CDPR, or CD Projekt Red, is a game development studio owned by CD Projekt S.A., a Polish company known for its role in the gaming industry. The company’s name comes from its early days as the first distributor in Poland to offer games on CD-ROM. CDPR is dedicated to creating revolutionary role-playing games with memorable stories that inspire gamers. Established in 2002, CD Projekt Red has a large production line including five Witcher titles, a Cyberpunk 2077 sequel, and one new project.
The studio’s mission is to create revolutionary role-playing games with memorable stories that inspire gamers. The studio’s logo is based on a real bird called the cardinal, reflecting the creativity and passion that drives the team. Over the past two decades, CD Projekt Red has grown from a small studio into a global brand, with The Witcher games series, including The Witcher 3: Wild.
In the game Cyberpunk 2077, the all-black gang in the game is Voodoo Boys. CD Projekt Red is learning from the past while looking to the future, with no one at the company currently working on the game. CD Projekt joint-CEO Michal Nowakowski explains how the Cyberpunk developer is learning from the past while looking to the future.
📹 Cyberpunk 2077: The mascot for the update 1.5 is nonessential
What animal is Projekt Red?
The lone wolf, relaxed and waiting, is surrounded by ochre leaves and a black knapsack. She listens to Kal’tsit’s advice and stays calm, waiting for the prey to pass through. Footstep noises and boots treading on leaves accompany her as she patiently waits until the prey moves away. She then flits behind them, glinting with a cold glint. The visitor watches, inspecting their pocket, and feels what they should between their fingers. They relax, but are unaware that the counterfeit chip in their pocket has already changed homes. The counterfeit will slip from their pocket and disappear into the eddy of the woods’ falling leaves.
How old is CD Projekt Red?
Established in 2002, the global video game development company is headquartered in Warsaw, with teams in Cracow, Wrocław, Boston, and Vancouver. With over 900 professionals from around the world, the company offers modern office space with top-notch equipment, a dedicated parking lot, and canteens with a variety of menus. Additional activities include a specially designed rooftop with a basketball court, a space for relaxation, meetings, or outdoor work, and 24/7 access to an on-site gym.
The office environment offers beautiful vistas of local parks and is conveniently located near the city center. The Wroclaw office is a lush, industrial space with lofty, industrial designs, offering inspiring areas for creativity and innovation.
Does Projekt Red have autism?
Project Red displays indications of autism spectrum disorder (ASD), including impaired social communication, a proclivity to touch the tails of other Lupos, and an aversion to touch without consent. However, she also displays enhanced sensory perception and the capacity to discern patterns.
What bird is CD Projekt Red?
CD PROJEKT S. A. has launched The Witcher 3: Wild Hunt, a game that has been released worldwide on May 19th. The game, which is based on the mythological creature of the Raróg, a small firebird believed to bring luck, is a testament to the intrepid, bold, and confident spirit of the industry. The cardinal red represents energy, the inner fire that drives the team, and the creativity and passion that drives them to create the best RPGs in the world. The game has generated great interest among players and has been praised by global media.
Why is autism rainbow?
The autism infinity symbol, also known as the rainbow infinity symbol, symbolizes the ongoing commitment to fostering an inclusive environment within the autism community. It emphasizes the continuous journey with autism, emphasizing the need for sustained advocacy, understanding, and acceptance. The symbol is not a universally agreed-upon symbol, but the puzzle piece is the most widely recognized symbol for autism awareness. It emphasizes the need for sustained advocacy, understanding, and acceptance. The infinity symbol encourages the notion that support is boundless and not limited.
What is the animal symbol for autism?
The butterfly is a symbol of autism awareness and acceptance, often used in logos and artwork to promote understanding and acceptance. It represents the strength, resilience, and beauty of individuals with autism, and the importance of embracing neurodiversity. Autism organizations and support groups often incorporate the butterfly symbol into their logos and promotional materials, symbolizing the need for acceptance, understanding, and inclusion in society.
Do animals exist in Cyberpunk 2077?
In Cyberpunk 2077, there is a lack of animal life compared to open-world RPGs, partly due to the urban environment and the lack of domesticated animal life. The urban environment is partially responsible for the absence of animal life commonly seen in American cities, such as pigeons, rats, and squirrels. Even in major cities, people often keep animals in their homes for practical purposes or companionship.
The primary cause for the lack of animal life in Cyberpunk is ecological destruction. Urban expansion requires developing former wildlife areas outside major cities, which also requires more resources, leading to habitat destruction even away from cities. The wood, stone, and clay used in Night City often chip away at vital animal habitats, causing the extinction of most animals in the game. This lack of animal life in Cyberpunk 2077 may be a cultural shift or a deeper issue.
Does CDPR own Cyberpunk?
Cyberpunk 2077 is a 2020 action role-playing game developed by Polish studio CD Projekt Red, based on Mike Pondsmith’s Cyberpunk tabletop game series. The game takes place in the fictional city of Night City, California, within the dystopian Cyberpunk universe. The player, V, is a mercenary who accidentally gets imbued with a cybernetic “bio-chip” containing an engram of legendary rockstar and terrorist Johnny Silverhand. As Johnny’s behavior and memories overwrite V’s own, they must work together to save V’s life.
Developed by a team of around 500 people using the REDengine 4 game engine, the game was released on 10 December 2020 for PlayStation 4, Google Stadia, Microsoft Windows, and Xbox One. Critics praised the game’s narrative, setting, and graphics, but also criticized its gameplay elements, themes, and representation of transgender characters.
Cyberpunk 2077 faced criticism for bugs and glitches, particularly in the console versions. Sony removed it from the PlayStation Store from December 2020 to June 2021, while CD Projekt rectified some issues. Investigations and class-action lawsuits were filed against CD Projekt, but they were ultimately cleared with a settlement of US $1. 85 million.
By October 2023, Cyberpunk 2077 had sold over 25 million units. A sequel, codenamed “Project Orion”, was announced in October 2022, and an expansion, Phantom Liberty, was released for PlayStation 5, Microsoft Windows, and Xbox Series X/S in September 2023.
What does red stand for CD Projekt?
The appellation “RED” is derived from the chromatic hue of the bricks that constituted the initial office space in Łódź. The designation “CD PROJEKT” has its provenance in our parent company, which engaged in the distribution of compact discs featuring video games.
Is Projekt Red Polish?
CD Projekt S. A. is a Polish video game developer, publisher, and distributor founded in May 1994 by Marcin Iwiński and Michał Kiciński. The company has a diverse portfolio including CD Projekt Red, CD Projekt Red Cracow, CD Projekt Red North America, CD Projekt Red Wrocław, CD Projekt Red Vancouver, and The Molasses Flood. The company’s CEOs include Marcin Iwiński, Michał Nowakowski, Adam Badowski, and Piotr Nielubowicz.
