The War Domain is a powerful subclass of Cleric Domains, offering a range of abilities and spells that can be used in various situations. It is characterized by its emphasis on melee combat, with clerics trained in Martial Combat and Heavy Armor. The domain spells, which are always prepared for a cleric of that domain, do not count against the player’s number of prepared spells per day.
The War Domain is a suite of spells granted to clerics of war deities, including chivalry, conquest, destruction, domination, honor, pillage, and war itself. These spells are often buffs, but later levels have options to restrict opponents. Additionally, when making an unarmed or weapon attack, a War Priest Charge can be spent to make an additional attack as a Bonus Action.
The War Domain also provides support for making weapon attacks, allowing players to make extra attacks, use Channel Divinity to gain a large bonus to an attack roll, and deal. Clerics rely on their Wisdom stat to determine their spellcasting modifier, spell attack bonus, and spell save DC. They are proficient with WIS saving throws, allowing them to add more spells to their list.
At the 8th level, the War Domain allows players to infuse their weapon strikes with divine energy. However, they do not count towards the total number of spells available. The War Domain leans more towards melee than priestly types of cleric, requiring ability scores to survive close-range battles.
In DnD 5e’s War Domain, the Cleric gains heavy armor and better weapon options, transitioning to a more supportive role at higher levels. Gish classes need hybrid features, such as casting a Cleric spell with a spell slot and making a weapon attack as a Bonus Action.
📹 What is the War Divine Domain? Clerics in Dungeons & Dragons
What is the War Divine Domain? Clerics in Dungeons & Dragons The War domain is one all about the glory of battle in all its …
How many times can you use domain spells?
It should be noted that a cleric’s domain spells cannot be used without limitation; however, they must be cast using spell slots as is the norm. These spells are always prepared for a cleric of that domain and do not contribute to the total number of prepared spells.
How does War Domain cleric work?
From 1st level, your god provides bolts of inspiration during battle, and you can use the Attack action to make one weapon attack as a bonus action. However, due to a recent hack on Wikidot servers from Russia and abuse of human rights, international laws, and sovereignty of other countries, access to Wikidot has been blocked in the Russian Federation and Belarus. The increase in hacking attempts and threats from Russia, particularly since the start of the war in Ukraine, has raised concerns about the state’s silent approval or encouragement of such attacks. This means that Wikidot cannot provide services in countries that do not respect common human values and pose a threat to the platform itself.
How do divine domains work?
Divine domains were areas of interest for deities, focusing on magic and spells granted to their faithful. Clerics of a deity chose two of the deity’s domains to focus on, gaining access to extra spells within those domains. A deity could have as many or few domains as it pleases, but it was usually at least four. A cleric must conform to the alignments of the Evil and Good, or Chaos and Law domains to focus on these domains, even if they belong to their deity’s portfolio. This information is sourced from various sources, including Player’s Handbook v. 3. 5, Forgotten Realms Campaign Setting, and Player’s Guide to Faerûn.
Do all clerics get turn undead?
Turn undead is a divinity used by clerics to push back undead within a five-foot radius back at least fifteen feet. The strength of the cleric’s personality determines the distance, and any undead caught in the blast are temporarily paralyzed or seared by the severe light of the prayer. The views expressed in external links do not necessarily represent the editors of this wiki or adhere to established canon. This article is found on the Baldur’s Gate 3 Community Wiki.
What is the 10TH level cleric?
Clerics are immortal entities who draw power from the realms of the gods and harness it to work miracles. They are blessed by a deity, pantheon, or another immortal entity and can channel this energy to bolster people and battle foes. Clerics typically associate themselves with temples or shrines dedicated to their divine benefactor. Harnessing divine magic doesn’t rely on specific training, but they might learn formulaic prayers and ancient rites to focus their minds and spirits on drawing power from the Outer Planes. Even a Cleric who declines to worship their divine benefactor might perform their benefactor’s rites if it helps them feel connected to the immortal realms.
Clerics can be created by consulting lists that provide Hit Points, proficiencies, and armor training. For 1st-level characters, consult the “Starting Equipment” section and the “Multiclassing and the Cleric” section. Some influential high priests are incapable of harnessing divine magic, and a Cleric can marshal the power of those gods the way a Cleric can.
How do domain names actually work?
DNS is a naming database that converts internet domain names into Internet Protocol (IP) addresses. It maps the name people use to locate a website to the IP address that a computer uses to locate that website. For example, if someone types “example. com” into a web browser, a server maps that name to the corresponding IP address. DNS is distributed throughout the internet in a hierarchy of authority, with access providers, enterprises, governments, universities, and other organizations having their own assigned ranges of IP addresses and domain names.
