ago, but stoppen with skyrim for a few months and now im getting back into it. Also the modding. Here’s my question: I made 4 extra Flame spell tomes, the apprentice flames, adept, expert and master flames. I added the correct effects to them, which was nothing more than changing cost and damage, but somehow, even though i also made castingperks apprentice, master, etc, the spell are still shown as ‘novice’ spells in the game’s spell menu. How can I set the spells to apprentice, etc? I take it experience gained is linked to that. In addition, I’d like to slightly increase the range with each spell level. How can I do that? Because I can’t find that anywhere either. Not in the magic effect, the spell, or (of course not) spell tome itself. thanks in advance!
hello, i love to watch your tutorial articles. they really helped me in understanding the basics of modifying my skyrim, especially in creating independent followers. And since I first played skyrim until now, I have some questions I can not solve yet: how to make my follower use master level spells like firestorm, blizzard, etc. second, how to make my follower have the ability of a vampire lord, like night cloak etc .. can you help and provide complete and detailed tutorials on these things? Thank you very much.
I’ve been at this one for a while….so far nothing seems to work. any way of reducing time on an active spell? for example: I created a custom spell oakflesh which will last up to 5 days…. anyway of reducing this now 5 day length spell down to 1 second? (effectively removing it) I’ve already tried creating a duplicate version of the spell with 1 second hoping it’d overwrite the 5 day spell because they both contain the same keywords and spelldata. Basically what im looking to do is in another type of game. dragon age origins. the mage can cast a spell which buffs the teams weapons with frost/fire damage at a cost of the casters max magicka
could anyone help me? I want to make a mod for my war-mage character, that does the following: A custom sword, that instead of having the standard “grab sword and draw it out of it’s sheath”-animation, it uses the “bound sword summon”-animation. Yes I could just use a normal bound sword spell etc. but I don’t want this sword to be transparent, like the standard bound sword is and if possible I would like to add a different “glow aura” than the standard one too. so in summary: -custom sword -summon sword animation instead of drawing it from it’s sheath -not transparent (optional) -custom aura (like for example from the “Enchanted Arsenal Mod”)
Hi! Thanks for the help the other day, I managed to place a book in-game that teaches a teleport spell (to the soul cairn). The visuals are quite nice, it looks like you soul trap yourself (soul trap sounds and blue light that usually comes from the person just killed) however I’m having a little trouble with getting two effects to work on a single spell. The game seems to only use one effect per spell instead of both (I wanted paralysis so the player looks looks dead and then wakes up in the soul cairn). Do I have a setting disabling two effects somewhere or is what I want only doable via scripting?
can you tell us how to make spells level up skills as we use them and how to make them not level skills as we use them? Like, say I want an illusion spell that is affected by illusion skill and perks, but it doesn’t level up illusion but then i have another illusion spell thats also affected by the skill and perks but this time it does level the illusion skill.