Who is red animal?
The red fox, red panda, and red velvet ant are all remarkable creatures that exemplify their adaptability, cunning, and survival skills. The red fox, with its fiery pelt, is an exemplar of adaptability, while the red panda, with its adorable face and rust-colored fur, is a popular subject of interest in Asian forests. Notwithstanding its nomenclature, the red velvet ant is, in fact, a wasp that possesses a potent sting.
📹 How One Optional Quest Made Me Defend Cyberpunk 2077 (Mission Breakdown)
Spoilers for the side quest “Chippin’ In” and related optional quests. Cyberpunk 2077 is kind of a mess. It’s been on the receiving …
Dude, that River quest, with the Cow cartoon, that shit actually gave me pause. This game is awesome. Chippin’ In is a damn good quest line too. So glad I decided to side quest once I got the point of no return notice, instead of rushing to the end. Next play through I’m comin for you Goro, fuck what Johnny says!
Conversation with the doll at Clouds in act 2 was…it hit hard, it hit personal. Fortunately I don’t have drastic tech issues and I’m used to early access jank, but I wholeheartedly recommend waiting a few months, a few patches, before divin’ into this game. It’s just too good to be ruined by tech issues.
With the amount of bandwagonning on the hate train for this game, I think time will be kind to this game. When the performance issues and bugs are a thing of the past and people have had a chance to really dig Into this game’s side content, I think this game will be remembered fondly in the same way the Witcher 3 is
I never bother my mum with gaming stuff as she has no interest in games. But Cyberpunk makes me tell her what I’ve been doing in the game and it always leads to lengthy discussions about ethics, spirituality, the current state of the world and way more. I absolutely don’t get how people can look at this and say that it’s unnecessarily edgy and sexual when the game has so much thought-provoking stuff weaved into almost every side and main quest. For a game that is working with the concept of legacy so much, it’s so sad to see that Cyberpunk will be remembered for its terrible launch and not for its many, many, many great aspects.
I’m happy people are really diving into the meat of the game. The Devs deserve all the praise for their hard work. Its such an amazing game that I wish was made under better circumstances and with more time to make it shine & the crunch & higher Ups/Management/Whoever was in charge of okaying the state of the game should be held over the fire for sure.
You don’t know how good it feels to have a big creator that I love actually defending this game, trust me I’m not defending CDPR, but this game is filled to the brim with beauty and enjoyment, the glitches are terrible, I understand, but this is still a great game, and I loved the story more than almost any I’ve gotten to experience in a while, I love hearing discussion like this, thank you
Part of what makes all the side content of Cyberpunk 2077 so amazing to me is the fact that it can be missed, making it feel all the more important, emotional, sacred, and human. The game’s story has mainly 4 themes: your life, your death, human relationships, and the legacy left behind by all three. The game’s plot focuses on V having what is effectively a haunted inoperable brain tumor, and as a result V is given a new chance at whatever life he/she has left, interacting with friends, family, and leaving a positive, or in some cases an unfortunately negative or grey impact before what may be the inevitable end. It wants you to live your life and do what you can, while you can, before you can’t anymore. Amazingly well written story elements like this is exactly why Cyberpunk 2077, despite it’s many technical issues (trust me I’m playing on PS4 Pro, though it actually works much better than base console), has become one of my favorite game stories ever, and definitely my goty. It really sucks what’s happening with the upper management at CDPR though, especially with crunch, which unfortunately is very personal to me since I had to live through it’s effects all throughout my childhood due to my Dad going though similar abuses working in Cybersecurity, causing long term mental and physical health issues for both of us. As someone who has been directly affected by crunch and workplace abuse, I really wish that the criticism towards this game is directed at the higher ups, not CDPR as a whole, and that this game can hopefully recover.
In spite of all its issues, 2077’s side quests made me love it a heck of a lot. The death row one was an emotional gut-punch, and I’ve encountered a bunch of characters I genuinely cared about, which was an unexpected and pleasant surprise. There’s plenty of legit reasons to not buy this game, but complaining that there’s little to do outside the side quests seems a bit silly since the side quests are where the most interesting stuff happens.
I hope at some point people chill out and actually play the game without a major bias from the start. There were many parts in this game that really got to me. Minor spoiler. Sliverhand talks about seeing corps come in and strip farmers of land and water and how they basically leave a wake of used up souls when they come through if I remember. It brought me back to my childhood seeing all these mom and pop business in my small town go out of business because they couldn’t compete with Walmart. And I thought even as a kid that this is wrong. Crush the little guys and gals prospects and possibly dreams in the name of profit. Not quite from the start but maybe quicker than others I had already sided with silverhand. That’s also a cool thing in the game to, how he sees you. I’m on a 3rd playthrough and idk what I did but he’s way more hostile than he was on my others. Had no idea he was actually that big a douche and can see why others maybe just flat out didn’t like him. Anyway, if you read this far, tryn have a good day, been rough out there
For me the whole game, all your doings, helping others and all had the theme of hope!!! Even in my ending with Panam it screamed at me “You just fucked over Arasaka, got the impossible done and you think this little your about to die problem will stop you? Haaa as long as there’s even the smallest amount of hope and chance V WILL!!! be saved”. But its crazy that I could have missed that ending and had something I really didnt like by just not doing a few side missions and doing another ending… Thats amazing story telling.(maybe problems from moment to moment but the story as whole works)
I’m so happy to hear that I’m not alone in absolutely adoring this whole cheesy sidequest. I was home sick with covid when this came out and had plenty of time to enjoy it – I assumed it must have been the side effects from it that made me love this goofy sequence. Like you I was running around the stage and bobbing along. Genuinely love this game – Just wish it got some more time in the oven.
I’m so glad I’m not the only one who feels this way. What I love about the way Johnny is presented, is that despite how schlocky he is early the game, the story goes to pretty impressive length to show that image of him is a fantasy and at his core he was a bitter, miserable man. He just bought into his own bullshit and was carried by more impressive people around him (Alt and Rogue). And in the end, he failed in spectacular fashion, and 50 years later the only thing left of him are some dusty records and a shitty mixed drink at The Afterlife. The sheer amount of heart in the game is a triumph, and hopefully the technical issues will be ironed out fast so more people can experience that.
Losing Jackie ripped my heart out, and that was early in the game, having done really only a few things with him, but he was such a great guy with such a big heart, so obviously deserving of that legendary status he was always chasing, and then having it taken from him so early. Then attending his funeral and seeing all that everyone had to say about him, after touring his garage with Misty, it was just such a deeply emotional moment, more than an hour of just talking and exploring around 2 rooms, getting a window into his life, this guy that I as a player barely knew, and my character V had only known for six months, but bonded so closely with. When a game can do that, and not bore you or make you gag, then it is a good damn game.