DNS servers manage the mapping of these names to IP addresses, and most Uniform Resource Locators (URLs) are built around the domain name of the web server that takes client requests. This process of translation and lookup is called DNS resolution.
How does the domain system work?
The Domain Name System (DNS) converts domain names into IP addresses, which are used by browsers to load internet pages. Each device connected to the internet has its own IP address, which is used by other devices to locate them. DNS servers allow users to input normal words into their browsers, such as Fortinet. com, without having to track the IP address for every website. A DNS server is a computer with a database containing public IP addresses associated with the names of websites.
It acts like a phonebook for the internet, finding the correct IP address for a site when users type domain names into their browsers. The address is then sent to content delivery network edge servers or origin servers, where the user can access the website’s information.
Do clerics automatically know their domain spells?
They are knowledgeable about all spells on the Cleric Spell List and their Domain spells. They prepare several spells from the Cleric Spell List, as outlined in the spellcasting feature in the Cleric section. Additionally, they consistently ensure that their Domain spells are prepared.
How do domain spells work?
Domain spells are prepared at cleric levels and do not count against daily preparations. If a spell does not appear on the cleric spell list, it is still a cleric spell. At the 2nd level, you can channel divine energy from your deity to fuel magical effects. Starting with two effects: Turn Undead and an effect determined by your domain, some domains grant additional effects as you advance. When using your Channel Divinity, you choose which effect to create and must finish a short or long rest to use it again.
Do clerics know all cantrips?
Druids and Clerics possess a set of cantrips that they are able to cast only as they level up. They are knowledgeable about all spells of an appropriate level and class, yet they are required to prepare a specific number on a daily basis. Please be advised that JavaScript may be disabled or blocked by extensions, and that your browser does not support cookies.
Do war domain clerics need Wisdom?
War Domain clerics must balance strength and wisdom to deal maximum damage with their chosen melee weapon. Both are at 16 for optimal potency. The secondary ability score is Constitution, with a secondary score of 14. Dexterity is 10 for saving throws, while magic is used for ranged damage. Charisma is 10 for neutral roll during conversation checks, and Intelligence is eight for the least useful ability score for clerics. However, Intelligence and Charisma can be swapped if desired. The secondary ability score is Constitution, with Dexterity at 10 and Charisma at 10.
📹 D&D Clerics Explained (and how to make them better)
Clerics are my favorite D&D class out of all of them, but what makes them so special? And what can we do to make them even …
I’m currently playing a full blooded Orc War Domain Cleric. I was looking for more in-game tips, but most vids just repeat what is said in the books, so I’m glad to find some tips here 🙂 As a note, I haven’t played other clerics and we rolled our stats so my character has good strength and wisdom (betterthat what can be gotten with standard array), so I cannot compare, but the War Cleric, from level 1, gets huge value from bonus actions. Outside of combat I’m usually using utility spells. In combat, I’m always looking to first use my bonus action (healing word, spiritual weapon, etc.), and saving my action to attack with my warhammer, or grapple/shove. Only seldom use the war priest feature when I just want to straight up do damage while Divine Favor is up. Also my Orc has the Aggressive race feature, meaning he will almost always be where the fight is thickest. People rate War Domain low compared to pure casters or martial classes, but to me it is a hybrid. If it could attack twice with the attack action, it’d shoot up to be an overpowered domain.
I’m currently seriously considering a new V.Human (War Caster) character with the acolyte background. Thinking 5 levels in fighter for the Extra Attack and CON save proficiency. Then dumping the rest of my levels into War Cleric. Waiting until level 6 to become a Cleric though is a loooong wait. And I don’t want Paladin because I personally don’t have a great deal of CHA, so playing one isn’t really fun for me. The other thought is straight up 20 levels in Ranger (or starting with 2 leaves in Fighter for the CON saves and Great Weapon Fighting) to make a STR-based Ranger and just play him as a Cleric (support and healing and the such). Thinking Horizon Walker conclave maybe with an acolyte background. Thoughts?
Since you mentioned having a focus on heavy armor, may I suggest the overlooked yet extremely powerful Heavy Armor Master? Aside from +1 STR it reduces a flat 3 damage to all non magical physical attacks. Seeing as most games wont get to level 17, this will really help. I’ve seen it in action on a paladin, it’s pretty gnarly.
High Elves make great War Domain Clerics; it is the cheapest way to get the Booming Blade cantrip. Since Clerics never get extra attacks, Booming Blade or Green Flame Blade are the best way to scale your melee damage. Well, you do get some extra attacks from War Priest, but you are going to run out very fast.