There’s a lot of subtle things in this game that tackle subjects that would be done really heavy handedly in other games, or even maybe as part of their promotional material. There’s a trans character who brings it up exactly once as a throwaway comment almost right before the end of her questline, for instance.
Thank you! You have put a lot of what I’ve felt about the game into words. Sure its not perfect and may not be what was promised years ago, but this game is still everything I wanted. The storyline is strong, the characters are strong, and the sidequests you can go on for them are strong as well. So many moments hit me like a Mac truck. The ending of act 1, the scene with the doll at Clouds, the convicted felon who wants to repent for his crimes, all memorable moments. And the depth and nuance they add to Johnny over the course of the game are fantastic. Hopefully, once the dust has settled and most of the major bugs are worked out, people who felt let down by the game will give it another chance, because it is well worth the time. I just hit 50 hours and just focusing on side quests and such before I do the final missions just because the side missions have proven to be equally as intriguing as the main one.
!MINOR SPOILER! What really made the game for me were the series of particular tiny interaction with/around Takemura. I was on my second playthrough and had completely missed it the first time around, because I was too eager to get to Wakako’s office during “Down on the Street” mission. On my second try, I found myself looking around the Jig Jig street when some random old chap began to bug Takemura, having confused him for the Hideshi Hino, the comedian. Depending on how you interact with the two also affects how you can introduce Takemura to Wakako shortly after this scene, prompting a hilarious response from Goro. If this wasn’t enough, if you later come across Hideshi Hino’s poster in the game, V gets to additionally interact with it. The subtlety of the humour and the personal touch that this has added to V’s and Goro’s relationship really made me feel like I was fully immersed into this game’s world – I was genuinely laughing and felt so connected with the main character and the Night City, the way no other game has made me feel before. All of this was easily missed, and I wonder if there is anything else similar that I haven’t encountered yet. I guess I should consider myself lucky enough to have a good PC rig, but I’ve had just one crash during my 300 hours in Cyberpunk. I play a lot of indie/early access games to not be bothered by generic clipping or T-posing issues, heck I survived playing the release build of VTMB and enjoyed the heck out of it too. This game has a soul, through and through, and I actually find it peculiar how different people’s experience with this game (based on player’s interaction with the world and characters) is so vastly different.
I didn’t even finished this side quest because I was paranoid about continuing to let Silverhand … and like … whether that would kill me before I got to Mikoshi. But Writing on Games is dead on about the element of hope in the face of darkness that is in this game. One of the most powerful moments for me was the end credits sequence where the game literally just plays what is in V’s voice mail. If you’ve befriended people in your run, the game can just end with this tear jerkingly out pouring of love, support and well-wishing. And if your character dies, it is everyone mourning you
The part of this game that really showed that there’s a legit message and soul in it was the doll sequence. Having it go from an obvious sex sequence to being a deep dive therapy session and analysis of mortality and what it means to live vs survive and how to change seriously showed me that there’s a souls amongst the metal and scrap
There are a lot of such quests that just make go through them slowly to completely feel the tone. For me it was Pyramid song never was that indulged in a loyalty quest since mass effect series and the fact that every character has a personality and good enough development that it just keeps you involved is just neat also no i was looking for a article acknowledging the massive positives too.
My favorite five quests are Judy’s Pyramid Song, Delamain’s Epistrophy, River’s The Hunt and Joshua’s Sinnerman. The first gave you a very personal connection with Judy (more so than Johnny even), the second is generally a fun time discovering an AI trying to make sense of its personality(s), the third is nightmare fuel involving children and farms, and the fourth presents you an interesting dilemma about faith that can be hard to watch if you follow through with it. But the one that stuck with me most has to be the Jefferson and Elizabeth Paralez quest, how it ends (inconclusively) still gives me the heebie jeebies.
Story is ultimately short if you don’t play any side missions. If you play side missions, you get options in the end. If you explore all options, it’s long . Side quests influence main story so much more than any other game. Remember in witcher 3 your ending ultimately depended on 3 dialogue options with Ciri.
I consider myself lucky for not coming across any glitches or bugs during the missions that really mattered to me in my first playthrough. It made me recognise that even though the game is flawed beyond any reasonable measure and is basically a promise unfulfilled, It’s still a great piece of writing. Johnny and V literally and figuratively growing on each other as you progress if you choose so. Judy’s last mission being absolutely beautiful in all the ways possible and at a totally different pace from the rest of the game without feeling off. Yes, I simp for Judy, can’t deny that. As others have already mentioned, conversations with Kerry, the BD with the Clouds doll, getting accepted into that one certain large family. Even River Ward’s conclusion which seemed on the lighter side, those moments hit hard. Speaking of hitting hard, the end credits holo-calls for certain endings. Oof. I cannot see CDPR in the same light that I saw them before this game released, but that doesn’t stop me from appreciating this game and the people actually responsible for making the content.
Bless your takes, my friend. I feel like the game’s most profound moments (Pyramid Song really stuck with me) are buried deep within side-quests, right at the end of character arcs. I feel sorry for anyone who rushed through the mainline, because I know how much they’ll have missed out on. It’s not a game to be rushed. Bugs and all, it’s most powerful moments are off the road, sitting quietly in scenarios which might pass you by if you’re not paying close attention.
To be honest there are traces of a phenomenal game in cyberpunk 2077, I just wish they hadn’t rushed the game out just to release it in time for the holidays. I honestly didn’t cared if they had delayed the game again, I mean Nintendo delayed Breath of the Wild like 2-3 years and in the end it became on of the greatest games. I still think CDPR is a good company, but they have permanently stained their image and I will never hold them in the same high regard I did before this game came out. I am still believe they can pull a No Man’s Sky and make the game they wanted gamers to experience, and you can bet I will buy that game. I sincerely don’t want a game company that I admired just be forever condemned just for rushing an unfinished masterpiece.
SECRET QUEST SPOILER…. My favorite was when I was going to the Clouds to meet Judy. I stopped my bike and parked at the right spot that triggers a quest where an AI soda machine greeted me. Told me jokes that I understood a bit. I was nice to him so he gave me a free soda. Asked me to move the dumpster that was blocking his view, so I moved it away, which he then gave me another soda. The ordeal fucked me in the head because I realized by the end of it that this AI was the most normal person in the entire city. Just some regular dude you meet and being friendly to and get friendly back. No catch or anything.
For me it’s when i foundout about judy’s past when i’m diving with her, i has a connection to some extend. Like her, i have to move from my childhood place 15yrs ago, although it’s wasnt flooded but it was demolished for now just a road, and the river which i used to hangout at when i was a kid is now poluted beyond saving, but whenever i go on that road, i can see something to remind me of the childhood i once have and what make me a man i am now
The game didn’t live up to expectations because they promoted a different game than what we got. They were creating an RPG with a branching story line for years and years until they hired Keanu Reeves. They then decided to make him the main focus of the story and I think from that point onward they started creating a more linear story experience. It also doesn’t help that they hired him in 2018 and only had 2 years to finish the game with him even though he is the main character along with V.
Some of the best missions and side missions I’ve ever seen. Johnny is a amazing character, especially towards the end. I love Judy and River Ward’s side quests are some of the best side missions I’ve ever played in a game. The game can be very frustrating with bugs, but the characters, performances and stories are absolutely amazing.
I really like how your articles are made and am hoping that you’ll help the community out here, i’ve searched for days to find a article or even a community post from big youtubers talking about the glaring problems with the game Ark: Survival Evovled. With no luck i ended up stumbling onto your website through your RE3 Remake Nemesis article and was hooked, i’m hoping you can make a article on the Ark situation because as an Ark player who has been playing for 3 years I hate to see how buggy and broken the game has become, it kills me when big youtubers who make a living off of the game don’t address problems or bugs that they see, thank you for your time and keep up the good work!
My experience of this game seems to be: When it’s being an action RPG it’s good but I feel like everything aside from the graphics and openworld were done better in Deus Ex: Human Revolution (Especially stealth). But when it comes to story telling, character building, and certainly the more introspective moments where we get to learn about who the likes of V and Johnny really are, it’s one of my favourite games in a long time. I’m really hoping the next gen version goes a long way to helping people start noticing what this game actually does well so we can hopefully see a sequel.
I really appreciate that they have Refused perform all of the Samurai stuff. They’re only one of the most significant punk bands ever. Hell, their 1998 record “The Shape of Punk to Come” quite literally reshaped the face of the entire genre basically single-handedly. Nice touch. The criminal lack of gameplay in the quest is a problem, though.
Thank you for the positive content on cyberpunk. I’ve been drowning in other peoples negativity surrounding the game, when I just wanna talk about how much fun it is and how interesting and dynamic the characters are. I know the bugs suck but please blame the management at cdpr for rushing the game not the developers. Who are responsible for everything great about it. Edit: please note that I’m playing on a base ps4 and either I’m incredibly lucky, have an insane tolerance for bugs, or maybe, just maybe the hate is a bit over the top.
For me there were two side quest lines that made me fall in love with this game. First was the Judy’s line – mostly the scuba diving. The second quest line was Brandon’s. Made me weep a little over a vending machine. What game could do that? There’s a lot of heart in the game, sadly most people can’t find it through the bugs and I honestly think your average players in 2020 don’t have the mental capacity to dig deeper in any game. And that’s honestly not the developers’ fault.
I loved the “Chippin’ in” and the quests that spawned from it. And as the game progresses, you not only become friendlier with Johnny, but you feel your 2 minds merging with some decisions and options. Really well done. I’m just really sad this became the main store of 2077, this was all supposed to be DLC, and the original scrapped story with Jackie got stripped to a timeskip cutscene.
Personally, I was expecting an open world like Kenshi, with RPG elements from Disco Elysium in the lifepaths. I was most excited for the storytelling and worldbuilding from Witcher 3, and in that, I found an amazing game. Yes there’s a lot to critique, but this game’s got soul, it’s got the touch and combined vision of a lot of talented creatives who were passionate about making it authentic. Something that most big budget studios are still struggling with. We at least owe them a discussion on what they did right.
I’m going to preface this with the fact that I’m playing on a PC so I haven’t seen most of the horrible bugs that console players have endured. I’ve had a couple of bugs that forced me to save/reload and one that stopped progress through the quest with the parade. In that case, I simply started another playthrough…something I was planning to do anyway. The depth of this game is amazing. Some of the missions can bring tears to your eyes. Add to this the number of pop culture references (like the ‘three seashells’) and nearly direct quotes from the original game (Which I loved) and I was in full ‘cannot put it down’ mode for most of my play.
Honestly this mission was so great. Also, they got the directionality of the guitar amps on the stage!!! I loved that. Then I realized I had that in real life with a rock band, and was playing virtual gig in a article game instead of working on real music to play in real life, when I had just put together a studio to do exactly that, and I got sad guy vibes and turned off the game. Good game tho. It really is.
so check this. irl i have dealt with seizures for 40 + years and still do, as of this post had bout 14 last week alone. they really nail the concepts of appending doom and the dread of “Fading Away”, not knowing if the next attack i’m going to flatline or just not be me or worse lose all sense of sense and self. it has been the only story that has truly delved into what thousands if not millions of us “Movers and Shakers” fear on a day to day basis. and it hit hard right from the word Silverhand. in my case my brain disassociates to help stay grounded on what’s real and what’s not. i don’t like the over use of the term, but the story is the best representation of what me and others like me live through and they don’t surgar coat it or do it in a demeaning. hell look what gets accomplished in spite the whole mess and i appreciate (all) the options for V’s end, i am sad to say i have faced the early “Ending” too many times and to give it as a viable story path shows how real it is. sorry to talk your ear off but thought i’d give my 2 cents since i’ve been in V’s shoes.
For me, the story makes this game for me. Despite to bugs, despite the glitches, the story and the characters MAKE this game. The amount of love and carefully crafted story and character writing that was put into this game is so obvious to anyone who cares to take a deeper look out. The characters for the most part seeming garish and shallow, and then learning about them piece by piece, makes all the other crap about this game worth it for me. While Im not and will never defend the CDPR execs, I WILL heap endless praise and appreciation on the actual people who put their blood sweat and tears into this game and these characters.
the mission that changed me was jackie funeral. i pushed it off a bit thinking nothing of it till i heard you get a nice gun out of it and what i saw and heard was…….. depressing, sad, meloncoly. i felt cheated because in the begining a cutscene plays were it seems all these events happen in the form of a time skip where jackie became your best friend but you never got to expirence it probably because it would have made the game to long and make act 2 really act 4. anyway… the way misty told his story from the belt, to the beer and even the book kinda tore at me. i chose the book and what i didnt know that would mean i recite a passage in it… that actually made me cry. i actually missed a character and the feeling of not getting another moment and cheated out of a adventure hit even harder because thats what it feels like when you lose someone in real life. the game developers won me over on that.
I can’t possibly list all the quests that touched me deeply, but I will call out the “Sinnerman” questline. It had me pondering first if my V had done the right thing, and then pondering “what is right?” Faith versus delusion, the nature of forgiveness, the possibility—or lack—of redemption, corporate exploitation: all there in this short but hugely thought-provoking side story, and all missable.
There’s lots of tiny details that make this game great. I love that the woman from the preview exists, and you can meet her in a quest. I love that if you look hard enough, you can find Merideths corpse if you screw her over in the early missions. There are tons of little details that make this game, they just need to clean it up. Honestly, the answer is for CDPR to do Skyrim level modding access to the community. This game reminds me a great deal of Skyrim in fact. You KNOW if the community had the tools available, someone would mod it and fix it. Just as they did Skyrim.
Having grown up playing games like until dawn, walking dead and life is strange really set me up to pay attention to everything this story has to offer. And underneath all the bugs and bullshit there really is a beautiful story waiting to be explored. Its just upsetting that things turned out the way they did.
It’d be cool if you got sent a vid of the band and v playing on your phone after it lol. That was so awesome to playthrough. Gotta say the story and characters are really something special. I got so many feels that I can’t even put into words. The experience i got and memories and moments I had were really amazing. Can’t wait for the DLC. I wanna go back and play but, I got such a fitting end for V that, it does feel right to ruin it. So for now my v is gonna be on his way to Tucson (which sounds like toussaint from blood and wine in the Witcher 3 lol) ready to enjoy his life with a family and especially Panam and find a cure to live longer. Maybe one day they’ll even bring Johnny back
you gave me the chills… yeah, THIS quest brought the game home for me. i was having fun, bugs dont bother me after 20 years of Bethesda games… but I was actually (am still) bothered by the lack of life and content and AI; the police system, just the fact that the world is pretty window dressing for the most part, that got to me… but THIS questline, yeah, it was great. this game has fantastic characters, I think the story all-in-all is good, maybe great, defenetly not mind-blowing, but the individual characters are amazing. that kind of dissapoints me more though, its really bittersweet. when Im around charatcers that I’m supposed to give a shit about, EVERYTHING from level design to detail to dialogue improves dramatically; it shows they polished and really went to work on those sections, and the rest of the game just wasnt finished. compare the parade mission to the hour before or the hour after that mission, you’ll see what I mean
This game has the best damn overall dialogues, as a package. If you take writing, VA work, animations, presentation, interactivity mid dialogue, choices, checks, just everything together, you’ll be hard pressed to find one where all of this feels better. Just feels like you’re talking to real people.
Won a PS5 through a institution I do some business with back in February. Considered just selling it since I had not played games seriously since PS2 & PC back in early 2000s… and I was hardcore man back in the day – I played a lottttt and just lost touch with gaming over the years. But I have two young daughters, who wanted to play it so I kept it after perusal some articles on sack boy (which is a hell of a good time if you have kids btw) So after my mastering sackboy with my daughters lol I’m hooked and thoroughly ready to catch up on allllll the glorious gaming I’ve missed out on over the years especially given how far the tech has come from the days metal gear 2 and Final fantasy X some of the last ps2 games I played before my hiatus.. So I got horizon FW as it came out just after getting the PS5 and way really enjoying that until I got caught up on the work of FromSoft with Sekiro (which is now one of my all time favorites) then Elden Ring dropped and I spent 150 + hours marveling at that game and it’s insane design. One of the greatest games ever designed for sure. So, alas I beat Elden Ring and last week I started looking for a new RPG type game to get into and came across Cyberpunk 2077 (I had heard of it and it’s issues and even remembered memes floating around on IG when I was not even gaming) and after reading more and seeing articles like this, plus the news that CDPR had remedied much of the major issues with the 1.5 patch and next gen upgrade – I purchased it. I absolutely love it – the writing is as good as a major studio film or series – I also love that it just throws you in and doesn’t require all of this tutorial bs (although there is a tutorial if you want that) and doesn’t do too much hand holding and that you can customize the map to show as many or few markers as you like.
Johnny’s quests were absolutely fantastic. So were Judy’s. And Panam’s. And River’s. And Kerry’s. And half a dozen other quests that are not mandatory at all. The story telling in general was unlike any other game I’ve played, since Planescape Torment. Which is why despite the bugs (didn’t see many, really), this is my game of the year.
If you only had to do 3 quests (or rather series of quests) in Cyberpunk 2077, let me advise you: – The Hunt – Sinnerman – Dream On Each of these quests is a masterpiece, which could be an Oscar-winning film. The Hunt : After meeting River Ward, he’ll call V and ask for help in a personal matter concerning his teenage nephew Randy. The quest will send both V and River hunting down for clues on a sick criminal who was recently captured by the NCPD. This quest has a bit of everything: detective work, action and even braindance analysis. It’s also one of the most disturbing and unique quests in the game, one that fans of true crime will definitely appreciate. Sinnerman : Let’s talk about another immensely disturbing quest, or rather a series of quests. The ordeal starts with a call from Wakako, who sets you up with a man who wants you to accompany him as he kills a convicted prisoner. However, things don’t quite go as planned after a wild car chase that tests your driving skills. Sinnerman is the first in the line of several quests involving a prisoner who’s on death row and is deeply religious. Depending on V’s choices, they might end up perusal the man get crucified alive and walk away with a hefty stack of cash. Dream On : V will be contacted by the Peralez couple. Elizabeth and Jefferson are the high and mighty of Night City, and Jefferson in particular is running for mayor without any plans of selling his soul to a corporation. However, as a result, the couple is questioning their security.
while perhaps mechanically lackluster (except for netrunners; anyone who calls them an inferior take on watch_dogs hacking didn’t actually build a netrunner), cyberpunk is so clearly a labor of love, of earnesty. it’s intensely introspective, and i really never expected to play such a vulnerable character in a genre so otherwise consumed by shallow aesthetics. there are just so many places where you can express your genuine fear and sorrow. i don’t think a AAA game has ever made me cry as much as this one. just, the central conflict of this aspirational young punk losing not only their life but their very identity, of them being aware of that process, of the “antagonist” having no control over it, is horrifying/depressing in a way a more conventional, external threat can’t be. the fact that suicide is presented as an understandable response, as an actual option in the face of that, really speaks to the emotional weight of the story.
People are going balistic on CDPR right now, and for good reason. But the game itself is pretty great and there’s way more than a side story to love about this game. I’m playing on a laptop with a 1660ti, I get between 30 and 50fps on medium, but I’m still glued to my chair despite the mediocre performance. Night City manages to suck me in with its atmosphere and characters, even through all that. I have encountered 0 major bugs or crashes in ~20h of play, so I’d say the game is more than playable on PC, and can only get better.
100% recommend this game, and definitely divert from the beaten path when you play it. If you only follow the main quests there is not much there and you sort of die alone. I mean that as in if you don’t talk to people and help them through their problems, you never make any friends. All 4 love interests are in side quest chains, and only 2 you meet in the main quests.
This… this is precisely why I love this game despite its shortcomings… there are whole sequences of quests, missable if you just steamroll it, that have so much put into it, so much character, story, thought, something I haven’t seen in any other game with the possible exception of The Witcher Series…
I think the majority of the lashing out is around the last gen releases right? That’s what the lawsuits are about. I think. Honestly I don’t tend to read other reviews or news so I’m often out of the loop until this guy makes a article. It runs well on my computer, though I do have a 1080ti. I like the game honestly and have been having fun.
I’m not gonna lie, after playing the game then perusal the initial gameplay trailer. I am pretty sure johnny was supposed to be some back character that maybe has to do with some side quests. It wasn’t until keanu reeves came in that the story is forced around him. The main quest line feels like a side quest line. The gameplay trailer talked about johnny as an old musician and that was it. The fact that there’s so much stuff missing from the final release that was in the gameplay trailer, it’s like they took the game moved back to an older build, and put in a new main quest line, then didn’t add all the extra stuff back in before release. This game is good, but it’s missing half of the features they said it would, and demonstrated in the initial gameplay trailer. If they add all that extra stuff back in and fix the broken mechanics, this game will be iconic.
Bugs and issues aside, this game was a blast to play. The charming characters, thought-provoking story, immersive gameplay all add up to an unforgettable experience. I wish people wouldn’t complain so much, especially considering the incredible amount of work and artistry that went into the game. I played on PS4, so it had its share of glitches, but it was still a great game.
a lot of people seemed to have romanced panam but no one is talking about her ending, here I am half dead because I trusted johnny ( he was right though ) I have no other options but to call her and ask for help, this is something I struggle with in real life asking for help I’m usually one to do things on my own, so I was genuinely surprised that she was just on board ready to help as soon as I asked, I know its a game and this is what is supposed to happen but it surprised me to the point where I almost gave johnny control for the final mission . but no I needed to be my self so I accepted panams help . i played a net running ninja nomad, i rarely killed people so it was a big deal when I did, I killed smasher at the end for johnny even though I said it was for panams friend. i too wondered if people played the same game I did because it left me an emotional wreck by the end .
I wondered if anyone else headbanged doing the gig. Awesome stuff! There are some legitimate beefs with the game, but most of the issues I ran into were early in my playtime. I was expecting Johnny to be less of a centerpiece in the story to be honest, but they inserted him well most of the time, and towards the end of my initial journey, I honestly didn’t bear the grudge towards him taking over my body that the character drones over so intensely. Among a few inconsistencies, this particular side mission did highlight one particular issue I still can’t wrap my head around: How the hell are Johnny’s bandmates not all in their 70s in the timeline?! Like Denny looks like she’s barely into her 40s.
If you have a Series X and are on the fence about playing,I say run it. I can’t speak for other platforms and I don’t get too many long sessions .So far I’m about 30 hours in,doing a good bit of side quests,about halfway through Act 2. This game is good enough for me to find time to jump in for an hour or so. So,the bugs. I haven’t had any hard crashes. I’ve had to reload a save twice because some writing from the previous mission was stuck on the screen but I didn’t have to redo anything. That cop River was running pedestrians over when he drove us around town, even smashed a van outta the way without flinching,like nothing happen. There was a guy standing inside a toilet bowl …ok it was a car engine but I felt like it coulda been anyway but yeah,a little displacement here n there. But as for my play through,nothing major. If there wasn’t that much controversy around the bugs I probably wouldn’t think much of it so,realizing that,I don’t. The game is fun. The amount of choices can be overwhelming and its easy to get sidetracked by phone calls and messages, however they turn out to be good distractions. One guy wants to crucify himself and I was like nah man its cool I believe in God too you need some help, and a corpo chick tried to buy me off so I wouldn’t help him. I have the feeling I’m not gonna be able to save the guy in the next mission but,some of these side quests trump what we see in main story missions in triple a titles. I also hope y’all realize that some of the hate towards this game has nothing to do with the bugs.
I just finished playing Cyberpunk (after 1.5 patch). Man this game is really thoughtprovoking and makes you pause at times. Each of the characters are memorable and real. This game has that variety going on too from the beauty of Play it Safe to the thought provoking choices of Sinnerman and the grunt wrenching suspense of The Hunt and finally the more personal moment. This game very solidly written.
I’m on PS4 and despite all the games graphical bugs and constant blue screening I’m genuinely in love with this game, CDPR may have jumped the gun with a lot of this graphical overhaul but the sheer attention to so many finite details that constantly get overlooked is incredible, not to mention these kinds of side quests that are truly a core experience in and of themselves. I personally have a lot of fun with this game, finding all the little secrets or taking a new life path, doing certain decisions differently, investing in different skill trees. I dunno I didn’t go into this game with the expectations most others went into it, hell I hardly paid much attention cause I wasn’t sure I wanted to play at all! But I’m still loving this game despite it’s flaws, there truly was some serious artists who poured their hearts and souls into this game and I appreciate them. I just wish whoever pushed the launch button would have just let them polish this enough to be a game everyone could have enjoyed
The writing, as you’ve mentioned, is the single greatest reason this game will survive forever. Bugs aside; the writing, and acting, are top fuckin notch. This mission, and so many others, that aren’t even on the main storyline, define the creativity that’s CDPR. Like… The Judy mission underwater? Jesus. So much great story in this game. Eff the bugs. This story is perfection.
I think this human side of the “grim future dystopia” is very relevant to the cyberpunk at the level of literature. It also reflects my pen and paper experience, as Cyberpunk 2020 and Shadowrun were some of my favourites. The world might be dystopian, but the people in that world can be complicated, compassionate and try to live their best regardless. It is not about descent to nihilistic darkness; it is also delight, passion and complicated human stuff.
There are quite a few of these moments in the game like this which really resonated with me. But, one thing I find really funny is seeing these compilation of bugs and glitches. I have played over 200 hours over multiple playthroughs and my experience has been rock solid. Hell I experienced more jank and visual bugs during the launch of Witcher 3. It’s like I alone have the proper patched version of the game. Even my friends have been reporting a lot of bugs. Can I be that lucky? It was the same with Kingdom Come Deliverance during it’s launch. I experienced one bug in a 90 hour playthrough in KCD. I thoroughly and utterly enjoyed my time in Night City and 95% of the time was bug free and 5% of it was very minor. I must be the luckiest gamer alive.
Despite all the semi hate for it (mostly stemming from the console release, pc version has been getting good scores), people genuinely don’t want the game to be gone but they really want it to be fixed and playing fantastically rather than get a refund. Those who have gotten refunds have generally said they plan on picking it up again later down the road when the game has been patched and fixed as well. Everyone I have sat down and talked to about this game has said the same thing, they really want to play and experience this world CD Project Red has created; even if it means waiting just so they can have a wonderful experience not marred by bugs, crashes, and glitches.
Cyberpunk is the best game i’ve ever played.I will not defend the current technical state of the game that is really unstable at best, but it hurts me how the bugs have turned every little thing that this game offers in something bad.The ammount of work and care that was put in here is unquestinable and even understanding the people that are complaining (because i am one of those people that are playing in old gen, xbox one, and yes, it is buggy) I just can’t stand how dismissive people are with the hole game, It’s themes, amazing quest and sidequest design, character and voice acting ( and many other things). I really appreciate someone that is standing up for this game because even tho it needs fixing, it also deserves more for what it did and tried to do in It’s way. Still love and support cdpr and hope they will fix everything, thanks again for making this article Hugs from Brazil
My little brother told me he’d finished the main story within two days without doing a single side quest and I was like, “Whaaaaat??? No you didn’t, you didn’t truly experience it. You didn’t see the character growth, you didn’t see how deep the story gets. You rushed through it faster than CD Projekt Red.”
I feel like the press had it out for this game long before it even arrived. There’s so much storytelling that’s absolutely incredible… I’m not going to pretend its bug-free, but so many of the core assets are so incredible I don’t think it deserves the reception its gotten. They’re treating it like battle cruiser 3000AD — ambitious but failing in every respect along the way — when its really a flawed masterpiece whose bugginess is lamentable but frankly totally precedented for ambitious open world games at release.
The problem with Cyberpunks story telling is, that you dont get to be a character of your own choosing. So what does it matter to compare my own actions with that of Silverhand, if both characters are essentially the same? A carricature of a character, you have no agency over. V is exactly the same as Johnny. You do not get to choose how they interact with the world beyond being a dick to people and being nice to people. And in a lot of situations, you can only choose between two flavors of dick. Or to pose a question that early in the game is given to you. “Would you rather become a legend and not live to see your thirties, or would you rather live as a nobody until you are old and gray?” And the game doesnt let you chose. You have to say you want to become a legend. Because as soon, as you do not, the entire story falls apart. And that is why so many people feel the story to by a cynical piece of shit. The game baits you into believing that your decisions matter, that how you want to interact with the world matter. But the game doesnt actually allow you to. All you are going to do is under the premise of wanting to become a legend. And only under that premise does the game make sense. But the game doesnt give you an alternative. If you dont go and do the heist mission, you flatout cant play the game. So a lot of people did that mission, not because they wanted to become legends, but because if you dont, you are stuck in watson forever. So to put it bluntly. The 6 month montage at the beginning of the game are what the majority of the game should have been.
The one thing I’ve seen next to no one complain about is the story. There are so many memorable moments, quests, and characters that you could spend days not even touching the main quest. And pretty much every quest adds something to the world, has a memorable moment or character, or made me laugh(the Ozob quest comes to mind for all three.) This game is something special, I just wished that those at the top realized before it was too late.
As a person who mostly plays games for the story, I utterly loved this game. I couldn’t give a flying fuck about the bugs (found them generally entertaining) and couldn’t quite understand why people are soooo mad about them. I find this yet another CDPR art piece, even with the bugs, simply because it made me care so deeply about so many characters and brought me to tears as I finally chose my ending after 80 whole hours of playtime.
Tbh the hate this game gets is extremely knee jerk. Like. Ive seen entire rants about how the game needs to be boycotted and cdpr should be sued because of features they promised but arent in the final product…. Yet…. The things they say were promised cdpr never actually said….. Like its obvious despite clear mechanical issues amd glitches people are looking for any amd every reason no matter how small to trash this game… When did it become cool and trendy to whine and bitch and hatemonger everything?
The story is beautifully written and the perma-sleep ending made me cry (especially Panam hating me despite wanting to spare the Aldecaldos from harm) I loved the storyline and I’ll play the absolute shit out of this game, even with the many bugs I think most of these issues can be fixed in a few months, I’m excited for it’s future Bc for me, this game is the 2020’s version of Fallout New Vegas, imperfect, but beautiful in its own right
Damn right. As with the Witcher 3, the real meat of Cyberpunk 2077 is found in the side quests. The main quest is deeply enhanced by them, to the point that skipping them would be like skipping more than half the chapters in a book. The vast majority of them is as memorable to me as the best side quests in pretty much any other game. I mean, it’s funny how much people look back at the Witcher 3 as this 10/10 masterpiece even though it has nearly the exact weaknesses and strengths as Cyberpunk 2077. Both are visually stunning (with notable flaws), both excel at narrative (perhaps with pacing issues), and both have fantastic soundtracks (mileage may vary).
“Despite the Games many, many flaws – I still really enjoyed it” “beneath these technical monstrosities lies a real heart to Cyberpunk that really resonated with me” – This. Exactly. Ppl can sue CDPR but i wont jump in. i have glithces, there’s some less than stellar features, but the world just feels right i’ll admit i paused here, and i’m on my second play through right now and i missed alot of stuff. i got my ideal ending in my first playthrough, but i feel the game gives you alot of endgame options, just doesn’t really build the main story correctly. when i hit the point of no return, i legit thought it was going to just open up into the next section of the story line i then went about every sidequest i could pro tip: Cyberpunk is best played by seeing which region has the easiest difficulty jobs overall, and that’s what you should do before continuing the main story play through 2 much more fun
Exactly mate 😎 I love this game, even with the glitches and bugs. Honestly, this game is a hell of a lot better fallout 76 and that game was not only buggy but also hallow shell of shit. Cyberpunk actually has a good story in there and gameplay is good too. If you were expecting something like hype promised, you were always going to be disappointed.
My time with Cyberpunk was both fond and frustrating. My 2015 refurbished PS4 struggled immensely to run it and it was clear that there was some things that CDPR tried to fly high only to barely scrap the surface. However, I felt like it was a game with a lot to say that ultimately is getting buried by corporate mishandling of the project (go figure). I loved Johnny as a character and his interaction and conversations with V really sold this game for me. My favorite thing about him is that he is 100% the biggest douchebag to grace Vs life and the player can either indulge him or call him out on his bullshit. And its rare for that kinda caricature, the one of the bad boy with a chip on his shoulder and a need to prove himself, is viewed as a bad thing. Johnny’s inability to treat people around him with respect and his savior complex is met with derision. My favorite example of this is when you see the death of Alt and Johnny’s relationship to her and its clearly Johnny’s tragic masculine backstory. The second you are able to talk to him you can immediately call him a shitty asshole. And I loved that. Johnny isn’t supposed to be a legend, he’s a cautionary tale and I absolutely loved that exploration.
Cyberpunk is full of moments like these. Johnny’s redemption arc if you let him take over your body, while you ghost off to cyberspace is probably my favourite ending. And the different endings of the game are really different, not just 4 flavours of the same vanilla ice cream. And then there’s little moments, like that quest to retrieve some data from a contact, finding one target in the basement (using ping), and seeing her erratic movements, the realisation that she’s a cyberpsycho (sister of the contact that went off the deep end) – the closest thing that had to finding a zombie in the game (same chill vibes I got). Or pulling off a clean assassination contract, that leaves all the mooks scratching their heads, and wondering why their boss is dead all of a sudden. And also on fire. Or the outcome of Meredith Stout vs Anthony Gillcrist.
got to remember that the version of cyberpunk we got was most likely rushed through ~ 2 years of development. They had to scrap the last version of the game when they decided to incorporate keanu into the game and make silverhand a main character. It’s impressive what the devs at cdpr even made after being pushed through with crunch time and all for over a year now just to get this game to release in 2020. they aren’t even able to take a break yet because of how terrible the launch went and the current state of the game and now need to spend probably another 6 months fixing the game up to please consumers and regain trust for the company that screwed them over
The way I look at it is the main quest is like the blockbuster movie. And the side quests are the shows. Unlike those things, here the movie and tv shows are directly connected. Getting tired of all the outrage, hate hivemind going on in the world right now. It is the worse I’ve ever experienced in my life. When people don’t like something, it has to be more, and it has to be total. And on the flip side, they like something and it is adored with no room for critism. Cyberpunk has problems sure. But I don’t know how the haters have allowed themselves to believe this game will change the world for the better. Was I looking forward to this game? Definitely. And I was at the same time disappointed and pleased. Just to bring it back to topic, the stories overall are very strong in this game. For me personally I’ve enjoyed these stories more than I did in the Withcher 3, which I also like alot.
My favorite quest in this game is the one that happens after you help River rescue his nephew. Where he invites you over for dinner and the entirety of the quest is just having a good time with him and his family. Get the rice, talk to his sister, stir the gumbo, play the game with the kids. And those kids, I nearly died with laughter from their dialogue as they were “getting into character” for the game. I didn’t let them win because the game told me to. I let them win because I genuinely wanted to see them win, but I cared enough to keep it just close enough so they would feel like they earned it. I’ve never had a game make me enjoy cooking food, eating food, losing a game, and then climbing a tower to drink and look at the city. I’m not sure what this means, but it means something for a game to reach me in this manner. I really don’t care about any of the superficial problems of the game. They don’t matter. You are supposed to sink into the experience and look for meaning, question yourself, understand your own motives, and maybe discover important things for your own life, like maybe I should let people help me when they want to, not because I need it, but because it makes them feel good and closer to me. What game has ever done that to me? None so far. This is what gaming should be, and where it should shine. Not in having the flashiest graphics or the most epic set pieces. But in having the most authentic stories with choices that genuinely feel meaningful, even beyond the choices programmed into the game.
great article! does anybody know any similar cyberpunk 2077 articles focusing on analyzing its story/quest writing? i’m interested in these types of things, but there’s so many articles about the issues instead – it definitely has lots of flaws but listening to those all the time is quite draining, especially for someone like me who enjoyed the game despite it.
I think the most important thing to remember is that the game isn’t about saving the world. The world was already fucked by people nobody even remembers, leaving everyone wandering blind through the world and guided by indifferent (if not malevolent) forces. Even if you were able to bring down Arasaka, there would just be another corp to take its place. At the end of the day, none of it really matters—the corps, the money, the heroic legacies; when the world has gone to shit all you can do is save yourself. No matter how hopeless the world may seem there is always a way of attaining some sense of peace and that’s through the people around you. Johnny thought that he could find meaning by raging against the corporate machine but it was only through giving his old friends some sense of closure and not fucking up his relationship with V. On the surface it may seem like the game’s writers are a bunch cynical doomers, but they ultimately show that no matter how shitty things are your soul and the souls of your loved ones are never beyond redemption.
A lot of reviewers mentioned total playtimes around the 40-50 hour mark. It’s clear they missed a lot of the game’s content by simply going through the main story and making a judgement on it. The way the game is structured, it’s easy to think the main story is ultra-short as you can more or less finish it off by completing the parts with Takemura. You don’t need to do a whole lot more than that to finish the game and you’ll easily miss this quest and many others. The game’s certainly a buggy and unpolished mess at times, but at its core I think the game is fantastic.
I know I’m late to this article, but I think that only a few side quest are really good the rest are mediocre at best. For those side quest that are good they surpass the story line, its very disappointing due to the potential this game could’ve had. This game should’ve been delayed because this is not a 60 dollar game, so many problems with this game and not just the bugs but npc,wanted system or the lack of customization for your character and car. This is supposed to be a next gen game yet there are games that are old and have better physics than cyberpunk. Also your choices are limited or that they really don’t matter when it should.
!Spoilers! This is why i feel the best endings are the nomad and arasaka chopse death ending. If you take the time to do extra quests you see who are the real torwards V. Vik getting frustrated with V at a critical point telling V to make a decision and solve this problem. You can tell it hurts him and he processes it through frustration. He specifically wants V to choose. Him along with all the people you meet with their support really made the “i want to be aware of the end” hit so much harder. You fight for life for the people you get to know. Even arasaka ending as glum as it is at first the final words V tells Tanaka before going back to earth. “You dont know how amazing it feels to be free”. The credits just seal the deal with the impact you leave on everyone how happy everyone is at the thought of seeing V. Even if its only for a short while. The games main idea is Live to the fullest for and woth the people around you. Its gah such an amazing hopefull game Always choose life
I took the ending where most people consider to be the bad ending for my first ending. I actually feel an attachment to the characters that said their piece in the ending, haven’t felt this attached to a game since dragon age origins and Geralt. Yes the game is a buggy mess, but plenty of the mission do have heart and soul. spoilers of course I took the ending where V and Johnny agrees to let it all end on their own terms, suicide. It really broke my heart seeing so many of the characters mourning V’s death (and Panam threatening to tear V a new one in the afterlife). Seeing characters like Mama Welles sending off another one of her boys off or seeing Judy lose another friend really broke my heart.
Honestly that was really good I love this game and it doesn’t get a lot of recognition or credit that it deserves I know it had problems and I don’t think it was due to bad working practices I think it was due to bad business choices I think that the employees really wanted to put it in that work and didn’t get what they wanted out of it among all the anger and death threats. Although that wasn’t the mission that did it for me I think we all had missions inside this game that made me feel apart from my current world and more in the game for me I don’t remember what the mission is called but I do know it was at a campfire that gentleman playing that song although it’s pretty close towards the middle to end of game I was completely obsessed at that point there was no recovery for me there was no better game other than an average race car or average shooter game there was this and Mass effect GTA couldn’t compare in my brain nothing was getting as deep or impactful as a game that I spent years waiting for played several times over a single year just to come back to it again I love this game and I am proud of people don’t need it and those things everyone else well there all gonks Sorry for the lack of punctuation I did talk to text and I am working but I had to say something